[WIIU] Cemu v1.27.1 12/06/2022

[9] @ Poniedziałek, 13 Czerwca 2022 23:07CET

[WIIU] Cemu v1.27.1 12/06/2022

Wersja tym razem eksperymentalna emulatora Cemu udającego konsolę Nintendo WiiU. Czyli czas powrócić do Hyrule i pozwolić mu zejść z drzewa?;)

Cemu v1.27.1 (Experimental) | 2022-06-12

  • The 'Accurate barriers' option for Vulkan is now enabled by default. You can still disable it manually to get extra performance, but be aware that it will cause occasional flickering graphics
  • Fixed several bugs where Cemu sometimes wouldn't be able to locate a title stored in a game path
  • Fixed rumble not working
  • H264 decoder now supports multiple parallel decoding sessions. Fixes menu videos getting stuck or causing crashes in Mario Tennis: Ultra Smash.
  • Improved accuracy of emulated filesystem. Fixes crashing and deadlocks in Yoshi's Woolly World, Xenoblade Chronicles X and Hyrule Warriors
  • Title Manager: Game file integrity check now works for .wua titles
  • Improved accuracy of error code handling for Nintendo system services. Allows for more precise online error codes than the generic "106-0502"
  • Various compatibility improvements for niche titles like The Voice, Jewel Quest, Tiny Galaxy and many more
  • Vulkan: Added support for LINE_LOOP primitive. Mostly used by homebrew or mods
  • Miscellaneous bug fixes
→ NOWSZY [zx] SpecEmu 3.2 build 25/06/22
Elite Legend mod (ORM, 2021)

 

v3.2 build 25/06/22

  • Debugger's cycle-accurate display update option now only displays pixels up to the raster location in the current frame
  • Debugger's Run To conditions correctly override +3 floppy controller breakpoints
  • Fixed right-hand edge corner curves being slightly wrong in fullscreen mode
  • Fixed RETI/RETN interrupt behaviour (thanks, Floh, ZjoyKiLer, Tony Brewer, Ped7g, ZXGuesser)
  • Added some (useless, atm :p) conditional breakpoint "documentation" (see "Conditional Breakpoints.txt") (it won't help you..)
→ [WIIU] Cemu v1.27.0b 27/04/2022

Cemu changelog for 1.27.0b (Experimental) | Release date: 2022-04-29

  • Refresh button in title manager now works correctly.
  • Fixed an issue where WUA conversion would add extra bytes to the last file.
  • Fixed potential crash with H264 decoder.
  • Starting with this version Cemu will also support auto-updating from one experimental version to any newer one, if available. If you are on 1.27.0 you still have to manually update to 1.27.0b once

Cemu changelog for 1.27.0 (Experimental) | Release date: 2022-04-26

  • Reworked title management from the ground up
    • Scanning for titles should be a lot faster. Very noticable if you have a large library
    • Updates and DLC no longer need to be installed. Cemu can now detect and load them directly from the game path folders
    • The title manager window no longer is restricted to showing only one entry per title id, making it easier to manage duplicates
  • Introducing support for a new file format for games which we dubbed Wii U archive (.wua):
    • Supports multiple titles in a single file (e.g. a game combined with it's update and DLC)
    • Cemu can play them directly and display them in the game list
    • Uses compression, resulting in a smaller size than WUX or extracted folder format
    • Lossless, can be converted back to the original files
    • You can easily convert any of your games into .wua format via the Title Manager
    • A standalone tool, including source code, for packing/unpacking is available here
  • Added Cubeb audio backend (see our roadmap for details)
  • Added a workaround for sampler rounding behavior differences between Wii U and OpenGL/Vulkan. This fixes invisible effects in some Wayforward games
  • Opening the GamePad view will no longer blank out the main window on OpenGL
  • Fixed Ctrl + Tab hotkey not toggling between TV and GamePad view
  • General debugger improvements. Added breakpoints will now be remembered across sessions
  • Reworked PDM (Play Diary Manager) service to be a bit more accurate. If you use a full mlc dump, Cemu will show the playtime stats from your console in the game list.
  • Implemented nn_ac API GetAssignedAddress() and GetAssignedSubnet()
  • Improved texture cache heuristics. Should save a bit of VRAM and avoid some unnecessary texture copies
  • Reworked GX2R API and fixed some bugs in the process. Transformers Prime should no longer crash on boot
  • Fixed an issue in the RPL loader where it would generate the wrong branch type. Fixes Your Shape: Fitness Evolved crashing on boot
  • Fixed a crash that could occur when a game tried to access the GamePad camera
  • Added a way to specify IP and port before selecting a DSU controller
  • Tons of under the hood changes. Including:
    • Almost fully migrated to CMake
    • Upgraded from C++17 to C++20
    • Reworked internal string handling to use UTF8 almost everywhere
    • Reworked path handling to be more robust. Relative paths and network storage locations should work now.
    • Reworked emulated system libraries: coreinit atomic, coreinit FS, nn_aoc

