[WIIU] Cemu 1.5.3

[3] @ !!! środa, 6 Lipca 2016 01:03 CET [06-07-2016 00:46 CET]

Pojawiła się nowa wersja tego emulatora konsoli Nintendo WiiU. Cóż, w wypadku tej maszynki, tak samo jak emulacji PSX3, mam naprawdę mało do powiedzenia - po prostu dinozaury takie jak ja zatrzymały się gdzieś 2 generacje wcześniej i nijak nie chcą się interesować nextgenami.
Kto zna, ma Windows10 (koniecznie), dobrą kartę GFX ze wsparciem DX12 będzie się cieszył - dla mnie po prostu odnotowuję.

v1.5.3 | 2016-07-05 | Details

  • Added support for anisotropic filtering
  • Added support for sRGB color space
  • Added button mapping to simulate 'Microphone blow'
  • Improved recompiler robustness
  • Fixed some bugs/crashes

v1.5.2 | 2016-06-16 | Details

  • Added support for mip-mapping
  • Added support for cubemap texture arrays
  • Various smaller improvements to the graphics backend
  • Slightly better compatibility and misc changes

v1.5.1 | 2016-05-30 | Details

  • Improved recompiler (Now utilizes AVX and BMI extension)
  • Better controller support
  • Improved sound emulation
  • Graphic bugfixes
  • Other changes and bugfixes

v1.5.0 | 2016-05-22 | Details

  • New enhanced controller configuration menu and emulation
  • Improved shader emulation and graphic bugfixes
  • Improved sound emulation
  • Reduced VRAM usage
  • Small bugfixes and changes

v1.4.2 | 2016-05-07 | Details

  • Added shader cache (reduces stutter after repeated sessions)
  • New texture loader (reduces stutter)
  • Added region and language selection
  • Generally improved compatibility in multiple ways
  • Various smaller changes

v1.4.1 | 2016-04-14 | Details

  • Recompiler improvements (up to 50-100% faster CPU emulation)
  • Increased compatibility
  • Fixed a few issues that occurred on AMD GPUs.
  • Added experimental vertex data cache
  • Smaller bugfixes

v1.4.0c | 2016-03-29 | Details

  • Added PowerPC JIT recompiler (up to 5-6 times faster CPU emulation)
  • Decreased shader compilation stutter
  • Improved audio emulation
  • Large improvements to graphics emulation
  • Tons and tons of smaller changes and bugfixes

v1.3.3 | 2016-03-09 | Details

  • Added support for Software Keyboard
  • Can now hold TAB key to show GamePad screen
  • Added initial support for GX2 Streamout
  • Implemented coreinit Block Heap API
  • Several smaller improvements to graphics emulation
  • Misc bugfixes

v1.3.2 | 2016-02-21 | Details

  • Added multi-core support for CPU emulation (Disabled by default, not recommended at this stage)
  • Added support for polygon offset (fixes some shadows and surface flicker)
  • Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games)
  • Added support for GX2 Occlusion Query API
  • Improved support for texture samplers and fixed other texture issues
  • Added debug option to view active PPC threads
  • Fixed a crash that could occur when loading .rpx

v1.3.1 | 2016-02-03 | Details

  • Added fullscreen support
  • Added support for running extracted applications (.rpx with external files)
  • Added support for launching games via command line parameter
  • Vastly improved graphics
  • Improved accuracy and stability of filesystem code
  • Many smaller changes to various parts of the emulator

v1.3.0 | 2016-01-13

  • Added support for GPU7 geometry shaders
  • Improved support for 2D texture arrays and cubemaps
  • Generally improved shader emulation
  • New debug option: Dump textures and shaders

v1.2.0 | 2015-12-26

  • Added basic audio support
  • Added support for GX2 stencil buffers
  • Improved controller options
  • Miscellaneous bug fixes and small improvements

v1.1.2b | 2015-12-13

  • Fixed rendering issues on AMD graphic cards
  • Minor changes and bug fixes

v1.1.2 | 2015-12-11

  • Added controller options
  • Added support for OSCoroutine API
  • Improved shader emulation
  • Improved texture/depth/color buffer management
  • Improved CPU timing and thread synchronization
  • Synchronous file operations no longer block CPU execution (reduces frame stutter)

v1.1.1 | 2015-11-25

  • Improved shader emulation
  • Added support for 3D textures
  • Lots of bugfixes

v1.1.0 | 2015-11-19

  • New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress)
  • Fixed a few bugs in color and depth buffer emulation.
  • Added more system functions, leading to higher compatibility.
  • Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
  • Implemented some background logic for audio emulation. No audio output yet.

