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[zx] Spectral 1.08 27/04/2025

[93] @ !!! Niedziela, 27 Kwietnia 2025 22:07 CET [08-03-2025 23:45 CET]

To kolejny emulator ZX Spectrum, jednak z całkiem miłymi wodortryskami - bardzo udany deformator wyświetlania (czasami nawet za bardzo), super intuicyjne menu (chyba bardziej już się nie da), które spokojnie obsłuży się myszką i ciekawą koncepcję zbierania danych o grach z naszych archiwów. W sumie na plus dla osób, które chcą się pobawić, chociaż debbuger też robi całkiem pozytywne wrażenie.

 Autor twierdzi, że napisał emulator dla czystej rozrywki i całkiem mu to dobrze wychodzi.

Spectral 1.08 27/04/2025

special thanks to Simon Owen and Steven John for sharing their sources for this release.
thanks for the feedback and bug reports! cmal, lethargeek, @md0-code 

  • new: digitally signed Windows binaries
  • new: oscilloscopes (x3 AY waveforms, x1 beeper)
  • new: lenslok support (Elite, ACE, Art Studio, GAC, Jewels of Darkness, Mooncresta, Price of Magik, Tomahawk, TT Racer)
  • new: mikro-plus support (Shadow of the Unicorn)
  • new: added zoom/fullscreen options
  • fix: applied higher priority to special +2A/+3 paging mode (fixes Corsarios2x1, paging.tap) (thanks Woodster!)
  • fix: dont emulate floating bus on pentagon models
  • fix: fixed fastload for those games that left disk motor spinning (cybernoid2,rickdangerous2,smaily)
  • fix: fixed ZX_FOLDER not being saved properly over different sessions (linux)
  • fix: incorrect titlebar after switching models within a ZXDB title
  • fix: removed invalid linefeeds read from user prompt dialogs (linux/osx)
  • fix: removed tzx version check (fixes a specific Alien8.tzx file, and probably a bunch of other .tzx files as well)
  • fix: some generated AY samples were incorrectly ignored during mixing time
  • fix: unified run-ahead/regular logic flow (fixes terracresta/cobra with run-head enabled)
  • fix: aligned left options vertically compared to right counterparts
  • fix: asan out of bounds when looking up unicode glyphs not present in font
  • fix: canceled finder dialog after clicking on an item list (browser)
  • fix: ensure alpha sorting is consistent in all desktop OSes (3rd_dir.h)
  • fix: ensure TIGR_1X is honored (3rd_tigr.h)
  • fix: exact 32/36/37 tstates per int now
  • fix: fixed input conflict between tape preview && bottom right clickables
  • fix: fixed unix dir listing not appending '/' char to dirs, which differed from windows impl (linux/osx, 3rd_dir.h)
  • fix: improved tape heuristic for turborom && contended memory case (fixes Plyuk after loading with turborom enabled)
  • fix: inverted highlight of tokens/letters toggle
  • fix: missing fdc variable in exported gamestates
  • fix: moved a few temporary files to the .Spectral/ folder
  • fix: reset scroll when clicking folders in a large listing (local browser)
  • chg: unified INT/48/128/pentagon timings logic (fixed bonanzabros.dsk, probably rotatrix too)
  • chg: added +3DOS rom paged-in to fastload disk heuristics
  • chg: added early/late timings (not exposed yet)
  • chg: added perf warnings to cpu intensive options (RF, Run-Ahead)
  • chg: added right-click to record UI (screenshot, video)
  • chg: added sinclair 1/2 ports to expert setting mode
  • chg: adjusted volume for disk motor
  • chg: allowed to click dialog options with RMB
  • chg: changed heuristics that detect fdc usage
  • chg: if sinclairs joysticks are not mapped, emulate cursor keys while in basic always
  • chg: made goblin22 palette brigther
  • chg: made va() and stb_sprintf() calls asan friendly, hopefully
  • chg: removed redundant turbosound AY port in .sav files (saved 2 bytes)
  • chg: support embedded zxdb in .rar form
  • chg: upgraded zxdb to 1.0.210
  • brk: floatspy (48k is 1TS late, 128k is 3TS late)

Spectral 1.07 (for Mom) 20/04/2025

Spectral GUI

Thanks to @imneme! Her OMSE emulator (MIT) showed me how the clock should be controlled by the ULA, not the CPU!

  • new:multicolor (action force 2, buzzsaw, oldtower, gluf, yazzie, multidude, el stompo, space monsters meet the hardy, sunbucket, blacklamp, ringo) (not yet:plyuk)
  • new:rainbow graphics (eliminator, uridium, bad dream, venom mask 3)
  • new:border effects (vectron 48, jaws, blade warrior, starion, terrorpods) (not yet:aquaplane, venom mask 3)
  • new:border overscan (border break, breakspace, defenders of the earth, rotatrix, sentinel 48, bordertrix 48, darkstar 48 hiscore, super wonderboy128 paused)
  • new:floating bus (emlyn hughes, saucer, wizball, cobra, shortcircuit, terracresta, duet) (not yet:arkanoid, sidewize)
  • new:fast disk loading option (+3, Pentagon)
  • new:emulate hardware bugs present in HAL10H8 chip (128/+2)
  • new:kempston2 joystick support (port 55) (see:BombMunchies)
  • new:revamped joystick menu screen. added new joystick mappings
  • new:zipped instructions support (IndianaJonesAndTheLastCrusade)
  • new:added manual play/stop tape controls. also, disable auto-stop/play when manual tape is enabled
  • chg:added warning message when bonus tracks are not played in ideal conditions
  • chg:added leading tape silence (100ms) to help UX when clicking tape preview bar on the left border
  • chg:allowed backspace key to close game filter dialog
  • chg:by default, use 48K for load local tapes when no model can be inferred
  • chg:different ordering of zxdb color flags
  • chg:highlight loaded game in local browser
  • chg:if user has changed medias, keep using that when switching different zx models
  • chg:infer zx model from local filenames whenever possible (Cabal.dsk, Pietro(Pentagon).tap, Manic128.tap, etc)
  • chg:made media screen layout extra compact (preallocated space for upcoming savegame thumbnails)
  • chg:updated bescii font to v3.1 (cz/sk/hu/slavic languages support)
  • chg:updated github workflow to use SignPath signed binaries (Windows)
  • chg:updated github workflow to use ubuntu22.04, since ubuntu20.04 is deprecated now (Linux)
  • chg:use polyfill-glibc for backwards/legacy glibc compatibility (Linux)
  • chg:while toggling turborom, avoid additional reset whenever possible
  • fix:1-byte memory stomp
  • fix:allowed backspace key while browsing local folders
  • fix:allowed to read embedded zxdb database from any cwd (ie, ../../dir/spectral)
  • fix:could not change zx model after loading from local .zip files
  • fix:displayed alias titles in # tab when no digit/punct char is found (zxdb) (see:¡Hundido!)
  • fix:fixed pentagon INT timing (borderbreak.trd)
  • fix:fixed some empty search results in search tab (zxdb) (see:Floromaníaco while searching for "mania")
  • fix:fixed ¿¡ chars not being sorted (zxdb)
  • fix:removed slavic entries from # tab (zxdb)
  • fix:fixed the .scr viewer, that prevented the app from closing
  • fix:fixed UB in realloc() when game searching for empty strings a few times in a row
  • fix:fixed bug where window titlebar() might ignore temporary strings built from va() (Windows)
  • fix:fixed many +3 dsks, which were not being properly initalized/mounted (see:dynasty wars, final fight, forgotten worlds, gng, led storm, last duel, mercs, wrestling superstars, time scanner, the vindicator, ...)
  • fix:wrong titlebar after loading some local files

Spectral v1.06 4/04/2025

Spectral to bardzo wygodne podejście do emulacji ZX SPECTRUM. Warto śledzić ten projekt, bo naprawdę całkiem miło rokuje (oczywiście, jeśli weźmiemy poprawkę na to, że przynajmniej w emulacji Sinclaira powiedziano już chyba wszystko, więc... liczą się tylko dodatki i wodotryski);)
  • new: mp3s support. play Side-B bonus tracks (see: EveryonesAWally, KingdomOfKrell, Corruption, DodgyGeezers, etc.)
  • new: added zoom/panning (see: maps, inlays, instructions)
  • new: allow mousewheel within dialogs for those games with ridiculous amount of cheats (see: ManicMiner)
  • new: dimmed thumbnails when search filtering is enabled
  • new: flash currently loaded game while browsing
  • new: combined local+wos search tab
  • new: zxdb 'alias' option
  • tzx: disable select block (only present in LoneWolfMirrorOfDeath and four minor compilations)
  • tzx: increased bits for pilot tones (fixes SpecialProgram11-bootleg-ITA.tzx and some other tapes)
  • tzx: improve tape preview by creating large pause gaps between important blocks. especifically, before any of [ .bas block, glue block, 48KStopTape block ] + any text block with 'side' or 'b' strings in it)
  • chg: improve texture resampling quality by going cubic instead of bilinear (see: maps, inlays, instructions)
  • chg: ctrl+mousewheel to advance pages while browsing
  • chg: auto-scan ZX_FOLDER setting on launch
  • chg: invert mousewheel (linux,windows)
  • chg: reduced the time needed to detect long keypresses
  • fix: fixed wrong characters when writing utf8 filenames (Windows) (see: mp4, mpeg1, png files)
  • fix: fixed case where repeated zxdb ids in a listing would not display its alt title (see: gremlins2)
  • fix: made ui_print() to work in any surface resolution

Spectral v1.05

  • new: zxdb: mousewheel
  • new: zxdb: media selector
  • new: zxdb: new 'page' option
  • new: zxdb: new 'media' option
  • new: zxdb: added bookmarks and compatibility flags to local file browser
  • new: saved local folder location
  • chg: zxdb: grouped authors into a single screen
  • chg: zxdb: able to search release seqs now (see: #id#num)
  • chg: added FN key hyperlinks into about screen
  • chg: changed ui to react to released mouse buttons instead of button down presses.
  • fix: ejected rzx after new media is inserted (see: afterburner.rzx)
  • fix: ejected tape after new disk is inserted (see: seraphima.scl)
  • fix: fixed being redirected to local browser after a wos search
  • fix: made browsers close any active dialog
  • fix: disabled accessibility keys while app in use (Windows)
  • fix: ay: fixed envelope 15 (ay1 core) (thanks @leiradel!)
  • fix: ay: dropped YM mode from AY2 core
  • fix: restored glx window attribs to what v1.03 was using (Linux)
  • fix: fixed Linux/MacOS builds (embedding zxdb build step broken since v1.04)
  • fix: fixed ui edge case where hyperlinks could not be hovered if they were wider than app canvas
  • fix: fixed accidental tape interactions while clicking bottom games within browser lists.
  • fix: expanded va() buffers. changed impl. hopefully addresses temporary file leaks

Spectral v1.041

  • fix: reverse order of zxdb entries so we stop being tagged as false positive (Trojan:Win32/Wacatac.B!ml) (Windows Defender)
  • fix: compilation fixes for zxdb tool
  • chg: finder: single backspace to delete last char, hold backspace to clear field
  • chg: zxdb: new shorcuts: ctrl+b toggle bookmark, ctrl+space toggle compatibility flag
  • chg: zxdb: update db to 1.0.209
  • lab: irc client

Spectral v1.04

  • new: gamepad bindings (up to 16 buttons)
  • new: all desktop releases built by Github servers now (CI workflow by @zpl-zak ; 1,000 thanks!)
  • new: next iteration of our local file browser. revamped.
  • new: support light/dark OS theme (Windows)
  • new: added +SHIFT shortcut to capture UI layer (PIC,REC buttons)
  • new: added keyboard navigation to game listings (cursors+enter)
  • new: added filters to game listings (type while you browse)
  • new: made ZXDB ids clickable (forwards to SC page)
  • new: logos and branding images
  • chg: added hints for zx models
  • chg: changed default rec setting, so no UI will be recorded by default
  • chg: display dialog titles whenever possible
  • chg: ESC/RMB presses will cancel the UI top layer (dialog/overlay layer) before switching to game browser
  • chg: highlighted current selected option whenever possible
  • chg: increased internal buffers for va() calls
  • chg: removed Screenshot action from PRINT_SCREEN key mapping
  • chg: replaced native (i)nfo dialog
  • chg: simplified makefile: removed embed tool (MAKE)
  • fix: do not poke translations before loading any game (AfterTheWar)
  • fix: do not shorten tape silences when TurboROM is enabled (see: Alkatraz/TopoSoft games)
  • fix: fixed bug that prevented excessively long named games (+128chars) from being included in zxdb listings (TheMojonTwins)
  • fix: reduced heuristics for Kempston Mouse detection from (X+Y+MB to X+MB) since Arkanoid does not use Y coord :o)
  • fix: made xinput library to be loaded dynamically; fixes those installations where DirectX is not pre-installed (Windows)
  • fix: fixed issue2 from being selected within new UI menu
  • fix: fixed local file browser while identifying some false positive file extensions (like .c)
  • fix: fixed wrong window priority when displaying search dialog in fullscreen
  • fix: use AVX in X64 builds and SSE2 in X86 builds (Windows)
  • wip: toggled different GLX attributes in the hope that hw accelerated surface gets enabled (Linux)