 

→ [zx] SpecEmu 3.2 build 28/03/22

v3.2 build 28/03/22

  • Fixed double clicking on breakpoint addresses not moving to that address in disassembly
  • Fixed not being able to remove simple breakpoints
  • Fixed being able to add one zero length conditional breakpoint
  • +3 emulation now uses an official v4.1 ROM

v3.2 build 24/03/22

  • Added preliminary support for conditional breakpoints
  • Added support for Marko's useless CrazyBASIC mode!

(Might be losing a net connection for a period of time soon so any bug/feature requests will have to be sent to Polomint)

v3.2 build 16/03/22

  • Fixed snapshots sometimes not being added to recent files menu
  • Fixed Windows XP support

v3.2 build 11/03/22

  • Fixed the OTxR block instruction interruption flag behaviour. Again. (thanks, azesmbog, Richard Chandler)
  • Added Zip file support

SpecEmu v3.2 build 21/02/22

Rescue on Faractalus (Activision, Inc., 1986)
  • Fixed a bug affecting N flag in IND
  • Fixed a 128K screen timing issue (thanks, azesmbog)
  • Added support for INxR / OTxR block instruction interruption (thanks, David Banks, ZJoyKiler, Ped7g, Arjun Nair, evolutional)
  • Added workaround for SZX files with an incorrectly set HALT flag state

SpecEmu v3.2 build 31/12/21

  • Added support for LDxR / CPxR block instruction interruption
  • Fixed HALT behaviour
  • Fixed screen flip timing during 7ffd out (thanks, Arjun Nair)
  • Fixed Kempston joystick interface behaviour when no joystick attached

SpecEmu v3.2 build 30/11/21

  • Fixed another Options screen bug
  • Changed to what is apparently the authentic TK-90x ROM

SpecEmu v3.2 build 16/11/21

  • Fixed a bug using the Options menu which could change the emulated machine even when the dialog is cancelled
  • Reworked the keyboard handling code

SpecEmu v3.2 build 27/10/21

  • Fixed .sna snapshot loading.

SpecEmu v3.2 build 25/10/21

  • Fixed a bug when saving .z80 snaps under certain circumstances (thanks, Arjun Nair)
  • Added PAC-MAN (+3) mode to the Tools menu (requires pacman.6e pacman.6f pacman.6h pacman.6j from the Midway ROM set in the pacmanroms folder)
  • Corrected the HALT behaviour
  • Thanks to Simon Owen for permission to use his +3 Pac-Man emulator! (http://simonowen.com/spectrum/pacemuzx/)

SpecEmu v3.2 build 01/10/21

  • Fixed a bug corrupting the alternate AF register pair when reading .z80 snapshots
  • Fixed a bug affecting the index mark bit in Status register reads for Type 1 FD-179x controller commands.

SpecEmu v3.1 build 17/9/21

  • Fixed Multiface 128/3 devices

SpecEmu v3.1 build 13/9/21

  • Fixed a bug relating to contention when entering/leaving +2A/+3 64K RAM mode (thanks to Guesser)

SpecEmu v3.1 build 10/9/21

  • Added an option to disable the end of RZX playback dialog


SpecEmu v3.1 build 20/11/20;

  • Fixed minor ULAplus bug

SpecEmu v3.1 build 27/2/20

  • Fixed Kempston joystick emulation (thanks, hexaae)


SpecEmu v3.1 build 13/2/20

  • Fixed the latest machine selection bug. (thanks, XoRRoX)

SpecEmu v3.1 build 9/2/20

  • Fixed SNA saving (d'oh).
  • Fixed CBI-95 disk I/F (which also caused segfaults on exit, thanks Ast. A. Moore)

SpecEmu v3.1 build 1/2/20

  • Fixed TAP loading.

SpecEmu v3.1 build 19/1/20

  • Added a status bar to show more info
  • Added a x4 zoom option in the View menu

SpecEmu v3.1 build 24/12/19

  • Fixed some tape loading bugs and accelerated some protection systems a little more with edge detection enabled.

SpecEmu v3.1 build 08/12/19

  • Removed the bright black extra intensity
  • Remembers the last snapshot type selection when saving snapshots.
  • Added -z80v1 command line argument to always save 48K .Z80 snapshots as v1 files. Non-48K .Z80 snaps will always be v3.
  • To toggle between v1 and v3 48K .Z80 snaps use the z80v1 and z80v3 commands in the debugger's command parser.

SpecEmu v3.1 build 29/11/19

  • Fixed a bug relating to 128K/+3 normal/shadow screen flipping timings.

SpecEmu v3.1 build 16/03/18

  • Updated settings code to be more UAC friendly (thanks, polomint)
  • Added the +3 FDC's physical cylinder display to the debugger.
  • Fixed +3 disk autoloading.
  • Fixed a bug which prevented the LD A,I/R opcodes from working correctly when accepting an interrupt.
  • Added -sna128 command line argument to force 128K SNA files to be loaded into Spectrum 128K mode.
  • Updated zlib library to v1.2.11

SpecEmu v3.1 build 12/05/16

  • Added -cbi95nmi command line argument which allows the CBI-95 magic button to override the Multiface NMI.

SpecEmu v3.1 build 21/11/15

  • Fixed bug preventing Kempston joysticks on ports 31 and 55 from working simultaneously (thanks, MatGubbins)

SpecEmu 3.1 build 01/11/15

ZX Spectrum:SpecEmu:The Way of Exploding Fist II:Melbourne House:Beam Software Pty., Ltd.:1986:
The Way of Exploding Fist II (Melbourne House, 1986)
  • ???

v3.1 build 26/07/15

  • Updated memory map files to a more complete state. Details are in the Docs folder in the distro.

v3.1 build 25/05/15

  • Added basic joystick support
  • A few minor bug fixes.
  • Updated to OpenSE BASIC v3.1.2 (Tools menu)
  • Updated zlib library to v1.2.8
     

 

→ [WIIU] Cemu v1.26.2f 18/02/2022
Niektórzy już dawno przeszli, a ja dalej... na drzewie;P

Cemu changelog for 1.26.2 | Release date: 2022-02-11 / 2022-02-13

# New in 1.26.2f:

  • input: Fix broken touch and software keyboard input

# New in 1.26.2e:

  • general: Restored compatibility with Cemuhook's H264 decoder (affects Cemuhook version 0.5.7.6 and earlier)
  • coreinit: Fixed an issue where some games were unable to create new saves
  • input: Fixed "Show screen" button
  • H264: Fix a rare race condition which could cause video decoding to get stuck
  • H264: Various internal tweaks, including support for modded 1080p videos on Breath of the Wild
  • Vulkan: More tweaks to synchronization code. This should fix water and lava flickering in Breath of the Wild

# New in 1.26.2d:

  • coreinit: Fixed regression from 1.26.2b which broke MK8 save games

# New in 1.26.2c:

  • h264: Fixed a regression from 1.26.2b that could lead to a crash on video playback

# New in 1.26.2b:

  • general: Restored compatibility with Cemuhook version 0.5.7.5
  • gfxPack: Graphic pack mods which replace aoc content should work correctly again
  • h264: Various smaller tweaks and bug fixes
  • coreinit: Improved FSOpenFile() accuracy which fixes some SD card operations for homebrew that uses wut
  • RPL: Made the RPX/RPL loader more lenient in regards to broken CRC sections. Some NMSBU mods rely on this

New in 1.26.2| 2022-02-11

  • Software decoder for H264 videos
  • Vulkan optimizations
  • Fixed graphic pack file replacement
  • Fixed download manager "Invalid TMD" error
  • Fixed motion for SDL controller API

Note: This update is only available via manual update for now. We are looking to get some early tester feedback before we make this available via the auto-updater

  • UI: The game list will now refresh automatically after setting a path during the Getting Started dialog
  • gfxPack:
    • Reworked our virtual filesystem implementation to better handle file replacement via graphic packs. This should fix issues where some graphic pack mods would not work correctly
  • input: Fixed an issue where SDL controllers would reverse left and right motion
  • vulkan: Reworked synchronization once again for better performance
  • vulkan: Fixed an accidental double-allocation on Vulkan initialization. Reduces VRAM usage by 16MiB
  • OpenGL: Fixed a shader compilation error on Mesa (due to unintended use of legacy texture sampler function)

h264:

  • Added a new cross-platform software decoder for H264 videos
  • Fixes a few minor video decoding issues our previous DXVA2 decoder had
  • It also solves portability and compatibility issues a hardware and OS-dependent solution like DXVA has

coreinit:

  • Prevent out-of-bounds write in OSScreenPutPixelEx()
  • Fixes a crash in homebrew game Ast-U-Roids

downloadMgr:

  • Fixed "Invalid TMD" error that occurred for some titles

Cemu detailed changelog for 1.26.1 | Release date: 2022-01-19

  • Input fixes
  • input: Lots of input fixes. Including:
    • Improved keyboard handling (Shift and other special keys can be mapped and used again)
    • Better handling for controller connect/disconnect. The UI will now update accordingly
    • Improved rumble for Gamecube controller API (#596)
    • Fixed an issue where the currently active controller profile file (controller<Index>.xml) would be deleted when the game profile set a different profile
    • Restored DirectInput under Wine
    • Fixed threading issues causing random crashes, usually these would occur when interacting with the input settings in some way
    • Fixed an issue where a rumble strength setting of 0 wouldn't completely disable rumble on some input APIs

New in 1.26.0| 2021-10-02

  • Input system rework
  • Graphics fixes
  • Audio fixes
  • Crash fixes
  • Improved compatibility
  • Various smaller improvements

Cemu detailed changelog for 1.26.0d

  • Vulkan: Fixed an issue where no pipelines would be compiled asynchronously even if the async shader compile option was turned on

Cemu detailed changelog for 1.26.0c

  • input: Fixed an issue where the special buttons "blow mic" and "show screen" would permanently get stuck in pressed state
  • misc: Added a workaround for Cemuhook custom timers crashing

Cemu detailed changelog for 1.26.0b

  • ErrEula: Fixed an issue where ErrEula message box buttons were not clickable
  • coreinit: Fixed a potential internal state corruption in OSCondWait. This resolves Tekken Tag Tournament 2 freezing on boot
  • misc: Optimized speed of texture dumping feature

Cemu detailed changelog for 1.26.0 | Patreon release date: 2021-10-30 (WIP1) - 2021-11-06 (WIP2) - 2021-11-18 (WIP3) - 2021-11-26 (WIP4) - 2021-12-10 (WIP5) | Public release date: 2021-12-24

  • input: Reworked input system from the ground up, fixed bugs and added new features
  • Input configuration now supports binding more than one controller to any emulated controller
  • For example, you can setup two joycons to work as one controller Or you can setup an XInput controller and then add your phone as a DSU motion source. Any combination is possible with no limit on how many input sources you can set per emulated controller. This update also features a new profile system and overhauled UI to accomodate for the new multi-controller feature. Cemu remains backwards compatible with existing controller profiles.
  • Additional input improvements include:
    • SDL API now also supports Stadia, Steam and Amazon Luna controllers
    • Default button layouts for some API/controller combinations
    • Much better support for native Wiimotes
    • Generally better handling for deadzone on all controller APIs
  • general: Fixed a long standing crash issue that could occur when opening any file dialog (like MLC folder selection, or file load option). This likely also fixes other rare UI related crashes
  • general: Fixed an issue where the download manager would always download v0 of any DLC instead of the latest version
  • Vulkan: Fixed random graphic corruptions that could occur due to incorrectly handling some Vulkan pipeline configurations Resolves graphic glitches in Bayonetta 2 and possibly other games
  • AX: Unimplemented AUX audio effects are now handled gracefully. This avoids issues like echoed audio seen in a few games since Cemu 1.25.3
  • AX: Store AUX channels as 16-bit samples instead of 24-bit to match console behavior. Some games require this in order for their effects to be applied correctly
  • Fixes distorted background music in Color Splash
  • log: Reworked path printing to match the actual internal paths Cemu uses (for mlc, base game directory etc.)
  • Also fixed log encoding issues with non-ANSI directory names
  • gfxPacks: Fixed several issues where replaced games files as part of a graphic pack would not be detected correctly
  • gfxPacks: Improved robustness and logging of graphic pack errors. Cemu should not close when encountering some types of graphic pack errors
  • CPU: Tweaked the thread scheduler to prevent a rare but repeatable type of deadlock.  Prevents Mario Party 10 from getting stuck on boot    
  • RPLLoader: Reworked large parts of the RPL loader internals, fixed bugs and improved robustness.            Partially broken .rpl files as encountered in some homebrew should no longer crash Cemu.            Fixed an out-of-resources related crash seen in Mario Party 10
  • coreinit: Release held mutexes when a thread is ended           Fixes Mario Party 10 minigames getting stuck during loading
  • UI: The game loading-screen image will now stay at the correct aspect ratio regardless of the size of the window
  • UI: The "Save main/pad window position" options will now correctly remember and restore the fullscreen state
  • UI: Decreased the minimum allowed size of the GamePad window when resizing
  • misc: Fixed an issue where transferred NNID accounts could not be used with the Download Manager
  • misc: Reworked the code used for parsing INI-format files for better performance and robustness against syntax mistakes and BOM-sequences
    • The INI format is used by game profiles, controller profiles and graphic packs rules.txt  
  • debugger: Data directives like .float or .int now also work in the debugger assembly view

