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[N64]1964mod V1.4.5 Final

[0] @ !!! Poniedziałek, 19 Września 2011 15:28 CET [19-09-2011 15:27 CET]

[N64]1964mod V1.4.5 Final

Ufff... po 9 betach mamy w końcu kolejną odsłonę tej modyfikacji emulatora N64 - 1964. Zmian jest sporo, jest co sprawdzać - jak zwykle finalna wersja nie wymaga wkopiowania w starą strukturę.

 

Dark Rift

1964mod v1.4.5(Final) Release

Core Changes & Fixes

  • Re-organize timer events, interrupt codes and game ini settings
    • fix Banjo-Tooie(U) random intro cutscene hang
    • fix Beetle Adventure Racing(E) in-game hang when car crash into objects with force
    • fix Body Harvest intro / in-game hang (no need to use RAW input)
  • remove Azimer old fix for Banjo-Kazooie
  • remove Hacktarux Banjo-Tooie hack for N64 Boot
    • Fix a regression bug in ListView column items from an earlier BoxArt fix
  • Enhance ListView Column checks using status info from ini
  • Enhance GameName column detection using status info from ini
  • Enhance emu window placement and sizing stability and robustness
  • Re-write speed hacks algorithm (aggressive mode)

Audio:

  • improved game sound quality by increasing audio cycle and reducing audio delay e.g.
    • fix Star Fox(U) cracking sound from using 1964Audio
    • fix Pokemon Stadium 2 cracking sound from using 1964Audio
  • improved audio counter synchronization
  • fix Top Gear Rally missing sound/flickering video (BGM=10,SFX=2,volume=high)
    • improve South Park Rally intro audio and video synchronization
    • improved existing timer counter speed hack
  • reduce counter targets check for immediate timer counter countdown
  • tweak the Audio "k" value

Video:

  • consolidate and refactor video speed hacks into one simple speed hack
  • fix Blast Corp (regression from v7)
  • fix unstable speedup variation (too many speed hacks conflict)
  • fix misleading VI/s counter
  • fix games soft volume e.g. Top Gear Rally music sounds better
  • MyGlide64 is no longer Zilmar spec compliance
  • tweak the Video "k" value
  • Re-organize MusyX games detection and handling
  • replace MusyX games default timing from DELAY_DMA_AI to new DELAY_MusyX
  • bypass certain MusyX game default timing for good game audio with 1964Audio e.g.
  • Pokemon Stadium 2
  • StarFox(U)
  • reduce audio cycle and audio delay for normal MusyX games to avoid speed slowdown and for full VI/s speed e.g.
  • South Park Rally
  • TWINE
  • Replace "UsingInternalVideo" with an emuoptions and codes cleanup
  • Fix old gui timer which timeout easily which last for entire emu session
  • create new gui timer for each game session
  • kill new gui timer at the end of each game session
  • Fix "out of focus" romlist selection mark for the following:
    • close ROM
    • exit the emu
    • "Plugins" dialog box
    • "Folders" dialog box
    • "Window" dialog box
    • "RomInfo" dialog box
    • switch to BoxArt window
    • "Cheat Codes" dialog box
    • specific plugin dialog box
    • "Rom Browser" dialog box
    • "About 1964mod" dialog box
    • "ROM Properties" dialog box
    • "About Warranty" dialog box
    • refresh (Ctrl-L) romlist or BoxArt window
  • Some minor changes

Plugin Changes & Fixes

  • Incorporate official Glide64 fixes till r251
  • Minor changes to 1964Audio for MusyX games
  • Fix random lost of audio for Tarzan (1964Audio)
  • Other Changes & Fixes
  • Fix wrong statusbar msg for rom loaded when same internal name for different roms are loaded in succession e.g. Perfect Dark
  • Fix Rom Browser window with zero column enabled on initial 1964mod startup
  • the first 5 columns of Rom Browser window will be automatically enabled on emu startup
  • Implement common debugging logs
  • Change default input plugin to "1964modInput_v3.0.0.dll"
wstecz19/09/2011 15:28
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