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[N64] 1964mod V1.4.1 Beta

[0] @ Czwartek, 3 Marca 2011 02:06CET

[N64] 1964mod V1.4.1 Beta

Szybko rozwijająca się mutacja emulatora n64, doczekała się nowej bety i od razy quickfixa, niestety ten ostatni nie został jeszcze podlinkowany ale już wiemy, co się zmieni;)

1964mod v1.4.2(beta) Quickfix v1

  • Core Changes & Fixes
  • experimental AI Interrupt codes (bugfix)
    • fix In-Fisherman Bass Hunter 64 in-game audio exception
      • fix “SP DMA READ, SP_DRAM_ADDR_REG not in RDRam space” for Zilmar Audio

1964mod v1.4.1 Beta Changlog:

  • Core Changes & Fixes
  • 1. emulator UI display status cleanup (enh/bugfix)
    • - fix menu option status
    • - improve statusbar display status
    • - fix icon button display status
    • - fix thin horizontal line on romlist window when 1st entry is visible
    • - remove useless statusbar display codes
  • 2. obsolete & duplicate codes cleanup & refactor codes (enh)
    • - improve 1964Core.ini codes
    • - improve TimerProc codes
    • - improve CloseROM codes
    • - remove useless emu title bar status display codes
  • 3. capture CIC ChipID when rom is loaded (enh)
    • - map Alt+I to RomInfo
  • 4. update texture caching (bugfix)
    • - fix failure to cache/readback hires texture after 1st game run in the same emu session
  • 5. frame limiter speedup (experimental) (enh/bugfix)
    • - reduce delay between frames change & improve game speed
    • - fix Banjo-Kazooie jerky display during speedup
  • 6. random flashram / sram missing saved game (bugfix)
  • 7. cleanup “runaway” audio thread (bugfix)
    • - fix “high pitch” sound during emu pause, screenshot, toggle between window/fullscreen mode
  • - fix "high pitch" sound when rom is closed

Plugin Changes & Fixes

  • 1. upgrade lpng to v1.5.1 & zlib to v1.2.5 for MyGlide64 (enh)
  • 2. MyGlide64 improvement over official Glide64 r215 (enh/bugfix/hack)
    • - fix NewTetris, Bomberman Hero & Tetrisphere horizontal lines
    • - improve "Mega Man 64" & "Army Men - Air Combat" horizontal lines
    • - fix missing background for "Read every frame" in Ogre Battle 64
    • - fix corrupted fade-out game menu in Gauntlet Legends
    • - fix corrupted alpha in ISS2000 intro cutscene
    • - fix extra blue square layer over ExtremeG logo in intro cutscene
    • - fix border corruption in Top Gear Overdrive
    • - fix spillover texture in MIA
    • - fix "broken stadium roof" portrait in Pokemon Stadium intro
    • - fix pokemon transparent eyeball in Pokemon Stadium 2
    • - fix sound distortion due to speed slowdown in Shadows of the Empire, Star Wars Episode 1 – Racer & Road Rash 64(U)
    • - fix screenshot image truncation for mis-match resolution ratio
    • - bypass Command&Conquer sprite truncation when screen resolution mis-match aspect ratio
      • - remove duplicate “Full Screen” resolution entries from dropdown combo box
      • - revamp Change_Size function codes (enh)
      • - obsolete pal230 & adjust_aspect ini option
      • - fix games with 1st screen corruption e.g. Virtual Chess
      • - fix over-sized texture image e.g. New Tetris, XG2(E), DK(E), TWINE
      • - fix shrunk texture image e.g. Bottom of the 9th, Centre Court Tennis etc
      • - fix jumping frame in TGO & MIA transition effect
      • - fix screen transition effect garbage e.g. TGO, MegaMan
      • - fix New Tetris missing image tile on the bottom line
      • - partial fix of Pokemon Stadium 2 corrupted pokemon portrait in Stadium battle
      • - remove RE2 video hack & PPL hack
      • - new custom effect for MIA e.g. goal replay
  • 3. minor gameplay improvement for Mario Tennis (enh)
  • 4. implement quick hotkey for "Read every frame" & “LOD” (enh)
  • 5. update texture caching (enh)
    • - remove non-hires texture caching/readback dependency on "Rice" format being checked

 

wstecz03/03/2011 02:06
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