[WIIU] Cemu 1.7.3d

[1] @ !!! Piątek, 17 Marca 2017 22:41 CET [17-03-2017 22:39 CET]

Pojawiła się nowa wersja tego emulatora konsoli Nintendo WiiU. Filmy z pracy emulatora kuszą, oj kuszą... może kiedyś;)

Cemu changelog for 1.7.3d | Patreon 2017-03-10 | Public release 2017-03-17

New in public release:

  • general: New game profiles

New in 1.7.3d:

  • GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders. This hotfix restores backward compatibility.     Also made some adjustments to guarantee this doesn't happen again in the future.

New in 1.7.3b/c:

  • JIT: Fixed potential softlock for busy-wait loops which use the LWARX/STWCX instructions
  • GX2: Fixed incorrect shader source generated for streamout write exports when the shader is optimized for float-only

New in 1.7.3:

  • JIT: LWARX instruction now consumes multiple virtual cycles. This speeds up busy wait loops.
  • general: Screensaver/Standby should no longer come up while a game is playing in Cemu
  • coreinit: Added API LCDisableDMA(), LCGetAllocatableSize(), MPResetTaskQ(), OSPeekMessage(), OSEnableHomeButtonMenu()
  • coreinit: Fixed bug in LCEnableDMA()
  • coreinit/FS: FSOpenFile() is no longer blocking CPU execution
  • coreinit/FS: Added internal support for priority-based path overloading
  • coreinit/FS: Cemu will load patched game files automatically from mlc01/usr/title/../../
  • ACP: Added ACP library. New API: ACPCheckApplicationDeviceEmulation()
  • AOC: Added proper support for AOC library. Addon content (DLC) is automatically loaded from mlc01/usr/title/../../aoc/ or mlc01/usr/title/../../<aoc_titleId>/
  • AX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000
  • Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input
  • GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize()
  • GX2: Shader code optimizations. Up to 40% faster compile time for float-only shaders (measured on NVIDIA)
  • GX2: Added support for shader OP3 CNDGT_INT instruction
  • GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0
  • GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly
  • GX2: Added support for vertex shader gl_PointSize export
  • GX2: Fixed a race condition in which the GPU7 command processor could run ahead of the current write pointer before GX2Init() was called
  • GX2: Fixed sampler min and mag filter value being read from wrong register bits
  • GX2: Added support for streamout binding the same buffer as input and output
  •  
→ NOWSZY [WIIU] Cemu 1.22.0k 2020/11/22
Another World: 20th Anniversary Edition (2014)

# Cemu detailed changelog for 1.22.0h # Patreon release date: 2020-11-13 # Public release date:  2020-11-20

  • Threading rework

New in 1.22.0f - k (public release):

  • general: Fixed even more race conditions which could lead to low performance, softlocks or crashes

New in 1.22.0b/c/d/e:

  • general: Fixed several race conditions which could lead to crashes or softlocks in any game

New in 1.22.0:

  • general: Reworked PowerPC and Cafe OS threading from the ground up
    • Summary of changes:
    • The existing single/dual/triple-core CPU modes are replaced with 'Single-core' and 'Multi-core' mode
    • The new multi-core mode will use one full CPU thread + up to two extra threads (dynamically scales with actual CPU usage by the emulated CPU)
    • Multi-core mode has slightly better performance compared to triplecore mode
    • Overall CPU utilization on the host should be reduced for games that are not heavily multi-threaded (e.g. Super Mario 3D World, Twilight Princess)
    • Decreased overhead in all modes (minor performance boost)
    • Fixed a few multi-core race conditions
    • The CPU mode 'auto' option will use single-core mode for CPUs with three or less physical cores and multi-core mode for anything above                
  • OpenGL/Vulkan: Optimized PM4 command processor (up to 5% performance gain depending on the game)

 

