[WIIU] Cemu 1.11.4b

[56] @ !!! środa, 7 Lutego 2018 00:34 CET [06-02-2018 23:56 CET]

[WIIU] Cemu 1.11.4b
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Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P

Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

v1.11.4 | 2018-02-06

  • Compatibility improvements
  • Reduced overall memory usage
  • Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds)
  • Minor other fixes and improvements

# Cemu detailed changelog for 1.11.4 Patreon release date: 2018-01-30 | Public release date:  2018-02-06

New in 1.11.4b:

  • coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader
  • rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low)
  • misc: Minor tweaks in nfp.GetNfpState
  • misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn

New in 1.11.4:

  • general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
  • general: Slightly reduced overall memory usage
  • rpl:
    • Rewrote RPL loader from scratch for better accuracy
    • New memory base for modules is 0x02000000
  • coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices
  • input: Fixed GamePad rumble not working for XInput
  • nn_nim: Partially implemented NIM API and added IOSU nim module
  • nn_boss: Fixed memory corruption during BOSS file download
  • nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
  • nn_fp: Added IOSU FPD module
  • drmapp: Added API NupChkIsFinished()
  • GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
  • GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
  • GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
  • GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
  • GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

 

→ [WIIU] Cemu 1.11.3

v1.11.3 | 2018-01-01

  • Added multi-core PowerPC emulation
  • SpotPass support (auto-download BOSS files)
  • Small optimizations
  • Misc smaller changes and bugfixes

Cemu detailed changelog for 1.11.3 Patreon release date: 2017-12-25 | Public release date:  2018-01-01

  • general: NFC menu now has shortcuts to recently loaded NFC files
  • CPU/JIT:
    • Added support for multi-threaded CPU emulation (with recompiler)
    • Dual-core mode will allocate one thread for the main PPC core (1) and one thread for core 0 and 2
    • Triple-core mode allocates one thread for each PPC core
  • coreinit: Added API MCP_Get4SecondOffStatus, MCP_DeviceList, MCP_FullDeviceList, MCP_UpdateCheckContext, MCP_TitleListUpdateGetNext, MCP_GetOverlayAppInfo, IM_GetRuntimeParameter
  • GX2: Added new graphic pack texture rule options:
    • 'overwriteLodBias'          Replace the lod bias
    • 'overwriteRelativeLodBias'  Add value to game's lod bias rather than overwriting it
    • Typical valid values are in range -16.0 to 16.0
  • GX2: Cache drawcall index data across frames if GPU buffer cache accuracy is set to low
  • GX2: uf_windowSpaceToClipSpaceTransform is no longer affected by render target rescaling
  • GX2: Added API GX2QueryBeginConditionalRender, GX2QueryEndConditionalRender
  • GX2: Fixed order in which flip and vsync event callbacks are called
  • GX2: Various smaller optimizations
  • nn_boss: Added IOSU boss/nim module
  • nn_boss: If online mode is enabled, Cemu will now download and decrypt BOSS (SpotPass) files
  • nn_boss: Added task and task setting API
  • nn_acp: Added API ACPCheckTitleNotReferAccountLaunch, ACPGetLaunchMetaData, ACPGetLaunchMetaXml, ACPGetTitleMetaDirByDevice, ACPGetTitleMetaXmlByDevice
  • nlibcurl: Fixed calloc/malloc/free using wrong allocator (now correctly uses MEMAllocFromDefaultHeap/MEMFreeToDefaultHeap)
  • sysapp: Added API SYSGetUPIDFromTitleID
→ [WIIU] Cemu 1.11.2

Cemu detailed changelog for 1.11.2 Patreon release date: 2017-12-06 / Public release date:  2017-12-13

  • general: Added file menu shortcuts to recently launched games
  • general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
  • general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)
  • PPC/JIT: Fixed a crash caused by recompiling very large functions
  • PPC/JIT: Implemented CRAND and SYNC instructions
  • coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
  • coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null
  • rpl: Improved handling of sdata2
  • GX2: Added support for QUAD_STRIPS primitive type
  • GX2: Added support for GPU special state 5 (convert depth to color)
  • GX2: Added support for GPU special state 8 (clear color as depth buffer)
  • GX2: Added support for A2_B10_G10_R10_UNORM texture format
  • GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
  • GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
  • GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
  • GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
  • GX2: Added API GX2SetDRCConnectCallback
  • nn_boss: Implemented additional API
  • nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)
  • nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()
  • nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
  • nlibcurl: Added API curl_multi_timeout
  • nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD
  • nn_act: Independent token cache can store multiple tokens now
  • nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)
  • vpad: Fixed missing deadzone when translating axis to analog direction buttons
  • vpad: Fixed incorrect axis normalization after the deadzone has been already applied
  • input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input
  • sndcore2: Increased sound volume to be on the same level as sndcore1
→ [WIIU] Cemu 1.11.1

 Cemu  1.11.1 Patreon release: 2017-11-20 | Public release:  2017-11-27

  • general: Improved online support, as a consequence Cemu now requires all ccert and scert files to be dumped
  • general: Input window should open faster
  • general: Improved error description when file copy operations fail (save migration and update/DLC installer)
  • general: Cemu will generate meta folder for saves if not already present (necessary to identify saves)
  • general: Updated application and window icon
  • general: Updated game profiles
  • PPC/JIT: New global linear-scan register allocator
    • Previous register allocator would only look at blocks of uninterrupted instructions, while the new RA can allocate registers across branches and loops, resulting in code with far less memory read/writes. If you know x64/ppc asm and want to see an example, check this link: http://cemu.info/changelog/cemu1.11.1_ra.txt
  • PPC/JIT: Use BMI2 SHRX/SHLX for PPC SRW/SLW (if supported)
  • PPC/JIT: Detect and replace common ADDIC+SUBFE pattern with x64 optimized code
  • coreinit: Added missing MEMCreateUnitHeapEx, MEMDestroyUnitHeap exports
  • coreinit: Fixed bugs in memory heap implementations
  • coreinit: Added API MEMGetNthListObject, MEMGetPrevListObject, MEMPrependList, MCP_GetSystemVersion, MCP_TitleListByDevice
  • ax: Small tweaks and optimizations to audio handling
  • nn_ac: Added API GetConnectResult, GetLastErrorCode, GetStatus
  • nn_ac: Fixed the return values of IsApplicationConnected, GetConnectStatus, GetAssignedAddress, GetAssignedSubnet
  • nn_act: Implemented API AcquireIndependentServiceToken
  • nn_acp: Implemented API ACPGetSaveDataTitleIdList, ACPGetTitleSaveMetaXml, ACPGetTitleSaveDirEx
  • nn_erreula: Implemented preliminary support for nn_erreula library
  • nlibcurl: Implemented a large chunk of Cafe OS nlibcurl functions
  • GX2: Fixed a bug that caused a mismatch between geometry and pixel shader attribute location
  • GX2: Fixed a rare bug that caused textures to be dropped from the texture cache after a period of time despite being still in use
  • nsysnet: Added API NSSLCreateContext, NSSLSetClientPKI, NSSLAddServerPKI, NSSLAddServerPKIGroups, NSSLDestroyContext

 

→ [WIIU] Cemu 1.11.0c

# Cemu 1.11.0c Patreon release date: 2017-10-24 / Public release date: 2017-10-31

  • coreinit: Fixed a rare memory corruption bug that caused FSOpenFileAsync() to fail on valid files

# New in 1.11.0b:

  • general: Fixed a bug that made it impossible to enable online mode
  • coreinit: Fixed a problem where save files would sometimes not be detected by a game

