[WIIU] Cemu 1.15.12b 17/08/19

[11] @ !!! Poniedziałek, 19 Sierpnia 2019 01:23 CET [19-08-2019 01:21 CET]

[WIIU] Cemu 1.15.12b 17/08/19

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Cemu detailed changelog for 1.15.12b  Patreon release date: 2019-08-09 | Public release date:  2019-08-16

New in 1.15.12b:

  • GX2: Fixed a crash bug that could occur during shader compilation

New in 1.15.12:

  • general: Fixed a bug where Cemu would take two screenshots when gamepad view was closed
  • general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
  • general: Added game profile option to set either TV or GamePad output as the default screen (#152)
  • general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
  • general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
  • general: Added fallback for community graphic pack download in case cemu.info is down or unreachable
  • GX2: Added support for accessing gl_PointCoord in shaders
    This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
    Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver
→ NOWSZY [WIIU] Cemu 1.18.1 17/04/2020

Cemu detailed changelog for 1.18.1 # Patreon release date: 2020-04-10|Public release date:  2020-04-17

  • Vulkan and OpenGL fixes
  • Input improvements
  • Misc smaller changes
  • general: Updated languages files
  • general: Fixed command line -help command and extractor tool
    • CPU/JIT: Tweaked behavior of JIT when recompiling code from dynamic code area (#310)
    • Should increase robustness for titles which frequently modify code (mostly webkit based titles)
  • Vulkan: Added support for rendering with 0..1 depth range (HalfZ)
    • Used by Smash for shadow rendering
  • Vulkan: Added support for fast color clear
    • Fixes graphics in Pokkén Tournament
  • GX2: Tweaked GX2SwapScanBuffers()
    • Under specific conditions this API can trigger implicit synchronization. Pokkén relies on this behavior
  • debugger/patches: Added support for unary plus in expressions (#309)
  • input: DSU Client now supports mapping the touchfield as a button
  • padscore: Added WPADIsMplsAttached and WPADGetAccGravityUnit
    • Required for Wiimotes to work in Mario Kart 8
→ NOWSZY [WIIU] Cemu 1.18.0c 04/04/2020

Cemu detailed changelog for 1.18.0c # Patreon release date: 2020-03-13 # Public release date:  2020-04-04

  • Added support for DSU client as input API (Cemuhook motion provider protocol)
  • Added quick start assistant for new users
  • Debugger & patch format improvements
  • Optimizations for titles that use dynamic code generation

New in 1.18.0c:

  • input: Improved detection speed of controllers for DSU client
  • input: Fixed a problem where high input lag could occur for DSU client controllers

# New in 1.18.0b:

  • general: Updated language files
  • CPU/JIT: Added proper icache invalidation and allow recompilation of dynamic code. This improves performance in titles which use runtime code generation (e.g. VC64 or webkit based titles)
  • Vulkan: Added support for texture format A1_B5_G5_R5 (commonly used by VC64 titles)
  • OpenGL: Added support for LINE_LOOP primitive
  • coreinit: Fixed a potential deadlock which could occur after OSCancelThread() was called

# New in 1.18.0:

  • input: Added native support for DSU client (Cemuhook motion provider protocol)
    • Configurable as a separate input API in input settings      
  • input: Added motion support when Wiimotes are used as input API for GamePad
  • input: Added motion support when using DSU client for emulated Wiimotes
  • general: Added quick start assistant for new users
    • Opens on first launch but can also be accessed via the help menu
  • debugger: Various smaller tweaks for better readability of disassembled instructions
  • debugger/patches: Added more PPC instructions to the assembler and disassembler (#288)
    • New: mulli, mullw, mulhw, mulhwu, divw, divwu, beqlr, bgtlr, bgelr, bltlr, blelr, bnelr
    • New simplified mnemonics: extlwi, extwri, slwi, srwi, clrlwi, clrrwi, sub
  • Vulkan: Fixed an issue where stencil clear could also unintentionally clear depth (fixes some issues caused by Nvidia driver 445.75)
  • Vulkan: Added alternative code path for when R4G4 textures are not supported (fixes crashes on Intel GPUs)

 

→ NOWSZY [WIIU] Cemu 1.17.4 21/03/2020

Cemu detailed changelog for 1.17.4 # Patreon release date: 2020-03-13 # Public release date:  2020-03-20

  • Added emulated SD card
  • Vulkan stability improvements
  • Minor compatibility improvements