v1.0.2 | 2015-11-02

  • Improved accuracy of shader emulation (again).
  • Improved the emulation of color and depth buffers.
  • Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
  • Fixed a bug causing texture unit updates to be ignored
  • Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
  • If GLSL shader compilation fails the error is now logged to log.txt
  • Lots of other small changes and bugfixes.

v1.0.1 | 2015-10-24

  • Improved accuracy of shader emulation.
  • Implemented many system functions leading to higher compatibility.
  • Added support for statically loading and linking multiple RPX/RPL files (WUD only for now).

v1.0.0 | 2015-10-13

  • Initial cemu release.
→ NOWSZY [WIIU] Cemu 1.15.10

Cemu detailed changelog for 1.15.10 Patreon release date: 2019-06-28|Public release date:  2019-07-05

  • general: Fixed an issue where the game list would never finish loading
  • general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
  • general: Added auto-updater (#87)
    For now, only public releases are checked. Patreon versions still have to be downloaded by hand
  • general: Added indicator to graphic packs if Cemuhook is required but not installed
  • CPU: Added SUBFEO implementation to interpreter
  • CPU: Further improved SO/XO xer bits emulation
    Some DS VC games now run (albeit at very low framerates)
  • AX: Implemented AXQuit
    Required for Monster Hunter Frontier G to not crash on boot
  • GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
    Used by DS VC
  • GX2: Added fast path to tiling aperature for 32bpp textures
    Boosts performance in SNES VC games and the Twilight Princess HD map screen
  • coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
  • coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

Note:

  • (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.9c

Cemu detailed changelog for 1.15.9c  # Patreon release date: 2019-06-14|Public release date:  2019-06-21

  • UI improvements
  • Compatibility improvements
  • Bug and crash fixes

New in 1.15.9c:

  • GX2: Fixed a leak in streamout cache
  • CPU: Better emulation of XER OV/SO bits. VC DS boots a little further now

New in 1.15.9b:

  • GX2: Fixed a bug in streamout cache

New in 1.15.9:

  • general: The game list can now be sorted by name, game time and last played (#86)
  • general: Added favorites to the game list that always are at the top of the list (#86). Games can be marked as favorite via the right click menu     
  • general: Updated look of software keyboard and shader compilation screen
  • general: Graphic pack tree view will group sub categories together (#85).Previously individual packs and sub categories would be mixed together based on alphabetically order
  • general: Minor UI tweaks
  • coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
    Fixes random crashes in Just Dance 2018 and possibly other games
  • coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
    DS Virtual Console games no longer crash on boot
  • GX2: Better handling for streamout append operations
    Fixes polygon distortions in Xenoblade Chronicles
  • GX2: If uniform data maps to streamout cache, then limit uniform size to match available data
  • GX2: Handle negative inputs for GPU7 shader log2() function
    This change is mainly to avoid vendor-specific bugs due to undefined behavior
    Fixes Nvidia specific graphic bugs in Art Academy and possibly other games
  • AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API
  • vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
    Improves performance in Art Academy games
  • H264: Added support for frames that are split into multiple NAL slices.
    Required for the intro video in Dont Starve: Giant Edition
  • H264: Properly handle H264DECEnd() when the decoder session was already ended (#71). This fixes a crash in Duck Tales: Remastered

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.8

Cemu detailed changelog for 1.15.8 Patreon release date: 2019-05-31 / Public release date: 2019-06-07

  • Overlay enhancements and new notification system
  • Improved accuracy of streamout cache
  • Graphic fixes
  • Bug and crash fixes

Details

  • general: Updated language files
  • overlay: Added an option to scale the text size
  • overlay: Moved some options into a separate notification overlay
    • Also added new notification options:
      • The amount of shaders compiled while playing (#40)
      • Friend list information (friend requests, online/offline notifications) (#72)
  • debug: Added debug option to dump nlibcurl HTTP/HTTPS requests
  • GX2: Improved accuracy of streamout cache
    • This addresses the following known issues:
    • BotW - Particles drifting/warping to wrong positions
    • Tekken Tag 2 - Corrupted colors/textures on character models
  • GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    • This fixes corrupted textures in: Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS
  • nlibcurl: Fixed a potential crash in curl init methods
  • nlibcurl: Improved accuracy and behavior of read callbacks
    • This fixes a crash when uploading levels in Super Mario Maker (#68)
  • coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt
  • vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
  • vpad: Fixed a rare crash caused by rumble

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.7c
The Legend of Zelda: The Wind Waker HD (2003, Nintendo)

Cemu detailed changelog for 1.15.7c Patreon release date: 2019-05-17 | Public release date: 2019-05-24

