[WIIU] Cemu 1.15.4b

[1] @ !!! Niedziela, 7 Kwietnia 2019 00:43 CET [07-04-2019 00:37 CET]

[WIIU] Cemu 1.15.4b

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Cemu detailed changelog for 1.15.4b Patreon release date: 2019-03-30 | # Public release date:  2019-04-06

New in 1.15.4b:

  • general: Fixed memory searcher tool not displaying some values
  • general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
  • H264: Stability improvements
  • GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
  • GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
  • nlibcurl: Fixed crash bug in free() wrapper
  • nlibcurl: Implemented curl_multi_fdset()
  • nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
  • nn_boss: Fixed crash when running unregistered task
  • nsysnet: Stability improvements

New in 1.15.4:

  • general: GamePad view now works with OSScreen API (used by some homebrew)
  • debugger: Various stability improvements and bug fixes
  • H264: Added full h264.rpl module implementation (#25)
  • CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
  • GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
  • GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
  • GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
  • GX2: Minor optimizations
  • nlibcurl: Several crash bugs fixed
  • input: Added support for hot plugging configured controllers while a game is running
  • nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
  • nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
  • nn_boss: Fixed incorrect http headers in web requests
  • nn_boss: Fixed a bug in task.StopScheduling()
  • nsysnet: Improved robustness
→ NOWSZY [cpc] CPCEmu 2.4.0 29/12/2021

CPCemu 2.4 released 29.12.2021

  • Original, but virtual CPC keyboard in 4 different languages. Click/touch at the bottom border to get it.
  • Loading firmware ROMs (0 and 255) from the running emulator (setup menu).
  • Upgrade to the latest SDL version (2.0.18). If you don't get the virtual keyboard, the on-screen joystick and the graphical main menu you should consider upgrading your installed SDL version.
  • Correction of many errors (M4 file names, M4 sockets, sound output, restart of emulation, error tolerance, screen layout, Z80 R register).
→ NOWSZY [WIIU] Cemu v1.26.0d 27/12/2021

New in 1.26.0| 2021-10-02

  • Input system rework
  • Graphics fixes
  • Audio fixes
  • Crash fixes
  • Improved compatibility
  • Various smaller improvements

Cemu detailed changelog for 1.26.0d

  • Vulkan: Fixed an issue where no pipelines would be compiled asynchronously even if the async shader compile option was turned on

Cemu detailed changelog for 1.26.0c

  • input: Fixed an issue where the special buttons "blow mic" and "show screen" would permanently get stuck in pressed state
  • misc: Added a workaround for Cemuhook custom timers crashing

Cemu detailed changelog for 1.26.0b

  • ErrEula: Fixed an issue where ErrEula message box buttons were not clickable
  • coreinit: Fixed a potential internal state corruption in OSCondWait. This resolves Tekken Tag Tournament 2 freezing on boot
  • misc: Optimized speed of texture dumping feature

Cemu detailed changelog for 1.26.0 | Patreon release date: 2021-10-30 (WIP1) - 2021-11-06 (WIP2) - 2021-11-18 (WIP3) - 2021-11-26 (WIP4) - 2021-12-10 (WIP5) | Public release date: 2021-12-24

