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[SNES] Oficjalny Snes9x 1.56

[0] @ !!! Czwartek, 7 Czerwca 2018 23:35 CET [07-06-2018 23:03 CET]

[SNES] Oficjalny Snes9x 1.56

No i się doczekaliśmy kolejnej edycji emulatora jak dla mnie najlepszej maszynki  ze stajni  NINTENDO - Super Nintendo. Nowa wersja oprócz całej gamy extrasów mniej istotnych (przycisk mute, poprawa cheatów), przynosi również obsługę shaderów OpenGL GLSLP wykorzystywanych z powodzeniem np. w RetroArch - tak jak w wypadku MAME i HLSL warto się pobawić.

The King of Dragon (Capcom U.S.A., Inc., Apr, 1994) z dodatkiem GLSL

Snes9x 1.56 07/06/2018

  • [BearOso] Increased the speed of SA1 emulation to match hardware more closely.
  • [BearOso, Jonas Quinn] Fixed negative SA1 division
  • [Brunnis, BearOso] Changed the location where we poll input to potentially reduce lag.
  • [BearOso] Fixed the interlace fields being swapped after skipping frames.
  • [LuigiBlood] More updates for BS-X support.
  • [zenju, OV2] Updated xBRZ to version 1.6.
  • [OV2] Added a DMA timing hack for rpgone's Koryu no Mimi translation.
  • [BearOso] Updated HDMA to not update indirect addresses until after transfers are completed.
  • [BearOso, OV2] Improved cheats support. This stores cheats in a human- readable and editable format as gamename.cht. Cheats are converted from the old format on load. They can be added in many different formats, but they will convert to the simple address=condition?byte format. Also, now included is mightymo's cheat database, and the ability to match a game and automatically load cheats from it.
  • [furrykef] Don't reset a pending NMI on vblank end. Fixes Super Punch-Out.
  • [BearOso] Redo NMI timing. Fixes Secret of Evermore (PAL).
  • [RedGuy(yyy)] Test for transparency before dithering on SuperFX. This fixes some graphical artifacts in Star Fox.
  • [BearOso] Change some of the SDD1 guesswork mapping. Fixes a Tales of Phantasia hack.
  • [BearOso] Return PPU1 MDR for reads of $2137 instead of CPU MDR. Fixes Mario's Time Machine graphical glitch.
  • [Nebuleon] Memset less memory for sprite calculations.
  • [BearOso] Don't spuriously update register 14 when running SuperFX. Fixes graphical glitches in Doom.
  • [BearOso] Added a SuperFX clock modifier variable.
  • [BearOso] Write CPU MDR during some DMA and HDMA transfers. Fixes Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
  • [BearOso, OV2] Calculate next IRQ time in advance instead of continously checking for it.
  • [BearOso, OV2] Added some IRQ timing quirks. Fixes at least Marko's Magic Football.
  • [BearOso] Fixed wrong tile selection in offset-per-tile mode.
  • [kps501] Advance the VRAM pointer even if VRAM writes at the time are invalid.
  • [kps501] Return 0x80 instead of 0xff in DSP1 simulation. Fixes Powerfest '94 Mario Kart.
  • [kps501] Initialize controllers on reset. Fixes Looney Tunes B-Ball multitap.
  • [BearOso] Attached APU instruction tracer and made some additions to debugging output.
  • [kps501] Fix line doubling in interlaced mode.
  • [kps501] Added support for M.A.C.S. rifle peripheral.
  • [qwertymodo] Fixed a bug where the MSU1 channels were reversed.
  • [OV2] Win32: Added dynamic rate control support for XAudio2
  • [OV2] Win32: Added different volume level configuration for regular and turbo speed.
  • [OV2] Win32: Added option to disable EPX scaling for messages
  • [OV2] Win32: Improve multi-rom loading.
  • [qwertymodo, OV2) Win32: Add libpng and zlib dependencies as submodules for easier compiling from source.
  • [OV2] Win32: Fixed icon registration.
  • [OV2] Win32: Better support for running while unfocused.
  • [BearOso] Win32: Changed icon.
  • [BearOso] Win32: Report hidpi support.
  • [OV2] Win32: Added mute hotkey and hotkeys for saving/loading from file.
  • [OV2] Win32: Disabled hotplugging in favor of a menu option to reconfigure joysticks.
  • [BearOso] Win32: Added a reduce input lag option.
  • [OV2] Win32: Added ability to use GLSLP shaders with OpenGL, including a dialog to tweak custom parameters.
  • [BearOso] GTK+: Added dynamic rate control support for audio to reduce buffer overflows and underflows.
  • [BearOso] GTK+: Increased SDL requirement to version 2.0. This improves joystick compatibility.
  • [BearOso] GTK+: Improved GTK+ 3.0 support and made it the default.
  • [julien2512] GTK+: Added ability to start from a snapshot on the command line.
  • [BearOso] GTK+: Added automatic input rate handling.
  • [BearOso] GTK+: Use 16-bit 5-6-5 pixel format for better colors.
  • [BearOso] GTK+: Now disables the compositor in fullscreen mode.
  • [BearOso] GTK+: Changed icon.
  • [BearOso] GTK+: Require libepoxy for OpenGL support.
  • [BearOso] GTK+: Add full compatibility with GLSLP shaders, with a parameters dialog to configure them.
  • [Francesco149] Unix: Add xinerama support and window position hints.
NOWSZY [SNES] Oficjalny Snes9x 1.62.3 30/03/2023