# New in 1.11.0:

  • general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)
  • general: Updated game profiles
  • general: Added "streamoutBufferCacheSize" game profile option
  • general: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)
  • general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slice
  • general: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the update
  • general: Added logging option for socket API
  • PPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bit
  • PPC/Interpreter: Minor optimizations in PSQ_L* instructions
  • PPC/Interpreter: Added instruction PS_CMPU0
  • PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)
  • coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock code
  • coreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structures
  • coreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire, OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout, IM_GetParameter, IMGetAPDPeriod
  • input: Deadzone is normalized correctly now and should be the same for xinput and directinput devices
  • input: Fixed calibrating for certain directinput devices
  • input: Fixed a bug that caused controllers not to appear in the device list after click the refresh button
  • nn_save: New save library implementation Using the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..) Cemu will automatically migrate old saves to the new location (if user confirms a message box) Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml) The new implementation also covers more nn_save API
  • nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetEx
  • nn_boss: Added support for reading BOSS storage (mlc/usr/boss/)
  • nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multi
  • Iosu: Implemented crypto and account modules
  • zLib: Added API deflateInit2_, deflateBound, deflate, deflateEnd
  • GX2: Added support for data-merging of BC3 and BC4 textures with matching integer formats
  • GX2: If supported, use AVX2 to decode 16bit indices
  • GX2: Optimized tiling aperature
  • GX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stage
  • GX2: Various smaller optimizations
  • AX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very low
  • AX: Fixed a crash bug in biquad filter
  • AX: Added API AXGetAuxCallback
→ [WIIU] Cemu 1.8.2b

Cemu detailed changelog for 1.8.2b Patreon release date: 2017-07-18 | Public release date: 2017-07-25

New in 1.8.2b:

  • CPU/JIT: Fixed crash that could occur during instruction analysis
  • misc: Added some exports for Cemuhook

New in 1.8.2:

  • general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
  • general: Cemu window can now be resized
  • CPU/JIT: Fixed a bug in recompiler SRWI instruction
  • CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function
  • CPU/JIT: Added STBUX instruction to recompiler
  • CPU/JIT: Several other optimizations for the recompiler:    
  • Use AVX non-destructive 3-operand instructions to optimize some copy operations away
  • Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
  • Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
  • Replace branches with conditional moves (CMOVcc) if possible
  • Avoid redundant FPR loads and stores
  • Better detection for situations where x64 flags can be used instead of testing CR bits
  • Avoid extra work of thread scheduling checks in tight non-infinite loops
  • coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
  • coreinit: More accurate emulation of foreground bucket memory and it's subregions
  • coreinit: FSOpenDir() no longer ignores the current working directory
  • coreinit: Fixed integer overflow in OSTicksToCalendarTime()
  • AX: Added AX voice debugger
  • AX: Fixed biquad filter
  • AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()
  • GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
  • GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
  • GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
  • GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
  • GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
  • GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
  • GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size
  •  
→ [WIIU] Cemu 1.8.1b

Cemu detailed changelog for 1.8.1b | Patreon release date: 2017-06-23 | Public release date: 2017-06-30

New in 1.8.1b:

  • general: Fixed a bug causing permanent full CPU load on one thread

New in 1.8.1:

  • CPU/JIT: Fixed a bug in ADDME. instruction
  • CPU/Interpreter: Fixed a bug in PSQ_STX and PSQ_LDX instruction (GQR index parsed incorrectly from opcode)
  • CPU/Interpreter: Fixed invalid endianness in instruction STHBRX
  • coreinit: Added 'errno' export
  • coreinit: Added API OSCalendarTimeToTicks(), OSCancelThread(), IM_GetHomeButtonParams(), OSCalendarTimeToTicks(), FSAppendFile(), FSRemove(), SAVEChangeDir()
  • coreinit: Fixed GHS flock handling. Added __ghs_flock_file() and __ghs_funlock_file()
  • coreinit: Added support for milliseconds and microseconds in OSTicksToCalendarTime()
  • coreinit: Fixed bug where FSOpenFile() with mode 'r+' would not allow read access
  • coreinit: Fixed a bug where shared-write file access prevented simultaneous read access from the same file
  • GX2: Added API GX2GetScissorReg(), GX2GetTargetChannelMasksReg(), GX2SetDefaultState()
  • GX2: Better handling for invalid/uncompilable shaders (avoid drawcalls that will lead to errors)
  • GX2: Added support for vertex format 32_32_32_32_FLOAT for primitive RECTS
  • GX2: MULADD shader instruction will now use correct rules in regards to 0*anything
  • GX2: Fixed OpenGL error caused by games requesting more mip levels than possible for a texture
  • GX2: Fixed source mip level parameter for GX2CopySurface()
  • GX2: Avoid shadow samplers on AMD GPUs. This workaround can be forced on other GPUs via -amdshadows command line parameter
  • SWKBD: Fixed handling of active state (previously it was tied to the keyboard being visible whereas it should be separate)
  • SWKBD: Fixed input handling (should no longer clash with wxWidgets, leading to input sometimes being ignored)
  • RPL: Fixed bug where imports/exports were mapped incorrectly if the internal module name included '.rpl'
  • zlib: Overhauled Cafe OS zLib implementation
  • nsysnet: Added nsysnet (socket) library
→ [WIIU] Cemu 1.8.0b

Cemu detailed changelog for 1.8.0  Patreon release date: 2017-05-23 : Public release date:  2017-05-30

New in 1.8.0b:

  • general: Fixed a bug in calculation of fullscreen window size
  • GX2: Fixed crash caused by out-of-bounds vertex attribute locations

New in 1.8.0:

  • general: Added memory scanner (search and filter for values)
  • general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor
  • RPL: Optimized loading of RPLs
  • GX2: Cemu now uses separable shaders
    • Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets
    • This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)
  • GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
  • GX2: Graphic pack texture rules will automatically scale gl_FragCoord
  • GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
  • GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
  • GX2: Better detection for invalidation of data in Streamout cache
  • GX2: Optimized frequently used GX2 API
  • GX2: Optimized texture decoding
  • GX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight
→ [WIIU] Cemu 1.7.5
Xenoblade Chronicles (a.k.a. Xenoblade) (Nintendo of America Inc., Apr 28, 2016) i całe 9FPSów pod 1.7.5 ... ale Win7, i5 2 generacji i leciwe ATI.

Cemu detailed changelog for 1.7.5 Patreon: 2017-04-23 | Public:  2017-04-30

  • CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
  • CPU/JIT: Added experimental support for PPC's non-ieee mode
  • CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
  • RPL: Fixed a crash caused by too large SDA areas
  • GX2: Various optimizations for the graphics backend, including:
    • ... optimizing the algorithm for vertex/uniform/streamout cache lookup
    • ... avoiding all redundant GL state changes
    • ... implementing OpenGL DSA for textures
    • ... other micro optimizations throughout the entire code
  • GX2: Fixed a bug leading to corrupted shader cache files
  • GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
  • GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
  • GX2: Fixed crash caused by unsupported vertex/geometry shader mode
  • GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
  • GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders

 

→ [WIIU] Cemu 1.7.4d
Dałem się skusić ale na coś starszego... The Legend of Zelda: The Wind Waker HD

Cemu detailed changelog for 1.7.4 | Patreon release date: 2017-04-02 | Public release date:  2017-04-09

New in 1.7.4d:

  • GX2: Added a workaround for unsupported alignment in glVertexAttribIPointer for AMD GPUs

New in 1.7.4b/c:

  • general: Fixed titleId calculation if DLC was installed incorrectly
  • GX2: Fixed crash if CPU extensions SSSE3 and SSE4.1 were not supported

New in 1.7.4:

  • general: Added command line option -ud to enable upside-down render mode
  • general: Added game profile option 'GPUBufferCacheAccuracy'
  • general: Added game profile option 'disableGPUFence'
  • general: Updated some game profiles
  • CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
  • CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
  • CPU/JIT: Implemented instructions CREQV, LWBRX
  • CPU/JIT: Recompiler will now inline small functions
  • GX2: Improved occlusion query support
  • GX2: Added API GX2SetVertexSamplerBorderColor()
  • GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
  • GX2: Experimental support for texture readback
  • GX2: Added support for mip-mapped 3D textures
  • GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
  • GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
  • GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
  • GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
  • GX2: Optimized decoding and handling of index data (utilizing SSE2)
  • GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
  • GX2: Extended shader archive format to support cache files larger than 4GB
  • GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
  • GX2: Graphic packs now support overwriting the format of textures
  •  
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