  • input: Reworked input system from the ground up, fixed bugs and added new features
  • Input configuration now supports binding more than one controller to any emulated controller
  • For example, you can setup two joycons to work as one controller Or you can setup an XInput controller and then add your phone as a DSU motion source. Any combination is possible with no limit on how many input sources you can set per emulated controller. This update also features a new profile system and overhauled UI to accomodate for the new multi-controller feature. Cemu remains backwards compatible with existing controller profiles.
  • Additional input improvements include:
    • SDL API now also supports Stadia, Steam and Amazon Luna controllers
    • Default button layouts for some API/controller combinations
    • Much better support for native Wiimotes
    • Generally better handling for deadzone on all controller APIs
  • general: Fixed a long standing crash issue that could occur when opening any file dialog (like MLC folder selection, or file load option). This likely also fixes other rare UI related crashes
  • general: Fixed an issue where the download manager would always download v0 of any DLC instead of the latest version
  • Vulkan: Fixed random graphic corruptions that could occur due to incorrectly handling some Vulkan pipeline configurations Resolves graphic glitches in Bayonetta 2 and possibly other games
  • AX: Unimplemented AUX audio effects are now handled gracefully. This avoids issues like echoed audio seen in a few games since Cemu 1.25.3
  • AX: Store AUX channels as 16-bit samples instead of 24-bit to match console behavior. Some games require this in order for their effects to be applied correctly
  • Fixes distorted background music in Color Splash
  • log: Reworked path printing to match the actual internal paths Cemu uses (for mlc, base game directory etc.)
  • Also fixed log encoding issues with non-ANSI directory names
  • gfxPacks: Fixed several issues where replaced games files as part of a graphic pack would not be detected correctly
  • gfxPacks: Improved robustness and logging of graphic pack errors. Cemu should not close when encountering some types of graphic pack errors
  • CPU: Tweaked the thread scheduler to prevent a rare but repeatable type of deadlock.  Prevents Mario Party 10 from getting stuck on boot    
  • RPLLoader: Reworked large parts of the RPL loader internals, fixed bugs and improved robustness.            Partially broken .rpl files as encountered in some homebrew should no longer crash Cemu.            Fixed an out-of-resources related crash seen in Mario Party 10
  • coreinit: Release held mutexes when a thread is ended           Fixes Mario Party 10 minigames getting stuck during loading
  • UI: The game loading-screen image will now stay at the correct aspect ratio regardless of the size of the window
  • UI: The "Save main/pad window position" options will now correctly remember and restore the fullscreen state
  • UI: Decreased the minimum allowed size of the GamePad window when resizing
  • misc: Fixed an issue where transferred NNID accounts could not be used with the Download Manager
  • misc: Reworked the code used for parsing INI-format files for better performance and robustness against syntax mistakes and BOM-sequences
    • The INI format is used by game profiles, controller profiles and graphic packs rules.txt  
  • debugger: Data directives like .float or .int now also work in the debugger assembly view


→ NOWSZY [WIIU] Cemu v1.25.6 2021-10-15

New in 1.25.6| 2021-10-02

  • Download manager now supports DLC downloading
  • Stability and compatibility improvements
  • Misc fixes

Cemu detailed changelog for 1.25.6 # Patreon release date: 2021-10-08 # Public release date: 2021-10-15

  • general: The download manager now has experimental support for downloading DLC
    Online features require dumped system files. See the guide at: https://cemu.cfw.guide/online-play
  • Vulkan: Fixed an issue where asynchronous GPU operations could get stuck indefinitely
    Lego Batman 3 should no longer softlock on Vulkan (#495)
  • Vulkan: Reworked command buffer scheduling to decrease latency between CPU and GPU This can improve performance on some systems
  • GX2: Correctly emulate timestamp submission in GX2DirectCallDisplayList()
    Some games, like Bayonetta 1, rely on this behavior and should run much more stable now UI: Fixed an issue where the game list would not track play time

New in 1.25.5b | 2021-10-02

  • Vulkan: Partially reverted new synchronization model due to worse performance on some drivers Also fixed a general synchronization issue that could lead to flickering graphics and various other defects
  • gfxPacks: Fixed two regressions related to label processing in assembly patches (#574)

Cemu v1.25.5 | 2021-10-01

  • Added timer speed option
  • Audio improvements
  • Graphics fixes

Cemu detailed changelog for 1.25.5 | Patreon release date: 2021-09-24 | Public release date: 2021-10-01

  • CPU: Added option to control the speed of the emulated CPU timer, similar to the functionality offered by Cemuhook's custom timers
  • Vulkan: Reworked internal synchronization
    • This fixes some pixel flickering artefacts. Known occurrences:
    • Some waterfalls had tiling artefacts in Breath of the Wild
    • Shadows would flicker in Pac-man and the Ghostly Adventures
  • AX: Implemented audio AUX bus mixing correctly
    • Some games use this feature for reverb or similar audio post-processing effects
  • The changes below are mainly of interest to graphic pack developers:
  • gfxPacks: Fixed various issues related to assembly patches
    • Alignment behavior is now consistent across all gfx pack versions
    • Automatic alignment. Cemu will automatically insert padding to keep the alignment intact (.align directive no longer required in most situations)
    • Fixed wrong encoding of CR operand in cmpw/cmplw instruction
  • debugger: Double clicking an entry in the debugger module window will jump to its base address
  • debugger: The debugger register view window will now correctly show the state of the CR register fields

Cemu v1.25.4 | 2021-09-17

  • Various bug fixes

Cemu detailed changelog for 1.25.4 | Patreon release date: 2021-09-10 | Public release date: 2021-09-17

