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[N64]1964mod V1.4.6 Beta 2

[0] @ środa, 5 Października 2011 10:41CET

[N64]1964mod V1.4.6 Beta 2

Kolejne poprawki dosięgły dziś 1964mod, bardzo udanej modyfikacji emulatora Nintendo 64 - 1964. Autor modyfikacji ma dość egzotyczny sposób prowadzenia changelogu (nanosi prawie codziennie poprawki, a binarki ukazują się raz na jakiś czas), więc nie wyznaczam, co też nowego pojawiło się w tej becie.

LEGO Racers

1964mod V1.4.6 Beta 2

Core Changes & Fixes

  • Standardized naming from 1964 to 1964mod for future source release
    • update 'About" box text and English.lgm
    • update copyright text etc
  • update ini keynames etc
  • update the following with new name:
    • 1964modCore.ini
    • 1964mod.cht

 

  • Re-write the handling of MusyX ucode passed from 1964Audio
  • filter out MusyX "false positives" not detected correctly using old method
  • remove manual bypass in game settings for "false positives" e.g.
  • Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers
  • Re-write part of VIInterrupt
    • refactor screen update refresh codes to reduce frame swap delay
    • Star Wars - Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear - OverDrive
    • fix certain missing frame by detecting framebuffer read/write by CPU e.g. DK64, Hexen, Starcraft
  • Zilmar Audio will now run with double the speed for most games
    • use "AutoSync" on "Max VI Limit" for normal full VI/s speed
    • Games playable with "Read Every Frame" (F6 hotkey) set as default in ini e.g.
      • Mario Golf - sound is still good
      • Body Harvest - game menu is slow but in-game is full speed, good sound
      • MarioKart - sound is still good
      • Ridge Racer - game menu is slow but in-game is playable, sound is still good

Plugin Changes & Fixes

  • Re-write the MusyX ucode detection that pass to the emu core
  • 1964modAud v3.0 is no longer Zilmar spec compliance
  • fix missing audio for MusyX loadstate
  • fix random lost of audio for MusyX games during in-game e.g. Tarzan
  • fix 1964modAud regression for BassMasters2000 & Power Rangers
  • games detected as MusyX e.g.
  • Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
  • Fighting Force 64 (???)
  • Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
  • Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
  • Incorporate official Glide64 fixes till r254 to MyGlide64

 

Other Changes & Fixes

  • Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
    • Fix load RSP plugin bug even if it is available
    • make Zilmar RSP.dll as default RSP plugin

 

wstecz05/10/2011 10:41
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