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[ARCADE] Supermodel 0.2a!!!

[0] @ Niedziela, 25 Września 2011 08:42CET

[ARCADE] Supermodel 0.2a!!!

Prawie pół roku Bart Trznadlowski kazał nam czekać na jego emulator maszynek arcade Sega Model 3 i proszę oto i on - najważniejsza zmiana - w końcu do efektów graficznych dołączyły dźwięki.

 

Star Wars Trilogy (Rev. A)

Supermodel 0.2a September 24, 2011

Supermodel Version 0.2a is out! You can grab it from the Download page. The big new features are:

  • Audio, both SCSP sound and MPEG board music
  • New input system supporting any combination of keyboards, mice, and game controllers
  • Force feedback for a few games (requires new drive board ROMs that first appear in MAME 0.143u6)

Version 0.2a (September 24, 2011)

  • New, fully customizable input system. Supports any combination of keyboards, mice, and analog and digital controllers. [Nik Henson]
  • Texture offsets. Fixes models in 'Fighting Vipers 2', 'Virtual On', cars in the 'Scud Race' and 'Daytona USA 2' selection screens, etc.
  • Fixed a 2D palette bug that would cause black pixels to occasionally turn transparent.
  • Added all remaining ROM sets. [krom]
  • Got some new games to boot: 'Spikeout', 'Ski Champ', 'Sega Bass Fishing', 'Dirt Devils', etc.
  • Sound support. Special thanks to ElSemi for contributing his SCSP emulator and Karl Stenerud for allowing us to use his 68K emulator.
  • Multi-threading support. Sound and drive board emulation are off- loaded to separate threads, substantially enhancing performance. [Nik Henson]
  • Z80 emulation based on code by Frank D. Cringle and YAZE-AG by Andreas Gerlich.
  • Digital Sound Board (MPEG music) emulation courtesy of R. Belmont and the MPEG decoder library by Tomislav Uzelac.
  • Improved ROM loader. It should no longer be as easily confused by combined ROM sets as long as unused files are removed.
  • Configuration file now supports more settings and allows game- specific customization.
  • Added light gun crosshairs ('The Lost World'), enabled by default in full screen mode and selectable by pressing Alt-I.
  • Drive board and force feedback emulation for 'Scud Race', 'Daytona USA 2', and 'Sega Rally 2'. [Nik Henson]
  • Viewable display area properly clipped. Ghost artifacts no longer appear in border regions when the resolution exceeds the display area.
  • Changed gear shifting: added a dedicated neutral gear and sequential shifting.
  • Console-based debugger (not enabled by default, must be enabled during compile-time). [Nik Henson]
  • Source code and Makefile cleanup.
wstecz25/09/2011 08:42
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