 

→ [cpc] CPCEmu 2.4.0 29/12/2021

CPCemu 2.4 released 29.12.2021

  • Original, but virtual CPC keyboard in 4 different languages. Click/touch at the bottom border to get it.
  • Loading firmware ROMs (0 and 255) from the running emulator (setup menu).
  • Upgrade to the latest SDL version (2.0.18). If you don't get the virtual keyboard, the on-screen joystick and the graphical main menu you should consider upgrading your installed SDL version.
  • Correction of many errors (M4 file names, M4 sockets, sound output, restart of emulation, error tolerance, screen layout, Z80 R register).
→ [WIIU] Cemu v1.25.6 2021-10-15

New in 1.25.6| 2021-10-02

  • Download manager now supports DLC downloading
  • Stability and compatibility improvements
  • Misc fixes

Cemu detailed changelog for 1.25.6 # Patreon release date: 2021-10-08 # Public release date: 2021-10-15

  • general: The download manager now has experimental support for downloading DLC
    Online features require dumped system files. See the guide at: https://cemu.cfw.guide/online-play
  • Vulkan: Fixed an issue where asynchronous GPU operations could get stuck indefinitely
    Lego Batman 3 should no longer softlock on Vulkan (#495)
  • Vulkan: Reworked command buffer scheduling to decrease latency between CPU and GPU This can improve performance on some systems
  • GX2: Correctly emulate timestamp submission in GX2DirectCallDisplayList()
    Some games, like Bayonetta 1, rely on this behavior and should run much more stable now UI: Fixed an issue where the game list would not track play time

New in 1.25.5b | 2021-10-02

  • Vulkan: Partially reverted new synchronization model due to worse performance on some drivers Also fixed a general synchronization issue that could lead to flickering graphics and various other defects
  • gfxPacks: Fixed two regressions related to label processing in assembly patches (#574)

Cemu v1.25.5 | 2021-10-01

  • Added timer speed option
  • Audio improvements
  • Graphics fixes

Cemu detailed changelog for 1.25.5 | Patreon release date: 2021-09-24 | Public release date: 2021-10-01

  • CPU: Added option to control the speed of the emulated CPU timer, similar to the functionality offered by Cemuhook's custom timers
  • Vulkan: Reworked internal synchronization
    • This fixes some pixel flickering artefacts. Known occurrences:
    • Some waterfalls had tiling artefacts in Breath of the Wild
    • Shadows would flicker in Pac-man and the Ghostly Adventures
  • AX: Implemented audio AUX bus mixing correctly
    • Some games use this feature for reverb or similar audio post-processing effects
  • The changes below are mainly of interest to graphic pack developers:
  • gfxPacks: Fixed various issues related to assembly patches
    • Alignment behavior is now consistent across all gfx pack versions
    • Automatic alignment. Cemu will automatically insert padding to keep the alignment intact (.align directive no longer required in most situations)
    • Fixed wrong encoding of CR operand in cmpw/cmplw instruction
  • debugger: Double clicking an entry in the debugger module window will jump to its base address
  • debugger: The debugger register view window will now correctly show the state of the CR register fields