  • Vulkan: Avoid internal hash collision related to pipeline lookup
    • This fixes a bug where, under very rare circumstances, draw operations would render with the wrong parameters Seen in Minecraft where the block highlighting lines would render as broken triangles, other games are possibly affected as well
  • Vulkan: Optimized data uploads to GPU
    • On systems with unified memory (integrated GPUs) we will use cached shared memory which has very low overhead. Data uploads are generally not a bottleneck in Cemu but this optimization might still help with performance on low-end systems
  • OpenGL/Vulkan: Fixed a regression from 1.25.3 where textures would show incorrectly or garbled
  • UI: The graphic pack preset selection is now more robust and consistent Previously it was possible that the active presets would differ from the ones shown as active in the UI
  • UI: Fixed an issue in the texture cache viewer window where the overwrite resolution column would not show the correct value

Cemu v1.25.3 | 2021-09-03

  • Faster pipeline cache loading
  • Various smaller optimizations
  • Tweaks and bug fixes

Cemu detailed changelog for 1.25.3c | # Patreon release date: 2021-08-27 | # Public release date: 2021-09-03

New in 1.25.3c:

  • Vulkan: Attempts to decrease delay caused by texture readback as this seems to be the main FPS bottleneck on higher-end machines
  • Vulkan: Fixed a crash in various games caused by the use of certain types of drawcalls (regression in 1.25.3)

New in 1.25.3b:

  • Vulkan/OpenGL: Fixed graphic bugs introduced by one of the optimizations in 1.25.3
  • Vulkan: We had to disable multi-threaded pipeline loading for Nvidia GPUs due to driver crashes The exact cause is still being investigated. We plan to reenable this feature for Nvidia GPUs once a solution has been found

New in 1.25.3:

  • Vulkan/OpenGL: Several smaller performance optimizations to decrease CPU load of the GPU emulation thread
  • Vulkan/OpenGL: Fixed performance regression introduced in 1.25.2
  • Vulkan: Pipeline cache loading is now multi-threaded and thus should be much faster
  • Vulkan: Fixed a severe memory leak during pipeline cache loading
  • GX2: Minor optimizations to various GX2 API functions
  • UI: Input window improvements
    Slightly altered profile load/save buttons for better clarity. Making it easier to distinguish if a profile is created, updated or loaded
    Show a warning if no GamePad has been configured as most games require one to be at least connected
  • logging: Cemu will now no longer overwrite the log file immediately on start. Instead it will only write it once a game has been launched or an error occurred This is to prevent users from accidentally resetting log.txt merely by reopening Cemu

Cemu v1.25.2 | 2021-08-20

  • Improved support for Skylanders USB portals
  • Compatibility improvements
  • Bug fixes & minor UI tweaks

Cemu v1.25.1 | 2021-08-06

  • More accurate Wii U system fonts (using Cemuhook's shared fonts)
  • Bug fixes & many smaller improvements

Cemu detailed changelog for 1.25.0b | Patreon release date: 2021-07-16 | Public release date: 2021-07-23

  • Added a permanent cache for Vulkan pipelines
  • Reworked shader cache
  • Smaller bug fixes

New in 1.25.0b:

  • Vulkan: We further optimized pipeline caches to have a smaller file size
  • OpenGL/Vulkan: New shader cache format 50-70% smaller file size compared to the old format Internally, it uses our modernized GPU state representation that we also use in the new pipeline cache files
  • Vulkan: Fixed a regression from 1.25.0 which could cause various random graphic bugs

New in 1.25.0:

  • Vulkan: Added a permanent cache for Vulkan pipelines Unlike the Vulkan-native cache that Cemu used before, this cache does never reset Additionally the new cache is independent of hardware and drivers and can therefore be transferred between different PCs
    • Technical info: Pipeline caching works by capturing the state of the Wii U's GPU at the time of pipeline creation During the pipeline loading screen Cemu can then play back those captured states to recreate the pipelines Pipelines are directly tied to your shader cache. You need both caches to restore pipelines Pipeline cache location: shaderCache/transferable/ _vkpipeline.bin (new) Shader cache location: shaderCache/transferable/ _shaders.bin (new, updated with 1.25.0b)
    • Known issues: The pipeline cache doesn't cover all edge cases yet and a very small fraction of pipelines can't be cached It affects less than 0.1% of pipelines but we are looking to bring that number down to zero within the next 1-2 Cemu releases
  • coreinit: Fixed a recent regression which caused Pokken Tournament to crash or softlock on launch
  • general: Updated language files


→ NOWSZY [cpc] CPCEmu 2.3.2 11/07/2021

CPCemu 2.3.2/1 released 11.07.2021

These are bugfix releases. They correct the following problems:

  • File handling on systems with a case-sensitive file system.
  • Missing folder "m4" in some Linux packages.
  • Outdated online help on Android.
  • Sound volume very high.

