[PCE] Ootake 2.80

[3] @ Poniedziałek, 17 Kwietnia 2017 00:27CET

[PCE] Ootake 2.80

Nowe zmiany w  ootake autorstwa Kitao Nakamury. Świetnym emulatorze jednej z najfajniejszej konsoli PCEngine/Turbographx.

Legendary Axe II (NEC Technologies, Inc., 1990)

Ootake 17/04/16 2.80 released

  • The operation part of the joypad is brought close to the operation of the actual machine. In "Magicoal", the problem that two people play could not be played was solved.
  • The timing of the operation is brought close to the operation of the actual machine. In "The Legendary Axe II", the problem that the screen was dark one frame at the start demo was solved.
  • "HES BigAudioBuffer (Frame Skip)" was added to the Audio menu. When this is checked, if the HES file (program for PCE's built-in sound, extension is ".hes") is opened, it is started with BigAudioBuffer mode(sound is delayed but stable processing with a large buffer and omitting the drawing).
» [PCE] Ootake 2.79
Jackie (Hudson Soft Company, Ltd., 1992)

Ootake 2.79 2017/03/31

  • For low-end PC (PC not so fast), the function which can automatically optimize the setting was added. Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates pretty comfortably at window size up to x2 (full screen 800x600).
  • Here is the optimization method.
    • Push "Setting" button on the start screen (bottom left on the screen) ->
    • Push "Set CD-DA Play Timing" button (top button) -> OK button ->
    • Push "High Quality PSG (Defalt)" button (top button).
    • Optimization is completed in 60 seconds if your PC has enough speed. In the case of a low-end PC, the fact that power is insufficient is displayed and the setting is automatically lowered. Then, press the OK button and wait 60 seconds again to complete the optimization.
  • When Intel built-in graphics is used, it starts with the setting which islighter(Light PSG. fast) than the default setting.
  • Add "Message Time 100% – 20%" to the setting menu(above the game screen). It is possible to adjust the display time of system messages.
  • Supports V-Sync at refresh rate "120 Hz" display output.For 120Hz compatible display for gamers.
  • Add "Full Screen 120Hz" to the Screen menu. When this is selected, it can be displayed at 120Hz with full-screen mode. With the Window mode, if the desktop display is 120Hz, V-Sync will be performed automatically at 120Hz even if this is not selected.
  • The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Cyber Night" and "Fire Pro-Wrestling" series, the problem of sound has been resolved.
  • Improved Joypad initialization function. If the controller is not functioning correctly, please initialize the pad settings once by clicking "Input -> Initialize Pad # 1 – # 5 (fourth from bottom)" menu.
  • Fixed a bug that shortcut keys such as Screenshot did not work when reproducing the game play with "Capture -> Play Record (F6 key)" menu.
  • Additionally, a detailed part has been improved and corrected.
» [PCE] Ootake 2.78
Ootake PcEngine The Legendary Axe
The Legendary Axe

Ootake 2.78 2016/04/29

  • Image quality setting of "Screen -> Mode" menu has been added(changed) some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and "Setting -> Screen -> Setting Direct3D" menu has been removed.
  • The following is a picture quality that can be selected.
    • Special Scanlined The scanning line is put in the screen on lengthwise and crosswise. Neither burr (jaggy) nor scumble stands out when the screen is expanded. It is easy to see the string and the character.
    • TV Scanlined The horizontal scanning lines are put on the screen. And a few shadeing off is put. As a result, the atmosphere of a real machine that outputs the video to the television is reproduced. – Processing lightens because the enlargement processing is done with hardware. It is likely not to be reproduced well according to the kind of the video card.
  • Horizontal
    • Scanlined The horizontal scanning lines are put on the screen. Horizontal This is a sharp screen than "Horizontal Scanlined".
    • Scanlined 2 Jagged exists. Horizontal This is a sharp screen than "Horizontal Scanlined 2".
    • Scanlined 3 Jagged exists. Horizontal This is the mode for speed priority. It is a sharp
    • Scanlined F screen, but the jagged exists. – Processing lightens because the enlargement processing is done with hardware.
    • Non-Scanlined This is a screen display that doesn't put the scanning line.
    • Non-Scanlined 2 This is a sharp screen than "Non-Scanlined".
    • Non-Scanlined TV This is a smooth screen than "Non-Scanlined".
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.77 2016/03/01

  • The "Option" button on the startup screen has been changed to the "Setting" button. With "Setting" button, you can do basic(important) settings. In these settings, I think the "Function Button (auto-fire, audio volume control setting, etc.)" and the "Resume Mode (auto save state and each game settings) are very convenient.
  • If the "Function Button" is set to the same place as the PCE button(I,II, RUN, SELECT), the operation of the PCE button takes precedence.
  • At the time of the state save and load, "elapsed time from the start of the game" will be displayed.
  • In "Dead of the Brain 1&2", the problem that the display of the message is disturbed, has been corrected.
  • In the curb brawl of "FirePro Jyoshi – Dome ChoujouKessen", the display at the top of the screen line, has been corrected.
  • With Windows8/10, the Full-screen mode is set to default. Because, there is a large display delay at the window mode of Windows8/10.
  • At the Full-screen mode, when performing the volume settings and save state, it is smooth the display of the screen message.
  • At the Full-screen mode, improved "white screen display at the time of game start-up".
  • Additionally, a detailed part has been improved and corrected.
» [PCE] Ootake 2.76

