[z80] ColEm 4.5

[2] @ !!! Czwartek, 3 Maja 2018 20:50 CET [03-05-2018 20:29 CET]

[z80] ColEm 4.5
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Marat Fayzullin opublikował nową wersję emulatora konsoli ColecoVision - ColEm 4.5. Niestety, żaden z romów z Lord of Dunegeon nie chciał wystartować, więc albo trafiłem na same złe dumpy, albo nie do końca nowy ColEm działa jak w changelogu pisze.

Congo Bongo (Coleco Industries, Inc., 1984)

New in This Version

  • Added battery-backed SRAM emulation (Lord Of The Dungeon works).
  • Added "Hardware | 2kB SRAM" menu option to ColEm-Windows.
  • Removed -noeeprom command line option, as useless.
  • Added -sram command line option.
  • Fixed saved state compatibility between 32bit and 64bit systems.

authors' comment

  • The latest release, published on May 2 2018, adds support for 2kB SRAM found in the Lord Of The Dungeon game. There is also support for the Super Game Module (SGM) hardware, 24c08 and 24c256 EEPROM chips, and other new hardware. Incompatibility between save states produced on 32bit and 64bit systems has been fixed as well. .

 

→ [z80] ColEm 4.6
2010: The Graphic Action Game

New in This Version

  • Made replay save states approximately every 170ms.
  • Added ability to browse through paused replay.
  • During replay, press [UP] to pause or resume.
  • When replay paused, press [LEFT] and [RIGHT] to browse.
  • Press any other button to continue playing.
  • Now cancelling replay if any key or button is pressed.
  • Made WaitJoystick() exit when window closed.

authors' comment

  • The latest release, published on June 1 2018, lets you pause replay at any time with the UP key and single-step through it with LEFT and RIGHT keys. Resume replay by pressing UP again, or go back to gameplay with any other key. If you do not know what the replay feature is, press F8 and see what happens. Recent ColEm releases also added support for 2kB SRAM found in the Lord Of The Dungeon game, Super Game Module (SGM) emulation, 24c08 and 24c256 EEPROM emulation, and other modern features important to the homebrew community
→ [z80] ColEm 4.4
Buck Rogers (Coleco Industries, Inc., 1984)

New in This Version

  • Added ROM page switch specific for carts with EEPROM.
  • Added 24c08 EEPROM support (Black Onyx saves now).
  • Added 24c256 EEPROM support (Boxxle works).
  • Now saving EEPROM state into .SAV files.
  • Now saving SGM state into .STA files.
  • Now accepting both AA55h and 55AAh MegaCarts.
  • SGM games Buckrogers, Subroc, Zaxxon, Dragon's Lair work.
  • Fixed restoring background screen color from .STA files.
  • Added EEPROM menu selections to ColEm-Windows.
  • Added links to CV Addict and AtariAge forums to ColEm-Windows.
  • Added -24c08, -24c256, and -noeeprom command line options.
  • Compiled ColEm-Unix with -Wall and eliminated warnings.
  • Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default.
  • Removed old LoadSTA() and SaveSTA() code.
  • Finally deprecated -DNEW_STATES.

authors' comment

  • The latest release, published on April 3 2018, adds support for more modern cartridges, such as Buckrogers, Subroc, Zaxxon, and Dragon's Lair. The SGM emulation state is now saved to .STA files. I have also added support for 24c08 and 24c256 EEPROM chips, so both Black Onyx and Boxxle fully work now, saving EEPROM contents to .SAV files. ColEm will determine the need for EEPROM automatically, by ROM's CRC, or you can force EEPROM emulation with -24c08 and -24c256 options in Linux. The Windows version offers corresponding menu items.

    The previous release, published on March 15 2018, added Super Game Module (SGM) emulation, including AY8910 sound chip, and fixed high-frequency PSG noise (such as dynamite sounds in HERO).

    .

 

→ [z80] ColEm 4.3

New in This Version

  • Added Super Game Module (SGM) emulation.
  • As part of SGM emulation, added AY8910 PSG chip support.
  • Added -sgm and -nosgm command line options.
  • Fixed high-frequency PSG noise (dynamite sounds in HERO).
  • Added remaining time display during replay.
  • Stopping replay when menu opens on Windows.
  • Fixed replay rollover mechanism.
  • Added shadow underneath the time display.

authors' comment

  • The latest release, published on March 14 2018, adds Super Game Module (SGM) emulation, including AY8910 sound chip. I have also fixed high-frequency PSG noise (such as dynamite sounds in HERO) and added remaining time display during replay. Finally, a few replay bugs have been fixed.