→ NOWSZY [WIIU] Cemu 1.21.5 2020/11/06
Never Alone (Kisima Innitchuna) (a.k.a. Never Alone: Ki Edition) (E-Line Media, Jun 25, 2015, (Kisima Innitchuna))

# Cemu detailed changelog for 1.21.5 | Patreon release date: 2020-10-30 | Public release date:  2020-11-06

  • Updated memory searcher tool
  • Graphics fixes
  • Compatibility improvements

New in 1.21.5:

  • general: Added a new CPU mode option called 'Auto' (#222)
    • When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system
    • 1-2 cores -> Single-Core recompiler
    • 3-4 cores -> Dual-Core recompiler
    • 5+ -> Triple-Core recompiler
    • If the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler)
  • general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list
  • debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exports
  • coreinit: Correctly initialize the id field in OSThread
    • Fixes a softlock in Warriors Orochi 3 v32 (#51)
  • OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfaces
    • Used by Pac-Man and the Ghostly Adventures 2
  • Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock
    • Fixes Devil's Third softlocking
  • Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation
    • Fixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2
  • AX: Implemented AXGetDeviceFinalOutput()
    • Used by Warriors Orochi 3 v32
→ NOWSZY [WIIU] Cemu 1.21.4 23/10/2020

# Cemu detailed changelog for 1.21.4 # Patreon release date: 2020-10-16 # Public release date: 2020-10-23

  • Updated memory searcher tool
  • Graphics fixes
  • Compatibility improvements

New in 1.21.4:

  • general: Updated the memory searcher tool
    Fixed a recent regression that made the tool crash (#411)
    All memory areas are now scanned (previously only the main app heap area, MEM2, was scanned)
    Scans are now multi-threaded (one thread per region)
  • general: The UI option for verifying online accounts now provides more detailed error messages (specifically for problems with account.dat)
  •  GX2: Tiling aperature now correctly handles linear texture formats
    Fixes garbled textures in multiple games developed by Wayforward (e.g. DuckTales (#198) and Adventure Time: Explore the Dungeon)
  • Vulkan: Fixed a bug in the texture memory manager where large alignment requirements could lead to integer underflow.
    This fixes random texture corruptions that would predominantely occur on older Nvidia GPUs (Maxwell and before) (#421) (#285)
  • OpenGL/Vulkan: Correctly truncate the lower 8 bits of colorbuffer addresses
    Fixes broken graphics in How To Survive
  • AX: Correctly handle looping for ADPCM voices when the end offset is not a valid ADPCM address
    Fixes background music and a related crash in How To Survive
  • AX: Small tweaks to audio timing which should hopefully improve overall audio stability
→ NOWSZY [WIIU] Cemu 1.21.1b 12/09/2020

Cemu detailed changelog for 1.21.1b | Patreon release date: 2020-09-04 | Public release date:  2020-09-11

  • Vulkan fixes
  • UI improvements

New in 1.21.1b:

  • general: Updated language files
  • Vulkan: Fixed a regression where Cemu would use the wrong border color for textures

New in 1.21.1:

  • general: Game list and title manager will auto-size columns to fit width of content. Column width can still be changed manually
  • general: Fixed an issue where installed games would show up twice in the game list (#406)
  • general: The checksum tool can now properly handle paths which contain special characters (#408)
  • debugger: Added an option to break at the entry point of the main module
  • debugger: Fixed step over/into toolbar buttons having no effect
  • debugger: Fixed an issue where the debugger wouldn't remember settings if the debugger settings directory didn't already exist
  • Vulkan: Flush pending GPU commands on idle. Fixes extremly low framerate in Devil's Third and Mass Effect 3
  • Vulkan: Added proper support for shaders which use streamout combined with rasterizer. Fixes invisible fire in SM3DW and broken fur effects in DKC: Tropical Freeze
  • Vulkan: Resolved an issue where anisotropic nearest-neigbor texture filtering would use a linear filter. Fixes blurry textures in Minecraft: Story Mode
  • Vulkan: Added proper support for FBOs with zero attachments. This fixes invisible character models in Smash 4 (#407)
  • Vulkan: Avoid undefined behavior when sampling depth from depth-stencil textures by setting aspect mask correctly. Fixes pixel artifacts in Tokyo Mirage Session on some AMD GPUs

