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[PSX] Xebra/Arbex 15/12/03

[0] @ Poniedziałek, 4 Stycznia 2016 21:11CET

[PSX] Xebra/Arbex 15/12/03

Dr.Hell zaktualizował kod tandemu jednego z najlepszych emulatorów SONY PLAYSTATION - XEBRA/ARBEX i zrobił to już spory czas temu, ale jakoż, że pojawił się changelog i jest to jeden z wierniejszych emulatorów psx1 (bez zbędnych wodotrysków) warto go odnotować bardziej niż tylko wpisem w liście nowych plików.

Dla pocieszenia - pojawiła się również mobilna wersja XEBRA dla maszynek z Androidem dostępna w Google Market.

PSX Sony:Playstation:Xebra:Mobile:Android:GUI
Xebra/Arbex trafił również na urządzenia przenośne.

 Changelog 12/03/15:

Modification of the drawing routines of GPU

It is one bit lower calculation accuracy at the time of lighting the texture in the conventional routine (Results would be devoid of larger when you make a dither to the texture as) such because I feel is

Fixed

  • Since the code on the OS ROM can be performed in a ②Mode 2 was supposed to be executed in Mode 1

Fixed.

  • If you are recording a pad history, save and restore execution by the function key image In the (so-called state save and load), it was changed so that the pad history also saved and restored.
  • File extension Along with this was also changed slightly.

Xebra OCT 11th 2015 is up!

CD:

  • Fix the relationship of Setloc and Seek and Read.


Soud Output:

  • Sound of XEBRA was implemented in the most handy PlaySound () at the beginning. Since this API can not be queued, It took the means of loop playback buffer rewriting. However, since the reproduction position of the buffer is not known It had come out trouble overlap rewriting position and the playback position by the timing. (resulting in crackle..Ahem.) Then, How can was changed to API for waveOut system that can recognize the playback position, This time it queuing has disappeared completely from the head, It was still the loop playback buffer rewriting. WaveOut system in this review is that the queuing can be Since found was , adjusting the position of the buffer was no longer required. (meaning, it will be in perfect sync FOREVER!)


 Scale processing correspondence of GDI:

  • The Ya case does not contain only emulation driver as OpenGL It feels as vertical synchronization restrictions are increasingly took environment. Because the case is faster of GDI, we have to be able to scale processing even GDI


CUE2CCD:

  • New CUE Tool.

Xebra 15.08.31

  • Run Mode 2 I've packed only (little fast) some more.
NOWSZY [PSX] Xebra 22/09/2022

Xebra/Arbex 24/09/2021:

  • the algorithm of resuming emulation after selecting a title from the list has been modified so that the operation takes into account the possibility of changing the disk and avoids unnecessary resetting of the emulation process;
  • a new language detection mechanism has been added, so that the program correctly assigns a location to the appropriate XEBRA.LNG file with the translation;
NOWSZY [PSX] Xebra/Arbex 05/04/2020

Xebra/Arbex 04/05/2020:

  • ???
NOWSZY [PSX] Xebra/Arbex 10/03/2020

Xebra/Arbex 10/03/2020:

  • This release is intended to spread user-posted language files. There are no special feature updates.
  • The extension of the cheat code file has been changed from ".par" (Pro Action Replay) to ".ar" (Action Replay). This is because adding "Pro" to the name without the search function is incorrect.
NOWSZY [PSX] Xebra/Arbex 02/10/19

Xebra/Arbex 02/10/19

  • ????
NOWSZY [PSX] Xebra/Arbex 25/06/19

Xebra/Arbex 25/06/19

  • ????
NOWSZY [PSX] Xebra/Arbex 24/12/18

Xebra/Arbex 24/12/18

  • ????
NOWSZY [PSX] Xebra/Arbex 27/10/18
Megaman Legends 2

Xebra/Arbex 27/10/18

  • ????
NOWSZY [PSX] Xebra/Arbex 10/03/18
NOWSZY [PSX] Xebra/Arbex 05/01/18

05 jan 2018

  • Fix modification of drawing function by OpenGL
NOWSZY [PSX] Xebra/Arbex 24/12/17

24 dec 2017

  • Enhancement of disc image creation function and rendering function by OpenGL
wstecz04/01/2016 21:11
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