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[GB] Zboy 0.5

[0] @ Poniedziałek, 5 Września 2011 01:29CET

[GB] Zboy 0.5

Mateusz Viste podrzucił info o nowej wersji swojego emulatora Nintendo GameBoy dla linuksa (x86/x64) i Windows (x86). Jak autor informuje:

Wersja v0.50 jest przepisana i skompilowana w języku C (poprzednie wersje pisałem w FreeBASICu), dzięki czemu zBoy stał się szybszy, oraz łatwiejszy w portowaniu na inne platformy. W wersji tej poprawiłem także kilka drobnych błędów, m.in. błąd emulacji CPU, dzięki czemu wszystkie gry z serii Megaman stały się grywalne.

Megaman V

Zboy 0.5 changelog (4 09 2011).

  • zBoy has been entirely rewritten in C language, using SDL for input, video and timing routines,
  • Added support for 8x graphic scaling (which ends up with a game resolution of 1280x1152),
  • Added support for screensaver inhibition under Windows (--NOSCREENSAVER),
  • Palette customization has been hardcoded into zBoy (no support for external palette files anymore, but you can choose an alternative palette from a predefined set of palettes),
  • Fixed the time adjustment routine (it doesn't speeds up over 100% of normal game speed after being late for some time),
  • Replaced the EPX graphic filter by Scale2x (slightly faster), and renamed EPX3 by Scale3x (which is the technically correct name),
  •  Made the Scale2x scaling the default one,
  • Dropped DOS support,
  • Dropped fullscreen support,
  • Fixed the ADC opcode emulation (wasn't setting the C flag when carry from bit 7) - this made all the Megaman serie playable,
  • Fixed the SBC opcode emulation (wasn't setting the C and H flags properly),
  • Implemented the gameboy type checking via the FF00h joypad register,
  • Added the possibility to disable the graphic "Window" used in many games (by default under the F3 key),
  • Fixed a bug in IRQ generated by the coincidence register - was generating several IRQs in one scanline (now it generates only one IRQ for a matching scanline) - this made the intro of Prince of Persia working.
wstecz05/09/2011 01:29
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