Vulkan: Internal tweaks to reduce geometry flicker on AMD GPUs when streamout is used

→ NOWSZY [WIIU] Cemu 1.21.0 28/08/2020

Cemu detailed v1.21.0 | 2020-08-28 # Cemu detailed changelog for 1.21.0 | Patreon release date: 2020-08-21 | Public release date:  2020-08-28

  • Added game file verification to title manager
  • Graphic packs can now extend the amount of RAM available to games
  • Misc fixes

 

  • general
    • The title manager now has an option to export and compare file hashes. There is also an option to compare with an online database maintained by us and the community. This database is currently still empty, to contribute hashes for your games visit https://checksums.cemu.info
    • Graphic packs can now extend the amount of emulated RAM that is available for games. The maximum amount of RAM that can be added is limited to about 2GiB due to constraints given by the architecture. For demonstration purposes we created an example graphic pack for Breath of the Wild. After updating your graphic packs you can find it under BotW -> Mods -> Extended Memory         
    • Note for gfx pack developers:
      • Most games don't detect and utilize extra memory on their own and need additional code patches to adjust (often hardcoded) heap sizes. Graphic pack version was also bumped to 6. This version remains fully backwards compatible and only adds the new RAM extension feature.
  • CPU/JIT
    • Fixed a very rare bug where Cemu would apply an incorrect optimization to ADDIC+SUBFE
    • This fixes several issues in the SM64 port
  • Vulkan
    • Correctly emulate rasterizer disable flag
    • Fixes an issue in XCX where there would be a brightly colored pixel in the center of the screen
  • OpenGL/Vulkan:
    • Added support for negative viewport height

 

→ NOWSZY [WIIU] Cemu 1.18.1 17/04/2020

Cemu detailed changelog for 1.18.1 # Patreon release date: 2020-04-10|Public release date:  2020-04-17

  • Vulkan and OpenGL fixes
  • Input improvements
  • Misc smaller changes
  • general: Updated languages files
  • general: Fixed command line -help command and extractor tool
    • CPU/JIT: Tweaked behavior of JIT when recompiling code from dynamic code area (#310)
    • Should increase robustness for titles which frequently modify code (mostly webkit based titles)
  • Vulkan: Added support for rendering with 0..1 depth range (HalfZ)
    • Used by Smash for shadow rendering
  • Vulkan: Added support for fast color clear
    • Fixes graphics in Pokkén Tournament
  • GX2: Tweaked GX2SwapScanBuffers()
    • Under specific conditions this API can trigger implicit synchronization. Pokkén relies on this behavior
  • debugger/patches: Added support for unary plus in expressions (#309)
  • input: DSU Client now supports mapping the touchfield as a button
  • padscore: Added WPADIsMplsAttached and WPADGetAccGravityUnit
    • Required for Wiimotes to work in Mario Kart 8
→ NOWSZY [WIIU] Cemu 1.18.0c 04/04/2020

Cemu detailed changelog for 1.18.0c # Patreon release date: 2020-03-13 # Public release date:  2020-04-04

  • Added support for DSU client as input API (Cemuhook motion provider protocol)
  • Added quick start assistant for new users
  • Debugger & patch format improvements
  • Optimizations for titles that use dynamic code generation

New in 1.18.0c:

  • input: Improved detection speed of controllers for DSU client
  • input: Fixed a problem where high input lag could occur for DSU client controllers

