[WIIU] Cemu 1.5.3

[1] @ !!! środa, 6 Lipca 2016 01:03 CET [06-07-2016 00:46 CET]

Pojawiła się nowa wersja tego emulatora konsoli Nintendo WiiU. Cóż, w wypadku tej maszynki, tak samo jak emulacji PSX3, mam naprawdę mało do powiedzenia - po prostu dinozaury takie jak ja zatrzymały się gdzieś 2 generacje wcześniej i nijak nie chcą się interesować nextgenami.
Kto zna, ma Windows10 (koniecznie), dobrą kartę GFX ze wsparciem DX12 będzie się cieszył - dla mnie po prostu odnotowuję.

v1.5.3 | 2016-07-05 | Details

  • Added support for anisotropic filtering
  • Added support for sRGB color space
  • Added button mapping to simulate 'Microphone blow'
  • Improved recompiler robustness
  • Fixed some bugs/crashes

v1.5.2 | 2016-06-16 | Details

  • Added support for mip-mapping
  • Added support for cubemap texture arrays
  • Various smaller improvements to the graphics backend
  • Slightly better compatibility and misc changes

v1.5.1 | 2016-05-30 | Details

  • Improved recompiler (Now utilizes AVX and BMI extension)
  • Better controller support
  • Improved sound emulation
  • Graphic bugfixes
  • Other changes and bugfixes

v1.5.0 | 2016-05-22 | Details

  • New enhanced controller configuration menu and emulation
  • Improved shader emulation and graphic bugfixes
  • Improved sound emulation
  • Reduced VRAM usage
  • Small bugfixes and changes

v1.4.2 | 2016-05-07 | Details

  • Added shader cache (reduces stutter after repeated sessions)
  • New texture loader (reduces stutter)
  • Added region and language selection
  • Generally improved compatibility in multiple ways
  • Various smaller changes

v1.4.1 | 2016-04-14 | Details

  • Recompiler improvements (up to 50-100% faster CPU emulation)
  • Increased compatibility
  • Fixed a few issues that occurred on AMD GPUs.
  • Added experimental vertex data cache
  • Smaller bugfixes

v1.4.0c | 2016-03-29 | Details

  • Added PowerPC JIT recompiler (up to 5-6 times faster CPU emulation)
  • Decreased shader compilation stutter
  • Improved audio emulation
  • Large improvements to graphics emulation
  • Tons and tons of smaller changes and bugfixes

v1.3.3 | 2016-03-09 | Details

  • Added support for Software Keyboard
  • Can now hold TAB key to show GamePad screen
  • Added initial support for GX2 Streamout
  • Implemented coreinit Block Heap API
  • Several smaller improvements to graphics emulation
  • Misc bugfixes

v1.3.2 | 2016-02-21 | Details

  • Added multi-core support for CPU emulation (Disabled by default, not recommended at this stage)
  • Added support for polygon offset (fixes some shadows and surface flicker)
  • Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games)
  • Added support for GX2 Occlusion Query API
  • Improved support for texture samplers and fixed other texture issues
  • Added debug option to view active PPC threads
  • Fixed a crash that could occur when loading .rpx

v1.3.1 | 2016-02-03 | Details

  • Added fullscreen support
  • Added support for running extracted applications (.rpx with external files)
  • Added support for launching games via command line parameter
  • Vastly improved graphics
  • Improved accuracy and stability of filesystem code
  • Many smaller changes to various parts of the emulator

v1.3.0 | 2016-01-13

  • Added support for GPU7 geometry shaders
  • Improved support for 2D texture arrays and cubemaps
  • Generally improved shader emulation
  • New debug option: Dump textures and shaders

v1.2.0 | 2015-12-26

  • Added basic audio support
  • Added support for GX2 stencil buffers
  • Improved controller options
  • Miscellaneous bug fixes and small improvements

v1.1.2b | 2015-12-13

  • Fixed rendering issues on AMD graphic cards
  • Minor changes and bug fixes

v1.1.2 | 2015-12-11

  • Added controller options
  • Added support for OSCoroutine API
  • Improved shader emulation
  • Improved texture/depth/color buffer management
  • Improved CPU timing and thread synchronization
  • Synchronous file operations no longer block CPU execution (reduces frame stutter)

v1.1.1 | 2015-11-25

  • Improved shader emulation
  • Added support for 3D textures
  • Lots of bugfixes

v1.1.0 | 2015-11-19

  • New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress)
  • Fixed a few bugs in color and depth buffer emulation.
  • Added more system functions, leading to higher compatibility.
  • Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
  • Implemented some background logic for audio emulation. No audio output yet.