  • Controller information added to overlay
  • Faster JIT recompilation
  • Bug and crash fixes

New in 1.15.7c:

  • general: Enabling the overlay should no longer cause graphic bugs in games

New in 1.15.7b:

  • CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

New in 1.15.7:

  • general: Added visual indicator at game boot which displays the used controller profiles
  • general: Added controller low battery warning (can be turned on/off in settings. Off by default)
  • general: Global precompiled shader setting should no longer reset to auto (#63)
  • general: The internal process of updating system.xml is now more robust Previously there was a slim chance to lose all settings when Cemu crashed or was force closed while settings.xml was being updated
  • CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once Examples where the bottleneck becomes apparent:
    • Frame drops or audio crackle on first loading screen
    • Initial delay when booting a game With the optimization,
  • these should now be slighty less severe
  • GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
  • GX2: Fixed a bug in texture decoder for format BC4 (#59)
  • GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders This resolves crashes in Pikmin 3 and Yoshi's Woolly World

Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

→ NOWSZY [WIIU] Cemu 1.15.6c

Cemu detailed changelog for 1.15.6c | Patreon release date: 2019-05-03 | Public release date:  2019-05-10

  • Added UI editor for game profiles
  • Per-game controller configuration
  • Removed deprecated settings/UI
  • Improved support for Lego and Skylanders USB portals

New in 1.15.6c (public release):

  • general: Fixed a bug where default game profile options would be applied even if no game profile existed
  • GX2: Added a fast path for software texture copies when both the source and destionation texture use tilemode 4 (improves performance in Lego games)

New in 1.15.6b:

  • general: Restored compatibility with cemuhook custom timers
  • general: Fixed broken bicubic and hermite upscaling/downscaling filter
  • CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)

New in 1.15.6:

  • general: Reworked UI and removed deprecated options
    • Experimental menu is gone and RDTSC is now always on
    • Removed support for conventional shaders (always use separable shaders)
    • CPU timer mode is now always 'host based'
  • general: Added UI to configure game profiles (accessible via right click on an entry in game list)
    • Includes option to set controller profiles (#17)
  • general: Added tooltips for some of the settings
  • nsyshid: Implemented HIDWrite()
  • nsyshid: Use packet maximum size provided by device instead of a fixed value
  • nsyshid: Accuracy tweaks in HIDRead()
    • These changes should improve support and increase stability for Skylanders and Lego USB portals
  • coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.5c

# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date:  2019-04-26

New in 1.15.5c:

  • coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

New in 1.15.5b:

  • GX2: Fixed bug in framebuffer creation

New in 1.15.5:

  • general: Added option to remember window positions
  • general: Added filter option to graphic pack window
  • general: Updated game profiles
  • CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
  • CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1
  • GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
  • GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
  • GX2: Fixed random crash that could occur with cache accuracy on high
  • GX2: Fixed incorrect viewport size calculation when resized by graphic packs
  • GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)
  • H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)
     
  • Note:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.4b

Cemu detailed changelog for 1.15.4b Patreon release date: 2019-03-30 | # Public release date:  2019-04-06

New in 1.15.4b:

  • general: Fixed memory searcher tool not displaying some values
  • general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
  • H264: Stability improvements
  • GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
  • GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
  • nlibcurl: Fixed crash bug in free() wrapper
  • nlibcurl: Implemented curl_multi_fdset()
  • nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
  • nn_boss: Fixed crash when running unregistered task
  • nsysnet: Stability improvements

New in 1.15.4:

  • general: GamePad view now works with OSScreen API (used by some homebrew)
  • debugger: Various stability improvements and bug fixes
  • H264: Added full h264.rpl module implementation (#25)
  • CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
  • GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
  • GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
  • GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
  • GX2: Minor optimizations
  • nlibcurl: Several crash bugs fixed
  • input: Added support for hot plugging configured controllers while a game is running
  • nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
  • nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
  • nn_boss: Fixed incorrect http headers in web requests
  • nn_boss: Fixed a bug in task.StopScheduling()
  • nsysnet: Improved robustness
→ NOWSZY [WIIU] Cemu 1.15.3b

Cemu v1.15.3 | 2019-03-07 | Details

  • Reduced micro-stuttering
  • Shader screen now displays game boot image
  • Added debug tools: Frame profiler + WUD filesystem dumper
  • Crash and input fixes

Cemu detailed changelog for 1.15.3b # Patreon release date: 2019-02-28 | # Public release date: 2019-03-07