Snes9x 1.62.3 30/03/2023

  • This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.

Snes9x 1.62.2 27/03/2023

  • Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.

Snes9x 1.62.1 26/03/2023

Hurricanes (1994, US Gold)
  • This contains several small fixes for bugs noticed after 1.62 was released. With luck, there will be a version 1.62.2.

Snes9x 1.62 23/03/2023

Gods (Mindscape, Inc., 1992)

Another release containing a bunch of small things. There are a few game fixes and some UI tweaks, as well as some reorganization in the backend. The biggest front-facing feature is a Vulkan output for the Windows and Gtk ports. Like OpenGL, Vulkan can use the slang shaders in the libretro repository.

Changes

  • Fixed SA1 division with negative dividend again. (Atari2)
  • Fixed timing on several instructions. (pi1541)
  • MSU1 audio with no loop point will not repeat from start.
  • Modernized some old memory-related code.
  • Fixed a desynchronization in interlaced modes and reporting.
  • Remove SA1 access to WRAM.
  • Added second set of registers between S-DSP and S-SMP. Fixes PAL version of Virtual Bart.

Gtk + Windows:

  • Added a Vulkan graphics output method. Similar to OpenGL, this can use libretro's slang shaders.
  • Changed the automatic frame skip throttle to take place immediately before showing the frame, making VRR work better.
  • Add menu item to clear recent files entries.
  • Add fixed window size changes up to 10x.

Windows:

  • Improved the shader parameters dialog with sliders and resize.
  • Allow disabling adding registry entries. Deletes any existing entries when the option is disabled.

Gtk:

  • Switched to CMake for build system. Removed meson.
  • Fixed some keys not working with modifiers. (Gutawer)
  • Removed graphics options most people won't understand or need.
  • Improved wayland support. Handle fractional DPI properly.
NOWSZY [SNES] Oficjalny Snes9x 1.61 04/03/2022
Toodler (1993, Sales Curve)

Snes9x 1.61 04/03/2022

This is a small release for a bunch of little things that have accumulated. Big changes behind the hood are a change to the tile renderer so that it builds much quicker, and a swap of the Gtk port to C++ bindings, both of which should be unnoticeable. Michael Buckley also wrote a completely new macOS port, due to the complete deprecation of the classic APIs the old port used.

Changes

  • Restructured tile.cpp tile renderer from heavy macros into C++
  •  templates, significantly lowering compile time. (yoffy)
  • MichaelBuckley provided a brand new MacOS port that is completely
  •  rewritten based on newer, supported APIs.
  • Fixed an out-of-bound memory access in sound DSP. (Sour, byuu)
  • Revert default SFX2 clock speed increase.
  • Added a render position hack. Fixes glitches in several games.
  • Allow an SRAM mapping up to 128KB.

