[WIIU] Cemu 1.22.0k 2020/11/22

[7] @ !!! Poniedziałek, 23 Listopada 2020 00:24 CET [19-11-2020 00:11 CET]

[WIIU] Cemu 1.22.0k 2020/11/22

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nowe zmiany powinny zaowocować około 5% lepszymi osiągami w emulacji.

Another World: 20th Anniversary Edition (2014)

# Cemu detailed changelog for 1.22.0h # Patreon release date: 2020-11-13 # Public release date:  2020-11-20

  • Threading rework

New in 1.22.0f - k (public release):

  • general: Fixed even more race conditions which could lead to low performance, softlocks or crashes

New in 1.22.0b/c/d/e:

  • general: Fixed several race conditions which could lead to crashes or softlocks in any game

New in 1.22.0:

  • general: Reworked PowerPC and Cafe OS threading from the ground up
    • Summary of changes:
    • The existing single/dual/triple-core CPU modes are replaced with 'Single-core' and 'Multi-core' mode
    • The new multi-core mode will use one full CPU thread + up to two extra threads (dynamically scales with actual CPU usage by the emulated CPU)
    • Multi-core mode has slightly better performance compared to triplecore mode
    • Overall CPU utilization on the host should be reduced for games that are not heavily multi-threaded (e.g. Super Mario 3D World, Twilight Princess)
    • Decreased overhead in all modes (minor performance boost)
    • Fixed a few multi-core race conditions
    • The CPU mode 'auto' option will use single-core mode for CPUs with three or less physical cores and multi-core mode for anything above                
  • OpenGL/Vulkan: Optimized PM4 command processor (up to 5% performance gain depending on the game)


→ NOWSZY [WIIU] Cemu v1.25.6 2021-10-15

New in 1.25.6| 2021-10-02

  • Download manager now supports DLC downloading
  • Stability and compatibility improvements
  • Misc fixes

Cemu detailed changelog for 1.25.6 # Patreon release date: 2021-10-08 # Public release date: 2021-10-15

  • general: The download manager now has experimental support for downloading DLC
    Online features require dumped system files. See the guide at: https://cemu.cfw.guide/online-play
  • Vulkan: Fixed an issue where asynchronous GPU operations could get stuck indefinitely
    Lego Batman 3 should no longer softlock on Vulkan (#495)
  • Vulkan: Reworked command buffer scheduling to decrease latency between CPU and GPU This can improve performance on some systems
  • GX2: Correctly emulate timestamp submission in GX2DirectCallDisplayList()
    Some games, like Bayonetta 1, rely on this behavior and should run much more stable now UI: Fixed an issue where the game list would not track play time

New in 1.25.5b | 2021-10-02

  • Vulkan: Partially reverted new synchronization model due to worse performance on some drivers Also fixed a general synchronization issue that could lead to flickering graphics and various other defects
  • gfxPacks: Fixed two regressions related to label processing in assembly patches (#574)

Cemu v1.25.5 | 2021-10-01

  • Added timer speed option
  • Audio improvements
  • Graphics fixes

Cemu detailed changelog for 1.25.5 | Patreon release date: 2021-09-24 | Public release date: 2021-10-01

  • CPU: Added option to control the speed of the emulated CPU timer, similar to the functionality offered by Cemuhook's custom timers
  • Vulkan: Reworked internal synchronization
    • This fixes some pixel flickering artefacts. Known occurrences:
    • Some waterfalls had tiling artefacts in Breath of the Wild
    • Shadows would flicker in Pac-man and the Ghostly Adventures
  • AX: Implemented audio AUX bus mixing correctly
    • Some games use this feature for reverb or similar audio post-processing effects
  • The changes below are mainly of interest to graphic pack developers:
  • gfxPacks: Fixed various issues related to assembly patches
    • Alignment behavior is now consistent across all gfx pack versions
    • Automatic alignment. Cemu will automatically insert padding to keep the alignment intact (.align directive no longer required in most situations)
    • Fixed wrong encoding of CR operand in cmpw/cmplw instruction
  • debugger: Double clicking an entry in the debugger module window will jump to its base address
  • debugger: The debugger register view window will now correctly show the state of the CR register fields

