[WIIU] Cemu 1.22.0k 2020/11/22

[2] @ !!! Poniedziałek, 23 Listopada 2020 00:24 CET [19-11-2020 00:11 CET]

[WIIU] Cemu 1.22.0k 2020/11/22

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nowe zmiany powinny zaowocować około 5% lepszymi osiągami w emulacji.

Another World: 20th Anniversary Edition (2014)

# Cemu detailed changelog for 1.22.0h # Patreon release date: 2020-11-13 # Public release date:  2020-11-20

  • Threading rework

New in 1.22.0f - k (public release):

  • general: Fixed even more race conditions which could lead to low performance, softlocks or crashes

New in 1.22.0b/c/d/e:

  • general: Fixed several race conditions which could lead to crashes or softlocks in any game

New in 1.22.0:

  • general: Reworked PowerPC and Cafe OS threading from the ground up
    • Summary of changes:
    • The existing single/dual/triple-core CPU modes are replaced with 'Single-core' and 'Multi-core' mode
    • The new multi-core mode will use one full CPU thread + up to two extra threads (dynamically scales with actual CPU usage by the emulated CPU)
    • Multi-core mode has slightly better performance compared to triplecore mode
    • Overall CPU utilization on the host should be reduced for games that are not heavily multi-threaded (e.g. Super Mario 3D World, Twilight Princess)
    • Decreased overhead in all modes (minor performance boost)
    • Fixed a few multi-core race conditions
    • The CPU mode 'auto' option will use single-core mode for CPUs with three or less physical cores and multi-core mode for anything above                
  • OpenGL/Vulkan: Optimized PM4 command processor (up to 5% performance gain depending on the game)

 

→ NOWSZY [WIIU] Cemu 1.22.4 2021/01/15
Kirby and the Rainbow Curse (Nintendo of America Inc., Feb 20, 2015)

Cemu detailed changelog for 1.22.4 | Patreon release date: 2021-01-08 | Public release date: 2021-01-15

  • Compatibility improvements
  • Graphic fixes and optimizations

Changelog

  • Vulkan: Tweaked buffer cache implementation and overhauled the uniform register cache
    This should drastically reduce flickering in Xenoblade Chronicles X
    May also resolve random flickering that could occur in any game
  • OpenGL/Vulkan: The shader compiler will now try to predict uniform register array sizes instead of assuming the maximum size
    Boosts performance in games which heavily rely on dynamic access (e.g. Xenoblade Chronicles X)
  • Vulkan: Better support for large uniforms on Nvidia GPUs
    Fixes broken models in Twilight Princess
  • coreinit: Always mount the virtual sdcard to '/vol/external01' to match actual Wii U behavior
    Fixes a crash in the GTA 3 homebrew port
  • coreinit: The filesystem implementation now supports setting a working directory (FSChangeDir, FSGetCwd)
    This fixes various compatibility issues with recent homebrew
  • GX2: Corrected the index limit in GX2DrawIndexedImmediateEx() which was much lower than it should be (around 500 instead of ~32K)
    Fixes rendering in the GTA 3 homebrew port
  • debugger: Various smaller visual improvements and bug fixes
→ NOWSZY [cpc] CPCEmu 2.0 7/01/2020
Nieładne? Nie.... funkcjonalne? Całkiem, całkiem, na pewno nostalgiczne;)

CPCemu 2.0 released 07.01.2021

I'm proud to present the latest release of CPCemu. It deserves a new major version number.

These are the features of version 2.0:

  • Runs on MacOS, Android, iOS, Linux (x86_64 and ARM, in particular on Raspberry Pi) and Windows
  • Graphics engine overhauled, introducing border, overscan, dynamic horizontal synchronisation (not perfect yet), scan doubling and some optional CRT blurring
  • Completely new CRTC (CPC's graphics chip) emulation, quite accurate, and selectable between CRTC types 0, 1 and 2 (most demos work as on a real CPC)
  • Realistic timing of CPU instructions and interrupts
  • Sound emulation significantly improved, now able to play digitized sounds (such as speech and special effects)
  • Different accelerated modes of operation ("Turbo", with and without CRTC synchronisation)
  • Debugger with optional CRTC single-stepping alongside the CPC screen, including crosshairs indicating the current electron beam position
  • Graphical menu (in addition to function keys)
  • Virtual on-screen joystick on Android and iOS
  • Keyboard configuration improved, enabling easier customization
  • Many small improvements (e. g., correct handling of CPU register R, support for ZIP file archives without external "unzip", V3 Snapshot files) and bug fixes (e. g., floppy disk controller now correctly reads strange sectors such as Speedlock)
→ NOWSZY [WIIU] Cemu 1.22.3b 2021/01/01

Cemu detailed changelog for 1.22.3b # Patreon release date: 2020-12-25 # Public release date: 2021-01-01

  • New graphic pack features
  • Various fixes

New in 1.22.3b (public release):

