Kompilacja została przeprowadzona z profilem na procki posiadające zestaw instrukcji SSE3 (c2d itp). Osoby, poszukujące innych profili powinni zapoznać się z chińskim źródłem codziennych kompilacji lub odwiedzić emuCR.
Revision: 4565
Author: arcum42 Date: 02:09:17, 10 kwietnia 2011
- onepad: various minor cleanups.
Revision: 4564
Author: refraction Date: 22:21:09, 9 kwietnia 2011
- Partially removed partialqwc stuff from SPR. As the DMA ignore is no a gamefix this isn't required any more, also it broke Sega Superstar Tennis ;p
Revision: 4563
Author: ramapcsx2 Date: 16:53:33, 9 kwietnia 2011
- Small console message change.
Revision: 4562
Author: shadowladyngemu Date: 12:26:56, 9 kwietnia 2011
- GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
- Also removed the effect in the burning temple stage which had thin lines over it when using high res.
- GameDB: More updates
Revision: 4560
Author: [email protected] Date: 10:39:54, 9 kwietnia 2011
- gsdx: add also a check of m_windows to play it self.
- pcsx2: add a define to print the revision number with cmake
Revision: 4559
Author: arcum42 Date: 10:17:34, 9 kwietnia 2011
- PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
Revision: 4558
Author: arcum42 Date: 08:28:28, 9 kwietnia 2011
- GSdx: Quick sanity check before creating a SDL window.
Revision: 4556
Author: ramapcsx2 Date: 03:40:23, 9 kwietnia 2011
- Small console printout consistency change. All the GSWindow prints look like this :p
Revision: 4554
Author: ramapcsx2 Date: 00:33:07, 9 kwietnia 2011
- Fixing a few problems with the docs. /trunk commit.