Cemu v1.25.4 | 2021-09-17

  • Various bug fixes

Cemu detailed changelog for 1.25.4 | Patreon release date: 2021-09-10 | Public release date: 2021-09-17

  • Vulkan: Avoid internal hash collision related to pipeline lookup
    • This fixes a bug where, under very rare circumstances, draw operations would render with the wrong parameters Seen in Minecraft where the block highlighting lines would render as broken triangles, other games are possibly affected as well
  • Vulkan: Optimized data uploads to GPU
    • On systems with unified memory (integrated GPUs) we will use cached shared memory which has very low overhead. Data uploads are generally not a bottleneck in Cemu but this optimization might still help with performance on low-end systems
  • OpenGL/Vulkan: Fixed a regression from 1.25.3 where textures would show incorrectly or garbled
  • UI: The graphic pack preset selection is now more robust and consistent Previously it was possible that the active presets would differ from the ones shown as active in the UI
  • UI: Fixed an issue in the texture cache viewer window where the overwrite resolution column would not show the correct value

Cemu v1.25.3 | 2021-09-03

  • Faster pipeline cache loading
  • Various smaller optimizations
  • Tweaks and bug fixes

Cemu detailed changelog for 1.25.3c | # Patreon release date: 2021-08-27 | # Public release date: 2021-09-03

New in 1.25.3c:

  • Vulkan: Attempts to decrease delay caused by texture readback as this seems to be the main FPS bottleneck on higher-end machines
  • Vulkan: Fixed a crash in various games caused by the use of certain types of drawcalls (regression in 1.25.3)

New in 1.25.3b:

  • Vulkan/OpenGL: Fixed graphic bugs introduced by one of the optimizations in 1.25.3
  • Vulkan: We had to disable multi-threaded pipeline loading for Nvidia GPUs due to driver crashes The exact cause is still being investigated. We plan to reenable this feature for Nvidia GPUs once a solution has been found

New in 1.25.3:

  • Vulkan/OpenGL: Several smaller performance optimizations to decrease CPU load of the GPU emulation thread
  • Vulkan/OpenGL: Fixed performance regression introduced in 1.25.2
  • Vulkan: Pipeline cache loading is now multi-threaded and thus should be much faster
  • Vulkan: Fixed a severe memory leak during pipeline cache loading
  • GX2: Minor optimizations to various GX2 API functions
  • UI: Input window improvements
    Slightly altered profile load/save buttons for better clarity. Making it easier to distinguish if a profile is created, updated or loaded
    Show a warning if no GamePad has been configured as most games require one to be at least connected
  • logging: Cemu will now no longer overwrite the log file immediately on start. Instead it will only write it once a game has been launched or an error occurred This is to prevent users from accidentally resetting log.txt merely by reopening Cemu

Cemu v1.25.2 | 2021-08-20

  • Improved support for Skylanders USB portals
  • Compatibility improvements
  • Bug fixes & minor UI tweaks

Cemu v1.25.1 | 2021-08-06

  • More accurate Wii U system fonts (using Cemuhook's shared fonts)
  • Bug fixes & many smaller improvements

Cemu detailed changelog for 1.25.0b | Patreon release date: 2021-07-16 | Public release date: 2021-07-23

  • Added a permanent cache for Vulkan pipelines
  • Reworked shader cache
  • Smaller bug fixes

New in 1.25.0b:

  • Vulkan: We further optimized pipeline caches to have a smaller file size
  • OpenGL/Vulkan: New shader cache format 50-70% smaller file size compared to the old format Internally, it uses our modernized GPU state representation that we also use in the new pipeline cache files
  • Vulkan: Fixed a regression from 1.25.0 which could cause various random graphic bugs

