!

WinFellow alpha v0.4.2 build 1

[0] @ Poniedziałek, 18 Września 2000 15:20CET

Jedyna konkurencja WinUAE - Fellow dała o sobie znać i w ten oto sposób możemy uzbroić się w kolejną już alfe WinFellowa, całkiem spora ilość poprawek:). Dla mnie wystarczyłaby jedna, acz istotna poprawka w emulatorach amigi - obsługa starej poczciwej gierki Warhead... ciekawe czy kiedykolwiek się tego doczekam.
  • FIXED: secondary graphics surface restore bug improved error handling when encountering startup errors in the graphics module a warning is shown when line doubling isn't hardware supported by DirectDraw using a single graphics buffer for the moment to avoid timing problems with vsync and DirectDraw which conflicts with sound timing
  • changed ms (microsecond) frametime measurement to FPS (frames per second) hardfiles can be created in the hardfile configuration propertysheet
  • added WinFellow logo to about box
  • added configuration file history in file menu
  • added the ability to remember last used directory locations when opening a file (configuration/key/KickImage)
  • window positions are remembered (main window and emulation window) added an ini-file
  • FIXED: multiple add bug for Hardfiles and Filesystems emulation isn't started if there isn't a valid KickImage available
  • removed faulty file browse button for selecting a directory (directory browse button will be added in next alpha/beta)
  • improved FPS (frame per second) displaying in emulation window added creation of hardfiles code for filesystem now originating from UAE 0.8.15
  • FIXED: various small bugs and Win32 specific problems no longer makes use of posixemu routines; these are obsoleted by the use of filesys_win32.c (new module) and the filesystem database integrated from UAE 0.8.15
  • FIXED: detection of invalid windows filenames
  • FIXED: flag storage
  • FIXED: problems with filesystem database entries for files that no longer exist
  • FIXED: keyboard input was ignored when a joystick was selected, but wasn't attached to the PC
  • FIXED: when joystick was used and it got disconnected, the keyboard input would be ignored after that
  • improved use of multimedia functions with DirectX 3 (instead of pure DirectInput)
  • improved support for DirectX 3 and 5
  • the usage of DirectX 3 or DirectX 5 for the keyboard driver is determined at runtime
  • added user definable keys for joystick replacements in file mapping.key
  • FIXED: KickImage wasn't write-protected
  • FIXED: it was not possible to keep mouse buttons pressed
Do zassania dwie różne wersje WinFellowa: Dla Windows NT [directx 3.0]
i dla Windows 9x/2000 [DirectX 5.0] Thx J.king za post na tablicy dyskusyjnej;).
wstecz18/09/2000 15:20
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU