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[GB/CGB] SharpBoy 0.4

[0] @ !!! środa, 1 Czerwca 2011 07:51 CET [31-05-2011 19:14 CET]

[GB/CGB] SharpBoy 0.4

Nowa wersja emulatora CGB/GB - Sharp Boy'a na horyzoncie z całkiem pokaźną ilością zmian i poprawek. Ciekawostką tej edycji jest wsparcie dla WiiRemote (co powinno uprzyjemnić np. gry w Kirby Tilt, w której wykorzystywany jest czujnik położenia).

Trzeba przeznać, iż  wersji na wersję emulatorek naprawdę nabiera rozmachu i to nie przez obsługę wynalazku Nintendo.  Emulator wymaga dodatku .net Microsoftu.

Kirby Tilt & Tumble

v0.4 (May 31th 2011)

  • Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge
  • Substantially improved MBC7 emulation via GEST's source code, Kirby Tilt 'n' Tumble is now playable
  • Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games
  • Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no longer freeze when leaving the menu
  • Improved timer emulation and improved emulation of HALT opcode, fixes ex. Stunt Race FX Demo
  • Added Wii Remote support for input and Rumble, button configuration is fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
  • When using keyboard control, MBC7 tilt controls can be changed via the GUI's control settings
  • Added crude frame blending via OpenGL; blends currently drawn frame with previous frame to better simulate pseudo-transparency
  • Added option to keep aspect ratio intact when resizing window; also double-clicking the game screen maximizes/normalizes the window
  • Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping them into the program window
  • Very minor GUI changes

v0.3 (May 11th 2011)

  • Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable
  • GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
  • Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
  • Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
  • Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
  • Frame skipping and speed-up functionality implemented
  • ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu

v0.2 (April 03rd 2011)

  • GBC DMA emulation fixed, transfer length wasn't being calculated correctly; fixes incorrect and missing graphics in some games
  • LCDC emulation improved, fixes flickering and slowdown in certain games and demos
  • MBC5 ROM bank select fixed; many more Game Boy Color games now start and/or run further
  • Timing of screen drawing improved, which results in less graphical glitches with ex. flickering sprites for pseudo-transparency
  • Temporary hack added to allow the Zelda: Oracle games to boot correctly, coupled with the above fixes they now go in-game
  • DMG and CGB bootstrap ROMs now supported; have to be named DMG_ROM.bin and CGB_ROM.bin and enabled via the menu
  • Manual system type selection implemented, emulator can now be forced to run in GB or GBC mode (not complete yet)
  • Controls can be changed via the GUI
  • Other minor GUI and usability improvements (ex. path to last ROM image run is saved to config.xml)

v0.1a (March 30th 2011)

  • Bugfix release, fixed possible crashes at startup

Notes and bugs:

  • Emulation is still incomplete and has bugs, especially with GBC games
  • No sound, serial link, SGB, etc. for now
  • No documentation yet either; controls cannot be changed from within the program (edit config.xml manually after first run)
  • GUI has some quirks (ex. window resizing), FPS limit and counter aren't accurate
  • Debugger slows down emulation speed considerably, needs some serious optimization
  • Probably more...
  • ...and despite this, there's a bunch of playable games:

 

wstecz01/06/2011 07:51
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