Spectral v1.03

  • mp4/mpg recording
  • joystick autofires
  • turbosound support
  • simplified UI and ZXDB gallery
  • redefineable FN keys
  • faster ZXDB gallery rendering
  • fixed game search and loading of 48k games

Changelog:

  • new: ui dialogs
  • new: mp4 recording
  • new: mpeg1 recording
  • new: joystick autofires
  • new: redefineable FN keyboard mappings
  • new: added turbosound (turbo-ay) on pentagon128 model
  • new: revamped main options interface
  • new: revamped ZXDB cheats interface (smoother experience now)
  • new: tweakable z80 speed: 50%, 100%, 150%, 200% (7MHz), 400% (14MHz)
  • new: option to use a few different zx palettes
  • new: ui expert mode (UI buttons+RMB)
  • new: update zxdb to latest 1.0.208
  • new: restored NMI button
  • new: local files can use & display unicode names now (Windows)
  • chg: added pentagon128 to the main list of models
  • chg: add icons next to keyboard mappings
  • chg: added discord badge to readme
  • chg: ask user for confirmation before binding command that was already assigned beforehand
  • chg: be explicit about the licensing terms in the LICENSE file
  • chg: disallow cursor joystick unless while in BASIC
  • chg: faster init
  • chg: highlight current loaded game in zxdb/list view
  • chg: if available, prefer clang-cl over cl (make.bat)
  • chg: integrate browser v1 into v2 tab
  • chg: pure black borders in fullscreen mode
  • chg: replaced ResourceHacker with a much nicer RC-Edit tool (MAKE, Windows)
  • chg: search should provide more results now
  • chg: simplified zxdb gallery controls
  • chg: tweaked Spectral palette, darker black and less pure white now
  • chg: ui layout, right sidebar
  • chg: updated bescii font to latest
  • chg: zxdb gallery added a secondary worker thread (hopefully faster decoding in most cases)
  • chg: zxdb gallery speeded up by not doing recolor on 1:4,1:8 thumbnails (since they were already recoloured during 1:2 thumbnails decoding)
  • chg: zxdb updated stb_image_resize2 to latest 2.13
  • fix: app titlebar when loading localized files from disk, like Russian ones (Windows)
  • fix: bottom, overscan lines in pentagon mode
  • fix: fixed bug that prevented using search toolbar twice in a row
  • fix: fixed bug that prevented using thumbnail icon after search toolbar
  • fix: oops! zxdb 48k-only games were wrongly loaded in 128 mode (minder,cerius,nuclear bowls,punch & judy,rebelstar raiders,rubicon,etc.)
  • fix: partial clipped links could be hovered when fullscreen was in use
  • fix: replaced discord invite link
  • fix: search game when no input was provided
  • fix: x86 build (internal)
  • lab: grid shader

Spectral v1.02 5/03/2025

  • Gamepad support (Windows, Linux)
  • ZXDB AY player
  • Updated ZXDB to latest
  • Many UI/UX QoL changes (thanks @Korb!)
  • Fixed malware false positives (thanks to everyone!)
  • Fixed compatibility with Haswell X64 and earlier architectures (thanks @Korb!)
  • AVX2 no longer required

Changelog:

  • new: gamepad support (Windows, Linux)
  • new: added setting hints (UI)
  • new: ZXDB use screen$ as background during AY play
  • new: ZXDB include ripped AY tunes
  • chg: update zxdb to latest (1.0.207)
  • chg: centered multi-line UI notifications
  • chg: do not reset ZX when changing issue2/3 setting
  • chg: added home/end keys while zxdb browsing (thanks @Korb!)
  • chg: get rid of large pure black areas in fullscreen mode (thanks @Korb!)
  • chg: unzip() may accept wildcards now
  • fix: increases X64 compatibility. dropped AVX2 support in favor of AVX1. Fixes #4 (Windows) (thanks @Korb!)
  • fix: UB during __builtin_clz()/__builtin_ctz() ops. fixes glitches while drawing font on some old cpus (thanks @Korb!)
  • fix: fixed osx compilation errors (thanks @imneme!)
  • fix: edge case where modal dialogs be hidden when rendering in fullscreen mode (Windows) (thanks @Korb!)
  • fix: fixed tape pulse overflow in pzx loading code (thanks @imneme!)
  • fix: misplaced pixel in ui_notify() messages
  • fix: fixed compilation VS+X86 build (unsupported).
  • fix: dropped UPX compressed binaries (Windows), which would trigger malware detection.
  • fix: recompiled with VS19 instead of VS22, which would trigger malware detection.
  • wip: partial RZX support
  • wip: partial SZX support

 Spectral 1.01 14 Jul 2024

  • new: PZX support
  • chg: animate flash attributes in gallery
  • chg: switch default AY core back to floooh's
  • chg: ZXDB bumped up to latest
  • chg: ZXDB display version within About dialog
  • chg: moved titlebar logic to a separate file
  • fix: added U+011A Ě, U+011B ě czech glyphs
  • fix: allow alt-enter to switch fullscreen on linux/osx (3rd_tigr)
  • fix: allow ini fields to be read in any order
  • fix: loading settings from ini
  • fix: window was being prevented from being closed by SCR viewer
  • fix: window was being prevented from being closed while 128 menu was in HALT state (see: cursor right key)
  • fix: ZXDB browser was always disabled after local browser was used
  • fix: ZXDB picked wrong II/III titles sometimes (see: dan dare 3 vs 2, "*2">"*II*" patch)

 Spectral 1.00 6 Jul 2024

  • new: zxdb game browser. async + progress bar
  • new: zxdb cache
  • new: zxdb download games on demand
  • new: zxdb overlays panning (mouse)
  • new: append games to the spectral binary (copy /b spectral.exe+game.ext game.exe ; thanks for the idea callmesnake!)
  • new: display zxdb bonus tracks
  • new: AY player
  • new: .Spectral/ tree layout made human-readable.
  • new: .Spectral/ cache contents are zipped now.
  • new: .Spectral/Spectral.fav database
  • new: .Spectral/Spectral.ini config file
  • chg: zxdb add bugfix tapes
  • chg: zxdb bump up latest
  • chg: zxdb do not download szx/slt snapshots (unsupported)
  • chg: zxdb improve search filters
  • chg: zxdb prevent from downloading null urls
  • chg: zxdb retrieve features (tags)
  • chg: zxdb retrieve non-initial releases too
  • chg: zxdb update window title automatically
  • chg: bump up 3rd_deflate.h
  • chg: bump up beeper core
  • chg: can search for zxdb identifiers as well
  • chg: game browser v2: can bookmark and flag games now
  • chg: game browser v2: efforts to display romanized eastern games in A-B-C tabs
  • chg: game browser v2: recolorize png/jpg thumbnails to use our custom zx palette
  • chg: made ui to display fonts in both mono and variable sizes
  • chg: made ui_notify() animated
  • chg: move tape browser to bottom screen
  • chg: simplify .sav impl (iff1/2/ir)
  • chg: use (smaller) bescii punctuaction glyphs
  • chg: zxdb browser: async/threaded
  • chg: zxdb browser: filtered thumbnails
  • fix: 2 asan buffer overflows
  • fix: do not patch K/L modes when trdos is mapped
  • fix: do not render AY on 16/48 models (motos)
  • fix: fix 3 out of mem accesses (via sanitize address)
  • fix: improve zxdb to detect tape_X/side_X cases
  • fix: infinite loop while deallocating ansi console
  • fix: prevents hang on 3rd_tfd popups by initializing COM sooner (win)
  • fix: yet another fix for our .sav/z80 corruption (add step,add pins,no prefetch)
  • fix: zxdb t chars on instructions
  • fix: zxdb convert instructions to utf8 (gonzzalezz)
  • fix: zxdb prefer branded searches or those with higher scores
  • lab: redo border renderer (border break)

 

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