Cemu v1.25.4 | 2021-09-17

  • Various bug fixes

Cemu detailed changelog for 1.25.4 | Patreon release date: 2021-09-10 | Public release date: 2021-09-17

  • Vulkan: Avoid internal hash collision related to pipeline lookup
    • This fixes a bug where, under very rare circumstances, draw operations would render with the wrong parameters Seen in Minecraft where the block highlighting lines would render as broken triangles, other games are possibly affected as well
  •  
  • Vulkan: Optimized data uploads to GPU
    • On systems with unified memory (integrated GPUs) we will use cached shared memory which has very low overhead. Data uploads are generally not a bottleneck in Cemu but this optimization might still help with performance on low-end systems
  • OpenGL/Vulkan: Fixed a regression from 1.25.3 where textures would show incorrectly or garbled
  • UI: The graphic pack preset selection is now more robust and consistent Previously it was possible that the active presets would differ from the ones shown as active in the UI
  • UI: Fixed an issue in the texture cache viewer window where the overwrite resolution column would not show the correct value

Cemu v1.25.3 | 2021-09-03

  • Faster pipeline cache loading
  • Various smaller optimizations
  • Tweaks and bug fixes

Cemu detailed changelog for 1.25.3c | # Patreon release date: 2021-08-27 | # Public release date: 2021-09-03

New in 1.25.3c:

  • Vulkan: Attempts to decrease delay caused by texture readback as this seems to be the main FPS bottleneck on higher-end machines
  • Vulkan: Fixed a crash in various games caused by the use of certain types of drawcalls (regression in 1.25.3)

New in 1.25.3b:

  • Vulkan/OpenGL: Fixed graphic bugs introduced by one of the optimizations in 1.25.3
  • Vulkan: We had to disable multi-threaded pipeline loading for Nvidia GPUs due to driver crashes The exact cause is still being investigated. We plan to reenable this feature for Nvidia GPUs once a solution has been found

New in 1.25.3:

  • Vulkan/OpenGL: Several smaller performance optimizations to decrease CPU load of the GPU emulation thread
  • Vulkan/OpenGL: Fixed performance regression introduced in 1.25.2
  • Vulkan: Pipeline cache loading is now multi-threaded and thus should be much faster
  • Vulkan: Fixed a severe memory leak during pipeline cache loading
  • GX2: Minor optimizations to various GX2 API functions
  • UI: Input window improvements
    Slightly altered profile load/save buttons for better clarity. Making it easier to distinguish if a profile is created, updated or loaded
    Show a warning if no GamePad has been configured as most games require one to be at least connected
  • logging: Cemu will now no longer overwrite the log file immediately on start. Instead it will only write it once a game has been launched or an error occurred This is to prevent users from accidentally resetting log.txt merely by reopening Cemu

Cemu v1.25.2 | 2021-08-20

  • Improved support for Skylanders USB portals
  • Compatibility improvements
  • Bug fixes & minor UI tweaks

Cemu v1.25.1 | 2021-08-06

  • More accurate Wii U system fonts (using Cemuhook's shared fonts)
  • Bug fixes & many smaller improvements

Cemu detailed changelog for 1.25.0b | Patreon release date: 2021-07-16 | Public release date: 2021-07-23

  • Added a permanent cache for Vulkan pipelines
  • Reworked shader cache
  • Smaller bug fixes

New in 1.25.0b:

  • Vulkan: We further optimized pipeline caches to have a smaller file size
  • OpenGL/Vulkan: New shader cache format 50-70% smaller file size compared to the old format Internally, it uses our modernized GPU state representation that we also use in the new pipeline cache files
  • Vulkan: Fixed a regression from 1.25.0 which could cause various random graphic bugs

New in 1.25.0:

  • Vulkan: Added a permanent cache for Vulkan pipelines Unlike the Vulkan-native cache that Cemu used before, this cache does never reset Additionally the new cache is independent of hardware and drivers and can therefore be transferred between different PCs
    • Technical info: Pipeline caching works by capturing the state of the Wii U's GPU at the time of pipeline creation During the pipeline loading screen Cemu can then play back those captured states to recreate the pipelines Pipelines are directly tied to your shader cache. You need both caches to restore pipelines Pipeline cache location: shaderCache/transferable/ _vkpipeline.bin (new) Shader cache location: shaderCache/transferable/ _shaders.bin (new, updated with 1.25.0b)
    • Known issues: The pipeline cache doesn't cover all edge cases yet and a very small fraction of pipelines can't be cached It affects less than 0.1% of pipelines but we are looking to bring that number down to zero within the next 1-2 Cemu releases
  • coreinit: Fixed a recent regression which caused Pokken Tournament to crash or softlock on launch
  • general: Updated language files

 

→ [cpc] CPCEmu 2.3.2 11/07/2021

CPCemu 2.3.2/1 released 11.07.2021

These are bugfix releases. They correct the following problems:

  • File handling on systems with a case-sensitive file system.
  • Missing folder "m4" in some Linux packages.
  • Outdated online help on Android.
  • Sound volume very high.

CPCemu 2.3 released 07.07.2021

  • Complete emulation of an M4 Board (http://www.spinpoint.org) using a host directory as drive C: (i. e. SD card; even for SymbOS), including network/internet connections, dynamic ROM simulation and (replaceable) Hack ROM (lower ROM). Many thanks to Duke for providing information and staying patient!
  • CRTC emulation of type 0 (register 8) and type 1 (register 6) even better than before.
  • HYSNC and VSYNC emulation still a bit improved.
  • Online help updated.
  • Mouse pointer visible on movements.
  • Correction of many small and big errors (in particular, 576 KB RAM work correctly now for the first time after decades) and improved error reporting.
→ [WIIU] Cemu 1.24.0b 2021/07/09

Cemu detailed changelog for 1.24.0b | Patreon release date: 2021-07-02 | Public release date:  2021-07-09

  • Added SDL2 GamePad as a new input API (supports DS4, DS5, Switch Pro Controller, Joy Cons & more natively without external software)
  • Reworked motion support (for DSU and SDL2)
  • Fixed Super Mario Maker failing to connect to course world

New in 1.24.0b:

  • input: Minor internal tweaks to improve controller detection on SDL2
  • input: Fixed an issue where controller profiles could not be saved on a particular controller slot under very rare circumstances

New in 1.24.0:

  • input: Added SDL2 GamePad as a new input API (#514)
    Offers native support for many controllers that would normally require external software (BetterJoy, DS4Windows, Steam)
    Includes motion support for GamePad emulation (if motion data is provided by the controller)
    SDL2 also acts as a wrapper for XInput, making it an convenient all-in-one solution
  • input: As part of introducing SDL2 we also reworked our motion handling (#329)
    You should now have a much better experience using motion with both DSU but also the new SDL2 controllers
  • nlibcurl: Made server certificate checks more permissive to match new behavior in Wii U firmware 5.5.5
    This fixes a bug where it was no longer possible to connect to Super Mario Maker course world
  • OpenGL/Vulkan: Tweaked buffer cache invalidation
    Fixes corrupted graphics in Kung Fu Panda: Showdown of Legendary Legends
→ [WIIU] Cemu 1.23.1b 2021/06/18

# Cemu detailed changelog for 1.23.1 | Patreon release date: 2021-06-11 | Public release date: 2021-06-18

  • Added support for downloading purchased eShop titles, updates and system titles (Requires dumped online files from a Wii U)
     
    New in 1.23.1b:
  • general: Fixed various regressions introduced by an internal optimization in 1.23.1

New in 1.23.1:

  • UI: Download Manager now displays a progress indicator for verifying/installing stage
  • CPU/JIT: Added some missing instructions to recompiler
    Should boost performance in Minecraft, specifically when there are a lot of active sound effects (e.g. during rain) May also boost performance in other games
  • GX2: Corrected behavior of GX2GetSurfaceFormatBits() for compressed formats Resolves corrupted textures and random crashes in Sonic & All-Stars Racing Transformed (#527)
  • GX2: Fixed a bug where GX2GetLastFrame() would not setup the frame texture correctly Resolves Hyrule Historia crashing on boot (#402)
  • coreinit: Reworked OSFastMutex Paper Mario Color Splash should not longer have massively degraded performance in multi-core mode (#525)
  • Vulkan: Fixed unpacking of quads into triangles Resolves graphics bugs in Hyrule Historia
wstecz13/06/2022 23:07
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