[WIIU] Cemu 1.15.5c

[1] @ !!! Niedziela, 28 Kwietnia 2019 01:24 CET [28-04-2019 00:56 CET]

[WIIU] Cemu 1.15.5c

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date:  2019-04-26

New in 1.15.5c:

  • coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

New in 1.15.5b:

  • GX2: Fixed bug in framebuffer creation

New in 1.15.5:

  • general: Added option to remember window positions
  • general: Added filter option to graphic pack window
  • general: Updated game profiles
  • CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
  • CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1
  • GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
  • GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
  • GX2: Fixed random crash that could occur with cache accuracy on high
  • GX2: Fixed incorrect viewport size calculation when resized by graphic packs
  • GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)
  • H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)
     
  • Note:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
→ NOWSZY [WIIU] Cemu 1.15.20d 07/12/19

Cemu detailed changelog for 1.15.20d | Patreon release date: 2019-11-29 | Public release date:  2019-12-06

New in 1.15.20d:

  • general: Fixed fullscreen menu option

New in 1.15.20c:

  • general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash
  • general: Fixed mlc path not being immediately updated when selecting a new one in the settings
  • general: Selecting Spanish console language should now work
  • general: Fixed vertex cache accuracy setting always reverting to default

New in 1.15.20b:

  • general: Restored compatibility with Cemuhook

New in 1.15.20:

  • general: Added -a / --account <persistentId> command line parameter to select account
  • general: Fixed menu bar being always visible when using the -f command line parameter (#212)
  • general: Fixed a bug where the wrong account would be selected when using the menu account selection
  • general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore
  • general: Migrated all remaining configuration values from settings.bin to settings.xml
  • general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)
  • RPL:
    • Added proper support for RPL unloading (#24)
    • Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)
  • AX:
    • Fixed a bug where AXQuit() would not properly reset the emulated audio driver
    • This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too
→ NOWSZY [WIIU] Cemu 1.15.19 22/11/19

Cemu detailed changelog for 1.15.19 | Patreon release date: 2019-11-15 | Public release date:  2019-11-22

  • general: Added account management
    • You can create and delete accounts in the general settings
    • The currently selected account can be changed in the settings or via a shortcut in the menu
    • Each account has separate save files
    • Compatible with accounts dumped from a Wii U
  • general: Game list entries can now be renamed (#208)
  • general: Fixed a bug where game list entries would not be remembered if Cemu was closed right after refreshing the list
  • RPL: Fixed a rare memory corruption that could lead to crashes when any game was launched
→ NOWSZY [WIIU] Cemu 1.15.18 08/11/19

Cemu detailed changelog for 1.15.18 Patreon release date: 2019-11-01 | Public release date:  2019-11-08

  • general: Optimized startup time of Cemu
  • general: Several gamelist improvements
    • New grid based display modes
    • Faster loading time
    • When refreshing the list each newly discovered entry is displayed immediately, rather than all at once on completion
    • Remember column order, can be reset via right click context menu
    • Fixed playtime not being tracked when launching a game via command line (#206)
  • coreinit: More accurate implementation of calendar API
  • Fixes a date-dependent softlock in Animal Crossing Amiibo Festival
  • input: Fixed a bug where the rumble preview in input settings was extremly short if GamePad was selected
→ NOWSZY [WIIU] Cemu 1.15.17c 25/10/19

Cemu v1.15.17 | 2019-10-25

  • Improved Amiibo support
  • Support for Gamecube controllers running in Wii U mode (with zadig drivers)
  • Game list improvements
  • Misc bug fixes

New in 1.15.17c:

  • GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

 New in 1.15.17b:

  • general: Fixed a rare crash related to enumerating GC controllers
  • input: Fixed IR pointer regression introduced in 1.15.17
  • GX2: Fixed crash on Intel GPUs when transform feedback is used
  • GX2: Added workaround for a softlock bug on Intel GPUs

# New in 1.15.17:

  • general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default <root>/mlc01
  • general: Cemu will remember adjusted column widths in the game list (#147)
  • general: Added context menu to game list columns to reset width or hide/show columns
  • input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
  • input: Improved accuracy of wiimote and nunchuck acceleration values
  • input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
  • input: Fixed a bug where the input settings would stop detecting pressed keys or buttons
  • nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
  • nfp: Added support for reading and writing Amiibo game specific data
  • nfp: Implemented missing API that prevented the Amiibo Settings app from booting
→ NOWSZY [WIIU] Cemu 1.15.16c 11/10/19

Cemu detailed changelog for 1.15.16c # Patreon release date: 2019-10-04 | Public release date:  2019-10-11

  • Bug fixes
  • Small usability improvements


New in 1.15.16c:

  • general: Fixed error message when booting any game

New in 1.15.16b:

  • general: Fixed a bug where previously created controller profiles would not show up in input settings

New in 1.15.16:

  • general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
  • general: Fixed an issue where Cemu would freeze on shut down (#175)
  • general: Improved robustness of Cemu auto-updater
  • general: Fixed launching games in fullscreen when UI fullscreen option is enabled
  • general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes
  • debugger: If a game ships with debug symbols they should show up in assembly view again
  • RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
    Fixes Wii Sports Club update not launching
  • ErrEula: Fixed message boxes with long button text
  • Input: Improved performance when using Wiimotes
→ NOWSZY [WIIU] Cemu 1.15.15b 27/09/19

Cemu detailed changelog for 1.15.15b Patreon | release date: 2019-09-20 | Public release date:  2019-09-27

New in 1.15.15b (public release):

  • GX2: Fixed a bug that could lead to random performance drops or crashes under rare circumstances

New in 1.15.15:

  • general: The default gameprofiles that ship with Cemu and the ones with user edits are now in separate folders. This change was made so that extracting all files from the Cemu.zip into an existing Cemu installation no longer overwrites any game settings
  • AX: Added support for mono and surround sound
  • AX: Added API AXSetDeviceRemixMatrix, AXGetDeviceRemixMatrix
  • GX2: Guarantee usage of locale independent number formats when inserting preset variables into custom shaders (#190)
  • GX2: Added optional VRAM stat to overlay (Win 8.1 and above only)
  • GX2: Tweaks to cache management on OpenGL to prevent internal out-of-memory crashes (#176, #186)

 

→ NOWSZY [WIIU] Cemu 1.15.14 13/09/19

Cemu detailed changelog for 1.15.14 | Patreon release date: 2019-09-06 # Public release date:  2019-09-13

  • general: ErrEula (Wii U message box system) is now rendered as part of the TV output
  • general: Added an actual software keyboard to the software keyboard input form
  • general: Both ErrEula and the software keyboard now support controller input
  • general: Fixed ELF loader regression (#185)
  • GX2: Fixed streamout in combination with geometry shaders (#182)
  • GX2: Fixed uniform cache crash bug (#186)
  • GX2: Output point size in geometry shader only if output primitive is points

 

→ NOWSZY [WIIU] Cemu 1.15.13c 30/08/19

Cemu detailed changelog for 1.15.13c | Patreon release date: 2019-08-23 | Public release date:  2019-08-30

New in 1.15.13c:

  • rpl: Fixed a crash bug introduced by some internal changes to the rpl loader in .13b

New in 1.15.13b:

  • general: Language files updated

New in 1.15.13:

  • general: Fixed GamePad view using the wrong resolution when opened before a game is launched
  • general: Fixed mouse cursor disappearing when interacting only with the GamePad window in fullscreen (#172)
  • general: Dropped support for legacy v1 graphic packs
  • general: Screenshot hotkey changed to F12
  • debugger: Added LR to register view
  • CPU: Fixed overflow check in SUBFEO instruction
    • With this change Adventures of Pip no longer crashes on boot
    • Other Unity based games might be affected as well
  • CPU: Fixed implementation of MULLWO
    • Full Blast no longer crashes with save game (#117)
  • nlibcurl: Fixed a delayed crash that could occur when games used curl_multi_fdset()
  • GX2: Fixed hermite filter not scaling with window size
→ NOWSZY [WIIU] Cemu 1.15.12b 17/08/19

Cemu detailed changelog for 1.15.12b  Patreon release date: 2019-08-09 | Public release date:  2019-08-16

New in 1.15.12b:

  • GX2: Fixed a crash bug that could occur during shader compilation

New in 1.15.12:

  • general: Fixed a bug where Cemu would take two screenshots when gamepad view was closed
  • general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
  • general: Added game profile option to set either TV or GamePad output as the default screen (#152)
  • general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
  • general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
  • general: Added fallback for community graphic pack download in case cemu.info is down or unreachable
  • GX2: Added support for accessing gl_PointCoord in shaders
    This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
    Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver
→ NOWSZY [WIIU] Cemu 1.15.11c 02/08/19

Cemu detailed changelog for 1.15.11c | Patreon release date: 2019-07-26 | Public release date:  2019-08-02

New in 1.15.11c:

  • GX2: Fixed emulation of gl_PointSize when geometry shaders are used

New in 1.15.11b:

  • general: Fixed a bug where DLC would be installed into the wrong location
  • GX2: Fixed broken transform feedback on OpenGL (#157, #159)

New in 1.15.11:

  • Improved handling of updates and DLC
  • Debugger improvements
  • Internal shader changes
  • Bug fixes

Changelog

  • general: Better update/dlc handling
    • Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    • Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    • Improved detection of type of content (affects installation and gamelist)
    • Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation
  • debugger: Implemented more instructions for assembler and disassembler
  • debugger: Assembler now supports basic expressions in place of constants
  • debugger: Fixed a crash when stepping into imports         
  • coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler
  • nn_erreula: Fixed a bug where the same message would keep poping up
  • padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
  • padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)
  • nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode
  • GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
  • If you are a graphic pack developer, be aware of these changes:
    • All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    • gl_Position should always be set via the new SET_POSITION() macro
    • Shaders used in combination with point primitives always have to write gl_PointSize
    • Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    • Primitive points will modify the vertex shader base hash (+0x71)
    • Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz28/04/2019 01:24
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