[WIIU] Cemu 1.15.0d

[1] @ !!! środa, 5 Grudnia 2018 22:34 CET [05-12-2018 21:35 CET]

[WIIU] Cemu 1.15.0d

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Xenoblade Chronicles X

Cemu detailed changelog for 1.15.0 # Patreon release date: 2018-11-28 # Public release date:  2018-12-05

New in 1.15.0d:

  • gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/)

New in 1.15.0c:

  • general: Added top center and bottom center alignment for overlay
  • gfxPacks: Fixed bug in expression parser

New in 1.15.0b:

  • gfxPacks: Fixed error in internal path for content folder

New in 1.15.0:

  • general: Added PowerPC debugger
    • Supported features so far:
      • Disassembly and memory view
      • Breakpoints and stepping
      • Memory breakpoints
      • Support for live patching of PPC instructions
      • Partial support for symbols (Cafe OS functions are named)
      • Expression support
  • general: Added configurable graphical overlay for displaying stats
    • Current available stats include:
      • FPS
      • Cemu CPU usage
      • Total CPU usage per core (global)
      • Memory usage
      • Drawcalls per frame
  • general: Minor changes to logging
  • general: Added debug option to dump Wii U RAM to files
  • PPC/JIT: Improved support for code invalidation
  • input: Added a low battery warning for XInput wireless controllers (Win8+ required)
  • input: Overhauled deadzone and axis range calculation
  • input: Added button threshold setting (applies if an axis is mapped to a button)
  • gfxPacks: Added support for file replacement via graphic packs
  • gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double
  • snd_core: Added API AIGetDSPSampleRate and AICheckInit
  • nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
  • nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize
  • GX2: Added support for texture format R32_G32_UINT
→ NOWSZY [WIIU] Cemu 1.22.12c 2021/05/10

Cemu detailed changelog for 1.22.12c | Patreon release date: 2021-04-30 | Public release date:  2021-05-10

New in 1.22.12c:

  • Vulkan: Fixed regression introduced with 1.22.12b that caused broken graphics on some GPUs/drivers

New in 1.22.12b:

  • general/Vulkan: Fixed a crash that could occur when opening the general settings window
  • input: Fixed an issue where WGI would not show up in the input APIs

Cemu detailed changelog for 1.22.12 | Patreon release date: 2021-04-30 | Public release date:  2021-05-07

  • Async-shader compilation is now multi-threaded
  • Bug fixes
  • Vulkan: Async shader and pipeline compilation is now multi-threaded
    This speeds up background compilation and shortens the duration of missing visuals
  • mmu: Emulate the scratch memory region at the end of the address space (0xFFFFFFE0 - 0xFFFFFFFF)
    Fixes a crash that would occur during some loading screens in Fatal Frame 5 (#347)
  • input: Fixed an issue where WGI (Windows.Gaming.Input) would sometimes cause Cemu to not close properly
  • input: Generally improved robustness of WGI
  • input: Improved performance when using GC controller API (#513)
  • gfxPacks: Added a new option to rules.txt:
    • default=true
      If specified, the graphic pack will be enabled by default
      This is intended to be used for workaround packs when there are no side-effects
  • logging: There is now a logging option to toggle log output for coreinit logging (OSReport, OSConsoleWrite and similar)

# Cemu detailed changelog for 1.22.11 | Patreon release date: 2021-04-16 | Public release date: 2021-04-23

New in 1.22.11c

  • internal: Reworked internal code that handles file paths to improve robustness when paths include unicode characters

New in 1.22.11b:

  • general: Fixed regression where some operations would use broken file paths by omitting the slash between mlc path and the subfolder

New in 1.22.11:

  • general: Added a warning message when launching Cemu through steam. This is to inform the user that Steam's shader pre-caching is known to cause broken graphics in combination with our async Vulkan shader compiler
  • general: Added command line options to overwrite web service URLs
    • --act-url (default: https://account.nintendo.net)
    • --ecs-url (default: https://ecs.wup.shop.nintendo.net/ecs/services/ECommerceSOAP)
  • nn_boss: Correctly handle HTTP errors when downloading SpotPass files
    This fixes a crash when trying to play the 100 Mario challenge in Super Mario Maker
  • OpenGL: Avoid a crash that could occur when clearing depth textures
    Fixes Smash 4 crashing under OpenGL
  • input: Improved stick axis handling when the resting state is slightly off-center
    Resolves an issue where sticks sometimes couldn't reach the edge at default range multiplier
  • input: Fixed an issue where DirectInput would not detect all buttons (#47)
  • input: Show more sensible button names for disconnected DirectInput controllers (now displaying actual names instead of numbers)
  • logging: When using Vulkan write the exact driver version to log
  • logging: Keep up to 3 previous log files

# Cemu detailed changelog for 1.22.10 | Patreon release date: 2021-04-02 | Public release date:  2021-04-09

New in 1.22.10b:

  • general: Fixed a crash caused by the separate GamePad view

New in 1.22.10:

  • general: Vulkan is now the default render API
  • general: Added game profile option to overwrite the render API (#238)
  • general: Games installed via the file menu will now appear in the game list automatically (previously it was necessary to manually refresh it)
  • general: Fixed 'meta.xml missing' error that could occur when trying to install games/updates/dlc
  • gfxPack: Fixed a bug where graphic pack logging output would be garbled
  • Vulkan: Reduced number of Vulkan image views created by roughly 50% Prevents crashes on drivers that have a low image view limit
  • coreinit: Tweaked behavior of MPWaitTaskQ() to prevent it from starving other threads of all CPU time. This fixes random softlocks in Yoshi's Woolly World (#474)
  • debugger: Fixed incorrect encoding of CR register with non-zero index in compare instructions
  • debugger: Graphic pack codecaves now show up in the module list
  • debugger: Added condition registers to the register view

 

→ NOWSZY [WIIU] Cemu 1.22.8d 2021/03/26

Cemu detailed changelog for 1.22.9d | Patreon release date: 2021-03-19 |Public release date: 2021-03-26

  • Added support for Windows.Gaming.Input
  • Fixed graphic bugs

Detailed Changelog

New in 1.22.9d (public release):

  • general: Internal tweaks to Windows.Gaming.Input
  • UI: Minor improvements to graphic pack window

New in 1.22.9c:

  • UI: Fixed cut off dropdowns in the graphic pack window


New in 1.22.9b:

  • general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files


New in 1.22.9:

  • input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above)
    • Two new API options:
      • WGI GamePad Mirrors XInput but without the 4 controller limit
      • WGI RawController Mirrors DirectInput
      • Both of these usually have more stable drivers and should be preferred over regular XInput/DirectInput
  • input: Various smaller improvements to input settings Stick preview now has a circle to indicate where 100% range of the emulated controller is
  • general: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keys
  • coreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu()
    • Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initialization
  • OpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear values
    • Fixes rendering bugs in Mario vs Donkey Kong: Tipping Stars
    • Fixes invisible UI in Dragon Quest X
  • OpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cache
  • Fixes black screen issue in CoD: Black Ops 2
  • OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_L Fixes missing lighting in CoD: Black Ops 2
  • nsysnet: Resolved an issue where recv() would starve other threads of CPU time Fixes a rare softlock that could happen in various third party games

 

→ NOWSZY [cpc] CPCEmu 2.2 14/03/2021

CPCemu 2.2 released 14.03.2021

  • Setup option to use arrow keys as joystick
  • Main menu improved for small screens (Android, iOS)
  • Improved output in CRT-monitor mode ("Video mode=1", including better window behaviour for desktop versions)
  • Improved emulation of the HSYNC signals ("blacker than black", relevant for some demos as Dreamend)
  • Fixed errors: Folder sharing on Android, sound output, poke database (Android, iOS)
→ NOWSZY [WIIU] Cemu 1.22.8 2021/03/12
Need for speed Most Wanted (OpenGL)

Cemu detailed changelog for 1.22.8 | Patreon release date: 2021-03-05 | Public release date: 2021-03-12