Ootake 2015/12/31 2.76 released

  • With Windows8 and later, the bug that the file dialog occasionally stopped was corrected.
  • In "Super Darius", timing of BGM and Graphics has been fitted at the Ending Staff Roll.
» [PCE] Ootake 2.75

Ootake 2013/11/22 2.75 released

  • "Power-On Black Screen Effect" menu was added to CPU menu. When this menu is checked, the state of a television at power-on (the screen display passes about one second) is simulated. (default)
  • "Configure Sprite&BG Buttons" menu was added to CPU menu. This is a  function for the developer. The button (keyboard is also available) that switches non-display of sprite and BG is set.
  • With Windows8, the bug that the file dialog occasionally stopped was corrected.
    • As for the Windows8 environment, the delay of the display (two extra frames with Win7/Vista invalidated Aero case) happens. because the drawing buffer(Aero with win7/vista) was not voidable. If possible, please play with Windows7/Vista/XP when you enjoy an action or a shooting game. For Windows8.1, I schedule "Direct3D low-latencypresentation API function" of DirectX11.2 to be used in the far future. I want to cancel Input Lag.
  • The speed and timing were brought close to the movement of a real machine. In the start demo of "Asuka 120% Maxima", the problem that one frame screen falls into disorder was solved. In the demo of "The Kung-Fu", the problem that the upper part of the screen flickers was solved(reduced. with even real machine it sometimes has the flicker).
  • Additionally, a detailed part has been improved and corrected.
» [PCE] Ootake 2.74
PCE PcEngine:Turbographx:Ootake:Populous:Hudson Soft Company, Ltd.:Bullfrog Productions, Ltd.:1991:
Populous (Hudson Soft Company, Ltd., 1991)

2013/10/12 2.74 released

  • The bug of "speed and timing processing" (generated by v2.73) was fixed.


2013/10/12 2.73 released

  • When a game is started, the phenomenon of the screen's shining in white ( with real machine, this phenomenon is different according to each connected television) is reproduced.
  • With a little power PC environment, at the reload of a game, the problem of consuming time was solved(reduced).
  • At "Recent" menu, [HES] mark adheres to "ZIP file that compressed HES file", too.
  • The speed and timing were brought close to the movement of a real machine.
  • In the opening demo of "Farjius no Jakoutei", the problem that one frame screen has fallen into disorder was solved.
  • Additionally, a detailed part has been improved and corrected. 
» [PCE] Ootake 2.72
Psychosis (NEC Home Electronics (U.S.A.) Inc., 1990)
Psychosis (NEC Home Electronics (U.S.A.) Inc., 1990)

Ootake 2013/09/23 2.72 released

  • With Windows8, when the file-select-dialog was displayed, the bug that the error had occasionally gone out was fixed.
  • With Windows8, when CD-Install function is used, the problem that character of progress display overflows was fixed.
» [PCE] Ootake 2.71
Andre Panza Kick Boxing (NEC Technologies, Inc., 1991)

Ootake 2013/09/22 2.71 released

  • With Windows8, when the dialog was displayed, the bug that the error had occasionally gone out by some PC environment was fixed.
  • When using it in an old PC environment (model to which a graphic chip did not support shader 3.0), the bug of which the initialization error of Direct3D had gone out was fixed.
  • With a little power PC environment, at the reload of a game, the bug that the first sound did not occasionally play a little was fixed.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. This v2.71 is the last file for Windows98/Me.

 

» [PCE] Ootake 2.70
Tiger Road (NEC Technologies, Inc., 1990)

