[WIIU] Cemu 1.15.11c 02/08/19

[1] @ !!! Poniedziałek, 5 Sierpnia 2019 01:50 CET [05-08-2019 01:47 CET]

[WIIU] Cemu 1.15.11c 02/08/19

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Cemu detailed changelog for 1.15.11c | Patreon release date: 2019-07-26 | Public release date:  2019-08-02

New in 1.15.11c:

  • GX2: Fixed emulation of gl_PointSize when geometry shaders are used

New in 1.15.11b:

  • general: Fixed a bug where DLC would be installed into the wrong location
  • GX2: Fixed broken transform feedback on OpenGL (#157, #159)

New in 1.15.11:

  • Improved handling of updates and DLC
  • Debugger improvements
  • Internal shader changes
  • Bug fixes

Changelog

  • general: Better update/dlc handling
    • Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    • Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    • Improved detection of type of content (affects installation and gamelist)
    • Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation
  • debugger: Implemented more instructions for assembler and disassembler
  • debugger: Assembler now supports basic expressions in place of constants
  • debugger: Fixed a crash when stepping into imports         
  • coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler
  • nn_erreula: Fixed a bug where the same message would keep poping up
  • padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
  • padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)
  • nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode
  • GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
  • If you are a graphic pack developer, be aware of these changes:
    • All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    • gl_Position should always be set via the new SET_POSITION() macro
    • Shaders used in combination with point primitives always have to write gl_PointSize
    • Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    • Primitive points will modify the vertex shader base hash (+0x71)
    • Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated
→ NOWSZY [WIIU] Cemu 1.16.1 03/01/20

Cemu detailed changelog for 1.16.1 | Patreon release date: 2019-12-27 | Public release date:  2020-01-03

  • Vulkan performance improvements
  • Various smaller changes and fixes

Changelog

  • general: Online mode can only be enabled if all required files are dumped
  • general: The DLC migration assistent will now also detect if DLC is installed in multiple redundant locations
  • general: Fixed an issue where clicking the background of the shader loading screen would hide the status info (#224)
  • general: Fixed a typo in the UI (#230)
  • general: Updated language files
  • Vulkan: Various optimizations
    • Avoid redundant calls to vkCmdBindDescriptorSets
    • Accelerated u32 index decoding by using AVX2 if supported by CPU
    • Avoid unnecessary checks if states were not modified by any PM4 commands since previous drawcall
  • Vulkan: Fixed a bug where the renderer would use the wrong graphics pipeline, leading to driver crashes or graphical corruptions
  • Vulkan: Cemu will only use vkvalidation/ as validation layer path (VK_LAYER_PATH) if vkvalidation/VkLayer_khronos_validation.dll exists
  • Vulkan: Minor additions to logging to help troubleshoot Vulkan issues

 

 

→ NOWSZY [WIIU] Cemu 1.16.00d 21/12/19

Cemu detailed changelog for 1.16.0d | Patreon release date: 2019-12-13 | Public release date:  2019-12-20

New in 1.16.0d:

  • general: Enabled auto-updater again
  • Vulkan: Always force full sync at GX2DrawDone() (accurate emulation of Wii U behavior)

New in 1.16.0c (public release):

  • general: Fixed memory searcher tool not being enabled in the menu after launching a game
  • gfxPack: rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=<amd/intel/mesa/nvidia>) or renderer (rendererFilter=<opengl/vulkan>)
  • OpenGL/Vulkan: Fixed channel order for R5G5B5A1 textures (fixes colors of Luigi sprites in Super Mario 3D World)
  • Vulkan: Fixed a bug that could cause polygon explosions under rare circumstances

New in 1.16.0b:

  • Vulkan: Fixed transform feedback on Nvidia GPUs

New in 1.16.0:

  • general: Added Vulkan renderer
  • general: Updated shader cache
    • The file name now uses the game's titleId instead of the internal RPX hash
    • Added zlib compression to reduce cache file size
    • Cross compatible and shared between OpenGL/Vulkan
    • Remains backwards compatible with pre-1.16.0 caches
    • Vulkan has an additional vendor-specific cache for Vulkan pipelines. The cache is stored at shaderCache/driver/vk/
    • Be aware that an incomplete pipeline cache introduces stuttering despite already having a full shader cache
  • gfxPack: Introduced graphic packs version 4
    • Adds shader replacement support for Vulkan
    • Any pack that has not been updated for version 4 will show up with the indicator "may not be compatible with Vulkan"
    • Existing version 3 packs *may* still work with Vulkan, enable them at your own risk
  • general: Gamelist now loads icons asynchronously
  • general: Added a migration assistent that will detect if DLC is installed at the legacy locations (used by Cemu 1.15.10 and earlier) and ask to move it to the correct folder
  • general: The graphic pack window will automatically filter for the currently running game
  • general: Fixed a bug where crashlogs would be omitted from log.txt because Cemu closed before the asynchronous log writer finished
  • general: Fixed 'dump WUD filesystem' option not dumping any files
→ NOWSZY [WIIU] Cemu 1.15.20f 12/12/19

Cemu detailed changelog for 1.15.20f | # Patreon release date: 2019-11-29 | # Public release date:  2019-12-06

New in 1.15.20f:

  • general: Fixed fullscreen menu option again (.20e accidentally reverted fix from .20d)

 

→ NOWSZY [WIIU] Cemu 1.15.20e 08/12/19
Need for Speed: Most Wanted U (Electronic Arts, Inc., 2013)

Cemu detailed changelog for 1.15.20e | Patreon release date: 2019-11-29 | Public release date:  2019-12-06

New in 1.15.20e:

  • general: Fixed a bug where Cemu would not be able to read the CPU mode setting from game profiles created with 1.15.19 or earlier

Cemu detailed changelog for 1.15.20d | Patreon release date: 2019-11-29 | Public release date:  2019-12-06

New in 1.15.20d:

  • general: Fixed fullscreen menu option

New in 1.15.20c:

  • general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash
  • general: Fixed mlc path not being immediately updated when selecting a new one in the settings
  • general: Selecting Spanish console language should now work
  • general: Fixed vertex cache accuracy setting always reverting to default

New in 1.15.20b:

  • general: Restored compatibility with Cemuhook

New in 1.15.20:

  • general: Added -a / --account <persistentId> command line parameter to select account
  • general: Fixed menu bar being always visible when using the -f command line parameter (#212)
  • general: Fixed a bug where the wrong account would be selected when using the menu account selection
  • general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore
  • general: Migrated all remaining configuration values from settings.bin to settings.xml
  • general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)
  • RPL:
    • Added proper support for RPL unloading (#24)
    • Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)
  • AX:
    • Fixed a bug where AXQuit() would not properly reset the emulated audio driver
    • This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too

 

→ NOWSZY [WIIU] Cemu 1.15.19 22/11/19

Cemu detailed changelog for 1.15.19 | Patreon release date: 2019-11-15 | Public release date:  2019-11-22

  • general: Added account management
    • You can create and delete accounts in the general settings
    • The currently selected account can be changed in the settings or via a shortcut in the menu
    • Each account has separate save files
    • Compatible with accounts dumped from a Wii U
  • general: Game list entries can now be renamed (#208)
  • general: Fixed a bug where game list entries would not be remembered if Cemu was closed right after refreshing the list
  • RPL: Fixed a rare memory corruption that could lead to crashes when any game was launched
→ NOWSZY [WIIU] Cemu 1.15.18 08/11/19

Cemu detailed changelog for 1.15.18 Patreon release date: 2019-11-01 | Public release date:  2019-11-08

