Faust @ 01/10/2010 15:54

Dolphin SVN6244
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6244 Remove unnecessary shadow variables and signed/unsigned comparisons. r6243 Fixed the glitches when an internal resolution other than Native was used in the OpenGL plug-in. r6242 Apply u-ra's patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows). r6239 Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun. This should eliminate the crackling with alsa and pulseaudio backends and replace it with much nicer pauses. This is only interesting for audio backends that do not respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at full speed. The cost of this is an added LLE audio latency of about 0.06 s in the » więcej

Faust @ 29/09/2010 01:18

Dolphin SVN6239
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6239 Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun This should eliminate the crackling with alsa and pulseaudio backends and replace it with much nicer pauses. This is only interesting for audio backends that do not respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at full speed. The cost of this is an added LLE audio latency of about 0.06 s in the continuous playback case. If that is too much, lower the low watermark.

Faust @ 28/09/2010 08:26

Dolphin SVN6236
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda, zawsze można też sprawdzić tutaj, czy została upubliczniona ostatnia wersja. r6236 would help to have a vcproj for that. r6236 add "asm" test to testsuite's sln r6235 Minor code formatting: First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names. This will help us identify common code for VideoMerge.

Faust @ 27/09/2010 07:41

Dolphin SVN6232/6234
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda, zawsze można też sprawdzić tutaj, czy została upubliczniona ostatnia wersja. r6234 Some more cleanup which should've been in r6232. Thanks Billiard. r6232 Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. r6231 Allow SI AM_Baseboard to be selected correctly in GUI. r6230 Gecko code: Fixed the thread-safe problem reported in r6227

Faust @ 26/09/2010 22:22

Dolphin SVN6229
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda, zawsze można też sprawdzić tutaj, czy została upubliczniona ostatnia wersja. r6229 Add an PanicAlert in case we try to do an >32 bit displacement. If you see this alert, dolphin will probably crash in a few moments.Found in the course of fiddling with DSPLLEs JIT, which puts its data structures and static code somewhere above 0x7fff00000000 on my machine, making it unreachable via 32bit displacements from the created code at ~ 0x40000000. Fixed all the offending places in DSPLLEs JIT to emit register indirect accesses, only to find out that the generated code is slower than the interpreter and does work just as good(or bad). Oh well, back to DSPHLE it is then.

Faust @ 26/09/2010 08:36

Dolphin SVN6226/SVN6228
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda, zawsze można też sprawdzić tutaj, czy została upubliczniona ostatnia wersja. r6228 Fixed the build error in r6227. r6227 Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests. r6226 Jit64/JitIL: Removed a redundant MOV instruction. This commit suppresses alert windows of debug binary in windows.

Faust @ 24/09/2010 09:10

Dolphin SVN6224/6225
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda, zawsze można też sprawdzić tutaj, czy została upubliczniona ostatnia wersja. r6225 Slightly adjust z-values calculated in the vertex shader so OGL does not clip the final rendering of (at least) Sonic Unleashed. This should be (nearly) invisible in Z16 depth copies and in games, but there is some chance that it collides with other such border cases. There probably is some room to decrease the adjustment but 9999999/10000000 is not enough. A static offset may be an option, too. I don't know if the game can/does set something like that. r6224 i know still a lot to fix and much work to do but sometimes experiments are fun :) for all the plugins implemented per pixel » więcej

Faust @ 23/09/2010 08:20

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda. r6224 i know still a lot to fix and much work to do but sometimes experiments are fun :) for all the plugins implemented per pixel lighting, this will make games that uses lighting a lot nice. (just look at mario sunshine and compare :)) for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses and enjoy. stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object. this settings are different in every games as they use different depth ranges. please for any regression and bug introduced by this commit. if you ask why i did not implement stereo in dx11 and » więcej

Faust @ 22/09/2010 08:18

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską: Changelog SVN6222 JitIL/Jit64: Removed std::vector for speed up.

Faust @ 21/09/2010 11:42

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską: Revision 6221: Forget about something. :p Revision 6220: Fix "Plugin_VideoMerge" dependencies. Revision 6219: Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well. Main Issues: DX11 is functional with a ~2MB/s mem leak. OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good » więcej

Faust @ 20/09/2010 08:05

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Revision 6218: Plugin_VideoOGL: X11: Add another display connection to keep the two threads from eating each others events. Manifests itself in GPU thread waiting forever for a reply in GL librarycode(and thus a frozen emulation). Most of the time, this can be resolved by creating more events (clicking, changing focus), but sometimes it stays stuck. Revision 6217: Make shader for copying from depth buffer to texture more resilent against precision loss.The theoretical result is slightly different to the original shader because the final adjustment is to the range [0/255..255/255] instead of [0/16777215..16777215/16777215]. The real result is vastly different on some gpus that were giving incorrect results of bits 23..16 » więcej

Faust @ 18/09/2010 21:36

Dolphin to emulator Nintendo GameCube, Wii oraz emulator Triforce dla systemów Microsoft Windows, Linux i Mac OS X (Intel-based). To pierwszy emulator, który pozwala cieszyć się grą w komercyjne tytuły wydawane na te konsole. Swoją nazwę zawdzięcza tajnej nazwie jakim Nintendo oznaczyło konsolę GameCube na etapie projektu. Revision 6216: New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup. Revision 6215 New Wiimote Plugin: buildfix and minor tweak.
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