[WIIU] Cemu 1.15.9c

[5] @ !!! Piątek, 21 Czerwca 2019 23:56 CET [21-06-2019 23:53 CET]

[WIIU] Cemu 1.15.9c

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Cemu detailed changelog for 1.15.9c  # Patreon release date: 2019-06-14|Public release date:  2019-06-21

  • UI improvements
  • Compatibility improvements
  • Bug and crash fixes

New in 1.15.9c:

  • GX2: Fixed a leak in streamout cache
  • CPU: Better emulation of XER OV/SO bits. VC DS boots a little further now

New in 1.15.9b:

  • GX2: Fixed a bug in streamout cache

New in 1.15.9:

  • general: The game list can now be sorted by name, game time and last played (#86)
  • general: Added favorites to the game list that always are at the top of the list (#86). Games can be marked as favorite via the right click menu     
  • general: Updated look of software keyboard and shader compilation screen
  • general: Graphic pack tree view will group sub categories together (#85).Previously individual packs and sub categories would be mixed together based on alphabetically order
  • general: Minor UI tweaks
  • coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
    Fixes random crashes in Just Dance 2018 and possibly other games
  • coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
    DS Virtual Console games no longer crash on boot
  • GX2: Better handling for streamout append operations
    Fixes polygon distortions in Xenoblade Chronicles
  • GX2: If uniform data maps to streamout cache, then limit uniform size to match available data
  • GX2: Handle negative inputs for GPU7 shader log2() function
    This change is mainly to avoid vendor-specific bugs due to undefined behavior
    Fixes Nvidia specific graphic bugs in Art Academy and possibly other games
  • AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API
  • vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
    Improves performance in Art Academy games
  • H264: Added support for frames that are split into multiple NAL slices.
    Required for the intro video in Dont Starve: Giant Edition
  • H264: Properly handle H264DECEnd() when the decoder session was already ended (#71). This fixes a crash in Duck Tales: Remastered

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.12b 17/08/19

Cemu detailed changelog for 1.15.12b  Patreon release date: 2019-08-09 | Public release date:  2019-08-16

New in 1.15.12b:

  • GX2: Fixed a crash bug that could occur during shader compilation

New in 1.15.12:

  • general: Fixed a bug where Cemu would take two screenshots when gamepad view was closed
  • general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
  • general: Added game profile option to set either TV or GamePad output as the default screen (#152)
  • general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
  • general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
  • general: Added fallback for community graphic pack download in case cemu.info is down or unreachable
  • GX2: Added support for accessing gl_PointCoord in shaders
    This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
    Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver
→ NOWSZY [WIIU] Cemu 1.15.11c 02/08/19

Cemu detailed changelog for 1.15.11c | Patreon release date: 2019-07-26 | Public release date:  2019-08-02

New in 1.15.11c:

  • GX2: Fixed emulation of gl_PointSize when geometry shaders are used

New in 1.15.11b:

  • general: Fixed a bug where DLC would be installed into the wrong location
  • GX2: Fixed broken transform feedback on OpenGL (#157, #159)

New in 1.15.11:

  • Improved handling of updates and DLC
  • Debugger improvements
  • Internal shader changes
  • Bug fixes

Changelog

  • general: Better update/dlc handling
    • Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    • Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    • Improved detection of type of content (affects installation and gamelist)
    • Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation
  • debugger: Implemented more instructions for assembler and disassembler
  • debugger: Assembler now supports basic expressions in place of constants
  • debugger: Fixed a crash when stepping into imports         
  • coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler
  • nn_erreula: Fixed a bug where the same message would keep poping up
  • padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
  • padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)
  • nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode
  • GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
  • If you are a graphic pack developer, be aware of these changes:
    • All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    • gl_Position should always be set via the new SET_POSITION() macro
    • Shaders used in combination with point primitives always have to write gl_PointSize
    • Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    • Primitive points will modify the vertex shader base hash (+0x71)
    • Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated
→ NOWSZY [WIIU] Cemu 1.15.10

Cemu detailed changelog for 1.15.10 Patreon release date: 2019-06-28|Public release date:  2019-07-05

