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UnrealSpeccy v0.37.5 24/01/2011

[0] @ Czwartek, 24 Lutego 2011 00:58CET

UnrealSpeccy v0.37.5 24/01/2011

Minął prawie równy miesiąc od ostatnich zmian w kodzie tego emulatora ZX Spectrum (wraz z klonami), kolejne poprawki jakie zafundował nad Deathsoft, w tym jednym z nawierniejszych udawaczy.

version 0.37.5 23 feb 2011 (deathsoft)

  • Fixed handling checkbox Port FF
  • Fixed a reset in trdos for ATM2 / 3 (was spoiled when you add memory ATM3)
  • Fixed condition codes for the team Dx in VG93 (bits processed backwards)
  • Fixed handling of the team Dx in VG93 (after this command has not been updated status was spoiled in the last version)
  • Fixed field intlen in gui (before the preset is not changed to custom)
    • Added a choice of memory size for ngs (through the ini file)
  • Fixed handling of commands read VG93 mode no delays (in the RDS earned para analyze track)
  • Fixed inability to edit the port expansion memory in the debugger (was marred when one of the earlier versions) (witchcraft)
  • Fixed support for NT4
  • Added filter for 1x mode 16c (pentagon and ATM1/2/3)
  • Added option to zoom the window (winscale, with ini file)
  • Added a new output driver through direct 3d9  (Hardware scaling, without blurring the picture, with the selected filter is normal and winscale 2 or 3)


The archive is a complete version with all rom'ami, under the right version of the processor must be renamed to unreal.exe  To emulate a computer "quorum" attach a separate ini file. In the ini files, there are a number of changes, so the ini files from previous versions need to tweak with winmerge in accordance with the attached ini file.

wstecz24/02/2011 00:58
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