Ootake 2013/09/21 2.70 released

  • The sound processing has been improved. And, the balance of the overall sound has been readjusted. Perhaps, I think that tone quality went up in a lot of PC environments.
  • "DirectSound7", "DirectSound9", and "XAudio2" were added to the Audio menu. This selection changes tone quality (Because the mixing processing method changes). Encouraging is "DirectSound7 Static" (default from v2.70. the compatibility of it with the wave memory sound is good.)
    • This is a change only at playing. The WAV data of the capture(Output WAV file) is the same.
    • Please update DirectX to the latest one if the error goes out when "XAudio2" is selected. http://www.microsoft.com/en-us/download/details.aspx?id=35
  • In Baseball Games, the ball count is displayed in order of BSO (BALL, STRIKE, and OUT). (the display positions is swapped in real time with Ootake) Correspondence Games: "Power League (World Class Baseball (U)) Series", "World Studium Series", "Korega Pro Yakyuu Series", "Naxat Studium", "Eikan ha Kimini", "Baseballer", and "ROM ROM Stujium".
    • It is possible to release it by "CPU->Swap STRIKE & BALL" menu.
  • The timing of the CD-DA sound and the image display was brought close to the movement of a real machine. Execute "Audio->Adjust CD-DA-> Adjust CD-DA Auto Set" menu once when you want to match it to the optimum value of timing.
  • The speed and timing were brought close to the movement of a real machine. In the title screen of "Aurora Quest – Otaku no Seiza", the problem of the pad input was solved. In the stage 5 of "Rayxanber II", the problem that had occasionally stopped was solved. In "Mugen Senshi Valis", the problem that had not occasionally started with some PC environment was solved. In the talk scene of "Ys IV", the timing accuracy of the voice and the picture has risen.
  • In "Rayxanber II", "Ginga Fukei Densetsu Sapphire", and "Eikan ha Kimini", There is a problem that noise has entered tune begining of some music tracks. (perhaps, it was a mistake of the CD-ROM production at the sale that time). Ootake v2.70 beautifully performs these.
  • When playing at full-screen, the bug that [R]key(display of the game that had been played recently) did not work was corrected.
  • In some PC environments, in the dialog that selects the full-install CD games, the problem that "install" folder had not been occasionally developed was solved.
  • In "Rayxanber II", the problem that TurboButtun(AutoFire) function was not occasionally effective was solved.
  • In the opening demo of "Tenchi Muyou! Ryououki", the problem to which the screen was advanced early was solved.
  • In the winning message of "Garou Densetsu II", the problem to which the screen was advanced early was solved.
  • In the demo of "The Pro Yakyuu Super '94", the problem that the lower right of the screen occasionally fell into disorder was solved.
  • When "Battlefield '94 in Tokyo Dome" is started, PCE's 6-button pad is connected by the automatic operation.
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. This v2.70 is the last file for Windows98/Me.
» [PCE] Ootake 2.69
Psycho Chaser (Naxat Soft, 06.04.1990)

 Ootake 2013/05/07 2.69 released

  • It corresponded to operation with "Windows 8". In "Windows 8", classic display method of desktop (Windows7's Areo invalidity) was abolished. As a result, it has the display delay of about two frames compared with XP and Win7(classic display). Therefore, the difficulty of the shooting game especially becomes hard. The operated happiness decreases, too. If you want to enjoy playing games, the current state strongly recommends the personal computer of "Windows 7" to be selected. I want to transmit the importance at this display time lag to the staff of Microsoft. However, it is not easy to transmit it. I do not give it up because it is very precious for games.
  • Additionally, a detailed part has been improved and corrected.

 

 

 

» [PCE] Ootake 2.68
Odyne (NEC Technologies, Inc., 1989)

 Ootake 2013/01/15 2.68 released

  • The movement of "6-Button Pad" was fixed. In the casino scene of "Emerald Dragon", the input problem was solved. In "Linda3", the input problem ( generated by v2.67) was solved.
  • The speed and timing were brought close to the movement of a real machine.
  • In the stage 8 demo of "Spriggan mark2", the problem that the screen occasionally fell into disorder (generated by a recent version) was solved.
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.
Do ściągnięcia
Dodatkowe informacje
Inne treści związane z tematem
[PCE] Ootake 2.79 [PCE] Ootake 2.79;
Nowe zmiany w  ootake autorstwa Kitao Nakamury. Świetnym emulatorze jednej z najfajniejszej konsoli PCEngine/Turbographx. Tym razem ukłon w stronę posiadaczy trochę słabszych maszynek, teraz dzięki bambusowi ma się na nim lepiej emulować PCEngine.
[PCE] Ootake 2.78 [PCE] Ootake 2.78;
Nowe zmiany w  ootake autorstwa Kitao Nakamury. Świetnym emulatorze jednej z najfajniejszej konsoli PCEngine/Turbographx. Ootake śmiało można porównywać do komercyjnego i staruteńkiego już w chwili obecnej MagicEngine, który do tej pory kosztuje ...
[PCE] Ootake 2.76 [PCE] Ootake 2.76;
W ostatniej odsłonie ootake, czyli emulatora jednej z najfajniejszej konsoli PCEngine/Turbographx. Poprawki dotyczą pracy emulatora pod systemem Windows 8/10. Ootake jest jednym z najciekawszych emulatorów tej konsoli – śmiało można go porównywać ...
[PCE] Ootake 2.75 [PCE] Ootake 2.75;
W ostatniej odsłonie ootake, czyli emulatora jednej z najfajniejszej konsoli PCEngine/Turbographx. Poprawki dotyczą pracy emulatora pod systemem Windows8. Ootake jest jednym z najciekawszych emulatorów tej konsoli – śmiało można go porównywać ...