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[PSP] PCSP 0.5.4

[0] @ !!! środa, 5 Października 2011 00:25 CET [05-10-2011 00:00 CET]

[PSP] PCSP 0.5.4

PCSP, emulator Sony Portable Playstation, napisany w C++, został wreszcie uaktualniony i na dodatek jest to jego nieoficjalna wersja gdzie emulator został przepisany na nowo a my możemy wybrać czy ma on pracować zgodnie ze starą wersją, czy też wykorzystywać nowe mechanizmy (nowy mechanizm, jak przyznają sami autorzy nie radzi sobie z komercyjnymi tytułami - ja dodam, że w ogóle sobie nie radzi generując błąd za błędem:)).

Jak zwykle dostępne są dwie wersje emulatora, sam emulator, bądź pcsp z frontenem - UDB.

 

PCSP 0.5.4 [4.11.2011]

Althought we have already announced the total rewrite of pcsp from scratch to provide better support (some parts was really bad in pcsp), this is the last release of pcsp based on old source.
Be warned this version isn't supported from pcsp team since we have moved our effords to the new pcsp rewrite. It is also quite possible to see a preview of the new pcsp in a few days, but also be warned that new pcsp doesn't run commercial games yet.

So what's new on this release. Basically a batch of features like:

General

  • Experimental Dynamic shaders. A lot faster works in a few demos – use it at your own risk
  • Added VEH handler for win32
  • New portable fiber implementation for win, linux and macosx 32/64-bit.
  • GLEW is now used instead of GLEE
  • Better thread behavior for KernelVsync
  • Fix a bug with opengl renderer when trying to unbind a shader program never binded
  • HLE
  • Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
  • Implemented adding of ticks. (11 syscalls)
  • Fix sceRtcGetCurrentTick()
  • Fixed sceKernelLibcTime()
  • Implementation for sceKernelPollSema()
  • Fixes in KernelEventFlag
  • added loading of files after resetting emu. (sceKernelLoadExec case)
  • Improved and refactored module management code into sceKernelModule.
  • Started implementation of restarting features for PCSP.
  • Partially implemented sceKernelLoadExec
  • GE
  • Partial implementation for CMD_SIGNAL
  • Fixed pc address and stall address
  • Added LogicalOperation, corrected StencilTest
  • CMD_TLEVEL was wrong
  • Implementation of spline decoding
  • fix LOD issues in micromachines
  • fix a bug with DXTn compressed textures
  • sound
  • sceAtrac3plus: source cleanup

PCSP 0.5.2 [5.02.2011]

  • Fix a bug in audio that was preventing single core cpus to run (now they should work fine)
  • Added PRX1-PRX2 decryption. Now you can run encrypted games without the need to provide external decrypted file. You need to enable the Decryptor in settings in order to use it. (Settings->Settings->Hack Settings->Enable Decryptor)

PCSP 0.5.1 [26.01.2011]

  • added gl_Core: now occlusion_query, vertex_buffer_object and framebuffer_object are now correctly detected to fill core functions if not
  • added a software version of BBOX in gl_OcclusionQuery
  • correct handling 32-bit overflow of timer seems to fix the "freeze" bug with some games when vsync is ON

 

wstecz05/10/2011 00:25
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