v1.0.2 | 2015-11-02

  • Improved accuracy of shader emulation (again).
  • Improved the emulation of color and depth buffers.
  • Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
  • Fixed a bug causing texture unit updates to be ignored
  • Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
  • If GLSL shader compilation fails the error is now logged to log.txt
  • Lots of other small changes and bugfixes.

v1.0.1 | 2015-10-24

  • Improved accuracy of shader emulation.
  • Implemented many system functions leading to higher compatibility.
  • Added support for statically loading and linking multiple RPX/RPL files (WUD only for now).

v1.0.0 | 2015-10-13

  • Initial cemu release.
→ NOWSZY [WIIU] Cemu 1.15.14 13/09/19

Cemu detailed changelog for 1.15.14 | Patreon release date: 2019-09-06 # Public release date:  2019-09-13

  • general: ErrEula (Wii U message box system) is now rendered as part of the TV output
  • general: Added an actual software keyboard to the software keyboard input form
  • general: Both ErrEula and the software keyboard now support controller input
  • general: Fixed ELF loader regression (#185)
  • GX2: Fixed streamout in combination with geometry shaders (#182)
  • GX2: Fixed uniform cache crash bug (#186)
  • GX2: Output point size in geometry shader only if output primitive is points

 

→ NOWSZY [WIIU] Cemu 1.15.13c 30/08/19

Cemu detailed changelog for 1.15.13c | Patreon release date: 2019-08-23 | Public release date:  2019-08-30

New in 1.15.13c:

  • rpl: Fixed a crash bug introduced by some internal changes to the rpl loader in .13b

New in 1.15.13b:

  • general: Language files updated

New in 1.15.13:

  • general: Fixed GamePad view using the wrong resolution when opened before a game is launched
  • general: Fixed mouse cursor disappearing when interacting only with the GamePad window in fullscreen (#172)
  • general: Dropped support for legacy v1 graphic packs
  • general: Screenshot hotkey changed to F12
  • debugger: Added LR to register view
  • CPU: Fixed overflow check in SUBFEO instruction
    • With this change Adventures of Pip no longer crashes on boot
    • Other Unity based games might be affected as well
  • CPU: Fixed implementation of MULLWO
    • Full Blast no longer crashes with save game (#117)
  • nlibcurl: Fixed a delayed crash that could occur when games used curl_multi_fdset()
  • GX2: Fixed hermite filter not scaling with window size
→ NOWSZY [WIIU] Cemu 1.15.12b 17/08/19

Cemu detailed changelog for 1.15.12b  Patreon release date: 2019-08-09 | Public release date:  2019-08-16

New in 1.15.12b:

  • GX2: Fixed a crash bug that could occur during shader compilation

New in 1.15.12:

  • general: Fixed a bug where Cemu would take two screenshots when gamepad view was closed
  • general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
  • general: Added game profile option to set either TV or GamePad output as the default screen (#152)
  • general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
  • general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
  • general: Added fallback for community graphic pack download in case cemu.info is down or unreachable
  • GX2: Added support for accessing gl_PointCoord in shaders
    This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
    Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver
→ NOWSZY [WIIU] Cemu 1.15.11c 02/08/19

Cemu detailed changelog for 1.15.11c | Patreon release date: 2019-07-26 | Public release date:  2019-08-02

New in 1.15.11c:

  • GX2: Fixed emulation of gl_PointSize when geometry shaders are used

New in 1.15.11b:

  • general: Fixed a bug where DLC would be installed into the wrong location
  • GX2: Fixed broken transform feedback on OpenGL (#157, #159)

New in 1.15.11:

  • Improved handling of updates and DLC
  • Debugger improvements
  • Internal shader changes
  • Bug fixes

Changelog

  • general: Better update/dlc handling
    • Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    • Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    • Improved detection of type of content (affects installation and gamelist)
    • Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation
  • debugger: Implemented more instructions for assembler and disassembler
  • debugger: Assembler now supports basic expressions in place of constants
  • debugger: Fixed a crash when stepping into imports         
  • coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler
  • nn_erreula: Fixed a bug where the same message would keep poping up
  • padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
  • padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)
  • nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode
  • GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
  • If you are a graphic pack developer, be aware of these changes:
    • All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    • gl_Position should always be set via the new SET_POSITION() macro
    • Shaders used in combination with point primitives always have to write gl_PointSize
    • Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    • Primitive points will modify the vertex shader base hash (+0x71)
    • Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated
→ NOWSZY [WIIU] Cemu 1.15.10

Cemu detailed changelog for 1.15.10 Patreon release date: 2019-06-28|Public release date:  2019-07-05

  • general: Fixed an issue where the game list would never finish loading
  • general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
  • general: Added auto-updater (#87)
    For now, only public releases are checked. Patreon versions still have to be downloaded by hand
  • general: Added indicator to graphic packs if Cemuhook is required but not installed
  • CPU: Added SUBFEO implementation to interpreter
  • CPU: Further improved SO/XO xer bits emulation
    Some DS VC games now run (albeit at very low framerates)
  • AX: Implemented AXQuit
    Required for Monster Hunter Frontier G to not crash on boot
  • GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
    Used by DS VC
  • GX2: Added fast path to tiling aperature for 32bpp textures
    Boosts performance in SNES VC games and the Twilight Princess HD map screen
  • coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
  • coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

Note:

  • (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.9c

Cemu detailed changelog for 1.15.9c  # Patreon release date: 2019-06-14|Public release date:  2019-06-21

  • UI improvements
  • Compatibility improvements
  • Bug and crash fixes

New in 1.15.9c:

  • GX2: Fixed a leak in streamout cache
  • CPU: Better emulation of XER OV/SO bits. VC DS boots a little further now

New in 1.15.9b:

  • GX2: Fixed a bug in streamout cache

New in 1.15.9:

  • general: The game list can now be sorted by name, game time and last played (#86)
  • general: Added favorites to the game list that always are at the top of the list (#86). Games can be marked as favorite via the right click menu     
  • general: Updated look of software keyboard and shader compilation screen
  • general: Graphic pack tree view will group sub categories together (#85).Previously individual packs and sub categories would be mixed together based on alphabetically order
  • general: Minor UI tweaks
  • coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
    Fixes random crashes in Just Dance 2018 and possibly other games
  • coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
    DS Virtual Console games no longer crash on boot
  • GX2: Better handling for streamout append operations
    Fixes polygon distortions in Xenoblade Chronicles
  • GX2: If uniform data maps to streamout cache, then limit uniform size to match available data
  • GX2: Handle negative inputs for GPU7 shader log2() function
    This change is mainly to avoid vendor-specific bugs due to undefined behavior
    Fixes Nvidia specific graphic bugs in Art Academy and possibly other games
  • AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API
  • vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
    Improves performance in Art Academy games
  • H264: Added support for frames that are split into multiple NAL slices.
    Required for the intro video in Dont Starve: Giant Edition
  • H264: Properly handle H264DECEnd() when the decoder session was already ended (#71). This fixes a crash in Duck Tales: Remastered

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.8

Cemu detailed changelog for 1.15.8 Patreon release date: 2019-05-31 / Public release date: 2019-06-07

  • Overlay enhancements and new notification system
  • Improved accuracy of streamout cache
  • Graphic fixes
  • Bug and crash fixes

