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ClientServerMame 0.8b

[0] @ Poniedziałek, 6 Grudnia 2010 15:04CET

ClientServerMame 0.8b

Nigdy nie ma tak dobrze, żeby nie było co poprawiać - po wersji 0.8a, pojawiła się 0.8b:).

ClientServerMAME v0.8b Changelog:

  • Throttled initial sync: The initial sync is now broken up into chunks and sent in pieces over time. This fixes issues people were having where the entire initial sync would queue up on their router and cause dropouts in internet for a few seconds..

ClientServerMAME v0.8 Changelog:

  • Fixed bug WHERE the server clock was not being updated while the client was trying to connect. While this corrects Several desyncs bug, fixing it Introduced the side-effect That the server must now "catch up" all of the time spent sending it That the ROM to the client. The result is The Game That Will Be Emulated too fast for a few seconds after a new client until everyone Reaches Connects the current time.
  • Several machine variables were not included in the save state, dry at the random number seed and the emulation clock time. These have been added to the save state.
  • Fixed bug WHERE the server would occasionally miss a client message.
  • Fixed bug WHERE the client could enter new commands while replaying past commands a desync after recovery and thereby cause another desync.

 

wstecz06/12/2010 15:04
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