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Generator 0.15

[0] @ Poniedziałek, 1 Maja 2000 04:53CET

Generator udaje SEGE GENESIS/MEGADRIVE pod Dosem i pod Linuxem [tą wersję należy zassać z ich rodzimej strony]. Długaśna lista poprawek, przedewszystkim zwiększająca kompatybilność z prawdziwą konsolą w 0.15 update: 2018-02-06: [CORE] Several minor improvements
[CORE] Added checksum code
[CORE] Split console UI so that svgalib and DOS use same core routines
[CORE] Made it so that resetting the current ROM works properly and added facility for doing this into console mode
[CORE] General cleanup
[REG68K] Removed a pointless addition per block that was left over from ages ago. Simplest speed up of all times :)
[UI] Added vsync toggle to svgalib interface - this results in significant speedup and much smoother emulation.
[68000] Fixed Scc when false (definitions thought it was a NOP!)
[68000] Fixed minor bug in LSL and ASL
[68000] Fixed ADDQ.W with address registers (stupid book)
[68000] Fixed MOVEMMR.W with address registers (micky mouse illusion)
[VDP] Fixed shadow 'normalising' for high-priority tiles, thanks to Charles MacDonald (ecco ii)
[VDP] Added shadow layer to interlace mode
[VDP] Fixed layer A appearing when it shouldn't (Battle Tank)
[VDP] Fixed bounds check on vram fill (Alisia Dragoon, sega logo)
[VDP] Fixed updating vdp address on vram copies (T2)
[VDP] Fixed vdp fill bug when increment 2 on even addresses
[VDP] Fixed write to vdp after dma thinking it's a fill (T2)
[VDP] Re-worked the interrupt processing again (which breaks OutRun, but fixes Asterix and improves the Sonic water levels)
[VDP] Fixed vdp dma to be banked (never seen this used)
[VDP] Fixed bug in complex vertical scrolling (air diver)
[VDP] Bodged together enough support for H counter reading to work for '3 Ninjas Kick Back' (authors of which should be shot).
[68000] Fixed SUBQ bug for address registers (Andre Agassi Tennis)
[68000] Fixed bug in CRAM copy (Andre Agassi Tennis - coo, KGen bug)
wstecz01/05/2000 04:53
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