CPCemu 2.3 released 07.07.2021

  • Complete emulation of an M4 Board (http://www.spinpoint.org) using a host directory as drive C: (i. e. SD card; even for SymbOS), including network/internet connections, dynamic ROM simulation and (replaceable) Hack ROM (lower ROM). Many thanks to Duke for providing information and staying patient!
  • CRTC emulation of type 0 (register 8) and type 1 (register 6) even better than before.
  • HYSNC and VSYNC emulation still a bit improved.
  • Online help updated.
  • Mouse pointer visible on movements.
  • Correction of many small and big errors (in particular, 576 KB RAM work correctly now for the first time after decades) and improved error reporting.
→ NOWSZY [WIIU] Cemu 1.24.0b 2021/07/09

Cemu detailed changelog for 1.24.0b | Patreon release date: 2021-07-02 | Public release date:  2021-07-09

  • Added SDL2 GamePad as a new input API (supports DS4, DS5, Switch Pro Controller, Joy Cons & more natively without external software)
  • Reworked motion support (for DSU and SDL2)
  • Fixed Super Mario Maker failing to connect to course world

New in 1.24.0b:

  • input: Minor internal tweaks to improve controller detection on SDL2
  • input: Fixed an issue where controller profiles could not be saved on a particular controller slot under very rare circumstances

New in 1.24.0:

  • input: Added SDL2 GamePad as a new input API (#514)
    Offers native support for many controllers that would normally require external software (BetterJoy, DS4Windows, Steam)
    Includes motion support for GamePad emulation (if motion data is provided by the controller)
    SDL2 also acts as a wrapper for XInput, making it an convenient all-in-one solution
  • input: As part of introducing SDL2 we also reworked our motion handling (#329)
    You should now have a much better experience using motion with both DSU but also the new SDL2 controllers
  • nlibcurl: Made server certificate checks more permissive to match new behavior in Wii U firmware 5.5.5
    This fixes a bug where it was no longer possible to connect to Super Mario Maker course world
  • OpenGL/Vulkan: Tweaked buffer cache invalidation
    Fixes corrupted graphics in Kung Fu Panda: Showdown of Legendary Legends
→ NOWSZY [WIIU] Cemu 1.23.1b 2021/06/18

# Cemu detailed changelog for 1.23.1 | Patreon release date: 2021-06-11 | Public release date: 2021-06-18

  • Added support for downloading purchased eShop titles, updates and system titles (Requires dumped online files from a Wii U)
    New in 1.23.1b:
  • general: Fixed various regressions introduced by an internal optimization in 1.23.1

New in 1.23.1:

  • UI: Download Manager now displays a progress indicator for verifying/installing stage
  • CPU/JIT: Added some missing instructions to recompiler
    Should boost performance in Minecraft, specifically when there are a lot of active sound effects (e.g. during rain) May also boost performance in other games
  • GX2: Corrected behavior of GX2GetSurfaceFormatBits() for compressed formats Resolves corrupted textures and random crashes in Sonic & All-Stars Racing Transformed (#527)
  • GX2: Fixed a bug where GX2GetLastFrame() would not setup the frame texture correctly Resolves Hyrule Historia crashing on boot (#402)
  • coreinit: Reworked OSFastMutex Paper Mario Color Splash should not longer have massively degraded performance in multi-core mode (#525)
  • Vulkan: Fixed unpacking of quads into triangles Resolves graphics bugs in Hyrule Historia
→ NOWSZY [WIIU] Cemu 1.23.0c 2021/06/04

# Cemu detailed changelog for 1.23.0c | Patreon release date: 2021-05-28 | Public release date: 2021-06-04

  • Added support for downloading purchased eShop titles, updates and system titles (Requires dumped online files from a Wii U)
    New in 1.23.0c:


  • general: The game list will now automatically detect demos and system titles installed to MLC
  • It will also detect demos stored in game paths
  • general: Improvements to the download manager
    • Fixed system titles getting installed to usr/title/ instead of sys/title/
    • Fixed a bug where multiple updates would be displayed for a single title
    • Installed updates are no longer always hidden and instead there is now a checkbox to hide installed entries
    • Fixed a bug where content files with unusual size would fail to verify and cause the download to get stuck (e.g. Nintendo Land update)
    • The game list should now update after installing any title or update

New in 1.23.0b:

  • general: Improved robustness of download manager and fixed a few bugs that could occur during the installation step

New in 1.23.0:

  • general: It is now possible to download purchased Wii U eShop games, system titles and updates via our new Download Manager!
    Like other online functionality, it requires dumped online files from a Wii U
    You can access the new Download Manager window under Tools -> Download Manager
    Currently supported features:
    • Downloading purchased eShop games and demos (owned games will be shared between your Wii U and Cemu)
    • Buying games on eShop using the eShop Wii U application and downloading them via Cemu’s interface. No game dumping required
    • Downloading the latest updates for your owned titles
    • Downloading some system titles (Friend list, eShop)
    • Note that DLC downloading is not yet supported but will be added very soon.
  • general: New FST reader (FST is the filesystem used for WUD, WUX and .app files)
    Internal support for NUS content (.app) which ties into the Download Manager
    Much higher read throughput than the previous implementation, may boost loading times on lower end CPUs where FST processing sometimes became be a bottleneck
  • coreinit: Fixed thread cancelling not working correctly
    This resolves an issue where browser based applications would softlock when trying to load any page



→ NOWSZY [WIIU] Cemu 1.22.13b 2021/05/21

# Cemu detailed changelog for 1.22.13b | Patreon release date: 2021-05-14 | Public release date:  2021-05-21

New in 1.22.13b:

  • general: Fixed an issue where some installed DLC would not be detected
  • Vulkan: Fixed a rare crash that could happen randomly during gameplay

New in 1.22.13:

  • OpenGL/Vulkan: Better detection of cache invalidation for compressed textures
    • This fixes multiple issues where textures would sometimes not update correctly. Examples:
      • Emblems in Mario Kart 8 (#501)
      • Character portaits in Hyrule Warriors (#174)
      • Level preview images in Pokken Tournament
  • Vulkan: Added support for Latte GPU special state 5 (fast depth to color conversion)
    Shadows in Tokyo Mirage Sessions #FE and Pokkén Tournament render correctly now
  • coreinit: Added API MEMDestroyFrmHeap
    This resolves Color Splash crashing during some loading screens
  • coreinit: Further improved stability of TaskQueue API
    This should resolve some softlocks in Tokyo Mirage Sessions
→ NOWSZY [WIIU] Cemu 1.22.12c 2021/05/10

Cemu detailed changelog for 1.22.12c | Patreon release date: 2021-04-30 | Public release date:  2021-05-10

New in 1.22.12c:

  • Vulkan: Fixed regression introduced with 1.22.12b that caused broken graphics on some GPUs/drivers

New in 1.22.12b:

  • general/Vulkan: Fixed a crash that could occur when opening the general settings window
  • input: Fixed an issue where WGI would not show up in the input APIs

Cemu detailed changelog for 1.22.12 | Patreon release date: 2021-04-30 | Public release date:  2021-05-07

  • Async-shader compilation is now multi-threaded
  • Bug fixes
  • Vulkan: Async shader and pipeline compilation is now multi-threaded
    This speeds up background compilation and shortens the duration of missing visuals
  • mmu: Emulate the scratch memory region at the end of the address space (0xFFFFFFE0 - 0xFFFFFFFF)
    Fixes a crash that would occur during some loading screens in Fatal Frame 5 (#347)
  • input: Fixed an issue where WGI (Windows.Gaming.Input) would sometimes cause Cemu to not close properly
  • input: Generally improved robustness of WGI
  • input: Improved performance when using GC controller API (#513)
  • gfxPacks: Added a new option to rules.txt:
    • default=true
      If specified, the graphic pack will be enabled by default
      This is intended to be used for workaround packs when there are no side-effects
  • logging: There is now a logging option to toggle log output for coreinit logging (OSReport, OSConsoleWrite and similar)

# Cemu detailed changelog for 1.22.11 | Patreon release date: 2021-04-16 | Public release date: 2021-04-23

New in 1.22.11c

  • internal: Reworked internal code that handles file paths to improve robustness when paths include unicode characters

