[WIIU] Cemu 1.15.20e 08/12/19

[6] @ !!! Poniedziałek, 9 Grudnia 2019 22:05 CET [08-12-2019 01:37 CET]

[WIIU] Cemu 1.15.20e 08/12/19

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Need for Speed: Most Wanted U (Electronic Arts, Inc., 2013)

Cemu detailed changelog for 1.15.20e | Patreon release date: 2019-11-29 | Public release date:  2019-12-06

New in 1.15.20e:

  • general: Fixed a bug where Cemu would not be able to read the CPU mode setting from game profiles created with 1.15.19 or earlier

Cemu detailed changelog for 1.15.20d | Patreon release date: 2019-11-29 | Public release date:  2019-12-06

New in 1.15.20d:

  • general: Fixed fullscreen menu option

New in 1.15.20c:

  • general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash
  • general: Fixed mlc path not being immediately updated when selecting a new one in the settings
  • general: Selecting Spanish console language should now work
  • general: Fixed vertex cache accuracy setting always reverting to default

New in 1.15.20b:

  • general: Restored compatibility with Cemuhook

New in 1.15.20:

  • general: Added -a / --account <persistentId> command line parameter to select account
  • general: Fixed menu bar being always visible when using the -f command line parameter (#212)
  • general: Fixed a bug where the wrong account would be selected when using the menu account selection
  • general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore
  • general: Migrated all remaining configuration values from settings.bin to settings.xml
  • general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)
  • RPL:
    • Added proper support for RPL unloading (#24)
    • Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)
  • AX:
    • Fixed a bug where AXQuit() would not properly reset the emulated audio driver
    • This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too

 

→ NOWSZY [WIIU] Cemu 1.17.2b 21/02/2020

Cemu detailed changelog for 1.17.2b | Patreon release date: 2020-02-14 | Public release date:  2020-02-21

  • Stability improvements for multi-core recompiler modes
  • Stability improvements for Vulkan
  • Compatibility improvements
  • UI clean up
  • Miscellaneous bug fixes and smaller new features

Detail

New in 1.17.2b:

  • general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
  • general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)
  • OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled
  • gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)

New in 1.17.2:

  • general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
  • general: Removed redundant global options for cpu and vertex cache in the menu bar
  • general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
  • general: Added a new debug option to the general settings to enable the creation of crash dumps
  • coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
  • coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
  • coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior. This change fixes crashes in Paper Mario Color Splash
  • Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
  • Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
  • Vulkan: Several minor tweaks to increase stability
  • nn_boss: Fixed a crash that could occur when the game requested to run an invalid task
→ NOWSZY [WIIU] Cemu 1.17.1 7/02/2020

Cemu changelog for 1.17.1  Patreon release date: 2020-01-31 |  Public release date:  2020-02-07

  • Vulkan improvements
  • Misc smaller new features and bug fixes

Detail

  • general: Added stick visualization to input settings
  • general: Replaced vsync checkbox with a dropdown and added renderer-specific options
  • vulkan: Overhauled internal Vulkan object/resource management
    • Fixes crashes due to erroneously releasing textures that were still in use
    • Fixes some RAM/VRAM leaks
    • Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)
  • vulkan: Reloading graphic pack shaders should no longer cause a crash
  • vulkan: Added debug stats as an additional overlay option
→ NOWSZY [WIIU] Cemu 1.17e 31/01/2020

Cemu detailed changelog for 1.17.0d Patreon release date: 2020-01-17 | Public release date:  2020-01-24

New in 1.17.0e:

  • vulkan: Fixed a crash that could occur due to Cemu missing pipeline updates in rare circumstances
  • vulkan: Fixed a crash that could occur when trying to synchronize data between depth textures with different aspect masks (e.g. D32_FLOAT and D24_I8)

New in 1.17.0d:

  • general: Further improvements to patch parsing (better error handling, new minor features)
  • general: Patches can now be unloaded & loaded again while a game is running
  • general: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt)