New in 1.25.0:

  • Vulkan: Added a permanent cache for Vulkan pipelines Unlike the Vulkan-native cache that Cemu used before, this cache does never reset Additionally the new cache is independent of hardware and drivers and can therefore be transferred between different PCs
    • Technical info: Pipeline caching works by capturing the state of the Wii U's GPU at the time of pipeline creation During the pipeline loading screen Cemu can then play back those captured states to recreate the pipelines Pipelines are directly tied to your shader cache. You need both caches to restore pipelines Pipeline cache location: shaderCache/transferable/ _vkpipeline.bin (new) Shader cache location: shaderCache/transferable/ _shaders.bin (new, updated with 1.25.0b)
    • Known issues: The pipeline cache doesn't cover all edge cases yet and a very small fraction of pipelines can't be cached It affects less than 0.1% of pipelines but we are looking to bring that number down to zero within the next 1-2 Cemu releases
  • coreinit: Fixed a recent regression which caused Pokken Tournament to crash or softlock on launch
  • general: Updated language files


→ NOWSZY [cpc] CPCEmu 2.3.2 11/07/2021

CPCemu 2.3.2/1 released 11.07.2021

These are bugfix releases. They correct the following problems:

  • File handling on systems with a case-sensitive file system.
  • Missing folder "m4" in some Linux packages.
  • Outdated online help on Android.
  • Sound volume very high.

CPCemu 2.3 released 07.07.2021

  • Complete emulation of an M4 Board (http://www.spinpoint.org) using a host directory as drive C: (i. e. SD card; even for SymbOS), including network/internet connections, dynamic ROM simulation and (replaceable) Hack ROM (lower ROM). Many thanks to Duke for providing information and staying patient!
  • CRTC emulation of type 0 (register 8) and type 1 (register 6) even better than before.
  • HYSNC and VSYNC emulation still a bit improved.
  • Online help updated.
  • Mouse pointer visible on movements.
  • Correction of many small and big errors (in particular, 576 KB RAM work correctly now for the first time after decades) and improved error reporting.
→ NOWSZY [WIIU] Cemu 1.24.0b 2021/07/09

Cemu detailed changelog for 1.24.0b | Patreon release date: 2021-07-02 | Public release date:  2021-07-09

  • Added SDL2 GamePad as a new input API (supports DS4, DS5, Switch Pro Controller, Joy Cons & more natively without external software)
  • Reworked motion support (for DSU and SDL2)
  • Fixed Super Mario Maker failing to connect to course world

New in 1.24.0b:

  • input: Minor internal tweaks to improve controller detection on SDL2
  • input: Fixed an issue where controller profiles could not be saved on a particular controller slot under very rare circumstances

New in 1.24.0:

  • input: Added SDL2 GamePad as a new input API (#514)
    Offers native support for many controllers that would normally require external software (BetterJoy, DS4Windows, Steam)
    Includes motion support for GamePad emulation (if motion data is provided by the controller)
    SDL2 also acts as a wrapper for XInput, making it an convenient all-in-one solution
  • input: As part of introducing SDL2 we also reworked our motion handling (#329)
    You should now have a much better experience using motion with both DSU but also the new SDL2 controllers
  • nlibcurl: Made server certificate checks more permissive to match new behavior in Wii U firmware 5.5.5
    This fixes a bug where it was no longer possible to connect to Super Mario Maker course world
  • OpenGL/Vulkan: Tweaked buffer cache invalidation
    Fixes corrupted graphics in Kung Fu Panda: Showdown of Legendary Legends
→ NOWSZY [WIIU] Cemu 1.23.1b 2021/06/18

# Cemu detailed changelog for 1.23.1 | Patreon release date: 2021-06-11 | Public release date: 2021-06-18

  • Added support for downloading purchased eShop titles, updates and system titles (Requires dumped online files from a Wii U)
    New in 1.23.1b:
  • general: Fixed various regressions introduced by an internal optimization in 1.23.1