  • OpenGL/Vulkan: Avoid out-of-bounds writes in streamout emulation
    This fixes a crash in BotW that could occur randomly whenever there is a high quantity of active particles (#409)

New in 1.22.3:

  • Vulkan: Attempts at fixing graphic bugs specific to Intel Iris GPUs
  • coreinit: Added support for thread cancellation
    This fixes Axiom Verge crashing at boot and is also used by some system titles (#265)
  • gfxPack: Changing any preset option will automatically reload the graphic pack (unless it modifies textures or resolution, in which case a restart is still required)
  • gfxPack: Vsync frequency can now be changed while a game is running (for example, this allows switching between different FPS++ framerates while the game is running)
  • gfxPack: Several new features for the graphic pack patch format. These additions are mainly of interest to graphic pack authors. New operands supported in expressions: modulo (%) and additional comparisons (>=, <=, >, <) Data directives (like .int) now support multiple comma separated values instead of only one per line (example: .int 1, 2, 3) Added .string data directive for embedding strings. (example: .string "hello world") Added .align directive to insert padding bytes until alignment is reached (example: .align 4) To use the new features, set the graphic pack version in rules.txt to 7
→ NOWSZY [WIIU] Cemu 1.22.2 2020/12/18

Cemu detailed changelog for 1.22.2 # Patreon release date: 2020-12-11 # Public release date: 2020-12-18

  • coreinit: Various stability improvements and very minor optimizations
  • debugger: Updated the PowerPC debugger. New improvements include:
    • Display function debug symbols and labels from gfx pack patches in disassembly view
      • Code cave regions are now viewable in the disassembly view (previously could not step into or use GoTo-command on any address in code cave region)
      • Added preliminary support for tracking data types in the disassembly view. E.g. if a graphic pack defines a .float it will show up as such in the disasm view
      • Fixed memory breakpoints and made them work with our new threading code
      • BLA instructions will now show the symbol name of the destination if available (useful for quickly identifying Cafe OS library calls)
      •  The current instruction pointer is now more clearly highlighted in stepping mode
  • Various smaller fixes and changes

 

Cemu detailed changelog for 1.22.1 # Patreon release date: 2020-12-02 # Public release date: 2020-12-09

Xenoblade Chronicles X (NintendoofAmericaInc., Dec 04, 2015). Nawet GTX660 całkiem dobrze sobie radzi.
  • Stability improvements
  • UI tweaks

Changelog

  • UI: Removed console region selection since there is no practical reason to set it to anything but auto
  • UI: Moved async shader compilation setting from the experimental menu into the graphic settings
  • coreinit: Various tweaks to the threading implementation to fix potential softlocks and crashes
  • coreinit: Reworked parts of the file and save system implementation to improve stability and to utilize the new threading code
    • Also fixed an issue where Cemu could softlock or crash when reading files from very slow drives
  • debugging: Added PPC stack trace to crash logs
  • GX2: Implemented API GX2RSetVertexUniformBlock

 

→ [WIIU] Cemu 1.21.5 2020/11/06
Never Alone (Kisima Innitchuna) (a.k.a. Never Alone: Ki Edition) (E-Line Media, Jun 25, 2015, (Kisima Innitchuna))

# Cemu detailed changelog for 1.21.5 | Patreon release date: 2020-10-30 | Public release date:  2020-11-06

  • Updated memory searcher tool
  • Graphics fixes
  • Compatibility improvements

New in 1.21.5:

  • general: Added a new CPU mode option called 'Auto' (#222)
    • When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system
    • 1-2 cores -> Single-Core recompiler
    • 3-4 cores -> Dual-Core recompiler
    • 5+ -> Triple-Core recompiler
    • If the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler)
  • general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list
  • debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exports
  • coreinit: Correctly initialize the id field in OSThread
    • Fixes a softlock in Warriors Orochi 3 v32 (#51)
  • OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfaces
    • Used by Pac-Man and the Ghostly Adventures 2
  • Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock
    • Fixes Devil's Third softlocking
  • Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation
    • Fixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2
  • AX: Implemented AXGetDeviceFinalOutput()
    • Used by Warriors Orochi 3 v32
→ [WIIU] Cemu 1.21.4 23/10/2020

# Cemu detailed changelog for 1.21.4 # Patreon release date: 2020-10-16 # Public release date: 2020-10-23

  • Updated memory searcher tool
  • Graphics fixes
  • Compatibility improvements

New in 1.21.4:

  • general: Updated the memory searcher tool
    Fixed a recent regression that made the tool crash (#411)
    All memory areas are now scanned (previously only the main app heap area, MEM2, was scanned)
    Scans are now multi-threaded (one thread per region)
  • general: The UI option for verifying online accounts now provides more detailed error messages (specifically for problems with account.dat)
  •  GX2: Tiling aperature now correctly handles linear texture formats
    Fixes garbled textures in multiple games developed by Wayforward (e.g. DuckTales (#198) and Adventure Time: Explore the Dungeon)
  • Vulkan: Fixed a bug in the texture memory manager where large alignment requirements could lead to integer underflow.
    This fixes random texture corruptions that would predominantely occur on older Nvidia GPUs (Maxwell and before) (#421) (#285)
  • OpenGL/Vulkan: Correctly truncate the lower 8 bits of colorbuffer addresses
    Fixes broken graphics in How To Survive
  • AX: Correctly handle looping for ADPCM voices when the end offset is not a valid ADPCM address
    Fixes background music and a related crash in How To Survive
  • AX: Small tweaks to audio timing which should hopefully improve overall audio stability
→ [WIIU] Cemu 1.21.1b 12/09/2020

