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[SNES] SSNES v0.5.1

[0] # AEP | Niedziela, 5 Czerwca 2011 11:20CET

Pojawiła się nowa wersja GUI dla biblioteki libsnesa - z Bsnesa, emulatora SUPER NINTENDO. Pozwala on dotrzeć do wszystkich możliwych parametrów tym bardziej i mniej istotnych, jednak w efekcie finalnym dostaniemy dokładnie to samo, co potrafi Bsnes.

Warto odnotować jeśli ktoś chciałby sam napisać swój "emulator" Super Nintendo... w końcu stworzenie samego gui z kodu oferowanego przez Hansa-Kristiana Artzena a np. dodanie do niego handlera obsługującego np. spakowane archiwa - nie powinno nastręczać większych problemów.

SSNES 0.51 05/06/2011

Fixes since RC1:

  • When SDL fails to set GL vsync, attempt to use native calls to fix.
  • rubyPixelSize et. al. removed. Texture coordinates are now consistent (top-left origin) across shader passes, so there is no need for it
  • Improve performance when SNES resolution changes. Avoids memory allocation.
  • Slight cleanup in shader compilation; it errors out during compilation and not in link phase.

Updates since 0.5:

  • Fix crash in SDL driver when font is being rendered, and no font was selected.
  • External audio driver can override sample rate.
  • Add fast-forward "hold" mode as an addition to the current "toggle" mode.
  • Use SDL joypad driver in GUI for Win32 to make button mapping more consistent for odd drivers.
  • Fix color mapping for bSNES CPU filters from RGBA to ARGB.
  • Fix some non-compliances with the ISO C99 standard.
  • Fix case where some joypad buttons would "mysteriously" be bound to certain actions.
  • Greatly update Cg shader implementation. Its implementation is now on equal ground with XML shaders.
  • Add lookup-textures to XML shader and Cg shader implementations. Allows i.e. backgrounds.
  • Add access for shaders to access the results of previous passes. This allows an "additive" processing model rather than "serial" only.
  • Add possibility for shaders to peek into game state (RAM values) and act on these for dynamic effects.

GUI:

  • Update GUI to latest Phoenix version.
  • "Default" in input settings for GUI now also show the actual defaults.
  • Shader and font settings now have their own sub-windows to conserve screen space.
wstecz05/06/2011 11:20
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