New in 1.23.1:

  • UI: Download Manager now displays a progress indicator for verifying/installing stage
  • CPU/JIT: Added some missing instructions to recompiler
    Should boost performance in Minecraft, specifically when there are a lot of active sound effects (e.g. during rain) May also boost performance in other games
  • GX2: Corrected behavior of GX2GetSurfaceFormatBits() for compressed formats Resolves corrupted textures and random crashes in Sonic & All-Stars Racing Transformed (#527)
  • GX2: Fixed a bug where GX2GetLastFrame() would not setup the frame texture correctly Resolves Hyrule Historia crashing on boot (#402)
  • coreinit: Reworked OSFastMutex Paper Mario Color Splash should not longer have massively degraded performance in multi-core mode (#525)
  • Vulkan: Fixed unpacking of quads into triangles Resolves graphics bugs in Hyrule Historia
→ NOWSZY [WIIU] Cemu 1.23.0c 2021/06/04

# Cemu detailed changelog for 1.23.0c | Patreon release date: 2021-05-28 | Public release date: 2021-06-04

  • Added support for downloading purchased eShop titles, updates and system titles (Requires dumped online files from a Wii U)
    New in 1.23.0c:


  • general: The game list will now automatically detect demos and system titles installed to MLC
  • It will also detect demos stored in game paths
  • general: Improvements to the download manager
    • Fixed system titles getting installed to usr/title/ instead of sys/title/
    • Fixed a bug where multiple updates would be displayed for a single title
    • Installed updates are no longer always hidden and instead there is now a checkbox to hide installed entries
    • Fixed a bug where content files with unusual size would fail to verify and cause the download to get stuck (e.g. Nintendo Land update)
    • The game list should now update after installing any title or update

New in 1.23.0b:

  • general: Improved robustness of download manager and fixed a few bugs that could occur during the installation step

New in 1.23.0:

  • general: It is now possible to download purchased Wii U eShop games, system titles and updates via our new Download Manager!
    Like other online functionality, it requires dumped online files from a Wii U
    You can access the new Download Manager window under Tools -> Download Manager
    Currently supported features:
    • Downloading purchased eShop games and demos (owned games will be shared between your Wii U and Cemu)
    • Buying games on eShop using the eShop Wii U application and downloading them via Cemu’s interface. No game dumping required
    • Downloading the latest updates for your owned titles
    • Downloading some system titles (Friend list, eShop)
    • Note that DLC downloading is not yet supported but will be added very soon.
  • general: New FST reader (FST is the filesystem used for WUD, WUX and .app files)
    Internal support for NUS content (.app) which ties into the Download Manager
    Much higher read throughput than the previous implementation, may boost loading times on lower end CPUs where FST processing sometimes became be a bottleneck
  • coreinit: Fixed thread cancelling not working correctly
    This resolves an issue where browser based applications would softlock when trying to load any page



→ NOWSZY [WIIU] Cemu 1.22.13b 2021/05/21

# Cemu detailed changelog for 1.22.13b | Patreon release date: 2021-05-14 | Public release date:  2021-05-21

New in 1.22.13b:

  • general: Fixed an issue where some installed DLC would not be detected
  • Vulkan: Fixed a rare crash that could happen randomly during gameplay

New in 1.22.13:

  • OpenGL/Vulkan: Better detection of cache invalidation for compressed textures
    • This fixes multiple issues where textures would sometimes not update correctly. Examples:
      • Emblems in Mario Kart 8 (#501)
      • Character portaits in Hyrule Warriors (#174)
      • Level preview images in Pokken Tournament
  • Vulkan: Added support for Latte GPU special state 5 (fast depth to color conversion)
    Shadows in Tokyo Mirage Sessions #FE and Pokkén Tournament render correctly now
  • coreinit: Added API MEMDestroyFrmHeap
    This resolves Color Splash crashing during some loading screens
  • coreinit: Further improved stability of TaskQueue API
    This should resolve some softlocks in Tokyo Mirage Sessions
→ NOWSZY [WIIU] Cemu 1.22.12c 2021/05/10

