!

[multi] NO$GBA 2.7

[0] @ Sobota, 25 Maja 2013 23:52CET

Martin Korth autor popularnej serii emulatorów no$cash (no$sns,no$gba,no$nes, no$msx, no$sns, no$cpc, no$c64, no$gmb, no$k2)  udostępnił nową wersję emulatora handheldów NINTENDO - GameBoy Advance i Nintendo DS.

23 May 2013 - version 2.7

  • help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
  • sizing: added game window sizing support in NDS mode, and in multimachine mode
  • multimachine: fixed some bugs on adding/removing additional NDS machines
  • dos: fixed destroyed ebx register in memory handle resizing function
  • dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
  • dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
  • gba/help: added partial gba wireless adapter details
  • gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
  • nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
  • gui: created own help engine (instead of microcrap's suicidal windows .hlp)
  • gui: added dos/windows help engines to gaming-versions (with short help text)
  • internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
  • removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
  • gba/help: added video interlace info (thanks damian yerrik)
  • debugmsg: added optional dma-transfer and serial-port (normal mode) logging
  • debugmsg: changed debug message window to use nonproportional fixedwidth font
  • debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
  • debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
  • cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
  • cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
  • a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
  • a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
  • a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
  • a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
  • pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
  • debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
  • laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
  • nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
  • nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
  • nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
  • nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
  • nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
  • nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
  • nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
  • nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
  • nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
  • nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
  • nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
  • nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
  • nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
  • nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
  • nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
  • gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
  • gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
  • gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
  • nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
  • nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
  • nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
  • nds/3d/help: added notes on edge-marking problems (with translucent polygons)
  • nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
  • nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
  • nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
  • nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
  • debug/profiler: fixed crash in the profiler list window (occured in v2.6b)

24 January 2013 - version 2.6b (bugfix) (hll-debug-ver only)

  • debug/bugfix: fixed a crash that occured with new demangler (pop without push)
wstecz25/05/2013 23:52
Dodatkowe informacje
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU