[WIIU] Cemu 1.15.8

[67] @ !!! Sobota, 8 Czerwca 2019 10:02 CET [08-06-2019 09:57 CET]

[WIIU] Cemu 1.15.8

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Cemu detailed changelog for 1.15.8 Patreon release date: 2019-05-31 / Public release date: 2019-06-07

  • Overlay enhancements and new notification system
  • Improved accuracy of streamout cache
  • Graphic fixes
  • Bug and crash fixes

Details

  • general: Updated language files
  • overlay: Added an option to scale the text size
  • overlay: Moved some options into a separate notification overlay
    • Also added new notification options:
      • The amount of shaders compiled while playing (#40)
      • Friend list information (friend requests, online/offline notifications) (#72)
  • debug: Added debug option to dump nlibcurl HTTP/HTTPS requests
  • GX2: Improved accuracy of streamout cache
    • This addresses the following known issues:
    • BotW - Particles drifting/warping to wrong positions
    • Tekken Tag 2 - Corrupted colors/textures on character models
  • GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    • This fixes corrupted textures in: Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS
  • nlibcurl: Fixed a potential crash in curl init methods
  • nlibcurl: Improved accuracy and behavior of read callbacks
    • This fixes a crash when uploading levels in Super Mario Maker (#68)
  • coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt
  • vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
  • vpad: Fixed a rare crash caused by rumble

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ [WIIU] Cemu 1.15.7c
The Legend of Zelda: The Wind Waker HD (2003, Nintendo)

Cemu detailed changelog for 1.15.7c Patreon release date: 2019-05-17 | Public release date: 2019-05-24

  • Controller information added to overlay
  • Faster JIT recompilation
  • Bug and crash fixes

New in 1.15.7c:

  • general: Enabling the overlay should no longer cause graphic bugs in games

New in 1.15.7b:

  • CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

New in 1.15.7:

  • general: Added visual indicator at game boot which displays the used controller profiles
  • general: Added controller low battery warning (can be turned on/off in settings. Off by default)
  • general: Global precompiled shader setting should no longer reset to auto (#63)
  • general: The internal process of updating system.xml is now more robust Previously there was a slim chance to lose all settings when Cemu crashed or was force closed while settings.xml was being updated
  • CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once Examples where the bottleneck becomes apparent:
    • Frame drops or audio crackle on first loading screen
    • Initial delay when booting a game With the optimization,
  • these should now be slighty less severe
  • GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
  • GX2: Fixed a bug in texture decoder for format BC4 (#59)
  • GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders This resolves crashes in Pikmin 3 and Yoshi's Woolly World

Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

→ [WIIU] Cemu 1.15.6c

Cemu detailed changelog for 1.15.6c | Patreon release date: 2019-05-03 | Public release date:  2019-05-10

  • Added UI editor for game profiles
  • Per-game controller configuration
  • Removed deprecated settings/UI
  • Improved support for Lego and Skylanders USB portals

New in 1.15.6c (public release):

  • general: Fixed a bug where default game profile options would be applied even if no game profile existed
  • GX2: Added a fast path for software texture copies when both the source and destionation texture use tilemode 4 (improves performance in Lego games)

New in 1.15.6b:

  • general: Restored compatibility with cemuhook custom timers
  • general: Fixed broken bicubic and hermite upscaling/downscaling filter
  • CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)

New in 1.15.6:

  • general: Reworked UI and removed deprecated options
    • Experimental menu is gone and RDTSC is now always on
    • Removed support for conventional shaders (always use separable shaders)
    • CPU timer mode is now always 'host based'
  • general: Added UI to configure game profiles (accessible via right click on an entry in game list)
    • Includes option to set controller profiles (#17)
  • general: Added tooltips for some of the settings
  • nsyshid: Implemented HIDWrite()
  • nsyshid: Use packet maximum size provided by device instead of a fixed value
  • nsyshid: Accuracy tweaks in HIDRead()
    • These changes should improve support and increase stability for Skylanders and Lego USB portals
  • coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ [WIIU] Cemu 1.15.5c

# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date:  2019-04-26

New in 1.15.5c:

  • coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

New in 1.15.5b:

  • GX2: Fixed bug in framebuffer creation

New in 1.15.5:

  • general: Added option to remember window positions
  • general: Added filter option to graphic pack window
  • general: Updated game profiles
  • CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
  • CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1
  • GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
  • GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
  • GX2: Fixed random crash that could occur with cache accuracy on high
  • GX2: Fixed incorrect viewport size calculation when resized by graphic packs
  • GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)
  • H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)
     