 

→ [z80] ColEm 4.2

New in This Version

  • Added multiple monitor support to ColEm-Windows.
  • Fixed disappearing window in ColEm-Windows.
  • Fixed best full-screen mode detection in ColEm-Windows.
  • Fixed window flicker that appeared after recent Win10 updates.
  • Fixed DirectInput joysticks support in ColEm-Windows.
  • Fixed directional pads on the XBox gamepads.
  • Switched ColEm-Linux to using PulseAudio sound.
  • Updated old PulseAudio driver for 64bit Linux.

authors' comment

  • The latest release, published on November 9 2017, adds support for multiple monitors on Windows, improves the best full screen mode selection, and fixes flicker that appeared with the recent Win10 updates. The DirectInput support has also been fixed, and you can now use directional pads on the XBox controllers. The Linux version switches to PulseAudio sound, so you no longer need to mess with the OSS sound emulation.. .

 

→ [z80] ColEm 4.0

New in This Version

  • Added MegaCart support for 64kB+ homebrew games.
  • Fixed SCREEN 0/3 VDP mode selection (Bankrupcy Builder, etc).
  • Added "Nearest Neighbor" option to disable linear interpolation.
  • Added "Force 4:3 Screen" option to ColEm-Windows.
  • Fixed "Hit MIDI Drums" option in ColEm-Windows.
  • Fixed 44kHz sound hiccups when 50Hz sync selected in ColEm-Windows.
  • Computing effective waveform power when simulating samples via MIDI.
  • ColEm-Windows will not overwrite last ROM file name with other names.
  • Added -4x3 command line option to ColEm-Unix.

authors comments

The latest release, published on February 21 2016, lets you run 64kB+ homebrewn MegaCart games and fixes support for VDP screen modes 0/3. I also added options to force 4:3 "television screen" ratio and disable Direct3D linear interpolation. Finally, there are improvements to MIDI playback and recording, as well as a bunch of other fixes.

→ [z80] ColEm 3.8

New in This Version

  • Added Scale2X scaling algorithm.
  • Added Monochrome, Green, Amber, and Sepia CRT emulation.
  • Added -scale2x and -raster command line options.
  • Added -mono, -sepia, -green, and -amber command line options.
  • EMULib-specific command line options now processed inside EMULib.
  • Added "Scale2x Algorithm" option on Windows.
  • Added "LCD Raster" option on Windows.
  • Renamed "Color Raster" menu to "Color Filter" on Windows.
  • Deprecated -notv and -nolcd command line options.
  • Reorganized menus in ColEm-Windows.

authors comments

The latest release, published on September 7 2016, comes with an additional Scale2x scaling algorithm and the new color filters for simulating monochrome, sepia, green, and amber CRT screens.

→ [z80] ColEm 3.7
ColEm - Miner 2049er (1983) (Micro Fun)
Miner 2049er (1983) (Micro Fun). p@gamebase

New in This Version

  • Fixed sprite collision detection.
  • Added collision detection even on transparent sprites.
  • Now setting lower VDPStatus bits to the last tested sprite.

authors comments

The latest release, published on June 22 2016, fixes sprite collision detection mechanism, making it work even for transparent sprites and setting lower bits of the VDP status register to the last tested sprite.

→ [z80] ColEm 3.6
ColEm - keystone kapers 1983-84 activision
ColEm - keystone kapers 1983-84 activision

New in This Version

  • Changed VDP VRAM access mechanism according to datasheet.
  • Added support for *.COL files to ColEm-Windows.
  • Added "Play Sound When Inactive" option to ColEm-Windows.
  • Added "Clear File Associations" option to ColEm-Windows.
  • Added "Debugger" option to ColEm-Windows.
  • Made color raster effects stronger.
→ [z80] ColEm 3.5
Colecovision Coleco:Wing War (1983) (Imagic)
Wing War (1983) (Imagic). Photo GameBase Colecovision

New in This Version

  • Added special effects simulating individual pixel components.
  • Added EPX and EAGLE scaling algorithms.
  • Added keypad recording to the instant replay recorder.
  • Fixed memory corruption bug in the instant replay recorder.
  • Fixed instant replay not restoring successive states.
  • Fixed instant replay not recording the first state.
  • Merged scanline options into "Simulate Scanlines" in ColEm-Windows.
  • Merged scaling options into "Interpolate Video" in ColEm-Windows.
  • Added "Apply Color Raster" submenu to ColEm-Windows.
  • Added "RGB Raster" and "CMY Raster" options to ColEm-Windows.
  • Added "Clear File Associations" option to ColEm-Windows.
  • Added -rgb and -cmy command line options.
  • Added -epx and -eagle command line options.

authors' comment

  • The latest release, published on November 18 2015, adds EPX and EAGLE scaling algorithms to the already present 2xSal scaler. I have also added pixel raster simulation (CMY and RGB modes) that can be combined with the scanlines for the best effect. The Windows version also adds an option to clear all file associations, in case you do not want them any more. Finally, several Instant Replay bugs have been fixed.

 

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