Win32:

  • Apply turbo mode volume when rewinding.
  • Added menu entry to load oops files, and an option to confirm before saving or loading states.
  • Fixed sound volume resetting when sound reinitializes.
  • Added a save-state preview dialog.
  • Added save banks for up to 100 states
  • Added support for relative-style save slots
  • Fixed blargg rf filter.
  • Show command line options on -h and /?

Gtk:

  • Added an option to show time. (taimoorgit)
  • Use a submodule for glslang, because it doesn't guarantee API stability.
  • Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support.
  • Joysticks can now be hotplugged. (jraby)

Unix:

  • Added audio output threading. (yoffy)
  • Added screensaver prevention on joystick use. (greg-kennedy)
  • Fix YUY2 conversion. (greg-kennedy)
  • Add alsa output support. (cjacker)
  • Add I420 conversion. (cjacker)
NOWSZY [SNES] Oficjalny Snes9x 1.60
An American Tail: Fievel Goes West (1994, Hudson Soft)

Snes9x 1.60 23/04/2019

The biggest changes in this release are some reversions which fix a couple games, some accuracy improvements which fix a couple more games, and some optimizations that speed things up a bit.

The Windows port now has an extra "Hacks" settings dialog that allows enabling some settings to allow older ROM hacks to work. The GTK port's hack settings are still hidden behind the -Ddangerous-hacks=true compile flag. The libretro port has had the remaining hack added. Use with caution and don't submit bug reports associated with enabling these hacks.

General

  • Fixed subscreen blending with master brightness < 100%.
  • Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
  • Reverted an IPL map optimization that misses a weird edge case that caused The Great Battle III to lock up.
  • Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks   will not be affected by this.
  • Save mipmap_input parameter with customized GLSL and slang shaders.
  • Actually use mipmap_input parameter.
  • Optimized subscreen math with help from Dwedit.
  • Revert to measured APU clock speed instead of nominal speed. Fixes An   American Tail.
  • Fixed broken BPS patch support. (ArtiiP)
  • Fixed MSU1 track restarting on load state.

Win32:

  • Changed window flags to allow NVIDIA cards to auto-enable exclusive fullscreen mode in OpenGL.
  • Added a hidden option "DWMSync" that allows OpenGL to sync to the window manager while in windowed or borderless windowed mode.
  • The automatic frame skip option no longer limits to 59.94Hz.
  • Fixed bad icon scaling.
  • Added a hacks dialog to enable settings for older hacks to run.

libretro:

  • Added ability to use Satellaview data in same directory as ROM.
  • Fixed deviation from proper libretro spec.
  • Added option to use the software NTSC filter. (stellarporter)

GTK:

  • Added icons to the entries to clear binding assignments.
  • Fixed overlap in xBRZ multithreading.
  • Changed glFenceSync option to an OML_sync option that works better.
  • Fixed accumulation of partial pixel data on mouse motion when we update the
    mouse position more than once per frame.
  • Allow one key to be bound to many controller buttons on the same controller.
  • Force menu and button icons.
  • Add the view menu to right-click when SNES mouse isn't used.
  • Remove unused status bar option.
  • Startup background can be changed in snes9x.conf.
  • Improved PortAudio driver.

Unix:

  • Fixed sound output that broke with APU refactor.

 

NOWSZY [SNES] Oficjalny Snes9x 1.59.2
Space Megaforce (1992,Toho). Blarrg filter

Snes9x 1.59.2

  • Fix out-of-bounds access on APU memory.

Snes9x 1.59.1

  • Fix sound core breakage.

Snes9x 1.59

  • Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on work by Vitor Vilela.
  • Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
  • Refactored APU output code to buffer less on the client side. Removed 8-bit, Mono, and Reverse Stereo options.
  • Consistently handle interlacing when we skip frames.
  • Changed APU clock to reflect nominal values for original hardware.
  • Fix C4 square instruction regression.

Win32:

  • Don't display Joypad 2 pressed keys if disabled.
  • Add support for libretro ".slang" shaders to OpenGL driver.
  • Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out driver.
  • Moved sound sync to drivers to be more reactive. This makes sound sync and   dynamic resampling work more reliably.
  • Cleaned up dialog boxes to be more consistently spaced.
  • Fixed TVMode filter in Direct3D and OpenGL modes.
  • Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.

libretro:

  • Fix multiline cheats.