  • Bug and crash fixes
  • Minor compatibility improvements

Detailed Changelog

  • general: Fixed a recent regression where -mlc command line parameter would be parsed incorrectly
  • UI: Display a scrollbar if a graphic pack has more options than can fit into the window
  • HLE: Prevent Wind Waker HD from softlocking when using single-core recompiler
  • HLE: Prevent dynamic resolution scaling in Super Mario 3D World This fixes a long standing issue where mirror effects in Level 1-5 would cause the texture cache to be flooded, leading to stutter and sometimes even crashes if not enough VRAM is available
  • coreinit: Optimized niche cases in Cafe OS synchronization primitives This should improve performance in Paper Mario Color Splash when using multicore recompiler The issue has not been entirely solved yet and further improvements are planned
  • Vulkan: Fixed a crash that could occur when a game supplied invalid texture sampler parameters Resolves a crash in Super Meat Boy (#479)
  • GX2: Corrected a bug in the calculation of texture pitch for the tiling aperature Fixes corrupted textures in Super Meat Boy (#479)
  • GX2: Improved robustness of OSScreen API and made it compatible with GX2 Previously drawing any frames with GX2 would disable OSScreen output permanently Required by some homebrew applications which mix OSScreen and GX2
  • coreinit: Implemented API MEMRecordStateForFrmHeap, MEMFreeByStateToFrmHeap Used by WUT homebrew
→ NOWSZY [WIIU] Cemu 1.22.7 2021/03/02

Cemu detailed changelog for 1.22.7 # Patreon release date: 2021-02-23 # Public release date: 2021-03-02

  • general:
    • The default vsync frequency (emulated refresh rate) is now 59.94 to match the actual console Graphic packs can still set it to a flat 60
  • general:
    • Fixed various small memory leaks
  • Vulkan:
    • Revised internal swapchain management and fixed some synchronization bugs in the process Double-buffered vsync should no longer cause graphical artifacts
  • Vulkan:
    • Added a new experimental vsync mode If enabled, Cemu will match the vblank event timing of the emulated display to the physical monitor on which Cemu is displayed This reduces latency and avoids tearing by piggybacking on the emulated game's vsync implementation
    • For *perfect* results, the vsync rate in Cemu should be equal or slightly higher than the monitor refresh rate As an example: When playing BotW on a 60 Hz monitor you want to set FPS++ to either 60 FPS or the next higher option. This is assuming stable 60 FPS can be maintained. Alternatively, any integer ratio (1:2, 1:3, 1:4...) should give good results as well. E.g. 30 FPS on 60 Hz, 36/72 FPS on 144 Hz
    • Even for non-integer ratios (30 FPS on 144 Hz) this mode of vsync should perform at least as well as the Vulkan-native double buffered vsync mode. While this is only available for Vulkan right now, we plan on adding this to OpenGL in the near future
  • Vulkan:
    • Cemu's internal shaders no longer show up in the overlay statistic ('Compiled x shaders'). Unlike game shaders they do not get cached and also do not cause any stutter
  • H264/DXVA2:
    • Fixed incorrect handling of mismatching frame pitch This should fix broken video playback in Mario Party 10 and Pikmin 3 on some GPUs
  • GX2:
    • Fetch shaders with a size of zero won't cause a crash anymore (regression introduced with 1.22.6) Resolves Minecraft crashing on launch
→ NOWSZY [cpc] CPCEmu 2.1 23/02/2020

CPCemu 2.1 released 23.02.2021

  • Once again, I'm happy to present a new version of CPCemu.

