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[PSX] AmiDog's GPU Plugin v1.10

[0] @ Poniedziałek, 29 Grudnia 2014 22:24CET

Pojawiła się nowa odsłona całkiem interesującej wtyczki autorstwa Mathiasa Roslunda do emulatorów konsoli PSX odpowiedzialnej za wyświetlanie obrazu. Coś dla osób bardziej zainteresowanych dokładnym odwzorowaniem gfx konsol (w tym układów późniejszych montowanych w "szarakach"), niż nastawionych na współczesne dodatki.

The options:

  • New GPU: Emulate the new (v2) GPU as used in later (common) PSX models.
  • Texture cache: Enable emulation of the PSX GPU texture cache.
  • Interlace half rate: Refresh interlace as full frames, and not one field at a time.
  • Progressive double scan: Render each line twice to avoid black empty lines.
  • Bright scanlines: Render scanlines with half brightness instead of black.
  • No scale: Render centered unscaled image (=fast but small).
  • Limit frame rate: Limit the framerate to 50/60 frames per second.
  • Full screen: Use full screen instead of window.
  • Full screen scaling: Choose how to scale the image in full screen mode:
    • None (centered)
    •  Full height
    •  Full width & height
  • Display type: Select emulated display type. Affects visible resolution.

History

  • 1.10 (2014-12-29): Fixed offset emulation. Use Direct3D if available.
→ [PSX] AmiDog's GPU Plugin v1.9

History:
  • 1.9 (2014-07-26): Fixed rendering to 15bit/16bit screens. Allow pause/resume.

 

→ [PSX] AmiDog's GPU Plugin v1.8
  • Texture cache:
  • Enable emulation of the PSX GPU texture cache.​
  • Interlace half rate:
  • Refresh interlace as full frames, and not one field at a time.​
  • Progressive double scan:
  • Render each line twice to avoid black empty lines.​
  • Bright scanlines:
  • Render scanlines with half brightness instead of black.​
  • No scale:
  • Render centered unscaled image (=fast but small).​
  • Limit frame rate:
  • Limit the framerate to 50/60 frames per second.​
  • New GPU:
  • Emulate the new (v2) GPU as used in later (common) PSX models.​
  • Display type:
  • Select emulated display type. Affects visible resolution.​

History:

  • 1.8 (2014-05-10): Fixed VRAM masking. Improved status emulation.
  • 1.7 (2014-05-02): Fixed overlapping VRAM moves. Added IRQ emulation. Improved status emulation (field, odd/even).
→ [PSX] AmiDog's GPU Plugin v1.6
  • Texture cache:
  • Enable emulation of the PSX GPU texture cache.​
  • Interlace half rate:
  • Refresh interlace as full frames, and not one field at a time.​
  • Progressive double scan:
  • Render each line twice to avoid black empty lines.​
  • Bright scanlines:
  • Render scanlines with half brightness instead of black.​
  • No scale:
  • Render centered unscaled image (=fast but small).​
  • Limit frame rate:
  • Limit the framerate to 50/60 frames per second.​
  • New GPU:
  • Emulate the new (v2) GPU as used in later (common) PSX models.​
  • Display type:
  • Select emulated display type. Affects visible resolution.​

History:

  • 1.6 (2014-01-01): Added display option.
  • 1.5 (2013-12-31): Texel cache fixes. Cleanups.
  • 1.4 (2013-09-07): XY-flip (mirror) emulation (v2 only). Fixed tpage bug. Texture cache improvements. Improved status emulation.
  • 1.3 (2013-08-23): Added emulation of new GPU version (v2).
  • 1.2 (2013-07-01): Optimized display code.
  • 1.1 (2013-06-29): Optimizations. Handle 24-bit mode. Use DirectDraw. Bugfixes.
  • 1.0 (2013-06-03): First release.
wstecz29/12/2014 22:24
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