Cemu detailed changelog for 1.22.12c | Patreon release date: 2021-04-30 | Public release date:  2021-05-10

New in 1.22.12c:

  • Vulkan: Fixed regression introduced with 1.22.12b that caused broken graphics on some GPUs/drivers

New in 1.22.12b:

  • general/Vulkan: Fixed a crash that could occur when opening the general settings window
  • input: Fixed an issue where WGI would not show up in the input APIs

Cemu detailed changelog for 1.22.12 | Patreon release date: 2021-04-30 | Public release date:  2021-05-07

  • Async-shader compilation is now multi-threaded
  • Bug fixes
  • Vulkan: Async shader and pipeline compilation is now multi-threaded
    This speeds up background compilation and shortens the duration of missing visuals
  • mmu: Emulate the scratch memory region at the end of the address space (0xFFFFFFE0 - 0xFFFFFFFF)
    Fixes a crash that would occur during some loading screens in Fatal Frame 5 (#347)
  • input: Fixed an issue where WGI (Windows.Gaming.Input) would sometimes cause Cemu to not close properly
  • input: Generally improved robustness of WGI
  • input: Improved performance when using GC controller API (#513)
  • gfxPacks: Added a new option to rules.txt:
    • default=true
      If specified, the graphic pack will be enabled by default
      This is intended to be used for workaround packs when there are no side-effects
  • logging: There is now a logging option to toggle log output for coreinit logging (OSReport, OSConsoleWrite and similar)

# Cemu detailed changelog for 1.22.11 | Patreon release date: 2021-04-16 | Public release date: 2021-04-23

New in 1.22.11c

  • internal: Reworked internal code that handles file paths to improve robustness when paths include unicode characters

New in 1.22.11b:

  • general: Fixed regression where some operations would use broken file paths by omitting the slash between mlc path and the subfolder

New in 1.22.11:

  • general: Added a warning message when launching Cemu through steam. This is to inform the user that Steam's shader pre-caching is known to cause broken graphics in combination with our async Vulkan shader compiler
  • general: Added command line options to overwrite web service URLs
    • --act-url (default: https://account.nintendo.net)
    • --ecs-url (default: https://ecs.wup.shop.nintendo.net/ecs/services/ECommerceSOAP)
  • nn_boss: Correctly handle HTTP errors when downloading SpotPass files
    This fixes a crash when trying to play the 100 Mario challenge in Super Mario Maker
  • OpenGL: Avoid a crash that could occur when clearing depth textures
    Fixes Smash 4 crashing under OpenGL
  • input: Improved stick axis handling when the resting state is slightly off-center
    Resolves an issue where sticks sometimes couldn't reach the edge at default range multiplier
  • input: Fixed an issue where DirectInput would not detect all buttons (#47)
  • input: Show more sensible button names for disconnected DirectInput controllers (now displaying actual names instead of numbers)
  • logging: When using Vulkan write the exact driver version to log
  • logging: Keep up to 3 previous log files

# Cemu detailed changelog for 1.22.10 | Patreon release date: 2021-04-02 | Public release date:  2021-04-09

New in 1.22.10b:

  • general: Fixed a crash caused by the separate GamePad view

New in 1.22.10:

  • general: Vulkan is now the default render API
  • general: Added game profile option to overwrite the render API (#238)
  • general: Games installed via the file menu will now appear in the game list automatically (previously it was necessary to manually refresh it)
  • general: Fixed 'meta.xml missing' error that could occur when trying to install games/updates/dlc
  • gfxPack: Fixed a bug where graphic pack logging output would be garbled
  • Vulkan: Reduced number of Vulkan image views created by roughly 50% Prevents crashes on drivers that have a low image view limit
  • coreinit: Tweaked behavior of MPWaitTaskQ() to prevent it from starving other threads of all CPU time. This fixes random softlocks in Yoshi's Woolly World (#474)
  • debugger: Fixed incorrect encoding of CR register with non-zero index in compare instructions
  • debugger: Graphic pack codecaves now show up in the module list
  • debugger: Added condition registers to the register view


