DGEN - emulator konosli SEGA MEGADRIVE w końcu dorobił się portu pod okienka - do pobrania wersja x32 i x64. Emulator w wersji pierwotnej powstał z myślą o linuksie, stąd należy się spodziewać typowo linuksowego podejścia do tematu. W zamian DGEN posiada całkiem miłe filtrowanie ekranu, możliwość używania kodów GameGenie i przyjemność tworzenia własnych plików konfiguracyjnych;)
Features
- Game Genie/Hex codes support
- PAL/NTSC, fullscreen modes
- Joypad / joystick support
- OpenGL textured video output
- Portable (64‐bit, endian safe), runs in Windows using MinGW
- Screenshots, demos recording and playback
- Musashi and StarScream (x86‐only) CPU cores
- CZ80 and MZ80 (generic and x86‐only versions)
- 16‐bit, 8000 to 48000Hz sound output
- Support for 8, 15, 16, 24 and 32 bpp modes
- Archived/compressed ROMs support
- M68K debugger (contributed by Edd Barrett)
- hqx and scale2x scaling filters
DGEN v1.30 <- v1.29
- * Screenshots can be taken either from the raw MD video output or the rendered screen (now the default) using bool_raw_screenshot.
- * Fixed 24 bpp (3 Bpp) video output on little endian machines. 15 bpp mode was also broken and has been fixed, even if no one use this.
- * Improved MinGW (Windows) support. There is now a -m option to prevent it from detaching from its console during startup.
- * Fixed buggy automatic info bar font size.
- * Internal debugging can be enabled with --enable-debug.
- * Major video initialization refactoring which among other things allows the screen to be reconfigured on the fly.
- * Improved archived ROMs support. DGen/SDL is now able to read ZIP files properly.
- * OpenGL: lower CPU usage somewhat using different texture parameters and dropping byte swapping support.
- * Support any number of ROMs on the command-line. DGen switches to the next one instead of exiting.
- * Implement a prompt to interactively configure DGen and issue commands (load and unload ROM files for instance, which was previously not possible). This prompt supports history, completion and line editing.
- * Keys can now be unbound using empty definitions.
- * Added RC variables for video Hz, PAL mode and region configuration.
- * Rendered screen is now scaled by a factor of 2 by default.
- * Fixed joystick issues. bool_joystick is also enabled by default.
- * The default ROM path can be configured using str_rom_path.
- * When OpenGL fails to initialize, DGen fallbacks to non-OpenGL instead of exiting.
- * Added CTV filter "swab" to replace bool_opengl_swap. It can be enabled using bool_swab.
- * Added volume control keys and RC variable int_volume.
- * Added bool_autoconf. This enables DGen to save its current configuration to dgenrc.auto before exiting. Editing dgenrc directly isn't necessary anymore.
- * Added splash screen so DGen has something other than a black screen to display when no ROM is loaded.
- * Added debugger support. This debugger fully supports M68K watch points, break points, memory dumping, registers dumping and disassembly, but can currently only dump Z80 registers. It's available when compiled with --enable-debugger and is triggered by pressing "`".
- * CTV filters can now be stacked. This stack is managed using the commands "ctv_push", "ctv_pop" and "ctv_none" at the prompt.
- * Added FPS counter. Can be enabled with bool_fps.
- * hqx: fixed 16 bpp and added 24 bpp support to hq2x, added 16 bpp and 24 bppsupport to hq3x and hq4x. hqx has also been entirely refactored.
- * hqx initialization isn't done at startup anymore, only when hqx is enabled.
- * Added support for non-QWERTY keyboards. Keyboard symbols are now the same as those used in the configuration file. Non-ASCII symbols must be entered in UTF-8. The shift modifier cannot be used with keys that generate symbols anymore.
- * Imported scale2x filters. These filters are much faster than hqx and also look pretty nice. They are available for 15, 16 and 32 bpp.
- * Many other minor bugfixes as usual.
wstecz11/03/2012 22:48