  • general: Fixed an issue where the game list would never finish loading
  • general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
  • general: Added auto-updater (#87)
    For now, only public releases are checked. Patreon versions still have to be downloaded by hand
  • general: Added indicator to graphic packs if Cemuhook is required but not installed
  • CPU: Added SUBFEO implementation to interpreter
  • CPU: Further improved SO/XO xer bits emulation
    Some DS VC games now run (albeit at very low framerates)
  • AX: Implemented AXQuit
    Required for Monster Hunter Frontier G to not crash on boot
  • GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
    Used by DS VC
  • GX2: Added fast path to tiling aperature for 32bpp textures
    Boosts performance in SNES VC games and the Twilight Princess HD map screen
  • coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
  • coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

Note:

  • (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
→ [WIIU] Cemu 1.15.8

Cemu detailed changelog for 1.15.8 Patreon release date: 2019-05-31 / Public release date: 2019-06-07

  • Overlay enhancements and new notification system
  • Improved accuracy of streamout cache
  • Graphic fixes
  • Bug and crash fixes

Details

  • general: Updated language files
  • overlay: Added an option to scale the text size
  • overlay: Moved some options into a separate notification overlay
    • Also added new notification options:
      • The amount of shaders compiled while playing (#40)
      • Friend list information (friend requests, online/offline notifications) (#72)
  • debug: Added debug option to dump nlibcurl HTTP/HTTPS requests
  • GX2: Improved accuracy of streamout cache
    • This addresses the following known issues:
    • BotW - Particles drifting/warping to wrong positions
    • Tekken Tag 2 - Corrupted colors/textures on character models
  • GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    • This fixes corrupted textures in: Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS
  • nlibcurl: Fixed a potential crash in curl init methods
  • nlibcurl: Improved accuracy and behavior of read callbacks
    • This fixes a crash when uploading levels in Super Mario Maker (#68)
  • coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt
  • vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
  • vpad: Fixed a rare crash caused by rumble

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ [WIIU] Cemu 1.15.7c
The Legend of Zelda: The Wind Waker HD (2003, Nintendo)

Cemu detailed changelog for 1.15.7c Patreon release date: 2019-05-17 | Public release date: 2019-05-24

  • Controller information added to overlay
  • Faster JIT recompilation
  • Bug and crash fixes

New in 1.15.7c:

  • general: Enabling the overlay should no longer cause graphic bugs in games

New in 1.15.7b:

  • CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

New in 1.15.7:

  • general: Added visual indicator at game boot which displays the used controller profiles
  • general: Added controller low battery warning (can be turned on/off in settings. Off by default)
  • general: Global precompiled shader setting should no longer reset to auto (#63)
  • general: The internal process of updating system.xml is now more robust Previously there was a slim chance to lose all settings when Cemu crashed or was force closed while settings.xml was being updated
  • CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once Examples where the bottleneck becomes apparent:
    • Frame drops or audio crackle on first loading screen
    • Initial delay when booting a game With the optimization,
  • these should now be slighty less severe
  • GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
  • GX2: Fixed a bug in texture decoder for format BC4 (#59)
  • GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders This resolves crashes in Pikmin 3 and Yoshi's Woolly World

Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

→ [WIIU] Cemu 1.15.6c

Cemu detailed changelog for 1.15.6c | Patreon release date: 2019-05-03 | Public release date:  2019-05-10

  • Added UI editor for game profiles
  • Per-game controller configuration
  • Removed deprecated settings/UI
  • Improved support for Lego and Skylanders USB portals

New in 1.15.6c (public release):

  • general: Fixed a bug where default game profile options would be applied even if no game profile existed
  • GX2: Added a fast path for software texture copies when both the source and destionation texture use tilemode 4 (improves performance in Lego games)

New in 1.15.6b:

  • general: Restored compatibility with cemuhook custom timers
  • general: Fixed broken bicubic and hermite upscaling/downscaling filter
  • CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)

New in 1.15.6:

  • general: Reworked UI and removed deprecated options
    • Experimental menu is gone and RDTSC is now always on
    • Removed support for conventional shaders (always use separable shaders)
    • CPU timer mode is now always 'host based'
  • general: Added UI to configure game profiles (accessible via right click on an entry in game list)
    • Includes option to set controller profiles (#17)
  • general: Added tooltips for some of the settings
  • nsyshid: Implemented HIDWrite()
  • nsyshid: Use packet maximum size provided by device instead of a fixed value
  • nsyshid: Accuracy tweaks in HIDRead()
    • These changes should improve support and increase stability for Skylanders and Lego USB portals
  • coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ [WIIU] Cemu 1.15.5c

# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date:  2019-04-26

New in 1.15.5c:

  • coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

New in 1.15.5b:

  • GX2: Fixed bug in framebuffer creation

New in 1.15.5:

  • general: Added option to remember window positions
  • general: Added filter option to graphic pack window
  • general: Updated game profiles
  • CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
  • CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1
  • GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
  • GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
  • GX2: Fixed random crash that could occur with cache accuracy on high
  • GX2: Fixed incorrect viewport size calculation when resized by graphic packs
  • GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)
  • H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)
     
  • Note:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ [WIIU] Cemu 1.15.4b

Cemu detailed changelog for 1.15.4b Patreon release date: 2019-03-30 | # Public release date:  2019-04-06

New in 1.15.4b:

  • general: Fixed memory searcher tool not displaying some values
  • general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
  • H264: Stability improvements
  • GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
  • GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
  • nlibcurl: Fixed crash bug in free() wrapper
  • nlibcurl: Implemented curl_multi_fdset()
  • nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
  • nn_boss: Fixed crash when running unregistered task
  • nsysnet: Stability improvements

New in 1.15.4:

  • general: GamePad view now works with OSScreen API (used by some homebrew)
  • debugger: Various stability improvements and bug fixes
  • H264: Added full h264.rpl module implementation (#25)
  • CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
  • GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
  • GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
  • GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
  • GX2: Minor optimizations
  • nlibcurl: Several crash bugs fixed
  • input: Added support for hot plugging configured controllers while a game is running
  • nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
  • nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
  • nn_boss: Fixed incorrect http headers in web requests
  • nn_boss: Fixed a bug in task.StopScheduling()
  • nsysnet: Improved robustness
→ [WIIU] Cemu 1.15.3b

Cemu v1.15.3 | 2019-03-07 | Details

  • Reduced micro-stuttering
  • Shader screen now displays game boot image
  • Added debug tools: Frame profiler + WUD filesystem dumper
  • Crash and input fixes

Cemu detailed changelog for 1.15.3b # Patreon release date: 2019-02-28 | # Public release date: 2019-03-07

# New in 1.15.3b:

  • CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
  • debug: Fixed WUD filesystem dump feature
  • debug: Frame profiler now displays 9 different stats. From bottom to top:
    • gray -> Idle (waiting for more commands from CPU)
    • pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    • dark red -> Texture creation, texture upload, texture cache management, sampler settings
    • dark green -> Attribute/vertex buffer management, attribute data upload
    • blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    • purple -> Index cache management, index data upload
    • green -> Render target management, FBO creation, texture creation
    • yellow -> OpenGL glDraw calls
    • light gray -> Everything else

# New in Cemu 1.15.3:

  • general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
  • general: Reworked shader cache loading screen to scale better on higher resolutions
  • general: Changed settings.xml to be more portable (use relative paths where possible)
  • CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
  • debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
  • debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
  • GX2: Added frame profiler (can be toggeled via debug menu)
  • GX2: Optimized texture loader
  • GX2: Minor optimizations in various GX2 API functions
  • GX2: Fixed random crash due to out-of-bounds access in texture code
  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
  • GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
  • coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
  • padscore: WPADGetInfoAsync no longer crashes when no callback is provided
  • input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)

Tagi: Nintendo, Cemu, Wiiu, Emulator, 1.15.9c

wstecz21/06/2019 23:56
Inne treści związane z tematem
[WIIU] Cemu 1.11.3 [WIIU] Cemu 1.11.3
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.
[WIIU] Cemu 1.11.4b [WIIU] Cemu 1.11.4b
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.
[WIIU] Cemu 1.11.5 [WIIU] Cemu 1.11.5
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.
[WIIU] Cemu 1.11.6b [WIIU] Cemu 1.11.6b
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.
[WIIU] Cemu 1.12d [WIIU] Cemu 1.12d
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU.  Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.
Do ściągnięcia
cemu 1.15.9-t2e.pl.zip
Do oglądnięcia
Dodatkowe informacje
Komentarze

T-shirt "Sorcery Bajtek"

Retro T-Shirt Sorcery Bajtek - męski podkoszulek
WiiU
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2019 | Krzysztof 'Faust' Karkosza Google+Kontakt