Cemu detailed changelog for 1.21.1b | Patreon release date: 2020-09-04 | Public release date:  2020-09-11

  • Vulkan fixes
  • UI improvements

New in 1.21.1b:

  • general: Updated language files
  • Vulkan: Fixed a regression where Cemu would use the wrong border color for textures

New in 1.21.1:

  • general: Game list and title manager will auto-size columns to fit width of content. Column width can still be changed manually
  • general: Fixed an issue where installed games would show up twice in the game list (#406)
  • general: The checksum tool can now properly handle paths which contain special characters (#408)
  • debugger: Added an option to break at the entry point of the main module
  • debugger: Fixed step over/into toolbar buttons having no effect
  • debugger: Fixed an issue where the debugger wouldn't remember settings if the debugger settings directory didn't already exist
  • Vulkan: Flush pending GPU commands on idle. Fixes extremly low framerate in Devil's Third and Mass Effect 3
  • Vulkan: Added proper support for shaders which use streamout combined with rasterizer. Fixes invisible fire in SM3DW and broken fur effects in DKC: Tropical Freeze
  • Vulkan: Resolved an issue where anisotropic nearest-neigbor texture filtering would use a linear filter. Fixes blurry textures in Minecraft: Story Mode
  • Vulkan: Added proper support for FBOs with zero attachments. This fixes invisible character models in Smash 4 (#407)
  • Vulkan: Avoid undefined behavior when sampling depth from depth-stencil textures by setting aspect mask correctly. Fixes pixel artifacts in Tokyo Mirage Session on some AMD GPUs

Vulkan: Internal tweaks to reduce geometry flicker on AMD GPUs when streamout is used

→ [WIIU] Cemu 1.21.0 28/08/2020

Cemu detailed v1.21.0 | 2020-08-28 # Cemu detailed changelog for 1.21.0 | Patreon release date: 2020-08-21 | Public release date:  2020-08-28

  • Added game file verification to title manager
  • Graphic packs can now extend the amount of RAM available to games
  • Misc fixes

 

  • general
    • The title manager now has an option to export and compare file hashes. There is also an option to compare with an online database maintained by us and the community. This database is currently still empty, to contribute hashes for your games visit https://checksums.cemu.info
    • Graphic packs can now extend the amount of emulated RAM that is available for games. The maximum amount of RAM that can be added is limited to about 2GiB due to constraints given by the architecture. For demonstration purposes we created an example graphic pack for Breath of the Wild. After updating your graphic packs you can find it under BotW -> Mods -> Extended Memory         
    • Note for gfx pack developers:
      • Most games don't detect and utilize extra memory on their own and need additional code patches to adjust (often hardcoded) heap sizes. Graphic pack version was also bumped to 6. This version remains fully backwards compatible and only adds the new RAM extension feature.
  • CPU/JIT
    • Fixed a very rare bug where Cemu would apply an incorrect optimization to ADDIC+SUBFE
    • This fixes several issues in the SM64 port
  • Vulkan
    • Correctly emulate rasterizer disable flag
    • Fixes an issue in XCX where there would be a brightly colored pixel in the center of the screen
  • OpenGL/Vulkan:
    • Added support for negative viewport height

 

→ [WIIU] Cemu 1.18.1 17/04/2020

Cemu detailed changelog for 1.18.1 # Patreon release date: 2020-04-10|Public release date:  2020-04-17

  • Vulkan and OpenGL fixes
  • Input improvements
  • Misc smaller changes
  • general: Updated languages files
  • general: Fixed command line -help command and extractor tool
    • CPU/JIT: Tweaked behavior of JIT when recompiling code from dynamic code area (#310)
    • Should increase robustness for titles which frequently modify code (mostly webkit based titles)
  • Vulkan: Added support for rendering with 0..1 depth range (HalfZ)
    • Used by Smash for shadow rendering
  • Vulkan: Added support for fast color clear
    • Fixes graphics in Pokkén Tournament
  • GX2: Tweaked GX2SwapScanBuffers()
    • Under specific conditions this API can trigger implicit synchronization. Pokkén relies on this behavior
  • debugger/patches: Added support for unary plus in expressions (#309)
  • input: DSU Client now supports mapping the touchfield as a button
  • padscore: Added WPADIsMplsAttached and WPADGetAccGravityUnit
    • Required for Wiimotes to work in Mario Kart 8

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz23/11/2020 00:24
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