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[N64] Ice64 3.4.0 beta

[0] @ Czwartek, 20 Września 2012 16:45CET

[N64] Ice64 3.4.0 beta

Ice64 to już kolejny, po "1964mod" i "Nice64", projekt emulatora  Nintendo 64 autorstwa PokeFan999. Jak zwykle nowa wersja testowa pozwala nam sprawdzić najnowsze poprawki w emulatorze - m.in. w tytułach Quake II, Pokemon Stadium czy też Rayman 2.

Quake ][ (Activision, Inc., 30.06.1999)

ICE64 v3.4.0 Beta is released! Sep 20 2012 11:11 AM

 

Core Changes

  • fix Virtual Pro Wrestling 2 settings
    • flickering when wrestler appears in cutscene fixed
    • wrong save type fixed - no longer hang when customized stadium/wrestler is used
  • fix Pokemon Stadium speed slowdown at Prof Oak lab
    • organize pokemon pc - speed slowdown when pokemon is displayed fixed
    • pokedex pc fixed - speed slowdown when pokemon moves are displayed fixed
    • pokemon trading service - speed slowdown when pokemon is displayed fixed
  • fix Pokemon Stadium battle text where b is wrongly used as d e.g. useb, misseb etc
  • add "Controller fix" cheat to Pokemon Snap to fix the camera not moving and press START screen not appearing issue for beach level
  • fix Pokemon Snap speed slowdown
    • speed slowdown when selecting picture for OAK review fixed
    • speed slowdown when viewing picture in album fixed
    • speed slowdown when OAK is reviewing picture fixed
    • music and OAK comment can be heard clearly for the above
  • fix Rayman 2 intro fb effect corruption at the bottom of the screen
  • redo Quake II fix for the blue progress bar before in-game
    • progress bar will always be correctly displayed with bg image (tested using outpost & central complex level)
  • minor refactor of image list code and core audio, input and gfx interface codes
  • minor update to gfx framebuffer read/write functions
    • correct wrong address boundary range
  • rewrite gfx get framebuffer info function(experimental)
  • update flashram command codes
    • seems to fix the flashram issue
  • initial codes cleanup for input plugin
    • minor update to prevent possible deadlock situation
    • minor update to function name conflict and possible loop
wstecz20/09/2012 16:45
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