  • general: Optimized startup time of Cemu
  • general: Several gamelist improvements
    • New grid based display modes
    • Faster loading time
    • When refreshing the list each newly discovered entry is displayed immediately, rather than all at once on completion
    • Remember column order, can be reset via right click context menu
    • Fixed playtime not being tracked when launching a game via command line (#206)
  • coreinit: More accurate implementation of calendar API
  • Fixes a date-dependent softlock in Animal Crossing Amiibo Festival
  • input: Fixed a bug where the rumble preview in input settings was extremly short if GamePad was selected
→ NOWSZY [WIIU] Cemu 1.15.17c 25/10/19

Cemu v1.15.17 | 2019-10-25

  • Improved Amiibo support
  • Support for Gamecube controllers running in Wii U mode (with zadig drivers)
  • Game list improvements
  • Misc bug fixes

New in 1.15.17c:

  • GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

 New in 1.15.17b:

  • general: Fixed a rare crash related to enumerating GC controllers
  • input: Fixed IR pointer regression introduced in 1.15.17
  • GX2: Fixed crash on Intel GPUs when transform feedback is used
  • GX2: Added workaround for a softlock bug on Intel GPUs

# New in 1.15.17:

  • general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default <root>/mlc01
  • general: Cemu will remember adjusted column widths in the game list (#147)
  • general: Added context menu to game list columns to reset width or hide/show columns
  • input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
  • input: Improved accuracy of wiimote and nunchuck acceleration values
  • input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
  • input: Fixed a bug where the input settings would stop detecting pressed keys or buttons
  • nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
  • nfp: Added support for reading and writing Amiibo game specific data
  • nfp: Implemented missing API that prevented the Amiibo Settings app from booting
→ NOWSZY [WIIU] Cemu 1.15.16c 11/10/19

Cemu detailed changelog for 1.15.16c # Patreon release date: 2019-10-04 | Public release date:  2019-10-11

  • Bug fixes
  • Small usability improvements


New in 1.15.16c:

  • general: Fixed error message when booting any game

New in 1.15.16b:

  • general: Fixed a bug where previously created controller profiles would not show up in input settings

New in 1.15.16:

  • general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
  • general: Fixed an issue where Cemu would freeze on shut down (#175)
  • general: Improved robustness of Cemu auto-updater
  • general: Fixed launching games in fullscreen when UI fullscreen option is enabled
  • general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes
  • debugger: If a game ships with debug symbols they should show up in assembly view again
  • RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
    Fixes Wii Sports Club update not launching
  • ErrEula: Fixed message boxes with long button text
  • Input: Improved performance when using Wiimotes
→ NOWSZY [WIIU] Cemu 1.15.15b 27/09/19

Cemu detailed changelog for 1.15.15b Patreon | release date: 2019-09-20 | Public release date:  2019-09-27

New in 1.15.15b (public release):

  • GX2: Fixed a bug that could lead to random performance drops or crashes under rare circumstances

New in 1.15.15:

  • general: The default gameprofiles that ship with Cemu and the ones with user edits are now in separate folders. This change was made so that extracting all files from the Cemu.zip into an existing Cemu installation no longer overwrites any game settings
  • AX: Added support for mono and surround sound
  • AX: Added API AXSetDeviceRemixMatrix, AXGetDeviceRemixMatrix
  • GX2: Guarantee usage of locale independent number formats when inserting preset variables into custom shaders (#190)
  • GX2: Added optional VRAM stat to overlay (Win 8.1 and above only)
  • GX2: Tweaks to cache management on OpenGL to prevent internal out-of-memory crashes (#176, #186)

 

→ NOWSZY [WIIU] Cemu 1.15.14 13/09/19

Cemu detailed changelog for 1.15.14 | Patreon release date: 2019-09-06 # Public release date:  2019-09-13

  • general: ErrEula (Wii U message box system) is now rendered as part of the TV output
  • general: Added an actual software keyboard to the software keyboard input form
  • general: Both ErrEula and the software keyboard now support controller input
  • general: Fixed ELF loader regression (#185)
  • GX2: Fixed streamout in combination with geometry shaders (#182)
  • GX2: Fixed uniform cache crash bug (#186)
  • GX2: Output point size in geometry shader only if output primitive is points

 

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz05/08/2019 01:50
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