New features are:

  • Available also for Linux-x86 (32 Bit) and (soon) Linux-ARM64 (64 Bit)
  • Further features of CRTC (types 0 and 1) and Gate Array implemented (e. g. behaviour of register 6, and the colours)
  • User interface improved: text size on Android and iOS, Drag & Drop of DSK files on Windows, MacOS and Linux
  • The versions for Android and iOS accept DSK and ZIP files from other applications (e. g. downloads from the browser)
  • Further features of the disk controller (FDC) implemented (Orion Prime in the 4 disk version loads correctly now)
  • Multiple improvements (e. g. autostart, green monitor, cassette relay)
→ NOWSZY [WIIU] Cemu 1.22.6c 2021/02/13

Cemu detailed changelog for 1.22.6c | Patreon release date: 2021-02-05 | Public release date: 2021-02-12

  • Compatibility improvements
  • Lots of crash and bug fixes

New in 1.22.6c:

  • general: Made command line parameter parsing more robust
    Short name option for fullscreen (-f) should work again

New in 1.22.6b:

  • GX2: Fixed a graphic regression that was introduced by the fetch shader rewrite

New in 1.22.6:

  • coreinit: More potential fixes for a mystery crash related to file operations and callbacks
    The crash can most often be observed when loading saves in BotW but also can happen randomly during gameplay
  • coreinit: Avoid a race condition in thread deallocators
    Fixes random crashes in various games
  • coreinit: Added a safeguard to prevent a state corruption when a game uses MPTaskQ improperly
    Fixes Tokyo Mirage Sessions freezing or crashing shortly after launch (#472)
  • coreinit: Fixed a race condition in spinlock implementation
    Improves stability of Tokyo Mirage Sessions and likely some other games
  • coreinit: Fixed OSScreenClearBufferEx() clearing a much larger data area than it should
    This change should fix flickering and random crashes due to memory corruption in some homebrew titles
  • coreinit: Fixed an issue where the priority of default core threads was too high, leading to CPU starvation of other threads
    Fixes random softlocks in Yoshi's Woolly World
  • GX2: Reworked GX2 event queue implementation to match behavior of actual console more closely
    This resolves random softlocks in games that rely on GX2 events
  • GX2: Reworked fetch shader generation (GX2InitFetchShaderEx) to match behavior of actual console more closely
    Improves compatibility with games that are picky about correct shader size. E.g. The Fall is now playable and no longer crashes on boot
    Shader caches and graphic packs are not affected by this change
  • OpenGL/Vulkan: Fixed generation of invalid shader code when accessing integer texture samplers with certain parameters
    Fixes an issue where the game screen was invisible in Virtual Console DS titles
  • debugging: wxWidgets errors are now written to log.txt instead of showing an error message box
  • debugging: Added --force-interpreter command line parameter to always force interpreter regardless of any game profile settings
→ NOWSZY [WIIU] Cemu 1.22.5d 2021/01/31
Never Alone (E-Line Media, Jun 25, 2015, Official SiteNever Alone (Kisima Innitchuna))

Cemu detailed changelog for 1.22.5d | Patreon release date: 2021-01-22 | Public release date: 2021-01-31

New in 1.22.5d:

  • coreinit:Fixed a random crash that can occur during PPC callbacks (all games potentially affected)

For graphic pack authors:

  • gfxPacks: Added a new filter option 'inMEM1' for texture rules
    If true, then filter any textures that are outside MEM1 region (0xF4000000 - 0xF6000000)
    If false, then filter any textures inside MEM1 region. If omitted, then no memory region filtering is applied
    This can be useful as a way to differentiate dynamic framebuffers from static images, since games usually only put framebuffers into the faster but small MEM1 memory region

Cemu detailed changelog for 1.22.5b | Patreon release date: 2021-01-22 | Public release date: 2021-01-29

New in Cemu 1.22.5c

  • internal: Reverted to an older version of std::filesystem due to encountering unexpected side-effects after updating it for .5b public release

New in CemuNew in 1.22.5b

  • GX2: Fixed a regression which was introduced by the texture readback optimization

New in Cemu 1.22.5:

