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[NES8] HalfNes 0.041

[0] @ Poniedziałek, 7 Listopada 2011 14:23CET

[NES8] HalfNes 0.041

Sądząc po ostatnich wpisach na repozytorium HalfNes'a - emulatora Nintendo 8, autorowi tego udawacza - DarkHelmetowi (Andrew Hoffman) udało się pokonać kolejne ograniczenia w tym javowskim projekcie. Z nowinek Super Punch Out grywalne, a emulator wzbogacił się nowe fitry pozwalające symulować pracę w NTSC.

Filtr działa świetnie, jednak w efekcie uzyskaliśmy leadera w kategorii najwolniejszych emulatorów NINTENDO 8:)

 

 

HalfNES 0.041(11/07/2011)

  • Added experimental NTSC graphics filter. Wriiten from scratch, not a port of Blargg's NTSC code. This looks quite a bit more like a real old terrible 80's TV. Unfortunately, it's still very slow.
  • Fixed Punch-Out, which was broken since version 0.039

HalfNES 0.040(10/17/2011)

  • Added Mapper 68 (Afterburner and Afterburner II)
  • Monkeyed around with the audio code, MMC5 sound channels had the wrong pitch and audio was clipping at full volume. Both of those should be fixed. Also fixed sound popping when pausing and unpausing. And in the time it took me to do that byuu made in a week what took me a year. eh.

HalfNES 0.039 (9/24/2011)

  • Added mappers 5 and 119. Castlevania III works now and so do all other MMC5 games except for Laser Invasion and two Japanese exclusive ones. Also fixed one tiny almost unnoticeable bug with drum sounds cutting off a tiny bit early that has been there for months unnoticed.

Current Features:

  • Cross-Platform
  • Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 11, 21, 22, 23, 24, 25, 26, 34, 66, 69, 71, 78, 87, 118, 226
  • Accurate sound core
  • Fast display code
  • Battery save support (No save states yet)
  • Remappable controls!
  • Fullscreen mode
wstecz07/11/2011 14:23
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