New in 1.17.0c:

  • vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error)
  • vulkan: Fixed a bug where texture memory would never be deallocated

New in 1.17.0b:

  • general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets
  • general: Improved error handling for graphic pack patches and added more descriptive error messages

New in 1.17.0:

  • general: Added new graphic pack features
    • Version 5 adds new UI features:
      • Support for multiple preset categories per pack (aka multiple dropdowns) (#225)
      • Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack
      • Force line breaks in the description field with |
      • To accommodate these changes the internal handling of preset variables has been updated:
      • Added a [Default] category for defining preset variables and their initial values
      • The default value of a variable will be used if no preset overwrites it
      • If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones
    •          All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs
  • general: Added native support for Cemuhook patches.txt
    • Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching
    • A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!
  • general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format
    • It introduces several new concepts:
      • Automatic codecave sizing
      • Optional write cursor instead of having to preface every instruction with an address
      •  Labels and variables
      •  Can be split into multiple files and patch groups
    • A wiki article with format explanations and examples can be found here: https://wiki.cemu.info/wiki/Cemu_patches
    • We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip
  • general: Fixed a crash if the meta information of a game was missing
  • general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user
  • general: Gamelist fixes
    • Fixed that custom game titles would reset when switching display modes (#254)
    • Fixed an exception that could occur when installing update/dlc while having the icon mode active
    • Icon modes also use the custom titles of games now
  • general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256)
  • general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update
  • vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache
  • vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
  • vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation
  • vulkan: General robustness improvements in the memory allocator

 

→ NOWSZY [WIIU] Cemu 1.16.1 03/01/20

Cemu detailed changelog for 1.16.1 | Patreon release date: 2019-12-27 | Public release date:  2020-01-03

  • Vulkan performance improvements
  • Various smaller changes and fixes

Changelog

  • general: Online mode can only be enabled if all required files are dumped
  • general: The DLC migration assistent will now also detect if DLC is installed in multiple redundant locations
  • general: Fixed an issue where clicking the background of the shader loading screen would hide the status info (#224)
  • general: Fixed a typo in the UI (#230)
  • general: Updated language files
  • Vulkan: Various optimizations
    • Avoid redundant calls to vkCmdBindDescriptorSets
    • Accelerated u32 index decoding by using AVX2 if supported by CPU
    • Avoid unnecessary checks if states were not modified by any PM4 commands since previous drawcall
  • Vulkan: Fixed a bug where the renderer would use the wrong graphics pipeline, leading to driver crashes or graphical corruptions
  • Vulkan: Cemu will only use vkvalidation/ as validation layer path (VK_LAYER_PATH) if vkvalidation/VkLayer_khronos_validation.dll exists
  • Vulkan: Minor additions to logging to help troubleshoot Vulkan issues

 

 

→ NOWSZY [WIIU] Cemu 1.16.00d 21/12/19

Cemu detailed changelog for 1.16.0d | Patreon release date: 2019-12-13 | Public release date:  2019-12-20

New in 1.16.0d:

  • general: Enabled auto-updater again
  • Vulkan: Always force full sync at GX2DrawDone() (accurate emulation of Wii U behavior)

New in 1.16.0c (public release):

  • general: Fixed memory searcher tool not being enabled in the menu after launching a game
  • gfxPack: rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=<amd/intel/mesa/nvidia>) or renderer (rendererFilter=<opengl/vulkan>)
  • OpenGL/Vulkan: Fixed channel order for R5G5B5A1 textures (fixes colors of Luigi sprites in Super Mario 3D World)
  • Vulkan: Fixed a bug that could cause polygon explosions under rare circumstances

New in 1.16.0b:

  • Vulkan: Fixed transform feedback on Nvidia GPUs

New in 1.16.0:

  • general: Added Vulkan renderer
  • general: Updated shader cache
    • The file name now uses the game's titleId instead of the internal RPX hash
    • Added zlib compression to reduce cache file size
    • Cross compatible and shared between OpenGL/Vulkan
    • Remains backwards compatible with pre-1.16.0 caches
    • Vulkan has an additional vendor-specific cache for Vulkan pipelines. The cache is stored at shaderCache/driver/vk/
    • Be aware that an incomplete pipeline cache introduces stuttering despite already having a full shader cache
  • gfxPack: Introduced graphic packs version 4
    • Adds shader replacement support for Vulkan
    • Any pack that has not been updated for version 4 will show up with the indicator "may not be compatible with Vulkan"
    • Existing version 3 packs *may* still work with Vulkan, enable them at your own risk
  • general: Gamelist now loads icons asynchronously
  • general: Added a migration assistent that will detect if DLC is installed at the legacy locations (used by Cemu 1.15.10 and earlier) and ask to move it to the correct folder
  • general: The graphic pack window will automatically filter for the currently running game
  • general: Fixed a bug where crashlogs would be omitted from log.txt because Cemu closed before the asynchronous log writer finished
  • general: Fixed 'dump WUD filesystem' option not dumping any files
→ NOWSZY [WIIU] Cemu 1.15.20f 12/12/19

Cemu detailed changelog for 1.15.20f | # Patreon release date: 2019-11-29 | # Public release date:  2019-12-06

New in 1.15.20f:

  • general: Fixed fullscreen menu option again (.20e accidentally reverted fix from .20d)

 

→ [WIIU] Cemu 1.15.19 22/11/19

Cemu detailed changelog for 1.15.19 | Patreon release date: 2019-11-15 | Public release date:  2019-11-22

  • general: Added account management
    • You can create and delete accounts in the general settings
    • The currently selected account can be changed in the settings or via a shortcut in the menu
    • Each account has separate save files
    • Compatible with accounts dumped from a Wii U
  • general: Game list entries can now be renamed (#208)
  • general: Fixed a bug where game list entries would not be remembered if Cemu was closed right after refreshing the list
  • RPL: Fixed a rare memory corruption that could lead to crashes when any game was launched
→ [WIIU] Cemu 1.15.18 08/11/19

Cemu detailed changelog for 1.15.18 Patreon release date: 2019-11-01 | Public release date:  2019-11-08

  • general: Optimized startup time of Cemu
  • general: Several gamelist improvements
    • New grid based display modes
    • Faster loading time
    • When refreshing the list each newly discovered entry is displayed immediately, rather than all at once on completion
    • Remember column order, can be reset via right click context menu
    • Fixed playtime not being tracked when launching a game via command line (#206)
  • coreinit: More accurate implementation of calendar API
  • Fixes a date-dependent softlock in Animal Crossing Amiibo Festival
  • input: Fixed a bug where the rumble preview in input settings was extremly short if GamePad was selected
→ [WIIU] Cemu 1.15.17c 25/10/19

Cemu v1.15.17 | 2019-10-25

  • Improved Amiibo support
  • Support for Gamecube controllers running in Wii U mode (with zadig drivers)
  • Game list improvements
  • Misc bug fixes

New in 1.15.17c:

  • GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

 New in 1.15.17b:

  • general: Fixed a rare crash related to enumerating GC controllers
  • input: Fixed IR pointer regression introduced in 1.15.17
  • GX2: Fixed crash on Intel GPUs when transform feedback is used
  • GX2: Added workaround for a softlock bug on Intel GPUs

# New in 1.15.17:

  • general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default <root>/mlc01
  • general: Cemu will remember adjusted column widths in the game list (#147)
  • general: Added context menu to game list columns to reset width or hide/show columns
  • input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
  • input: Improved accuracy of wiimote and nunchuck acceleration values
  • input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
  • input: Fixed a bug where the input settings would stop detecting pressed keys or buttons
  • nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
  • nfp: Added support for reading and writing Amiibo game specific data
  • nfp: Implemented missing API that prevented the Amiibo Settings app from booting

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz09/12/2019 22:05
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