  • coreinit: Filesystem operations on directories (mainly iterating files) are now done asynchronously and will no longer stall the CPU thread
    This is part of an ongoing rework to remove all potential stalls from the main CPU emulation thread since some games do not handle micro stutters well
  • coreinit: Prefer Cemu's erreula implementation over the one shipped with the game
    Unlike the native implementation ours doesn't require dumped system files,
    and thus affected games (e.g. Epic Mickey 2) can be played without a full system dump
  • nn_save: Implemented SAVERename()
    Used by Angry Birds Triology, fixes a softlock at the title screen
  • GX2: Fixed a length mismatch when processing IT_SET_LOOP_CONST PM4 commands
    This resolves softlocks in Paper Mario Color Splash
  • GX2: Optimized texture readback
    Improves performance in BotW since it heavily relies on texture readback.
    Also fixes a performance regression introduced in Cemu 1.21.3 (#459)
  • GX2: Fixed a bug in the texture decoder for micro-tiled mip slices
    This fixes corrupted textures in Xenoblade Chronicles X and possibly other games
  • GX2: Optimized GX2WaitTimeStamp() to no longer use busy looping
    This fixes Nano Assault Neo softlocking on boot due to starving lower priority CPU threads
  • nn_olv: Stubbed UploadPostDataByPostApp()
    This avoids a softlock in Wind Waker HD when accessing the tingle bottle feature

 

→ NOWSZY [WIIU] Cemu 1.22.4 2021/01/15
Kirby and the Rainbow Curse (Nintendo of America Inc., Feb 20, 2015)

Cemu detailed changelog for 1.22.4 | Patreon release date: 2021-01-08 | Public release date: 2021-01-15

  • Compatibility improvements
  • Graphic fixes and optimizations

Changelog

  • Vulkan: Tweaked buffer cache implementation and overhauled the uniform register cache
    This should drastically reduce flickering in Xenoblade Chronicles X
    May also resolve random flickering that could occur in any game
  • OpenGL/Vulkan: The shader compiler will now try to predict uniform register array sizes instead of assuming the maximum size
    Boosts performance in games which heavily rely on dynamic access (e.g. Xenoblade Chronicles X)
  • Vulkan: Better support for large uniforms on Nvidia GPUs
    Fixes broken models in Twilight Princess
  • coreinit: Always mount the virtual sdcard to '/vol/external01' to match actual Wii U behavior
    Fixes a crash in the GTA 3 homebrew port
  • coreinit: The filesystem implementation now supports setting a working directory (FSChangeDir, FSGetCwd)
    This fixes various compatibility issues with recent homebrew
  • GX2: Corrected the index limit in GX2DrawIndexedImmediateEx() which was much lower than it should be (around 500 instead of ~32K)
    Fixes rendering in the GTA 3 homebrew port
  • debugger: Various smaller visual improvements and bug fixes
→ NOWSZY [cpc] CPCEmu 2.0 7/01/2020
Nieładne? Nie.... funkcjonalne? Całkiem, całkiem, na pewno nostalgiczne;)

CPCemu 2.0 released 07.01.2021

I'm proud to present the latest release of CPCemu. It deserves a new major version number.

These are the features of version 2.0:

  • Runs on MacOS, Android, iOS, Linux (x86_64 and ARM, in particular on Raspberry Pi) and Windows
  • Graphics engine overhauled, introducing border, overscan, dynamic horizontal synchronisation (not perfect yet), scan doubling and some optional CRT blurring
  • Completely new CRTC (CPC's graphics chip) emulation, quite accurate, and selectable between CRTC types 0, 1 and 2 (most demos work as on a real CPC)
  • Realistic timing of CPU instructions and interrupts
  • Sound emulation significantly improved, now able to play digitized sounds (such as speech and special effects)
  • Different accelerated modes of operation ("Turbo", with and without CRTC synchronisation)
  • Debugger with optional CRTC single-stepping alongside the CPC screen, including crosshairs indicating the current electron beam position
  • Graphical menu (in addition to function keys)
  • Virtual on-screen joystick on Android and iOS
  • Keyboard configuration improved, enabling easier customization
  • Many small improvements (e. g., correct handling of CPU register R, support for ZIP file archives without external "unzip", V3 Snapshot files) and bug fixes (e. g., floppy disk controller now correctly reads strange sectors such as Speedlock)

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz05/12/2018 22:34
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