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Dolphin SVN6218

[0] @ Poniedziałek, 20 Września 2010 08:05CET

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską.

Revision 6218:
  • Plugin_VideoOGL: X11: Add another display connection to keep the two threads from eating each others events. Manifests itself in GPU thread waiting forever for a reply in GL librarycode(and thus a frozen emulation). Most of the time, this can be resolved by creating more events (clicking, changing focus), but sometimes it stays stuck.
Revision 6217:
  • Make shader for copying from depth buffer to texture more resilent against precision loss.The theoretical result is slightly different to the original shader because the final adjustment is to the range [0/255..255/255] instead of [0/16777215..16777215/16777215]. The real result is vastly different on some gpus that were giving incorrect results of bits 23..16 (y-component) wrapping around while bits 31..24 (z-component) stayed the same, and bits 31..24 changing while in the middle of the value range for bits 23..16 for large depth values.
wstecz20/09/2010 08:05
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