GTK+:

  • Switch from autotools to Meson build system.
  • Readd glFinish option as alternative to glFenceSync.
  • Fix size fallthrough with xBRZ filter.
  • Fix loading of key bindings with spaces in them and modifier keys used alone.
  • Add support for libretro ".slang" shaders to OpenGL driver.
  • Use a cleaner onscreen font.
  • Trap errors to allow OpenGL <= 2.1 to run again.
  • Break display settings up to make it easier to access hardware accel section.
NOWSZY [SNES] Oficjalny Snes9x 1.58
Obitus (1991, Psygnosis)

Snes9x 1.58 16/12/18

  • Move the LICENSE file to the base directory and use a stub in all the source files referring to it.
  • Adjust Chou Aniki timing hack.
  • Use 1-based numbering when displaying pressed keys.
  • Hide controller port if disabled when displaying keys.
  • Fix movie playback.

libretro:

  • Fix interlaced modes when overscan crop is enabled.
  • Allow overriding -flto. (orbea)

GTK+:

  • Use shared snes_ntsc implementation.
  • Remove extra LGPL licensing to avoid confusion.
  • Don't translate config file entries. Fixes breakage on non-C languages.
  • Fix issue where config file doesn't contain all configurable entries.
  • Remove config options for Netplay, Joystick, and JMA. SDL 2.0 is now mandatory.
  • Updated gettext and removed intltool. update-po should now catch all translatable strings.
  • If available, reduce input lag option will now use fences instead of glFinish to prevent hogging the CPU.
  • Onscreen text can be variable width and will show up in some more cases now. Win32:
  • Add audio device selection (XAudio2 only)
NOWSZY [SNES] Oficjalny Snes9x 1.57

Snes9x 1.57  10/11/2018

  • Various seta010 emulation fixes. (kps501)
  • Pass blargg OAM tests with proper write behavior. (BearOso)
  • Prevent interlacing in BG modes 1-4. (BearOso)
  • Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2)
  • Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope)
  • Added interpolation option hack for DSP. (kps501, mudlord, BearOso)
  • Added sprite-tile limit disabling hack. (Tatsuya79)
  • Added libretro's fast snapshot support. (OV2)
  • Add overclocking hack that increases IPC (retrotalker)
  • Fix controller initialization issues preventing some games from using multitap. (retrotalker)
  • Proper write behavior for register $2122. (BearOso)
  • Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
  • Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso)
  • Resize viewport on state load. (retrotalker)
  • Many fixes to variables not saved or saved incorrectly in save states. (Dwedit)
  • Pass decimal tests in blargg's math test ROMs. (BearOso)
  • Remove memory leak in loadzip.cpp. (bonimy)
  • Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso)

Win32:

  • Include DirectDraw libraries and compile with DirectDraw support by default. (OV2)
  • Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found. (OV2)
  • Save window position when exiting via menu (OV2)
  • Make custom ROM dialog resizable. (OV2)
  • Fix various cheat dialog issues. (OV2)
  • Remove d3d9x DLL dependency by using DirectXMath. (OV2)
  • Remove rarely-used HLSL shader option. (OV2)
  • Add InitialSnapshotFilename support. (BearOso)
  • Disable BG toggle keys by default. (BearOso)
  • Proper centering and cropping for overscanned and regular height modes. (OV2)
  • Remove ability to disable the SNES's hires modes. (OV2)
  • Added a Super Famicom-style icon resource to the EXE. (BearOso) MacOS:
  • Partial support for new cheats format. (OV2)
  • Fix MacOS build. (marconett)
  • Set default for new config options. (tmkk)
  • Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:

  • Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius)
  • GTK+:
  • Use datarootdir instead of datadir on install. (orbea)
  • Fix --with-system-zip configure flag. (BearOso)
  • Draw interlaced fields when ready. (BearOso)
  • Initial Wayland support. (remicalixte)
  • Allow XV only in X11. (BearOso)
  • Add Wayland support via EGL. (BearOso)
  • Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5. (BearOso)
  • Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso)
  • Add support for relative-style save slots. (ichigo-0, BearOso)
  • Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso)
  • Try more device nodes when initializing OSS. (BearOso)
NOWSZY [SNES] nieOficjalny Snes9x 1.57

