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[GB/CGB] Gambatte 0.5.0 wip2

[0] @ Czwartek, 17 Listopada 2011 07:38CET

Gambatte to całkiem przyjemny multiplatformowy (Win, Mac, Linuks) emulator konsolek NINTENDO GameBoy i GB Color, który oprócz tradycyjnych już udogodnień - na przykład w postaci filtrów gfx, radzi sobie też całkiem nieźle ze spakowanymi archiwami (bardzo przydatna sprawa) i posiada moźliwość korzystania z kodów w standarcie GameShark i GameGenie.

Osoby, które poszukują kodu wykonawczego dla linuksa, maxOS (tutaj ciekawostka, bo gambatte oprócz MacOSX posiada także kod dla starszych maczków PPC) i źródła tego emulatora powinny zaglądnąć na sourceforge.

Rough changelog since wip1:

  • XvBlitter: Try grabbing all adapter ports before giving up. Fixes XVideo engine unnecessarily unavailable while mplayer running.
  • Don't call glTexSubImage2D in blit() because that tends to block on OS X (and quite possibly other implementations), use paged-flipped sw double buffer.  This should fix OS X being less audio underrun-resistant than other platforms.
  • Add GBC DMG palettes. Wasn't able to use the .pal-files by nitro322, but  thanks nonetheless.
  • Use mapped GBC palette by default for recognized DMG game titles.  libgambatte: Add ROM title getter.
  • Add Turbo A/B input mapping with configurable number of frames per press.
  • Add Quit input mapping.
  • Support Game Genie codes.
  • Support 01xxxxxx Game Shark codes.
  • Support .gz files.
  • Avoid using magic header values to detect file type to avoid potential conflicts  with ROM content.
  • Gambatte Qt: Support command line parameters.
  • Gambatte Qt: Work around WMs messing up if full screen is set too early.
  • InputDialog: Protect against Qt signaling redundant inputbox focusIn events causing joystick mutex relock, which could basically break joystick input.
  • Always pause on file dialog for all platforms. Too much screwiness with the way native dialogs work in Qt, and I think this may be overall nicer either   way.
  •  AlsaEngine: Limit number of iterations of snd_pcm_writei loop to make sure we  don't get an infinite loop in weird cases.
  • Allow loading HuC1 ROM images.
  • Provide option to use heuristics to support certain multicart MBCs disguised as MBC1 (Bomberman Collection, Mortal Combat I & II, Super Chinese Land 1,2,3 Dash,  maybe others)
  • Default fast-forward speed 8.
  • libgambatte: compilation and warning fixes for clang.
  • Better facilitate overriding CC and CXX from the command line.
  • Mac OS X build fixes for newer SDKs.
  • Redirect some error printing from stdout to stderr
  • Minor fixes, refactoring and clean-ups.
wstecz17/11/2011 07:38
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