# New in 1.18.0b:

  • general: Updated language files
  • CPU/JIT: Added proper icache invalidation and allow recompilation of dynamic code. This improves performance in titles which use runtime code generation (e.g. VC64 or webkit based titles)
  • Vulkan: Added support for texture format A1_B5_G5_R5 (commonly used by VC64 titles)
  • OpenGL: Added support for LINE_LOOP primitive
  • coreinit: Fixed a potential deadlock which could occur after OSCancelThread() was called

# New in 1.18.0:

  • input: Added native support for DSU client (Cemuhook motion provider protocol)
    • Configurable as a separate input API in input settings      
  • input: Added motion support when Wiimotes are used as input API for GamePad
  • input: Added motion support when using DSU client for emulated Wiimotes
  • general: Added quick start assistant for new users
    • Opens on first launch but can also be accessed via the help menu
  • debugger: Various smaller tweaks for better readability of disassembled instructions
  • debugger/patches: Added more PPC instructions to the assembler and disassembler (#288)
    • New: mulli, mullw, mulhw, mulhwu, divw, divwu, beqlr, bgtlr, bgelr, bltlr, blelr, bnelr
    • New simplified mnemonics: extlwi, extwri, slwi, srwi, clrlwi, clrrwi, sub
  • Vulkan: Fixed an issue where stencil clear could also unintentionally clear depth (fixes some issues caused by Nvidia driver 445.75)
  • Vulkan: Added alternative code path for when R4G4 textures are not supported (fixes crashes on Intel GPUs)

 

→ NOWSZY [WIIU] Cemu 1.17.4 21/03/2020

Cemu detailed changelog for 1.17.4 # Patreon release date: 2020-03-13 # Public release date:  2020-03-20

  • Added emulated SD card
  • Vulkan stability improvements
  • Minor compatibility improvements

Detail

  • general: Added support for SD card emulation
    • The virtual SD card is always inserted
    • It's mapped to the 'sdcard' folder in the Cemu root directory
  • general: Fixed a deadlock that could happen when changing the mlc01 folder
  • RPL: Fixed a crash in the RPL loader that could happen for some game executables
  • coreinit: Minor stability improvements for multi-core recompiler mode
  • nn_act: Implemented GetSlotNoEx()
    • Fixes saving in Art Academy titles (#81)
  • Vulkan: Shaders with compile errors should no longer crash Cemu
  • Vulkan: Skip drawcall instead of crashing when out of vertex cache memory
→ NOWSZY [WIIU] Cemu 1.17.2b 21/02/2020

Cemu detailed changelog for 1.17.2b | Patreon release date: 2020-02-14 | Public release date:  2020-02-21

  • Stability improvements for multi-core recompiler modes
  • Stability improvements for Vulkan
  • Compatibility improvements
  • UI clean up
  • Miscellaneous bug fixes and smaller new features

Detail

New in 1.17.2b:

  • general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
  • general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)
  • OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled
  • gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)

New in 1.17.2:

  • general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
  • general: Removed redundant global options for cpu and vertex cache in the menu bar
  • general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
  • general: Added a new debug option to the general settings to enable the creation of crash dumps
  • coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
  • coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
  • coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior. This change fixes crashes in Paper Mario Color Splash
  • Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
  • Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
  • Vulkan: Several minor tweaks to increase stability
  • nn_boss: Fixed a crash that could occur when the game requested to run an invalid task
→ NOWSZY [WIIU] Cemu 1.17.1 7/02/2020

Cemu changelog for 1.17.1  Patreon release date: 2020-01-31 |  Public release date:  2020-02-07

  • Vulkan improvements
  • Misc smaller new features and bug fixes

Detail

  • general: Added stick visualization to input settings
  • general: Replaced vsync checkbox with a dropdown and added renderer-specific options
  • vulkan: Overhauled internal Vulkan object/resource management
    • Fixes crashes due to erroneously releasing textures that were still in use
    • Fixes some RAM/VRAM leaks
    • Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)
  • vulkan: Reloading graphic pack shaders should no longer cause a crash
  • vulkan: Added debug stats as an additional overlay option

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz17/03/2017 22:41
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