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[PCE] Ootake 2.50

[0] @ Wtorek, 8 Lutego 2011 09:50CET

[PCE] Ootake 2.50

Ootake może się kojarzyć z producentem średniej klasy sprzętu wideo z lat '90 ("o otake;P") lub też, i słusznie, z dość przyjemnym emulatorem Turbographix/PCEngine, maszynki, która podbiła rynek japoński pod koniec lat '80. I całkiem słusznie, na tą konsolę powstała całkiem spora ilość świetnych gier, począwszy od Bombermana i jego kolejnych części (imo, najlepsze wersje tej gry ukazały się właśnie na PCE) a skończywszy na całkiem udanych wersjach Castlevanii i naprawdę niezłych konwersjach tytułów arcade.

Ootake świetnie sobie radzi w emulacji gier na tą konsole, a całkiem rozbudowana ilość dodatków - filtrów, trybów graficznych i innych dodatków powinna zadowolić nawet najbardziej wybrednego gracza.

 

Ootake v2.50 changelog:

  • When CD-ROM of "Star Parodia" was CD Full-Installed("CD-ROM" menu), the problem of freezing it was solved.
  • Because CD-ROM of "Star Parodia" is recorded to the full outside*, the reading error might happen easily at even v2.50. In that case, change
  • CD-ROM drive setting to a quiet access or a slow access with a manufacturer tool etc..
  • At "CD-ROM -> CD FullInstall" menu, the bug that the noise had been occasionally recorded at the end of track 1(Track01.wav) was corrected.
  • The drawing processing part of the video chip was brought close to the movement of a real machine. In "World Circuit", the problem that background color of the title screen is a black was solved.
  • The speed and timing were brought close to the movement of a real machine.
  • In the stage 8's demo of "Spriggan Mark II", the problem that the screen occasionally fell into disorder (generated by a recent version) was solved.
  • In the battle scene "Tengai Makyou 2" and "Linda3", the problem that the background screen had flickered (generated by a recent version) was solved. * In "Tengai Makyou 2", uncommonly flickering has with a real machine similarly.
  • In "Metal Angel", the problem that the opening demo screen has fallen into disorder (generated by a recent version) was solved.
  • Additionally, a detailed part has been improved and corrected.
  • * The happiness of the game is the world human race commonness. It longs for
  • peace.* I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.

2011/16/01 2.48 released

  •  When [RUN] button of a Joypad setting is pushed while pressing the
  • "Function Button (setting at "Input" menu)", a game can be selected from the recent opened games.
  • After loading the state (Chiefly at the resume), the bug that drawing of the screen occasionally fell into disorder (generated by v2.47) was corrected.
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake248-for98.zip
  • The happiness of the game is the world human race commonness. It longs for peace.
  • I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.
wstecz08/02/2011 09:50
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