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[CGB/GB] CrystalBoy 1.4

[0] # e#d | !!! Wtorek, 5 Lipca 2011 00:44 CET [05-07-2011 00:44 CET]

[CGB/GB] CrystalBoy 1.4

CrystalBoy Napisany w C# emulator Nintendo Gameboy Color i klasyczny B&W doczekał się nowej wersji. Emulator, oprócz paru tytułów, w miarę dobrze radzi sobie z grami komercyjnymi, jednak parę wersji przed nami aby mógł naprawdę konkurować ze starymi udawaczami handheldów NINTENDO.

Pitfall - Beyond the Jungle

 

Changes for version 1.4

  • Now supports loading the DMG, SGB and GBC bootstrap ROMs
  • Better GBC hardware emulation (now supports switching to fake B&W mode)
  • Using GBC bootstrap ROM allows to play B&W games with automatic color palette
  • The GBC automatic palettes are also emulated without the bootstrap ROM
  • The OAM and VRAM are initialized more accurately
    •  MBC2 support (maybe not totally accurate, but certainly good enough)
    • Instant FPS calculation… Should be instantaneously more accurate, but much more variable than the method used previously.
    • Multithreaded emulation. (Should only improve uncapped FPS for now)
  • I did not test extensively with all the rendering plugins, but things should be ok as the UI thread and and rendering thread never execute at the same time.
  • Please send a bug report if you encunter a bug related to multithreade rendering…
    •  LCD and Timer timings emulation redone 95%…
  • Compatibility increased
  • Wario Land II startup screen now shows correctly
  • Link's Awakening's bug seems to be gone
  • Brain Bender's startup screen now render correctly, like it did a [very] very long time ago.
    • Fixed the sprite priority emulation again… Pokémon Crystal intro should play fine.
    • Fixed small - but sometimes nasty - bugs
  • Now able to run Mental Respirator by Phantasy (The Gin & Tonic trick is not emulated yet)
  • Most demos are able to start or even run correctly. (Demotronic still doesn't, but it helped correct one of the nasty bugs ;)

CrystalBoy 29.05.2011

  • This one is compatible with Windows 7 and x64 machines.
  • May require installation of SlimDX or some tweaking of the configuration file.
  • The emualtion is now paused while resizing the window, and there is a real frame limiter. (Still needs to be improved)
  • There is at least one annoying bug in the emulation (affecting only some games, as it seems), which I didn't notice before, this will be fixed in a further release.

 

wstecz05/07/2011 00:44
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