→ NOWSZY [WIIU] Cemu 1.22.8d 2021/03/26

Cemu detailed changelog for 1.22.9d | Patreon release date: 2021-03-19 |Public release date: 2021-03-26

  • Added support for Windows.Gaming.Input
  • Fixed graphic bugs

Detailed Changelog

New in 1.22.9d (public release):

  • general: Internal tweaks to Windows.Gaming.Input
  • UI: Minor improvements to graphic pack window

New in 1.22.9c:

  • UI: Fixed cut off dropdowns in the graphic pack window

New in 1.22.9b:

  • general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files

New in 1.22.9:

  • input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above)
    • Two new API options:
      • WGI GamePad Mirrors XInput but without the 4 controller limit
      • WGI RawController Mirrors DirectInput
      • Both of these usually have more stable drivers and should be preferred over regular XInput/DirectInput
  • input: Various smaller improvements to input settings Stick preview now has a circle to indicate where 100% range of the emulated controller is
  • general: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keys
  • coreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu()
    • Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initialization
  • OpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear values
    • Fixes rendering bugs in Mario vs Donkey Kong: Tipping Stars
    • Fixes invisible UI in Dragon Quest X
  • OpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cache
  • Fixes black screen issue in CoD: Black Ops 2
  • OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_L Fixes missing lighting in CoD: Black Ops 2
  • nsysnet: Resolved an issue where recv() would starve other threads of CPU time Fixes a rare softlock that could happen in various third party games


→ NOWSZY [cpc] CPCEmu 2.2 14/03/2021

CPCemu 2.2 released 14.03.2021

  • Setup option to use arrow keys as joystick
  • Main menu improved for small screens (Android, iOS)
  • Improved output in CRT-monitor mode ("Video mode=1", including better window behaviour for desktop versions)
  • Improved emulation of the HSYNC signals ("blacker than black", relevant for some demos as Dreamend)
  • Fixed errors: Folder sharing on Android, sound output, poke database (Android, iOS)
→ NOWSZY [WIIU] Cemu 1.22.8 2021/03/12
Need for speed Most Wanted (OpenGL)

Cemu detailed changelog for 1.22.8 | Patreon release date: 2021-03-05 | Public release date: 2021-03-12

  • Bug and crash fixes
  • Minor compatibility improvements

Detailed Changelog

  • general: Fixed a recent regression where -mlc command line parameter would be parsed incorrectly
  • UI: Display a scrollbar if a graphic pack has more options than can fit into the window
  • HLE: Prevent Wind Waker HD from softlocking when using single-core recompiler
  • HLE: Prevent dynamic resolution scaling in Super Mario 3D World This fixes a long standing issue where mirror effects in Level 1-5 would cause the texture cache to be flooded, leading to stutter and sometimes even crashes if not enough VRAM is available
  • coreinit: Optimized niche cases in Cafe OS synchronization primitives This should improve performance in Paper Mario Color Splash when using multicore recompiler The issue has not been entirely solved yet and further improvements are planned
  • Vulkan: Fixed a crash that could occur when a game supplied invalid texture sampler parameters Resolves a crash in Super Meat Boy (#479)
  • GX2: Corrected a bug in the calculation of texture pitch for the tiling aperature Fixes corrupted textures in Super Meat Boy (#479)
  • GX2: Improved robustness of OSScreen API and made it compatible with GX2 Previously drawing any frames with GX2 would disable OSScreen output permanently Required by some homebrew applications which mix OSScreen and GX2
  • coreinit: Implemented API MEMRecordStateForFrmHeap, MEMFreeByStateToFrmHeap Used by WUT homebrew

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz23/11/2020 00:24
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