!

[SNES] BSX-BSNES Plus 0.73+3

[0] @ środa, 23 Listopada 2016 23:40CET

[SNES] BSX-BSNES Plus 0.73+3

Ukazał się nowy emulator B-BSX 0.73 bazujący na kodzie bsnes'a, dzięki któremu możemy zapoznać się z rozwiązaniem Satellaview-X (B-SX), dzięki któremu każdy posiadacz konsoli SUPER NINTENDO dzięki tej przystawce mógł korzystać z transmisji online, a dzięki karcie pamięci, zgrywać gry transmitowane w ten sposób,  rozwiązanie pozwalało także w dość ograniczony sposób publikować dane (top scores). Aby w maksymalny sposób uprościć korzystanie z tego rozwiązania powstał kart zawierający wirtualne miasteczko (BS-X : The Story of The Town Whose Name Has Been Stolen).

Więcej informacji o rozwiązaniu na łamach projektu, a zwłaszcza blogu, gdzie znajdziemy także dumpy gier udostępniane w ten sposób, magazyny a nawet reklamy:).

Miasto, któremu skradziono nazwę pozwala np. zakupić sobie wieloryba, ot, tak dla zabawy.

v073+3 [2016-11-22]

  • Added tilemap viewer, revamped VRAM viewer and improved OAM viewer [UnDisbeliever]
  • Added all BS-X/Satellaview support from bsnes-sx2 [LuigiBlood]
  • Added PPU breakpoint support to accuracy and performance builds [Revenant]
  • Added more comparison options to cheat search dialog [Grieverheart]
  • Added some command line debugger arguments (see `bsnes --help`) [UnDisbeliever]
  • Added debug window option to show H-count as either dots or clocks [Revenant]
  • Added option to use WDM instruction as a software breakpoint [Revenant]
  • Added "allow invalid input" and "allow modifier keys" to settings window [Revenant]
  • Updated MSU1 support to revision 2 (includes pause/resume support) [Revenant]
  • Improved handling of debug window GUI state when breaking/running/stepping [Revenant]
  • Expanded debug properties view for multiple chips on all 3 build profiles [Revenant]
  • Made power-on state (especially accuracy PPU) randomized the same way as higan [Revenant]
  • Memory viewer displays current address at bottom of window [Revenant]
  • Memory viewer now displays APU bus instead of just APU RAM [Revenant]
  • Memory viewer now displays (most) I/O registers as read-only values [Revenant]
  • Debug log files are now only opened if a game is actually open [Revenant]
  • Debugger switches between debug/main window depending on focus policy [Revenant]
  • Fixed flickering/blanking of game screen when changing/resizing windows [Revenant]
  • Fixed CPU bug w/ direct page wrapping in emulation mode [AWJ]
  • Fixed disassembly of PEA/PEI/PER instructions [AWJ]
  • Fixed some details of S-DD1 memory mapping [AWJ]
  • Fixed typing in native file dialogs triggering emulator hotkeys [Revenant]
  • Fixed debug events messing with emulation speed if turbo/slowdown keys were held [Revenant]
  • Fixed spurious debug events caused by dummy reads during SPC write instructions [Revenant]
  • Fixed file dialog path being cleared when cancelling a native file dialog [Revenant]
  • Fixed handling of $00Fx registers when dumping SPCs [Revenant]
  • Fixed "search next/prev" behavior when wrapping to beginning or end of memory [Revenant]

v073+2 [2015-11-09]

  • Replaced original memory editor with a new, faster and better one [Revenant]
  • Added hotkeys for breaking and stepping in the debugger (F5 through F8) [Revenant]
  • Added new "Sound Viewer" window to tools menu [Revenant]
  • Removed "enable" checkbox from breakpoints, now enabled by R/W/X setting [Revenant]
  • Re-enabled quickload/save menus [Revenant]
  • Frame count added to CPU/SA1 traces [Revenant]
  • Fixed cycle timing issue introduced by debugger in previous release [Revenant]
  • Slightly improved SPC700, SA1 and SuperFX disassembly [Revenant]
  • Fixed MMIO mapping on SA1 bus (fixes crash with Marvelous and possibly others) [AWJ]
  • Various emulation, build, and other improvements [AWJ]
  • Backported various OpenGL, Direct3D, and rawinput fixes from bsnes 081+ [mziab]
  • Fixed potential GUI deadlock when Windows system menu is opened [Revenant]
  • Improved BPS/UPS/IPS soft patching support [mziab, Revenant]
  • snesreader no longer advertises RAR support that it doesn't actually have [mziab]
  • Backport newer File Extractor from VBA-M. LZMA2-compressed 7zip archives work now [mziab]
  • Various build fixes, mostly for clang / Mac OS [Optiroc, AWJ]
  • Nicer OSX app bundle (custom icon and retina support enabled) [Optiroc]
→ [SNES] BS-X BIOS English Patch v0.2

Patch v0.2:

  • Added (forgotten) Back translation when there's no programs.
  • Fixed Patch using the original No-Intro ROM because I'm dumb I didn't use the right one, sorry guys.
→ [SNES] BS-X BIOS English Patch v0.1
Dezaemon BSX Version - BS-X Shooting

Patch:

  • You must patch a UNHEADERED JAPANESE BS-X BIOS ROM.
  • This is a BPS file, so you must use beat (or any other BPS patchers).
wstecz23/11/2016 23:40
Do ściągnięcia
BS-X BIOS (English) [No DRM] [2016 v1.3]-t2e.pl.sfc
BSXBIOSEnglish2016v12-t2e.pl.zip
Dodatkowe informacje
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU