[WIIU] Cemu 1.8.0b

[1] @ !!! Wtorek, 30 Maja 2017 22:13 CET [31-05-2017 22:12 CET]

[WIIU] Cemu 1.8.0b

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Miły emulator, zauważalny postęp ale nie mogę się przekonać do gier z tej konsoli. Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed.

Cemu detailed changelog for 1.8.0  Patreon release date: 2017-05-23 : Public release date:  2017-05-30

New in 1.8.0b:

  • general: Fixed a bug in calculation of fullscreen window size
  • GX2: Fixed crash caused by out-of-bounds vertex attribute locations

New in 1.8.0:

  • general: Added memory scanner (search and filter for values)
  • general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor
  • RPL: Optimized loading of RPLs
  • GX2: Cemu now uses separable shaders
    • Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets
    • This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)
  • GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
  • GX2: Graphic pack texture rules will automatically scale gl_FragCoord
  • GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
  • GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
  • GX2: Better detection for invalidation of data in Streamout cache
  • GX2: Optimized frequently used GX2 API
  • GX2: Optimized texture decoding
  • GX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight
→ NOWSZY [WIIU] Cemu 1.15.3b

Cemu v1.15.3 | 2019-03-07 | Details

  • Reduced micro-stuttering
  • Shader screen now displays game boot image
  • Added debug tools: Frame profiler + WUD filesystem dumper
  • Crash and input fixes

Cemu detailed changelog for 1.15.3b # Patreon release date: 2019-02-28 | # Public release date: 2019-03-07

# New in 1.15.3b:

  • CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
  • debug: Fixed WUD filesystem dump feature
  • debug: Frame profiler now displays 9 different stats. From bottom to top:
    • gray -> Idle (waiting for more commands from CPU)
    • pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    • dark red -> Texture creation, texture upload, texture cache management, sampler settings
    • dark green -> Attribute/vertex buffer management, attribute data upload
    • blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    • purple -> Index cache management, index data upload
    • green -> Render target management, FBO creation, texture creation
    • yellow -> OpenGL glDraw calls
    • light gray -> Everything else

# New in Cemu 1.15.3:

  • general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
  • general: Reworked shader cache loading screen to scale better on higher resolutions
  • general: Changed settings.xml to be more portable (use relative paths where possible)
  • CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
  • debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
  • debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
  • GX2: Added frame profiler (can be toggeled via debug menu)
  • GX2: Optimized texture loader
  • GX2: Minor optimizations in various GX2 API functions
  • GX2: Fixed random crash due to out-of-bounds access in texture code
  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
  • GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
  • coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
  • padscore: WPADGetInfoAsync no longer crashes when no callback is provided
  • input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
→ NOWSZY [WIIU] Cemu 1.15.2c/d

# Cemu detailed changelog for 1.15.2c | Patreon release date: 2019-01-28 | Public release date:  2019-02-04

New in 1.15.2d:

  • general: Updated translation files
  • nlibcurl: Fixed crash due to oversight in template

New in 1.15.2c:

  • CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
  • nlibcurl: Fixed a crash in curl_multi_remove_handle()

New in 1.15.2b:

  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
  • input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
  • input: Potential fix for input lag when using native Wiimotes

New in 1.15.2:

  • CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet. This change is mainly to prevent browser-based apps from crashing
  • CPU/JIT: Added support for PSQ load/store when GQR is not static
  • GX2: Overhauled up/downscaling output filter system
  • Upscaling and downscaling are now separate options
  • Two new filters: Hermite and Nearest Neighbor
  • Support for custom filters via graphic packs
  • GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
  • GX2: Fixed a bug in vsync option code
  • AX: Added support for GamePad audio output
  • AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
  • AX: Minor fixes for voice protection
  • input: Fixed a bug where controller settings reset when controller was not connected on launch
  • vpad: Set vpad volume according to gamepad volume from general settings
  • vpad: Fixed control sticks being too sensitive in some circumstances
→ NOWSZY [WIIU] Cemu 1.15.1e