Snes9x 1.57  ??/11/2018

  • Various seta010 emulation fixes. (kps501)
  • Pass blargg OAM tests with proper write behavior. (BearOso)
  • Prevent interlacing in BG modes 1-4. (BearOso)
  • Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2)
  • Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope)
  • Added interpolation option hack for DSP. (kps501, mudlord, BearOso)
  • Added sprite-tile limit disabling hack. (Tatsuya79)
  • Added libretro's fast snapshot support. (OV2)
  • Add overclocking hack that increases IPC (retrotalker)
  • Fix controller initialization issues preventing some games from using multitap. (retrotalker)
  • Proper write behavior for register $2122. (BearOso)
  • Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
  • Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso)
  • Resize viewport on state load. (retrotalker)
  • Many fixes to variables not saved or saved incorrectly in save states. (Dwedit)
  • Pass decimal tests in blargg's math test ROMs. (BearOso)
  • Remove memory leak in loadzip.cpp. (bonimy)
  • Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso)

Win32:

  • Include DirectDraw libraries and compile with DirectDraw support by default. (OV2)
  • Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found. (OV2)
  • Save window position when exiting via menu (OV2)
  • Make custom ROM dialog resizable. (OV2)
  • Fix various cheat dialog issues. (OV2)
  • Remove d3d9x DLL dependency by using DirectXMath. (OV2)
  • Remove rarely-used HLSL shader option. (OV2)
  • Add InitialSnapshotFilename support. (BearOso)
  • Disable BG toggle keys by default. (BearOso)
  • Proper centering and cropping for overscanned and regular height modes. (OV2)
  • Remove ability to disable the SNES's hires modes. (OV2)
  • Added a Super Famicom-style icon resource to the EXE. (BearOso) MacOS:
  • Partial support for new cheats format. (OV2)
  • Fix MacOS build. (marconett)
  • Set default for new config options. (tmkk)
  • Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:

  • Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius)
  • GTK+:
  • Use datarootdir instead of datadir on install. (orbea)
  • Fix --with-system-zip configure flag. (BearOso)
  • Draw interlaced fields when ready. (BearOso)
  • Initial Wayland support. (remicalixte)
  • Allow XV only in X11. (BearOso)
  • Add Wayland support via EGL. (BearOso)
  • Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5. (BearOso)
  • Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso)
  • Add support for relative-style save slots. (ichigo-0, BearOso)
  • Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso)
  • Try more device nodes when initializing OSS. (BearOso)
NOWSZY [SNES] Oficjalny Snes9x 1.56.2

Snes9x 1.56.2 22/06/2018

  • Fixed IRQ corner case that caused Umihara Kawase's water to cover the whole screen. (BearOso)
  • Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super Butouden 2. (BearOso)
  • Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso)
  • Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso)
  • Break a specific opcode into cycles. Fixes Little Magic. (BearOso)
  • Win32: Don't mix garbage into the last line with NTSC filter. (OV2)
  • Win32: Allow disabling scanlines in NTSC filter. (BearOso)
  • GTK+: Added an undo load state option. (BearOso)
  • GTK+: Fixed compilation on big-endian systems. (OV2)
  • Win32, GTK+: Added integer scaling option. (BearOso)
  • GTK+, Unix: Preserve current joypad state when rewinding. (BearOso)
NOWSZY [SNES] Oficjalny Snes9x 1.56.1
Jim Power: The Lost Dimension in 3D (Electro Brain Corp., 1993)

Snes9x 1.56.1 7/06/2018

  • Automatic input rate now only works for close multiples of 60Hz.   (BearOso)
  • Win32: Cheats are now shown in the correct order in the list view.  (BearOso)
  • GTK+: Check for version greater than 3.22 when using GTK+ 3 (BearOso)
  • GTK+: Don't resize code and description field in GTK+ 2.  (BearOso)
wstecz07/06/2018 23:35
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