Detail

  • general: Added support for SD card emulation
    • The virtual SD card is always inserted
    • It's mapped to the 'sdcard' folder in the Cemu root directory
  • general: Fixed a deadlock that could happen when changing the mlc01 folder
  • RPL: Fixed a crash in the RPL loader that could happen for some game executables
  • coreinit: Minor stability improvements for multi-core recompiler mode
  • nn_act: Implemented GetSlotNoEx()
    • Fixes saving in Art Academy titles (#81)
  • Vulkan: Shaders with compile errors should no longer crash Cemu
  • Vulkan: Skip drawcall instead of crashing when out of vertex cache memory
→ NOWSZY [WIIU] Cemu 1.17.2b 21/02/2020

Cemu detailed changelog for 1.17.2b | Patreon release date: 2020-02-14 | Public release date:  2020-02-21

  • Stability improvements for multi-core recompiler modes
  • Stability improvements for Vulkan
  • Compatibility improvements
  • UI clean up
  • Miscellaneous bug fixes and smaller new features

Detail

New in 1.17.2b:

  • general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
  • general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)
  • OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled
  • gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)

New in 1.17.2:

  • general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
  • general: Removed redundant global options for cpu and vertex cache in the menu bar
  • general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
  • general: Added a new debug option to the general settings to enable the creation of crash dumps
  • coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
  • coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
  • coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior. This change fixes crashes in Paper Mario Color Splash
  • Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
  • Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
  • Vulkan: Several minor tweaks to increase stability
  • nn_boss: Fixed a crash that could occur when the game requested to run an invalid task
→ NOWSZY [WIIU] Cemu 1.17.1 7/02/2020

Cemu changelog for 1.17.1  Patreon release date: 2020-01-31 |  Public release date:  2020-02-07

  • Vulkan improvements
  • Misc smaller new features and bug fixes

Detail

  • general: Added stick visualization to input settings
  • general: Replaced vsync checkbox with a dropdown and added renderer-specific options
  • vulkan: Overhauled internal Vulkan object/resource management
    • Fixes crashes due to erroneously releasing textures that were still in use
    • Fixes some RAM/VRAM leaks
    • Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)
  • vulkan: Reloading graphic pack shaders should no longer cause a crash
  • vulkan: Added debug stats as an additional overlay option
→ NOWSZY [WIIU] Cemu 1.17e 31/01/2020

Cemu detailed changelog for 1.17.0d Patreon release date: 2020-01-17 | Public release date:  2020-01-24

New in 1.17.0e:

  • vulkan: Fixed a crash that could occur due to Cemu missing pipeline updates in rare circumstances
  • vulkan: Fixed a crash that could occur when trying to synchronize data between depth textures with different aspect masks (e.g. D32_FLOAT and D24_I8)

New in 1.17.0d:

  • general: Further improvements to patch parsing (better error handling, new minor features)
  • general: Patches can now be unloaded & loaded again while a game is running
  • general: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt)

New in 1.17.0c:

  • vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error)
  • vulkan: Fixed a bug where texture memory would never be deallocated

New in 1.17.0b:

  • general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets
  • general: Improved error handling for graphic pack patches and added more descriptive error messages

New in 1.17.0:

  • general: Added new graphic pack features
    • Version 5 adds new UI features:
      • Support for multiple preset categories per pack (aka multiple dropdowns) (#225)
      • Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack
      • Force line breaks in the description field with |
      • To accommodate these changes the internal handling of preset variables has been updated:
      • Added a [Default] category for defining preset variables and their initial values
      • The default value of a variable will be used if no preset overwrites it
      • If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones
    •          All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs
  • general: Added native support for Cemuhook patches.txt
    • Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching
    • A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!
  • general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format
    • It introduces several new concepts:
      • Automatic codecave sizing
      • Optional write cursor instead of having to preface every instruction with an address
      •  Labels and variables
      •  Can be split into multiple files and patch groups
    • A wiki article with format explanations and examples can be found here: https://wiki.cemu.info/wiki/Cemu_patches
    • We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip
  • general: Fixed a crash if the meta information of a game was missing
  • general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user
  • general: Gamelist fixes
    • Fixed that custom game titles would reset when switching display modes (#254)
    • Fixed an exception that could occur when installing update/dlc while having the icon mode active
    • Icon modes also use the custom titles of games now
  • general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256)
  • general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update
  • vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache
  • vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
  • vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation
  • vulkan: General robustness improvements in the memory allocator

 

→ NOWSZY [WIIU] Cemu 1.16.1 03/01/20

Cemu detailed changelog for 1.16.1 | Patreon release date: 2019-12-27 | Public release date:  2020-01-03

