[WIIU] Cemu 1.15.7c

[1] @ !!! Niedziela, 26 Maja 2019 00:57 CET [25-05-2019 23:26 CET]

[WIIU] Cemu 1.15.7c

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

The Legend of Zelda: The Wind Waker HD (2003, Nintendo)

Cemu detailed changelog for 1.15.7c Patreon release date: 2019-05-17 | Public release date: 2019-05-24

  • Controller information added to overlay
  • Faster JIT recompilation
  • Bug and crash fixes

New in 1.15.7c:

  • general: Enabling the overlay should no longer cause graphic bugs in games

New in 1.15.7b:

  • CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

New in 1.15.7:

  • general: Added visual indicator at game boot which displays the used controller profiles
  • general: Added controller low battery warning (can be turned on/off in settings. Off by default)
  • general: Global precompiled shader setting should no longer reset to auto (#63)
  • general: The internal process of updating system.xml is now more robust Previously there was a slim chance to lose all settings when Cemu crashed or was force closed while settings.xml was being updated
  • CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once Examples where the bottleneck becomes apparent:
    • Frame drops or audio crackle on first loading screen
    • Initial delay when booting a game With the optimization,
  • these should now be slighty less severe
  • GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
  • GX2: Fixed a bug in texture decoder for format BC4 (#59)
  • GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders This resolves crashes in Pikmin 3 and Yoshi's Woolly World

Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

→ NOWSZY [WIIU] Cemu 1.15.16c 11/10/19

Cemu detailed changelog for 1.15.16c # Patreon release date: 2019-10-04 | Public release date:  2019-10-11

  • Bug fixes
  • Small usability improvements


New in 1.15.16c:

  • general: Fixed error message when booting any game

New in 1.15.16b:

  • general: Fixed a bug where previously created controller profiles would not show up in input settings

New in 1.15.16:

  • general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
  • general: Fixed an issue where Cemu would freeze on shut down (#175)
  • general: Improved robustness of Cemu auto-updater
  • general: Fixed launching games in fullscreen when UI fullscreen option is enabled
  • general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes
  • debugger: If a game ships with debug symbols they should show up in assembly view again
  • RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
    Fixes Wii Sports Club update not launching
  • ErrEula: Fixed message boxes with long button text
  • Input: Improved performance when using Wiimotes
→ NOWSZY [WIIU] Cemu 1.15.15b 27/09/19

Cemu detailed changelog for 1.15.15b Patreon | release date: 2019-09-20 | Public release date:  2019-09-27

New in 1.15.15b (public release):

  • GX2: Fixed a bug that could lead to random performance drops or crashes under rare circumstances

New in 1.15.15:

  • general: The default gameprofiles that ship with Cemu and the ones with user edits are now in separate folders. This change was made so that extracting all files from the Cemu.zip into an existing Cemu installation no longer overwrites any game settings
  • AX: Added support for mono and surround sound
  • AX: Added API AXSetDeviceRemixMatrix, AXGetDeviceRemixMatrix
  • GX2: Guarantee usage of locale independent number formats when inserting preset variables into custom shaders (#190)
  • GX2: Added optional VRAM stat to overlay (Win 8.1 and above only)
  • GX2: Tweaks to cache management on OpenGL to prevent internal out-of-memory crashes (#176, #186)

 

→ NOWSZY [WIIU] Cemu 1.15.14 13/09/19

Cemu detailed changelog for 1.15.14 | Patreon release date: 2019-09-06 # Public release date:  2019-09-13

  • general: ErrEula (Wii U message box system) is now rendered as part of the TV output
  • general: Added an actual software keyboard to the software keyboard input form
  • general: Both ErrEula and the software keyboard now support controller input
  • general: Fixed ELF loader regression (#185)
  • GX2: Fixed streamout in combination with geometry shaders (#182)
  • GX2: Fixed uniform cache crash bug (#186)
  • GX2: Output point size in geometry shader only if output primitive is points

 

→ NOWSZY [WIIU] Cemu 1.15.13c 30/08/19

Cemu detailed changelog for 1.15.13c | Patreon release date: 2019-08-23 | Public release date:  2019-08-30

New in 1.15.13c:

  • rpl: Fixed a crash bug introduced by some internal changes to the rpl loader in .13b

New in 1.15.13b:

  • general: Language files updated

New in 1.15.13:

  • general: Fixed GamePad view using the wrong resolution when opened before a game is launched
  • general: Fixed mouse cursor disappearing when interacting only with the GamePad window in fullscreen (#172)
  • general: Dropped support for legacy v1 graphic packs
  • general: Screenshot hotkey changed to F12
  • debugger: Added LR to register view
  • CPU: Fixed overflow check in SUBFEO instruction
    • With this change Adventures of Pip no longer crashes on boot
    • Other Unity based games might be affected as well
  • CPU: Fixed implementation of MULLWO
    • Full Blast no longer crashes with save game (#117)
  • nlibcurl: Fixed a delayed crash that could occur when games used curl_multi_fdset()
  • GX2: Fixed hermite filter not scaling with window size
→ NOWSZY [WIIU] Cemu 1.15.12b 17/08/19

Cemu detailed changelog for 1.15.12b  Patreon release date: 2019-08-09 | Public release date:  2019-08-16

New in 1.15.12b:

  • GX2: Fixed a crash bug that could occur during shader compilation

New in 1.15.12:

  • general: Fixed a bug where Cemu would take two screenshots when gamepad view was closed
  • general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
  • general: Added game profile option to set either TV or GamePad output as the default screen (#152)
  • general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
  • general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
  • general: Added fallback for community graphic pack download in case cemu.info is down or unreachable
  • GX2: Added support for accessing gl_PointCoord in shaders
    This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
    Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver
→ NOWSZY [WIIU] Cemu 1.15.11c 02/08/19

Cemu detailed changelog for 1.15.11c | Patreon release date: 2019-07-26 | Public release date:  2019-08-02

New in 1.15.11c:

  • GX2: Fixed emulation of gl_PointSize when geometry shaders are used

New in 1.15.11b:

  • general: Fixed a bug where DLC would be installed into the wrong location
  • GX2: Fixed broken transform feedback on OpenGL (#157, #159)

New in 1.15.11:

  • Improved handling of updates and DLC
  • Debugger improvements
  • Internal shader changes
  • Bug fixes

Changelog

  • general: Better update/dlc handling
    • Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    • Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    • Improved detection of type of content (affects installation and gamelist)
    • Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation
  • debugger: Implemented more instructions for assembler and disassembler
  • debugger: Assembler now supports basic expressions in place of constants
  • debugger: Fixed a crash when stepping into imports         
  • coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler
  • nn_erreula: Fixed a bug where the same message would keep poping up
  • padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
  • padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)
  • nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode
  • GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
  • If you are a graphic pack developer, be aware of these changes:
    • All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    • gl_Position should always be set via the new SET_POSITION() macro
    • Shaders used in combination with point primitives always have to write gl_PointSize
    • Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    • Primitive points will modify the vertex shader base hash (+0x71)
    • Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated
→ NOWSZY [WIIU] Cemu 1.15.10

Cemu detailed changelog for 1.15.10 Patreon release date: 2019-06-28|Public release date:  2019-07-05

  • general: Fixed an issue where the game list would never finish loading
  • general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
  • general: Added auto-updater (#87)
    For now, only public releases are checked. Patreon versions still have to be downloaded by hand
  • general: Added indicator to graphic packs if Cemuhook is required but not installed
  • CPU: Added SUBFEO implementation to interpreter
  • CPU: Further improved SO/XO xer bits emulation
    Some DS VC games now run (albeit at very low framerates)
  • AX: Implemented AXQuit
    Required for Monster Hunter Frontier G to not crash on boot
  • GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
    Used by DS VC
  • GX2: Added fast path to tiling aperature for 32bpp textures
    Boosts performance in SNES VC games and the Twilight Princess HD map screen
  • coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
  • coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

Note:

  • (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.9c

Cemu detailed changelog for 1.15.9c  # Patreon release date: 2019-06-14|Public release date:  2019-06-21

  • UI improvements
  • Compatibility improvements
  • Bug and crash fixes

New in 1.15.9c:

  • GX2: Fixed a leak in streamout cache
  • CPU: Better emulation of XER OV/SO bits. VC DS boots a little further now

New in 1.15.9b:

  • GX2: Fixed a bug in streamout cache

New in 1.15.9:

  • general: The game list can now be sorted by name, game time and last played (#86)
  • general: Added favorites to the game list that always are at the top of the list (#86). Games can be marked as favorite via the right click menu     
  • general: Updated look of software keyboard and shader compilation screen
  • general: Graphic pack tree view will group sub categories together (#85).Previously individual packs and sub categories would be mixed together based on alphabetically order
  • general: Minor UI tweaks
  • coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
    Fixes random crashes in Just Dance 2018 and possibly other games
  • coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
    DS Virtual Console games no longer crash on boot
  • GX2: Better handling for streamout append operations
    Fixes polygon distortions in Xenoblade Chronicles
  • GX2: If uniform data maps to streamout cache, then limit uniform size to match available data
  • GX2: Handle negative inputs for GPU7 shader log2() function
    This change is mainly to avoid vendor-specific bugs due to undefined behavior
    Fixes Nvidia specific graphic bugs in Art Academy and possibly other games
  • AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API
  • vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
    Improves performance in Art Academy games
  • H264: Added support for frames that are split into multiple NAL slices.
    Required for the intro video in Dont Starve: Giant Edition
  • H264: Properly handle H264DECEnd() when the decoder session was already ended (#71). This fixes a crash in Duck Tales: Remastered

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.8

Cemu detailed changelog for 1.15.8 Patreon release date: 2019-05-31 / Public release date: 2019-06-07

  • Overlay enhancements and new notification system
  • Improved accuracy of streamout cache
  • Graphic fixes
  • Bug and crash fixes

Details

  • general: Updated language files
  • overlay: Added an option to scale the text size
  • overlay: Moved some options into a separate notification overlay
    • Also added new notification options:
      • The amount of shaders compiled while playing (#40)
      • Friend list information (friend requests, online/offline notifications) (#72)
  • debug: Added debug option to dump nlibcurl HTTP/HTTPS requests
  • GX2: Improved accuracy of streamout cache
    • This addresses the following known issues:
    • BotW - Particles drifting/warping to wrong positions
    • Tekken Tag 2 - Corrupted colors/textures on character models
  • GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    • This fixes corrupted textures in: Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS
  • nlibcurl: Fixed a potential crash in curl init methods
  • nlibcurl: Improved accuracy and behavior of read callbacks
    • This fixes a crash when uploading levels in Super Mario Maker (#68)
  • coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt
  • vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
  • vpad: Fixed a rare crash caused by rumble

Note:

  • (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz26/05/2019 00:57
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