[WIIU] Cemu 1.8.1b

[1] @ !!! Piątek, 30 Czerwca 2017 22:03 CET [30-06-2017 22:00 CET]

[WIIU] Cemu 1.8.1b
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Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Miły emulator, zauważalny postęp ale nie mogę się przekonać do gier z tej konsoli. Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook 0.4.2.0 w wersji działającej tylko pod 1.8.1 i wyższej

Cemu detailed changelog for 1.8.1b | Patreon release date: 2017-06-23 | Public release date: 2017-06-30

New in 1.8.1b:

  • general: Fixed a bug causing permanent full CPU load on one thread

New in 1.8.1:

  • CPU/JIT: Fixed a bug in ADDME. instruction
  • CPU/Interpreter: Fixed a bug in PSQ_STX and PSQ_LDX instruction (GQR index parsed incorrectly from opcode)
  • CPU/Interpreter: Fixed invalid endianness in instruction STHBRX
  • coreinit: Added 'errno' export
  • coreinit: Added API OSCalendarTimeToTicks(), OSCancelThread(), IM_GetHomeButtonParams(), OSCalendarTimeToTicks(), FSAppendFile(), FSRemove(), SAVEChangeDir()
  • coreinit: Fixed GHS flock handling. Added __ghs_flock_file() and __ghs_funlock_file()
  • coreinit: Added support for milliseconds and microseconds in OSTicksToCalendarTime()
  • coreinit: Fixed bug where FSOpenFile() with mode 'r+' would not allow read access
  • coreinit: Fixed a bug where shared-write file access prevented simultaneous read access from the same file
  • GX2: Added API GX2GetScissorReg(), GX2GetTargetChannelMasksReg(), GX2SetDefaultState()
  • GX2: Better handling for invalid/uncompilable shaders (avoid drawcalls that will lead to errors)
  • GX2: Added support for vertex format 32_32_32_32_FLOAT for primitive RECTS
  • GX2: MULADD shader instruction will now use correct rules in regards to 0*anything
  • GX2: Fixed OpenGL error caused by games requesting more mip levels than possible for a texture
  • GX2: Fixed source mip level parameter for GX2CopySurface()
  • GX2: Avoid shadow samplers on AMD GPUs. This workaround can be forced on other GPUs via -amdshadows command line parameter
  • SWKBD: Fixed handling of active state (previously it was tied to the keyboard being visible whereas it should be separate)
  • SWKBD: Fixed input handling (should no longer clash with wxWidgets, leading to input sometimes being ignored)
  • RPL: Fixed bug where imports/exports were mapped incorrectly if the internal module name included '.rpl'
  • zlib: Overhauled Cafe OS zLib implementation
  • nsysnet: Added nsysnet (socket) library
→ [WIIU] Cemu 1.14.0c

Cemu detailed changelog for 1.14.0c # Patreon release date: 2018-10-23 # Public release date: 2018-10-30

  • New texture system & graphic fixes
  • Small audio improvements
  • Bug fixes & miscellaneous improvements

New in 1.14.0c:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0b:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0:

  • GX2: A full reimplementation of the texture system from scratch
    • Main improvements:
      • Better tracking and synchronization of textures which have overlapping data
      • Better performance when a large number of textures are loaded
      • Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
      • Lower chance of corrupted textures due to improved detection of texture invalidation
      • Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)
  • GX2: Fixed shader cache being ignored on Windows AMD drivers
  • GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
  • GX2: Primitive RECT are now rendered as triangles
  • GX2: Added support for shader CALL instruction
  • GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
  • GX2: Added support for streamout in geometry shaders
  • GX2: Emulate color buffer GPU7 registers correctly
  • GX2: Fixed separate alpha blending
  • GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
  • GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
  • GX2: Added support for texture formats R16_SNORM and BC4_SNORM
  • GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
  • GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
  • GX2: Fixed random crash that could occur shortly after shader cache finished loading
  • PPC/JIT: Small tweaks and improvements
  • gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated
  • coreinit: Context LR is now stored as big endian
  • coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
  • coreinit: Small tweaks to OSExitThread
  • input: Fixed touch input in separate pad window
  • input: Improved deadzone handling
  • vpad: Fixed directions of axis values in certain situations
  • snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)

 

→ [WIIU] Cemu 1.13.2d

Cemu detailed changelog for 1.13.2 Patreon release date: 2018-09-26 | Public release date:  2018-10-03

  • Usability improvements and new UI options
  • Slightly improved performance
  • Bug fixes & miscellaneous improvements

New in 1.13.2d:

  • general: Fixed a bug which could freeze the Cemu UI

New in 1.13.2c:

  • input: Fixed keyboard input

New in 1.13.2b:

  • general: Fixed UI custom mlc path not being applied correctly
  • swkbd: Fixed software keyboard not accepting any input

New in 1.13.2:

  • general: Added option to customize MLC path to general settings
  • general: Added option to show menu bar in fullscreen (when moving the mouse to the top of the screen)
  • audio: Added support for XAudio 2.8 (Win8+)
  • audio: Added a latency option to ensure a minimum amount of buffered audio data
  • audio: Fixed leaking XAudio 2.7 resources
  • input: Improved support for windows touch input
  • input: Fixed an issue where calibration did not work correctly
  • input: Fixed controller not being selected after swapping the emulated controller type in input settings
  • gfx-packs: Added support for unary operators (+,-) in expressions
  • gfx-packs: Fixed expression parsing for lists
  • coreinit: Improved accuracy of core timing (OSGetTick)
  • AX: Optimized the core audio timing logic to be less CPU intensive
  • nn_boss: Fixed an error where already existing SpotPass files were not updated
  •  

 

→ [WIIU] Cemu 1.13.1d

Cemu v1.13.1 | 2018-09-04

  • Improved audio emulation
  • Added XAudio2 support
  • Bug fixes & miscellaneous improvements

Cemu detailed changelog for 1.13.1 Patreon release date: 2018-08-28 # Public release date:  2018-09-04

New in 1.13.1d:

  • general: fullscreen can only be toggled while a game is loaded
  • general: updated translation files
  • input: fixed wiimote nunchuck acceleration values

New in 1.13.1c:

  • AX: Fixed the timeout handling in the audio update loop
  • AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded

New in 1.13.1b:

  • AX: Improved handling of a high delay between two update calls
  • AX: Improved DirectSound output with the new audio timing
  • input: fixed wiimote acceleration change (swing movement)
  • input: fixed wiimote rumble support

New in 1.13.1:

  • general: Fixed some text not being looked up in the translation files
  • general: Fixed bugs in graphic pack window
  • audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
  • AX: Improved accuracy of audio timing
  • AX: Fixed wrong buffer offsets in AX FinalMix callback
  • input: Improved deadzone and axis range handling
  • input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
  • input: Decreased default deadzone to 10%
  • coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
  • coreinit: Fixed a rare softlock that could occur in ioctl API
  • padscore: Fixed handling of acceleration values for the wiimotes
  • vpad: Improved handling of stick to virtual directional button translation
  • nex: Fixed a crash that could occur when losing the connection to the friend server
  • debug: Improved the PPC thread viewer window
    • added an option to automatically refresh the view
    • suspended threads can now be resumed again
→ [WIIU] Cemu 1.13.0f

Cemu detailed changelog for 1.13.0e Patreon release date: 2018-07-29 | Public release date:  2018-08-05

New in 1.13.0f:

  • general: Graphic packs fixes:
    • fixed an issue where custom shaders were always loaded as pixel shaders
    • fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore

New in 1.13.0e:

  • general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
  • general: Graphic packs improvements
    • load/unload packs, which only contain shaders and no texture rules, while a game is active
    • added int/double type support for preset variables $var:type, which is used in shader replacement

Cemu detailed changelog for 1.13.0d # Patreon release date: 2018-07-29 # Public release date: 2018-08-05

New in 1.13.0d:

  • general: Fixed language selection in general settings
  • general: Added support for arithmetic expressions in presets and texture rules
  • Fixed multiple graphic pack errors with the new version

New in 1.13.0c:

  • general: Fixed recompiler bug that could cause random softlocks

New in 1.13.0b:

  • general: Fixed hex constants in new graphic packs
  • padscore: Fixed trigger and release values for emulated wiimote controllers

New in 1.13.0:

  • general: Added support for launching .elf executables (homebrew)
  • general: Overhauled graphic packs system and interface
    • Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
    • The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
    • Replaced the graphic pack list with a tree view to allow hierachical structuring
    • Added description and path field
    • Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
    • Existing graphic packs for Cemu 1.12.2 and earlier remain compatible
  • general: Added a new general settings window and moved most options there
  • general: Added discord rich presence support
  • input: Cemu should no longer detect some keyboard special keys as permanently pressed
  • audio: The audio output device can now be selected and changed in the audio settings
  • padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
  • padscore: Fixed default values for WPADGetDataFormat to match the configured controller

 

→ [WIIU] Cemu 1.12.2d

Cemu detailed changelog for 1.12.2d Patreon release date: 2018-06-17 Public release date: 2018-06-24

New in public release:

  • general: Added French, Italian, Dutch, Portuguese and Turkish community translations

# New in 1.12.2d:

  • GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2

# New in 1.12.2c:

  • CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches

# New in 1.12.2b:

  • h264: Fixed bug which lead to video playback causing softlocks or crashes

# New in 1.12.2:

  • general: Added UI localization This feature is experimental and the default language is still English. Currently provided are Spanish, Russian and German translations
  • CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen
  • CPU/JIT: Small improvements to generated code: Use x64 near JMPs where possible Optimized code for LWZX instruction
  • input: Fixed wiimote button 1 and 2 being swapped
  • NEX: Fixed a bug that could cause permanent 100% CPU usage on one core
  • GX2: Optimized draw calls by avoiding unnecessary render state checks
  • GX2: Fixed support for R8_UNORM textures
  • GX2: Added support for gl_FrontFacing in GPU7 shaders
→ [WIIU] Cemu 1.12.1b

Cemu detailed changelog for 1.12.1 / Patreon release date:2018-05-25 / Public release date: 2018-06-01

# New in 1.12.1b:

  • general:Fixed section labels for game profiles created via the game list context menu
  • general:Added UI option to disable precompiled shader cache
  • general:Added game profile option to disable precompiled shader cache (see example.ini for details)

# New in 1.12.1:

  • general:Upgraded Cemu to VS2017 and also updated the following libraries:
    • wxWidgets (3.1.1)
    • libcurl (7.59.0)
    • openssl (1.1.0h)
    • zlib (1.2.11)
  • general:Fixed settings.xml getting corrupted when multiple instances of Cemu were running
  • general:Game list now loads the game icons asynchronously to improve Cemu startup time
  • general:Load graphic pack shader files asynchronously to improve Cemu startup time
  • general:Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
  • general:Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
  • general:If NEX or independent token API request returns with an error message, print it to log.txt
  • general:Updated game profiles
  • HID:Added preliminary USB/HID support
    • In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
    • Tested USB peripherals:
    • Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
  • GCN controller adapter (in Wii U mode) not yet working
  • input:Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
  • input:Various improvements to native wiimote support
  • nn_idbe:Implemented API DownloadIconFile() and DecryptIconFile()
  • snd_core:Fixed loop counter for PCM16 voices
  • snd_core:Fixed AXGetDeviceMode()
  • snd_core:Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)
  • GX2:Implemented GX2SetPointSize and GPU7 support for point width
  • GX2:Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
  • GX2:Shaders using SSBOs no longer fail to compile
  • GX2:Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable
  • RPL:Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found
  • coreinit:Zero-sized file reads no longer return an error
  • coreinit:Optimized thread context switching to be slightly faster
  • nn_fp:Fixed a bug in AsyncLogin callback
  • nn_boss:Fixed a crash that occurred when a game tried to access non-existent BOSS files
→ [WIIU] Cemu 1.12d

New in 1.12.0d: Patreon release date: 2018-04-25/Public release date: 2018-05-02

  • Added friend list support
  • Added native wiimote support
  • Improved game list
  • Bug fixes & various smaller improvements
  • general: Fixed crash when selecting wiimote as emulated controller

New in 1.12.0c:

  • general: Fixed graphic pack custom shaders sometimes not loading

New in 1.12.0b:

  • general: Fixed a bug where wiimote input provider was not displayed in input settings

New in 1.12.0:

  • general: Improved game list
    • Added game icons
    • Added ability to quick jump to an entry by typing the first letters
    • Added ability to navigate with arrow keys
    • Added columns for time played and last time launched
    • Added option to create gameprofile (if it doesn't exist)
    • Sorting of entries is no longer case-sensitive
    • Display a notification while the game list is being refreshed
    • Game list no longer refreshes automatically when Cemu is restarted
  • general: Friend list support
    • Covers most friend features that are used by games
    • Wii U friend list app also supported and can be used to manage friends
  • general: Faster loading time of Cemu when many graphic packs are installed
  • general: Fixed syntax of settings.xml
  • input: Added native wiimote support (as separate input provider)
  • CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function
  • zlib(rpl):  Added API compressBound
  • nlibcurl:  Fixed various bugs in multi_perform API
  • nsysnet:  Added API gethostbyaddr, NSSLAddServerPKIExternal
→ [WIIU] Cemu 1.11.6b

# New in 1.11.6b Patreon release date: 2018-03-27 | Public release date: 2018-04-03

  • Added game list
  • Added option to toggle between conventional and separable shaders
  • Added new game profile options
  • Updated gameprofiles
  • Bug fixes & various smaller improvements

Full changelog

  • general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to low instead of high)
  • general: Fixed a bug where changing the 'GPU buffer cache accuracy' UI option would have no effect while a game was running

# New in 1.11.6:

  • general: Added game list
  • general: Minor tweaks to UI
  • general: Updated gameprofiles
  • general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
  • general: Overhauled logging
  • input: Input settings window is now resizeable
  • input: Fixed a crash that could occur in input settings
  • input: Added home button as an assignable button to wiimote input configuration
  • padscore: Improved behavior of WPAD/KPadConnectCallback
  • coreinit: Added API FSGetClientNum
  • GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0) Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader) Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
  • GX2: Fixed alpha channel for BC5 textures
  • GX2: Added API GX2GetMainCoreId
  • GX2: Fixed 1D shadow samplers on AMD
  • GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD
  • IOSU_ACT: Retry NNID login if it fails
→ [WIIU] Cemu 1.11.5

Cemu 1.11.5 | Patreon release date: 2018-02-24 | Public release date: 2018-03-03

  • Audio improvements
  • Added wiimote to list of emulated controllers
  • Added unicode support for software keyboard
  • Bug fixes & various smaller improvements

Full changelog

  • general: Updated game profiles
  • general: Added more logging options and cleaned up logging menu a bit
  • general: Enabling online mode now requires all ccert/scert files
  • input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
  • input: Reworked the input settings window to open a lot faster
  • coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
  • coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
  • coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
  • coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero
  • AX: Rewrote snd_core2 audio driver
  • AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()
  • GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
  • GX2: Added support for creating cube-map views into 2D array textures
  • GX2: Added support for more vertex attribute formats
  • swkbd: Added support for Unicode input + some minor tweaks
  • nlibcurl: Fixed a crash bug in curl_multi_perform

 

→ [WIIU] Cemu 1.11.4b

v1.11.4 | 2018-02-06

  • Compatibility improvements
  • Reduced overall memory usage
  • Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds)
  • Minor other fixes and improvements

# Cemu detailed changelog for 1.11.4 Patreon release date: 2018-01-30 | Public release date:  2018-02-06

New in 1.11.4b:

  • coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader
  • rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low)
  • misc: Minor tweaks in nfp.GetNfpState
  • misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn

New in 1.11.4:

  • general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
  • general: Slightly reduced overall memory usage
  • rpl:
    • Rewrote RPL loader from scratch for better accuracy
    • New memory base for modules is 0x02000000
  • coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices
  • input: Fixed GamePad rumble not working for XInput
  • nn_nim: Partially implemented NIM API and added IOSU nim module
  • nn_boss: Fixed memory corruption during BOSS file download
  • nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
  • nn_fp: Added IOSU FPD module
  • drmapp: Added API NupChkIsFinished()
  • GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
  • GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
  • GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
  • GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
  • GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

 

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