  • Vulkan performance improvements
  • Various smaller changes and fixes

Changelog

  • general: Online mode can only be enabled if all required files are dumped
  • general: The DLC migration assistent will now also detect if DLC is installed in multiple redundant locations
  • general: Fixed an issue where clicking the background of the shader loading screen would hide the status info (#224)
  • general: Fixed a typo in the UI (#230)
  • general: Updated language files
  • Vulkan: Various optimizations
    • Avoid redundant calls to vkCmdBindDescriptorSets
    • Accelerated u32 index decoding by using AVX2 if supported by CPU
    • Avoid unnecessary checks if states were not modified by any PM4 commands since previous drawcall
  • Vulkan: Fixed a bug where the renderer would use the wrong graphics pipeline, leading to driver crashes or graphical corruptions
  • Vulkan: Cemu will only use vkvalidation/ as validation layer path (VK_LAYER_PATH) if vkvalidation/VkLayer_khronos_validation.dll exists
  • Vulkan: Minor additions to logging to help troubleshoot Vulkan issues

 

 

→ NOWSZY [WIIU] Cemu 1.16.00d 21/12/19

Cemu detailed changelog for 1.16.0d | Patreon release date: 2019-12-13 | Public release date:  2019-12-20

New in 1.16.0d:

  • general: Enabled auto-updater again
  • Vulkan: Always force full sync at GX2DrawDone() (accurate emulation of Wii U behavior)

New in 1.16.0c (public release):

  • general: Fixed memory searcher tool not being enabled in the menu after launching a game
  • gfxPack: rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=<amd/intel/mesa/nvidia>) or renderer (rendererFilter=<opengl/vulkan>)
  • OpenGL/Vulkan: Fixed channel order for R5G5B5A1 textures (fixes colors of Luigi sprites in Super Mario 3D World)
  • Vulkan: Fixed a bug that could cause polygon explosions under rare circumstances

New in 1.16.0b:

  • Vulkan: Fixed transform feedback on Nvidia GPUs

New in 1.16.0:

  • general: Added Vulkan renderer
  • general: Updated shader cache
    • The file name now uses the game's titleId instead of the internal RPX hash
    • Added zlib compression to reduce cache file size
    • Cross compatible and shared between OpenGL/Vulkan
    • Remains backwards compatible with pre-1.16.0 caches
    • Vulkan has an additional vendor-specific cache for Vulkan pipelines. The cache is stored at shaderCache/driver/vk/
    • Be aware that an incomplete pipeline cache introduces stuttering despite already having a full shader cache
  • gfxPack: Introduced graphic packs version 4
    • Adds shader replacement support for Vulkan
    • Any pack that has not been updated for version 4 will show up with the indicator "may not be compatible with Vulkan"
    • Existing version 3 packs *may* still work with Vulkan, enable them at your own risk
  • general: Gamelist now loads icons asynchronously
  • general: Added a migration assistent that will detect if DLC is installed at the legacy locations (used by Cemu 1.15.10 and earlier) and ask to move it to the correct folder
  • general: The graphic pack window will automatically filter for the currently running game
  • general: Fixed a bug where crashlogs would be omitted from log.txt because Cemu closed before the asynchronous log writer finished
  • general: Fixed 'dump WUD filesystem' option not dumping any files
→ NOWSZY [WIIU] Cemu 1.15.20f 12/12/19

Cemu detailed changelog for 1.15.20f | # Patreon release date: 2019-11-29 | # Public release date:  2019-12-06

New in 1.15.20f:

  • general: Fixed fullscreen menu option again (.20e accidentally reverted fix from .20d)

 

→ NOWSZY [WIIU] Cemu 1.15.20e 08/12/19
Need for Speed: Most Wanted U (Electronic Arts, Inc., 2013)

Cemu detailed changelog for 1.15.20e | Patreon release date: 2019-11-29 | Public release date:  2019-12-06

New in 1.15.20e:

  • general: Fixed a bug where Cemu would not be able to read the CPU mode setting from game profiles created with 1.15.19 or earlier

Cemu detailed changelog for 1.15.20d | Patreon release date: 2019-11-29 | Public release date:  2019-12-06

New in 1.15.20d:

  • general: Fixed fullscreen menu option

New in 1.15.20c:

  • general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash
  • general: Fixed mlc path not being immediately updated when selecting a new one in the settings
  • general: Selecting Spanish console language should now work
  • general: Fixed vertex cache accuracy setting always reverting to default

New in 1.15.20b:

  • general: Restored compatibility with Cemuhook

New in 1.15.20:

  • general: Added -a / --account <persistentId> command line parameter to select account
  • general: Fixed menu bar being always visible when using the -f command line parameter (#212)
  • general: Fixed a bug where the wrong account would be selected when using the menu account selection
  • general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore
  • general: Migrated all remaining configuration values from settings.bin to settings.xml
  • general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)
  • RPL:
    • Added proper support for RPL unloading (#24)
    • Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)
  • AX:
    • Fixed a bug where AXQuit() would not properly reset the emulated audio driver
    • This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too

 

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz19/08/2019 01:23
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