New in 1.22.11b:

  • general: Fixed regression where some operations would use broken file paths by omitting the slash between mlc path and the subfolder

New in 1.22.11:

  • general: Added a warning message when launching Cemu through steam. This is to inform the user that Steam's shader pre-caching is known to cause broken graphics in combination with our async Vulkan shader compiler
  • general: Added command line options to overwrite web service URLs
    • --act-url (default: https://account.nintendo.net)
    • --ecs-url (default: https://ecs.wup.shop.nintendo.net/ecs/services/ECommerceSOAP)
  • nn_boss: Correctly handle HTTP errors when downloading SpotPass files
    This fixes a crash when trying to play the 100 Mario challenge in Super Mario Maker
  • OpenGL: Avoid a crash that could occur when clearing depth textures
    Fixes Smash 4 crashing under OpenGL
  • input: Improved stick axis handling when the resting state is slightly off-center
    Resolves an issue where sticks sometimes couldn't reach the edge at default range multiplier
  • input: Fixed an issue where DirectInput would not detect all buttons (#47)
  • input: Show more sensible button names for disconnected DirectInput controllers (now displaying actual names instead of numbers)
  • logging: When using Vulkan write the exact driver version to log
  • logging: Keep up to 3 previous log files

# Cemu detailed changelog for 1.22.10 | Patreon release date: 2021-04-02 | Public release date:  2021-04-09

New in 1.22.10b:

  • general: Fixed a crash caused by the separate GamePad view

New in 1.22.10:

  • general: Vulkan is now the default render API
  • general: Added game profile option to overwrite the render API (#238)
  • general: Games installed via the file menu will now appear in the game list automatically (previously it was necessary to manually refresh it)
  • general: Fixed 'meta.xml missing' error that could occur when trying to install games/updates/dlc
  • gfxPack: Fixed a bug where graphic pack logging output would be garbled
  • Vulkan: Reduced number of Vulkan image views created by roughly 50% Prevents crashes on drivers that have a low image view limit
  • coreinit: Tweaked behavior of MPWaitTaskQ() to prevent it from starving other threads of all CPU time. This fixes random softlocks in Yoshi's Woolly World (#474)
  • debugger: Fixed incorrect encoding of CR register with non-zero index in compare instructions
  • debugger: Graphic pack codecaves now show up in the module list
  • debugger: Added condition registers to the register view


→ NOWSZY [WIIU] Cemu 1.22.8d 2021/03/26

Cemu detailed changelog for 1.22.9d | Patreon release date: 2021-03-19 |Public release date: 2021-03-26

  • Added support for Windows.Gaming.Input
  • Fixed graphic bugs

Detailed Changelog

New in 1.22.9d (public release):

  • general: Internal tweaks to Windows.Gaming.Input
  • UI: Minor improvements to graphic pack window

New in 1.22.9c:

  • UI: Fixed cut off dropdowns in the graphic pack window

New in 1.22.9b:

  • general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files

New in 1.22.9:

  • input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above)
    • Two new API options:
      • WGI GamePad Mirrors XInput but without the 4 controller limit
      • WGI RawController Mirrors DirectInput
      • Both of these usually have more stable drivers and should be preferred over regular XInput/DirectInput
  • input: Various smaller improvements to input settings Stick preview now has a circle to indicate where 100% range of the emulated controller is
  • general: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keys
  • coreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu()
    • Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initialization
  • OpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear values
    • Fixes rendering bugs in Mario vs Donkey Kong: Tipping Stars
    • Fixes invisible UI in Dragon Quest X
  • OpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cache
  • Fixes black screen issue in CoD: Black Ops 2
  • OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_L Fixes missing lighting in CoD: Black Ops 2
  • nsysnet: Resolved an issue where recv() would starve other threads of CPU time Fixes a rare softlock that could happen in various third party games


Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz07/04/2019 00:43
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[PSP] DevPPSSPP GITv1.12.3-714-gcba746115 [PSP] DevPPSSPP GITv1.12.3-714-gcba746115
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-686-gba63d9cf0 [PSP] DevPPSSPP GITv1.12.3-686-gba63d9cf0
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-667-gaeb81c3cb [PSP] DevPPSSPP GITv1.12.3-667-gaeb81c3cb
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-641-g12e4784e4 [PSP] DevPPSSPP GITv1.12.3-641-g12e4784e4
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
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