# New in 1.15.3b:

  • CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
  • debug: Fixed WUD filesystem dump feature
  • debug: Frame profiler now displays 9 different stats. From bottom to top:
    • gray -> Idle (waiting for more commands from CPU)
    • pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    • dark red -> Texture creation, texture upload, texture cache management, sampler settings
    • dark green -> Attribute/vertex buffer management, attribute data upload
    • blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    • purple -> Index cache management, index data upload
    • green -> Render target management, FBO creation, texture creation
    • yellow -> OpenGL glDraw calls
    • light gray -> Everything else

# New in Cemu 1.15.3:

  • general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
  • general: Reworked shader cache loading screen to scale better on higher resolutions
  • general: Changed settings.xml to be more portable (use relative paths where possible)
  • CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
  • debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
  • debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
  • GX2: Added frame profiler (can be toggeled via debug menu)
  • GX2: Optimized texture loader
  • GX2: Minor optimizations in various GX2 API functions
  • GX2: Fixed random crash due to out-of-bounds access in texture code
  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
  • GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
  • coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
  • padscore: WPADGetInfoAsync no longer crashes when no callback is provided
  • input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
→ NOWSZY [WIIU] Cemu 1.15.2c/d

# Cemu detailed changelog for 1.15.2c | Patreon release date: 2019-01-28 | Public release date:  2019-02-04

New in 1.15.2d:

  • general: Updated translation files
  • nlibcurl: Fixed crash due to oversight in template

New in 1.15.2c:

  • CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
  • nlibcurl: Fixed a crash in curl_multi_remove_handle()

New in 1.15.2b:

  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
  • input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
  • input: Potential fix for input lag when using native Wiimotes

New in 1.15.2:

  • CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet. This change is mainly to prevent browser-based apps from crashing
  • CPU/JIT: Added support for PSQ load/store when GQR is not static
  • GX2: Overhauled up/downscaling output filter system
  • Upscaling and downscaling are now separate options
  • Two new filters: Hermite and Nearest Neighbor
  • Support for custom filters via graphic packs
  • GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
  • GX2: Fixed a bug in vsync option code
  • AX: Added support for GamePad audio output
  • AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
  • AX: Minor fixes for voice protection
  • input: Fixed a bug where controller settings reset when controller was not connected on launch
  • vpad: Set vpad volume according to gamepad volume from general settings
  • vpad: Fixed control sticks being too sensitive in some circumstances
→ NOWSZY [WIIU] Cemu 1.15.1e

Cemu detailed changelog for 1.15.1e # Patreon release date: 2018-12-30 # Public release date:  2019-01-06

  • Wiimote improvements
  • Audio improvements
  • Added button to download community graphic packs
  • 'No legacy' mode for Intel GPUs is now the default
  • Compatibility & miscellaneous improvements

New in 1.15.1e (public release):

  • overlay: Fixed more render state corruption caused by overlay

New in 1.15.1d:

  • AX: Fixed missing sound in some games

New in 1.15.1c:

  • gfxPack: Fixed connection issue in graphic pack downloader

New in 1.15.1b:

  • general: Fixed online mode
  • gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree view

New in 1.15.1:

  • debugger: Cemuhook code cave area can now be viewed in disassembly view
  • gfxPacks: Graphic pack window now has an option to automatically download latest community packs
  • gfxPacks: Cemu will now scan subfolders for graphic packs
  • input: Replaced existing Wiimote library with our own implementation This should bring the following improvements:
    • Slightly better performance when using wiimotes
    • Better support for wiimote extensions
    • Easier to maintain and fix bugs in the future
  • input: Wiimotes now include the connected extension type in the name in input settings
  • input: Fixed issues with controller profile saving/loading when using certain UI languages
  • input: Added support for native Wiimote classic controller extension
  • input: Fixed blow microphone button
  • padscore: Fixed acceleration values for wiimote in KPADRead()
  • AX: Fixed bug where playback cursor could run out of bounds for ADPCM streams
  • AX: Added snduser2.rpl HLE implementation
  • AX: Fixed incorrect volume and delta calculation in snd_user
  • AX: Added API AXSetVoiceSamplesAddr (snd_core and sndcore2)
  • AX: Merged Cemu's snd_core and sndcore2 driver code to simplify handling of sound internally
  • GX2: Intel -nolegacy is now the default mode. Support for older Intel GPUs can now be enabled with -legacy command line option
  • GX2: Nvidia GLcache will now be stored at <cemuroot>/shaderCache/driver/nvidia/ with size limit disabled (if supported by driver)
  • overlay: Fixed crash that could occur when the overlay was enabled but no stats were selected
  • overlay: Fixed render state corruption
  • nsysnet: Fixed rare crash in recvfrom_ex

Tagi: Nintendo, Cemu, Emulator, Wiiu

wstecz06/07/2016 01:03
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