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[SNES] SSNES v0.9.1 RC

[0] @ środa, 12 Października 2011 02:02CET

Themaister opublikował Release Candidate swojego emulatora SSNES, który wykorzystując biblioteki BSNES, udaje z powodzeniem SUPER NINTENDO a z wersji na wersję, przez dodatkowe narzędzia zaczyna żyć swoim życiem.

Nowa wersja ssnes daje możliwość nagrywania filmów z emulacji wykorzystując kodek x264 (świetny w streamingu) i dodaje moduł aktualizacji - stąd w downloadzie tylko binarka - resztę należy sobie samemu dociągnąć;P

Oczywiście ffmpeg, z którego korzysta emulator należy dociągnąć oddzielnie.

SSNES 0.9 RC1 12.10.2011

  • SSNES can now record with X264 RGB lossless. (--enable-x264rgb on *nix, needs latest Git pull of FFmpeg).
  • SSNES-Phoenix can now check and download latest SSNES versions directly from the GUI. viewtopic.php?f=17&t=2070

 

  • - Resizing windows in SDL 1.2 do not retrigger initialization code.
  • - Better compatibility for older FFmpeg versions. Works with v52 API as well as modern v53.
  • - Only load explicit 2. pass shaders when render-to-texture is set.
  • - Add support for savestate auto indexing. Allows savestates to be continually versioned.
  • - Rework netplay slightly. Slightly better scheduling for delay frames, also uses snes_library_id() rather than snes_serialize_size() for API compatibility. Not perfect, but avoids cases where libsnes implementations are compiled for different architectures.
  • - Partner disconnecting during netplay will now generate an on-screen-message.
  • Windows version now has dynamic libsnes loading by default so it's more convenient to use custom libsnes implementations from the GUI. libsnes_path will also default to libsnes.so/snes.dll/libsnes.dylib if it's not set.
  • snes_library_id() is now required. The title bar will now show which implementation is used.
  • Font rendering now has default fonts. The default color has been changed to yellow to avoid really-hard-to-read messages in many cases.
  • Avoid using SDL for threading (pthread/winthread). Improves portability and modularity by restricting SDL use to drivers only.
  • FFmpeg can record to custom sizes using --size WIDTHxHEIGHT. The image will be scaled by point filtering. Useful for games or systems which output unpredictable sizes.
  • Conserve memory better when recording.
  • Font rendering in OpenGL has better compatibility and performance. Caches the text rendering, to remove almost all overhead. Now also works on i.e. PowerMac G4 due to use of POT textures.
  • Old library package is split into headers and libraries to avoid clutter.
  • Fix build when only Cg and not XML is compiled in.
  •  New option --features, which displays the features compiled into SSNES. This was earlier done in --help.
  •  Lift restriction on ROM extension in GUI. Allows working better with loader scripts, other systems, etc.
wstecz12/10/2011 02:02
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