Details

  • general: Updated language files
  • overlay: Added an option to scale the text size
  • overlay: Moved some options into a separate notification overlay
    • Also added new notification options:
      • The amount of shaders compiled while playing (#40)
      • Friend list information (friend requests, online/offline notifications) (#72)
  • debug: Added debug option to dump nlibcurl HTTP/HTTPS requests
  • GX2: Improved accuracy of streamout cache
    • This addresses the following known issues:
    • BotW - Particles drifting/warping to wrong positions
    • Tekken Tag 2 - Corrupted colors/textures on character models
  • GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    • This fixes corrupted textures in: Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS
  • nlibcurl: Fixed a potential crash in curl init methods
  • nlibcurl: Improved accuracy and behavior of read callbacks
    • This fixes a crash when uploading levels in Super Mario Maker (#68)
  • coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt
  • vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
  • vpad: Fixed a rare crash caused by rumble

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.7c
The Legend of Zelda: The Wind Waker HD (2003, Nintendo)

Cemu detailed changelog for 1.15.7c Patreon release date: 2019-05-17 | Public release date: 2019-05-24

  • Controller information added to overlay
  • Faster JIT recompilation
  • Bug and crash fixes

New in 1.15.7c:

  • general: Enabling the overlay should no longer cause graphic bugs in games

New in 1.15.7b:

  • CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

New in 1.15.7:

  • general: Added visual indicator at game boot which displays the used controller profiles
  • general: Added controller low battery warning (can be turned on/off in settings. Off by default)
  • general: Global precompiled shader setting should no longer reset to auto (#63)
  • general: The internal process of updating system.xml is now more robust Previously there was a slim chance to lose all settings when Cemu crashed or was force closed while settings.xml was being updated
  • CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once Examples where the bottleneck becomes apparent:
    • Frame drops or audio crackle on first loading screen
    • Initial delay when booting a game With the optimization,
  • these should now be slighty less severe
  • GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
  • GX2: Fixed a bug in texture decoder for format BC4 (#59)
  • GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders This resolves crashes in Pikmin 3 and Yoshi's Woolly World

Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

→ NOWSZY [WIIU] Cemu 1.15.6c

Cemu detailed changelog for 1.15.6c | Patreon release date: 2019-05-03 | Public release date:  2019-05-10

  • Added UI editor for game profiles
  • Per-game controller configuration
  • Removed deprecated settings/UI
  • Improved support for Lego and Skylanders USB portals

New in 1.15.6c (public release):

  • general: Fixed a bug where default game profile options would be applied even if no game profile existed
  • GX2: Added a fast path for software texture copies when both the source and destionation texture use tilemode 4 (improves performance in Lego games)

New in 1.15.6b:

  • general: Restored compatibility with cemuhook custom timers
  • general: Fixed broken bicubic and hermite upscaling/downscaling filter
  • CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)

New in 1.15.6:

  • general: Reworked UI and removed deprecated options
    • Experimental menu is gone and RDTSC is now always on
    • Removed support for conventional shaders (always use separable shaders)
    • CPU timer mode is now always 'host based'
  • general: Added UI to configure game profiles (accessible via right click on an entry in game list)
    • Includes option to set controller profiles (#17)
  • general: Added tooltips for some of the settings
  • nsyshid: Implemented HIDWrite()
  • nsyshid: Use packet maximum size provided by device instead of a fixed value
  • nsyshid: Accuracy tweaks in HIDRead()
    • These changes should improve support and increase stability for Skylanders and Lego USB portals
  • coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.5c

# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date:  2019-04-26

New in 1.15.5c:

  • coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

New in 1.15.5b:

  • GX2: Fixed bug in framebuffer creation

New in 1.15.5:

  • general: Added option to remember window positions
  • general: Added filter option to graphic pack window
  • general: Updated game profiles
  • CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
  • CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1
  • GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
  • GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
  • GX2: Fixed random crash that could occur with cache accuracy on high
  • GX2: Fixed incorrect viewport size calculation when resized by graphic packs
  • GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)
  • H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)
     
  • Note:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz06/07/2016 01:03
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