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[GB/CGB] SharpBoy 0.3

[0] # AEP | środa, 11 Maja 2011 20:08CET

[GB/CGB] SharpBoy 0.3

SharpBoy jest nowym emulatorem konsolki NINTENDO GameBoy i Color GameBoy, niestety sformułowanie nowy nie jest najlepszą nobilitacją - program został napisany w C#, wymaga biblioteki SlimDX znaczy się czerpie garściami z nowych narzędzi programistycznych, które pod starszymi systemami średnio się sprawdzają. 

Nowa wersja wspiera spakowane archiwa (zip), poprawę mechanizmu frameskippingu (omijanie klatek celem podniesienia prędkości działania na starych konstrukcji) i przedewszystkim parę zmian w kodzie, które powinny pozwolić na odpalenie niektórych programów, które do tej pory nie chciały poprawnie działać z emulatorami.


v0.3 (May 11th 2011)

  • Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable
  • GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
  • Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
  • Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
  • Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
  • Frame skipping and speed-up functionality implemented
  • ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu

v0.2 (April 03rd 2011)

  • GBC DMA emulation fixed, transfer length wasn't being calculated correctly; fixes incorrect and missing graphics in some games
  • LCDC emulation improved, fixes flickering and slowdown in certain games and demos
  • MBC5 ROM bank select fixed; many more Game Boy Color games now start and/or run further
  • Timing of screen drawing improved, which results in less graphical glitches with ex. flickering sprites for pseudo-transparency
  • Temporary hack added to allow the Zelda: Oracle games to boot correctly, coupled with the above fixes they now go in-game
  • DMG and CGB bootstrap ROMs now supported; have to be named DMG_ROM.bin and CGB_ROM.bin and enabled via the menu
  • Manual system type selection implemented, emulator can now be forced to run in GB or GBC mode (not complete yet)
  • Controls can be changed via the GUI
  • Other minor GUI and usability improvements (ex. path to last ROM image run is saved to config.xml)

v0.1a (March 30th 2011)

  • Bugfix release, fixed possible crashes at startup

Notes and bugs:

  • Emulation is still incomplete and has bugs, especially with GBC games
  • No sound, serial link, SGB, etc. for now
  • No documentation yet either; controls cannot be changed from within the program (edit config.xml manually after first run)
  • GUI has some quirks (ex. window resizing), FPS limit and counter aren't accurate
  • Debugger slows down emulation speed considerably, needs some serious optimization
  • Probably more...
  • ...and despite this, there's a bunch of playable games:
wstecz11/05/2011 20:08
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