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Dolphin SVN r6496

[0] # DolphinEmu | Wtorek, 30 Listopada 2010 01:05CET

Dolphin SVN r6496

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską.

DolphinEmu r6496

  • DX9 debugger improvements:
    • Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
    •  Implement dumping vertex declaration and vertex/index data.

DolphinEmu r6483

  • If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.

DolphinEmu r6482

  • DX11: Fix stuff if MSAA is disabled.

DolphinEmu r6481

  • DX11:
    • Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
    • Fix EFB access when MSAA is enabled.
    • Implement the "force linear filtering" option.
    • Compile shaders using shader model 4.1 or 5.0 if available.
    • Some minor cleanups.
  • Who cares about DX9 and OGL anyway :P
wstecz30/11/2010 01:05
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