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Mame 0.139u4

[1] @ Czwartek, 14 Października 2010 15:13CET

Mame 0.139u4
Nowa wersja bety 0.139u4 MAME, multiemulatora arcade, dla niecierpliwych polecam wizytę na stronie MAME, gdzie można pobrać paczkę aktualizująca, a dla tych którzy wolą chwilę poczekać prorokuję wysyp wszystkich wersji, klonów, mutacji w czasie najbliższych parudziesięciu  godzin.

0.139u4

MAMETesters Bugs Fixed

  • 04060: [Crash/Freeze] All sets in taitogn.c: NVRAM written
  • incorrectly - games never start. (Aaron Giles)
  • 04068: [DIP/Input] viofight: Missing Player 2 button 3 (Tafoid)
  • 04063: [Gameplay] All sets in solomon.c: All characters in the
  • game are missing (player and enemies) (hap)

Source Changes

  • Converted amiga drivers to use driver_devices. Merged common code
  • between legacy Amiga and AGA video systems. [Atari Ace]
  • Death to more NVRAM_HANDLERS. [Aaron Giles]
  • cdda - Added a per-channel volume setting function [Barry Rodewald]
  • M68k: Add more conditionals and FGETEXP instruction [R. Belmont]
  • Converted x2212 to a modern device. Changed x2212 device to returnunmapped bits for the upper 4 bits. Added e2prom address space tox2212 so that the latched contents can be viewed. Updated starwars and firefox. Hooked up x2212 in foodf. [Aaron Giles]
  • Changed ccastles and cloud9 to use the x2212 instead of the hacked-up fake version they had. [Aaron Giles]
  • Enable vertical scroll bars in debugger comboboxes, and resize them to show the full text. [Aaron Giles]
  • Changed memory width stubs to fill unpopulated regions with the appropriate portion of the unmap value. [Aaron Giles]
  • Added ER2055 device. Changed liberator over to using it. Other Atari games to follow. [Aaron Giles]
  • Modernized liberator driver, added save state support. Moved generalized EAROM handling to atarigen. [Aaron Giles]
  • Added new (modern) address map macros for referencing member functions in base classes: AM_READ_BASE(_class, _member), AM_WRITE_BASE, AM_READWRITE_BASE, etc. [Aaron Giles]
  • Debugger (SDL): Window locations in the SDL debugger are now saved and loaded at exit and startup. [Andrew Gardner]
  • Modified Z80-DMA reset command (C3) to not randomly clear registers. [Curt Coder]
  • raiden2: checkpoint current state [Olivier Galibert]
  • Removed IRQ hack in Niyanpai HW [Angelo Salese]
  • Ported over CD-i cleanup from MESS. [Harmony]
  • Put the SH2 DMA on a timer. This is needed because Knuckles Chaotix on the 32X can't be done with 'Instant DMA' due the SH2 DMA is used to read from a FIFO port which is being filled by the 68k during the transfer. [David Haywood]
  • Fixed 8-bit dram (framebuffer) access for 32x [David Haywood]
  • Added sprite buffering to Mirage Youjuu Mahjongden, confirmed by a real PCB video [Angelo Salese]
  • 680x0: '030 MMU now emulates translation cache; fixed misinterpreted MMU opcodes [R. Belmont]
  • Megadrive: changed way the z80 window into 68k space works so that it automatically can handle things like the 32x. [David Haywood]

Improvements to Piccolo Poker 100. [Roberto Fresca]

  • Added a workaround to get the game booting.
  • Created inputs from the scratch.
  • Promoted to 'working'.
  • Added technical and game notes.