Cemu detailed changelog for 1.15.1e # Patreon release date: 2018-12-30 # Public release date:  2019-01-06

  • Wiimote improvements
  • Audio improvements
  • Added button to download community graphic packs
  • 'No legacy' mode for Intel GPUs is now the default
  • Compatibility & miscellaneous improvements

New in 1.15.1e (public release):

  • overlay: Fixed more render state corruption caused by overlay

New in 1.15.1d:

  • AX: Fixed missing sound in some games

New in 1.15.1c:

  • gfxPack: Fixed connection issue in graphic pack downloader

New in 1.15.1b:

  • general: Fixed online mode
  • gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree view

New in 1.15.1:

  • debugger: Cemuhook code cave area can now be viewed in disassembly view
  • gfxPacks: Graphic pack window now has an option to automatically download latest community packs
  • gfxPacks: Cemu will now scan subfolders for graphic packs
  • input: Replaced existing Wiimote library with our own implementation This should bring the following improvements:
    • Slightly better performance when using wiimotes
    • Better support for wiimote extensions
    • Easier to maintain and fix bugs in the future
  • input: Wiimotes now include the connected extension type in the name in input settings
  • input: Fixed issues with controller profile saving/loading when using certain UI languages
  • input: Added support for native Wiimote classic controller extension
  • input: Fixed blow microphone button
  • padscore: Fixed acceleration values for wiimote in KPADRead()
  • AX: Fixed bug where playback cursor could run out of bounds for ADPCM streams
  • AX: Added snduser2.rpl HLE implementation
  • AX: Fixed incorrect volume and delta calculation in snd_user
  • AX: Added API AXSetVoiceSamplesAddr (snd_core and sndcore2)
  • AX: Merged Cemu's snd_core and sndcore2 driver code to simplify handling of sound internally
  • GX2: Intel -nolegacy is now the default mode. Support for older Intel GPUs can now be enabled with -legacy command line option
  • GX2: Nvidia GLcache will now be stored at <cemuroot>/shaderCache/driver/nvidia/ with size limit disabled (if supported by driver)
  • overlay: Fixed crash that could occur when the overlay was enabled but no stats were selected
  • overlay: Fixed render state corruption
  • nsysnet: Fixed rare crash in recvfrom_ex
→ NOWSZY [WIIU] Cemu 1.15.0e
The Legend of Zelda: Breath of the Wild (2017, Nintendo). Jeszcze jeden przytyk do kwestii piractwa i emulacji, jeżeli zabawa tytułami sprzed ćwierć wieku nie budzi moich wątpliwości, tak oferowanie gier współczesnych już tak. Inną sprawą jest to, że firmy konsolowe nigdy nie potrafiły poradzić sobie z twarzą w takich sytuacjach.

Cemu detailed changelog for 1.15.0 # Patreon release date: 2018-11-28 # Public release date:  2018-12-05

  • Added PowerPC Debugger
  • Added configurable graphical overlay
  • Added file replacement (mod) support via graphic packs
  • Compatibility & miscellaneous improvements

New in 1.15.0e

  • input: Fixed gamepad show screen and mic button
→ NOWSZY [WIIU] Cemu 1.15.0d
Xenoblade Chronicles X

Cemu detailed changelog for 1.15.0 # Patreon release date: 2018-11-28 # Public release date:  2018-12-05

New in 1.15.0d:

  • gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/)

New in 1.15.0c:

  • general: Added top center and bottom center alignment for overlay
  • gfxPacks: Fixed bug in expression parser

New in 1.15.0b:

  • gfxPacks: Fixed error in internal path for content folder

New in 1.15.0:

  • general: Added PowerPC debugger
    • Supported features so far:
      • Disassembly and memory view
      • Breakpoints and stepping
      • Memory breakpoints
      • Support for live patching of PPC instructions
      • Partial support for symbols (Cafe OS functions are named)
      • Expression support
  • general: Added configurable graphical overlay for displaying stats
    • Current available stats include:
      • FPS
      • Cemu CPU usage
      • Total CPU usage per core (global)
      • Memory usage
      • Drawcalls per frame
  • general: Minor changes to logging
  • general: Added debug option to dump Wii U RAM to files
  • PPC/JIT: Improved support for code invalidation
  • input: Added a low battery warning for XInput wireless controllers (Win8+ required)
  • input: Overhauled deadzone and axis range calculation
  • input: Added button threshold setting (applies if an axis is mapped to a button)
  • gfxPacks: Added support for file replacement via graphic packs
  • gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double
  • snd_core: Added API AIGetDSPSampleRate and AICheckInit
  • nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
  • nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize
  • GX2: Added support for texture format R32_G32_UINT
→ NOWSZY [WIIU] Cemu 1.14.0c

Cemu detailed changelog for 1.14.0c # Patreon release date: 2018-10-23 # Public release date: 2018-10-30

  • New texture system & graphic fixes
  • Small audio improvements
  • Bug fixes & miscellaneous improvements

New in 1.14.0c:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0b:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0:

  • GX2: A full reimplementation of the texture system from scratch
    • Main improvements:
      • Better tracking and synchronization of textures which have overlapping data
      • Better performance when a large number of textures are loaded
      • Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
      • Lower chance of corrupted textures due to improved detection of texture invalidation
      • Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)
  • GX2: Fixed shader cache being ignored on Windows AMD drivers
  • GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
  • GX2: Primitive RECT are now rendered as triangles
  • GX2: Added support for shader CALL instruction
  • GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
  • GX2: Added support for streamout in geometry shaders
  • GX2: Emulate color buffer GPU7 registers correctly
  • GX2: Fixed separate alpha blending
  • GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
  • GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
  • GX2: Added support for texture formats R16_SNORM and BC4_SNORM
  • GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
  • GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
  • GX2: Fixed random crash that could occur shortly after shader cache finished loading
  • PPC/JIT: Small tweaks and improvements
  • gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated
  • coreinit: Context LR is now stored as big endian
  • coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
  • coreinit: Small tweaks to OSExitThread
  • input: Fixed touch input in separate pad window
  • input: Improved deadzone handling
  • vpad: Fixed directions of axis values in certain situations
  • snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)

 

→ NOWSZY [WIIU] Cemu 1.13.2d

Cemu detailed changelog for 1.13.2 Patreon release date: 2018-09-26 | Public release date:  2018-10-03

  • Usability improvements and new UI options
  • Slightly improved performance
  • Bug fixes & miscellaneous improvements

New in 1.13.2d:

  • general: Fixed a bug which could freeze the Cemu UI

New in 1.13.2c:

  • input: Fixed keyboard input

New in 1.13.2b:

  • general: Fixed UI custom mlc path not being applied correctly
  • swkbd: Fixed software keyboard not accepting any input

New in 1.13.2:

  • general: Added option to customize MLC path to general settings
  • general: Added option to show menu bar in fullscreen (when moving the mouse to the top of the screen)
  • audio: Added support for XAudio 2.8 (Win8+)
  • audio: Added a latency option to ensure a minimum amount of buffered audio data
  • audio: Fixed leaking XAudio 2.7 resources
  • input: Improved support for windows touch input
  • input: Fixed an issue where calibration did not work correctly
  • input: Fixed controller not being selected after swapping the emulated controller type in input settings
  • gfx-packs: Added support for unary operators (+,-) in expressions
  • gfx-packs: Fixed expression parsing for lists
  • coreinit: Improved accuracy of core timing (OSGetTick)
  • AX: Optimized the core audio timing logic to be less CPU intensive
  • nn_boss: Fixed an error where already existing SpotPass files were not updated
  •  

 

→ NOWSZY [WIIU] Cemu 1.13.1d

Cemu v1.13.1 | 2018-09-04

  • Improved audio emulation
  • Added XAudio2 support
  • Bug fixes & miscellaneous improvements

Cemu detailed changelog for 1.13.1 Patreon release date: 2018-08-28 # Public release date:  2018-09-04

New in 1.13.1d:

  • general: fullscreen can only be toggled while a game is loaded
  • general: updated translation files
  • input: fixed wiimote nunchuck acceleration values