  • Note:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ [WIIU] Cemu 1.15.4b

Cemu detailed changelog for 1.15.4b Patreon release date: 2019-03-30 | # Public release date:  2019-04-06

New in 1.15.4b:

  • general: Fixed memory searcher tool not displaying some values
  • general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
  • H264: Stability improvements
  • GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
  • GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
  • nlibcurl: Fixed crash bug in free() wrapper
  • nlibcurl: Implemented curl_multi_fdset()
  • nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
  • nn_boss: Fixed crash when running unregistered task
  • nsysnet: Stability improvements

New in 1.15.4:

  • general: GamePad view now works with OSScreen API (used by some homebrew)
  • debugger: Various stability improvements and bug fixes
  • H264: Added full h264.rpl module implementation (#25)
  • CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
  • GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
  • GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
  • GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
  • GX2: Minor optimizations
  • nlibcurl: Several crash bugs fixed
  • input: Added support for hot plugging configured controllers while a game is running
  • nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
  • nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
  • nn_boss: Fixed incorrect http headers in web requests
  • nn_boss: Fixed a bug in task.StopScheduling()
  • nsysnet: Improved robustness
→ [WIIU] Cemu 1.15.3b

Cemu v1.15.3 | 2019-03-07 | Details

  • Reduced micro-stuttering
  • Shader screen now displays game boot image
  • Added debug tools: Frame profiler + WUD filesystem dumper
  • Crash and input fixes

Cemu detailed changelog for 1.15.3b # Patreon release date: 2019-02-28 | # Public release date: 2019-03-07

# New in 1.15.3b:

  • CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
  • debug: Fixed WUD filesystem dump feature
  • debug: Frame profiler now displays 9 different stats. From bottom to top:
    • gray -> Idle (waiting for more commands from CPU)
    • pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    • dark red -> Texture creation, texture upload, texture cache management, sampler settings
    • dark green -> Attribute/vertex buffer management, attribute data upload
    • blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    • purple -> Index cache management, index data upload
    • green -> Render target management, FBO creation, texture creation
    • yellow -> OpenGL glDraw calls
    • light gray -> Everything else

# New in Cemu 1.15.3:

  • general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
  • general: Reworked shader cache loading screen to scale better on higher resolutions
  • general: Changed settings.xml to be more portable (use relative paths where possible)
  • CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
  • debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
  • debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
  • GX2: Added frame profiler (can be toggeled via debug menu)
  • GX2: Optimized texture loader
  • GX2: Minor optimizations in various GX2 API functions
  • GX2: Fixed random crash due to out-of-bounds access in texture code
  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
  • GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
  • coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
  • padscore: WPADGetInfoAsync no longer crashes when no callback is provided
  • input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
→ [WIIU] Cemu 1.15.2c/d

# Cemu detailed changelog for 1.15.2c | Patreon release date: 2019-01-28 | Public release date:  2019-02-04

New in 1.15.2d:

  • general: Updated translation files
  • nlibcurl: Fixed crash due to oversight in template

New in 1.15.2c:

  • CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
  • nlibcurl: Fixed a crash in curl_multi_remove_handle()

New in 1.15.2b:

  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
  • input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
  • input: Potential fix for input lag when using native Wiimotes

New in 1.15.2:

  • CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet. This change is mainly to prevent browser-based apps from crashing
  • CPU/JIT: Added support for PSQ load/store when GQR is not static
  • GX2: Overhauled up/downscaling output filter system
  • Upscaling and downscaling are now separate options
  • Two new filters: Hermite and Nearest Neighbor
  • Support for custom filters via graphic packs
  • GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
  • GX2: Fixed a bug in vsync option code
  • AX: Added support for GamePad audio output
  • AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
  • AX: Minor fixes for voice protection
  • input: Fixed a bug where controller settings reset when controller was not connected on launch
  • vpad: Set vpad volume according to gamepad volume from general settings
  • vpad: Fixed control sticks being too sensitive in some circumstances
→ [WIIU] Cemu 1.15.1e

Cemu detailed changelog for 1.15.1e # Patreon release date: 2018-12-30 # Public release date:  2019-01-06

  • Wiimote improvements
  • Audio improvements
  • Added button to download community graphic packs
  • 'No legacy' mode for Intel GPUs is now the default
  • Compatibility & miscellaneous improvements