  • Fixed Fairchild F8 CPU interrupt handling. [Curt Coder]
  • Implemented support for SH-2 cycle steal mode, used by Fever Soccer [David Haywood]
  • Fixed a SH-2 with TSTM opcode [R.Belmont]
  • Neo-Geo updates [Johnboy]:
    • savagere, kizuna - Reverted C1 change from u2 (chip was bad, C1 was correct)
    • gururin - Added correct M1 ROM
    • quizdai2 - Tagged as MVS and AES version
    • Started to document mask ROM types 
  • naomi.c: Added Mamonoro cartridge description [f205v]
  • viper.c: Added the 941a01 BIOS and p911e missing NVRAM dump[John Bud @ Jamma+]
  • Golden Poker driver updates... [Roberto Fresca]
    • Added 3 new Witch Card sets.
    • Added 3 new Falcons Wild sets (from 3 different hardwares).
    • Hooked the second CPU (still encrypted) to the Falcon hardware.
    • Partially decrypted the second CPU program from Falcon hardware.
    • Figured out the Falcons Wild (Video Klein) memory map and machine.
    • Defeated the evil Video Klein's Witch Card hardware.
    • Reworked inputs for some sets.
    • Added lamps layouts/connections to the new sets.
    • Figured out the multiplexed data/address from Falcon's boards sound.
    • Added full sound support to Falcon hardware.
    • Reorganized and partially cleaned-up the driver.
    • Added more technical notes.
  • Fixed unaligned 16 and 32-bit i/o accesses in i386 CPU core [Barry Rodewald]
  • Fix bug where multiple sampleof attributes could be output, resultingin invalid XML. [Aaron Giles]
  • Enable wavwrite (and aviwrite) sound even if -nosound is specified. [Aaron Giles]
  • Since PNG writing is used for MNG as well, switch back to default compression instead of best compression in order to keep the performance reasonable. [Aaron Giles]
  • Fix another Clang issue [Balrog]
  • SH2DRC: Fix BSRF and JSR so delay slot insns can trash the calculated
  • PR if they want [R. Belmont]
  • v9938 - Set default value for status register 4 and 6 [Michael Zapf]
  • Added INT1, INT2, INT3, DRQ0, DRQ1, TMRIN0, TMRIN1 input and TMROUT0, TMROUT1 output lines to the Intel 80186 CPU interface. [Curt Coder]
  • SH2: fix PC relative MOV in delay slot SH2: Further improvements to PC_relative loads in the delay slot.[R. Belmont]
  • Improvements to vpoker.c driver [Roberto Fresca]
    • Added 5-Aces Poker.
    • Fixed, improved and merged memory map.
    • Fixed the ROM loading.
    • Removed the mame rnd hack from the blitter read handler.
    • Preliminary inputs.
    • Fixed visible screen.
  • Added new driver for NSM TMS9995 based hardware. [Roberto Fresca] 
  • Added UART Tx/Rx framework to the CD-i 68070 implementation, necessary for Quizard protection. [Harmony] Changed default CD-i SLAVE video setting to PAL, necessary for Quizard to boot. [Harmony]
  • Naomi: added protection key for gundmct, it boots now [Cah4e3]
  • Changed visible area and resolution of CD-i based arcade games. [Harmony]
  • Got Quizard 1.7 to boot with a targeted hack. Still not playable. [Harmony]
  • New driver for Advanced Video Technology (AVT) platform [Roberto Fresca]
    • Almost accurate memory map.
    • Decoded graphics.
    • Decoded the bipolar PROM.
    • Detected a CRTC (MC6845 type) reversing the code.
    • Guessed the CRTC clock to get proper values.
    • Hooked the AY-3-8910.
    • Added games notes.
    • Added technical notes.
  • Patched out the majority of the Quizard 1.7 protection check and emulated the game's inputs. [Harmony]
  • Patched out the majority of the Quizard 1.2 protection check and made the patch more generic. [Harmony]
  •  Added incomplete protection patches to Quizard 3.2 and Quizard Rainbow 4.1; both now run through attract mode and coin up, but crash when going in-game. [Harmony]
  •  video/neogeo.c: Call optimize_sprite_data() at VIDEO_RESET (for the convenience of Neo Geo CD) [Barry Rodewald]
  • Attempt to untie the shared mapping for all games in zr107.c (midnrun,windheat, waveshrk). Buttons now have labels and match up to test mode, even if you cannot play the games. [Tafoid]
  • Fixed vspinbalj (vsnes.c) flipper control and eliminated duplicated inputs. [Tafoid]
  • Converted render.c objects into C++ objects. Updated all callers.[Aaron Giles]
  • Improvements to Subsino driver. [Roberto Fresca]
    • Created proper inputs for all Victor 6 sets.
    • Fixed/extended Magic Train technical notes.
    • Eliminated the 3 undumped bipolar PROMs from Magic Train since these are in fact Darlington Arrays instead of bipolar PROMs.
wstecz14/10/2010 15:13
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