New in 1.13.1c:

  • AX: Fixed the timeout handling in the audio update loop
  • AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded

New in 1.13.1b:

  • AX: Improved handling of a high delay between two update calls
  • AX: Improved DirectSound output with the new audio timing
  • input: fixed wiimote acceleration change (swing movement)
  • input: fixed wiimote rumble support

New in 1.13.1:

  • general: Fixed some text not being looked up in the translation files
  • general: Fixed bugs in graphic pack window
  • audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
  • AX: Improved accuracy of audio timing
  • AX: Fixed wrong buffer offsets in AX FinalMix callback
  • input: Improved deadzone and axis range handling
  • input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
  • input: Decreased default deadzone to 10%
  • coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
  • coreinit: Fixed a rare softlock that could occur in ioctl API
  • padscore: Fixed handling of acceleration values for the wiimotes
  • vpad: Improved handling of stick to virtual directional button translation
  • nex: Fixed a crash that could occur when losing the connection to the friend server
  • debug: Improved the PPC thread viewer window
    • added an option to automatically refresh the view
    • suspended threads can now be resumed again
→ NOWSZY [WIIU] Cemu 1.13.0f

Cemu detailed changelog for 1.13.0e Patreon release date: 2018-07-29 | Public release date:  2018-08-05

New in 1.13.0f:

  • general: Graphic packs fixes:
    • fixed an issue where custom shaders were always loaded as pixel shaders
    • fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore

New in 1.13.0e:

  • general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
  • general: Graphic packs improvements
    • load/unload packs, which only contain shaders and no texture rules, while a game is active
    • added int/double type support for preset variables $var:type, which is used in shader replacement

Cemu detailed changelog for 1.13.0d # Patreon release date: 2018-07-29 # Public release date: 2018-08-05

New in 1.13.0d:

  • general: Fixed language selection in general settings
  • general: Added support for arithmetic expressions in presets and texture rules
  • Fixed multiple graphic pack errors with the new version

New in 1.13.0c:

  • general: Fixed recompiler bug that could cause random softlocks

New in 1.13.0b:

  • general: Fixed hex constants in new graphic packs
  • padscore: Fixed trigger and release values for emulated wiimote controllers

New in 1.13.0:

  • general: Added support for launching .elf executables (homebrew)
  • general: Overhauled graphic packs system and interface
    • Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
    • The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
    • Replaced the graphic pack list with a tree view to allow hierachical structuring
    • Added description and path field
    • Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
    • Existing graphic packs for Cemu 1.12.2 and earlier remain compatible
  • general: Added a new general settings window and moved most options there
  • general: Added discord rich presence support
  • input: Cemu should no longer detect some keyboard special keys as permanently pressed
  • audio: The audio output device can now be selected and changed in the audio settings
  • padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
  • padscore: Fixed default values for WPADGetDataFormat to match the configured controller

 

→ NOWSZY [WIIU] Cemu 1.12.2d

Cemu detailed changelog for 1.12.2d Patreon release date: 2018-06-17 Public release date: 2018-06-24

New in public release:

  • general: Added French, Italian, Dutch, Portuguese and Turkish community translations

# New in 1.12.2d:

  • GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2

# New in 1.12.2c:

  • CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches

# New in 1.12.2b:

  • h264: Fixed bug which lead to video playback causing softlocks or crashes

# New in 1.12.2:

  • general: Added UI localization This feature is experimental and the default language is still English. Currently provided are Spanish, Russian and German translations
  • CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen
  • CPU/JIT: Small improvements to generated code: Use x64 near JMPs where possible Optimized code for LWZX instruction
  • input: Fixed wiimote button 1 and 2 being swapped
  • NEX: Fixed a bug that could cause permanent 100% CPU usage on one core
  • GX2: Optimized draw calls by avoiding unnecessary render state checks
  • GX2: Fixed support for R8_UNORM textures
  • GX2: Added support for gl_FrontFacing in GPU7 shaders
wstecz30/05/2017 22:13
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