New in 1.15.1e (public release):

  • overlay: Fixed more render state corruption caused by overlay

New in 1.15.1d:

  • AX: Fixed missing sound in some games

New in 1.15.1c:

  • gfxPack: Fixed connection issue in graphic pack downloader

New in 1.15.1b:

  • general: Fixed online mode
  • gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree view

New in 1.15.1:

  • debugger: Cemuhook code cave area can now be viewed in disassembly view
  • gfxPacks: Graphic pack window now has an option to automatically download latest community packs
  • gfxPacks: Cemu will now scan subfolders for graphic packs
  • input: Replaced existing Wiimote library with our own implementation This should bring the following improvements:
    • Slightly better performance when using wiimotes
    • Better support for wiimote extensions
    • Easier to maintain and fix bugs in the future
  • input: Wiimotes now include the connected extension type in the name in input settings
  • input: Fixed issues with controller profile saving/loading when using certain UI languages
  • input: Added support for native Wiimote classic controller extension
  • input: Fixed blow microphone button
  • padscore: Fixed acceleration values for wiimote in KPADRead()
  • AX: Fixed bug where playback cursor could run out of bounds for ADPCM streams
  • AX: Added snduser2.rpl HLE implementation
  • AX: Fixed incorrect volume and delta calculation in snd_user
  • AX: Added API AXSetVoiceSamplesAddr (snd_core and sndcore2)
  • AX: Merged Cemu's snd_core and sndcore2 driver code to simplify handling of sound internally
  • GX2: Intel -nolegacy is now the default mode. Support for older Intel GPUs can now be enabled with -legacy command line option
  • GX2: Nvidia GLcache will now be stored at <cemuroot>/shaderCache/driver/nvidia/ with size limit disabled (if supported by driver)
  • overlay: Fixed crash that could occur when the overlay was enabled but no stats were selected
  • overlay: Fixed render state corruption
  • nsysnet: Fixed rare crash in recvfrom_ex
→ [WIIU] Cemu 1.15.0e
The Legend of Zelda: Breath of the Wild (2017, Nintendo). Jeszcze jeden przytyk do kwestii piractwa i emulacji, jeżeli zabawa tytułami sprzed ćwierć wieku nie budzi moich wątpliwości, tak oferowanie gier współczesnych już tak. Inną sprawą jest to, że firmy konsolowe nigdy nie potrafiły poradzić sobie z twarzą w takich sytuacjach.

Cemu detailed changelog for 1.15.0 # Patreon release date: 2018-11-28 # Public release date:  2018-12-05

  • Added PowerPC Debugger
  • Added configurable graphical overlay
  • Added file replacement (mod) support via graphic packs
  • Compatibility & miscellaneous improvements

New in 1.15.0e

  • input: Fixed gamepad show screen and mic button
→ [WIIU] Cemu 1.15.0d
Xenoblade Chronicles X

Cemu detailed changelog for 1.15.0 # Patreon release date: 2018-11-28 # Public release date:  2018-12-05

New in 1.15.0d:

  • gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/)

New in 1.15.0c:

  • general: Added top center and bottom center alignment for overlay
  • gfxPacks: Fixed bug in expression parser

New in 1.15.0b:

  • gfxPacks: Fixed error in internal path for content folder

New in 1.15.0:

  • general: Added PowerPC debugger
    • Supported features so far:
      • Disassembly and memory view
      • Breakpoints and stepping
      • Memory breakpoints
      • Support for live patching of PPC instructions
      • Partial support for symbols (Cafe OS functions are named)
      • Expression support
  • general: Added configurable graphical overlay for displaying stats
    • Current available stats include:
      • FPS
      • Cemu CPU usage
      • Total CPU usage per core (global)
      • Memory usage
      • Drawcalls per frame
  • general: Minor changes to logging
  • general: Added debug option to dump Wii U RAM to files
  • PPC/JIT: Improved support for code invalidation
  • input: Added a low battery warning for XInput wireless controllers (Win8+ required)
  • input: Overhauled deadzone and axis range calculation
  • input: Added button threshold setting (applies if an axis is mapped to a button)
  • gfxPacks: Added support for file replacement via graphic packs
  • gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double
  • snd_core: Added API AIGetDSPSampleRate and AICheckInit
  • nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
  • nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize
  • GX2: Added support for texture format R32_G32_UINT

Tagi: Nintendo, Cemu, Wiiu, Emulator

wstecz08/06/2019 10:02
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