[WIIU] Cemu 1.11.4b

[12] @ !!! środa, 7 Lutego 2018 00:34 CET [06-02-2018 23:56 CET]

[WIIU] Cemu 1.11.4b
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Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P

Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

v1.11.4 | 2018-02-06

  • Compatibility improvements
  • Reduced overall memory usage
  • Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds)
  • Minor other fixes and improvements

# Cemu detailed changelog for 1.11.4 Patreon release date: 2018-01-30 | Public release date:  2018-02-06

New in 1.11.4b:

  • coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader
  • rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low)
  • misc: Minor tweaks in nfp.GetNfpState
  • misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn

New in 1.11.4:

  • general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
  • general: Slightly reduced overall memory usage
  • rpl:
    • Rewrote RPL loader from scratch for better accuracy
    • New memory base for modules is 0x02000000
  • coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices
  • input: Fixed GamePad rumble not working for XInput
  • nn_nim: Partially implemented NIM API and added IOSU nim module
  • nn_boss: Fixed memory corruption during BOSS file download
  • nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
  • nn_fp: Added IOSU FPD module
  • drmapp: Added API NupChkIsFinished()
  • GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
  • GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
  • GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
  • GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
  • GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

 

→ [WIIU] Cemu 1.12.1b

Cemu detailed changelog for 1.12.1 / Patreon release date:2018-05-25 / Public release date: 2018-06-01

# New in 1.12.1b:

  • general:Fixed section labels for game profiles created via the game list context menu
  • general:Added UI option to disable precompiled shader cache
  • general:Added game profile option to disable precompiled shader cache (see example.ini for details)

# New in 1.12.1:

  • general:Upgraded Cemu to VS2017 and also updated the following libraries:
    • wxWidgets (3.1.1)
    • libcurl (7.59.0)
    • openssl (1.1.0h)
    • zlib (1.2.11)
  • general:Fixed settings.xml getting corrupted when multiple instances of Cemu were running
  • general:Game list now loads the game icons asynchronously to improve Cemu startup time
  • general:Load graphic pack shader files asynchronously to improve Cemu startup time
  • general:Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
  • general:Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
  • general:If NEX or independent token API request returns with an error message, print it to log.txt
  • general:Updated game profiles
  • HID:Added preliminary USB/HID support
    • In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
    • Tested USB peripherals:
    • Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
  • GCN controller adapter (in Wii U mode) not yet working
  • input:Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
  • input:Various improvements to native wiimote support
  • nn_idbe:Implemented API DownloadIconFile() and DecryptIconFile()
  • snd_core:Fixed loop counter for PCM16 voices
  • snd_core:Fixed AXGetDeviceMode()
  • snd_core:Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)
  • GX2:Implemented GX2SetPointSize and GPU7 support for point width
  • GX2:Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
  • GX2:Shaders using SSBOs no longer fail to compile
  • GX2:Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable
  • RPL:Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found
  • coreinit:Zero-sized file reads no longer return an error
  • coreinit:Optimized thread context switching to be slightly faster
  • nn_fp:Fixed a bug in AsyncLogin callback
  • nn_boss:Fixed a crash that occurred when a game tried to access non-existent BOSS files
→ [WIIU] Cemu 1.12d

New in 1.12.0d: Patreon release date: 2018-04-25/Public release date: 2018-05-02

  • Added friend list support
  • Added native wiimote support
  • Improved game list
  • Bug fixes & various smaller improvements
  • general: Fixed crash when selecting wiimote as emulated controller

New in 1.12.0c:

  • general: Fixed graphic pack custom shaders sometimes not loading

New in 1.12.0b:

  • general: Fixed a bug where wiimote input provider was not displayed in input settings

New in 1.12.0:

  • general: Improved game list
    • Added game icons
    • Added ability to quick jump to an entry by typing the first letters
    • Added ability to navigate with arrow keys
    • Added columns for time played and last time launched
    • Added option to create gameprofile (if it doesn't exist)
    • Sorting of entries is no longer case-sensitive
    • Display a notification while the game list is being refreshed
    • Game list no longer refreshes automatically when Cemu is restarted
  • general: Friend list support
    • Covers most friend features that are used by games
    • Wii U friend list app also supported and can be used to manage friends
  • general: Faster loading time of Cemu when many graphic packs are installed
  • general: Fixed syntax of settings.xml
  • input: Added native wiimote support (as separate input provider)
  • CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function
  • zlib(rpl):  Added API compressBound
  • nlibcurl:  Fixed various bugs in multi_perform API
  • nsysnet:  Added API gethostbyaddr, NSSLAddServerPKIExternal
→ [WIIU] Cemu 1.11.6b

# New in 1.11.6b Patreon release date: 2018-03-27 | Public release date: 2018-04-03

  • Added game list
  • Added option to toggle between conventional and separable shaders
  • Added new game profile options
  • Updated gameprofiles
  • Bug fixes & various smaller improvements

Full changelog

  • general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to low instead of high)
  • general: Fixed a bug where changing the 'GPU buffer cache accuracy' UI option would have no effect while a game was running

# New in 1.11.6:

  • general: Added game list
  • general: Minor tweaks to UI
  • general: Updated gameprofiles
  • general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
  • general: Overhauled logging
  • input: Input settings window is now resizeable
  • input: Fixed a crash that could occur in input settings
  • input: Added home button as an assignable button to wiimote input configuration
  • padscore: Improved behavior of WPAD/KPadConnectCallback
  • coreinit: Added API FSGetClientNum
  • GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0) Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader) Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
  • GX2: Fixed alpha channel for BC5 textures
  • GX2: Added API GX2GetMainCoreId
  • GX2: Fixed 1D shadow samplers on AMD
  • GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD
  • IOSU_ACT: Retry NNID login if it fails
→ [WIIU] Cemu 1.11.5

Cemu 1.11.5 | Patreon release date: 2018-02-24 | Public release date: 2018-03-03

  • Audio improvements
  • Added wiimote to list of emulated controllers
  • Added unicode support for software keyboard
  • Bug fixes & various smaller improvements

Full changelog

  • general: Updated game profiles
  • general: Added more logging options and cleaned up logging menu a bit
  • general: Enabling online mode now requires all ccert/scert files
  • input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
  • input: Reworked the input settings window to open a lot faster
  • coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
  • coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
  • coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
  • coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero
  • AX: Rewrote snd_core2 audio driver
  • AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()
  • GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
  • GX2: Added support for creating cube-map views into 2D array textures
  • GX2: Added support for more vertex attribute formats
  • swkbd: Added support for Unicode input + some minor tweaks
  • nlibcurl: Fixed a crash bug in curl_multi_perform

 

→ [WIIU] Cemu 1.11.3

v1.11.3 | 2018-01-01

  • Added multi-core PowerPC emulation
  • SpotPass support (auto-download BOSS files)
  • Small optimizations
  • Misc smaller changes and bugfixes

Cemu detailed changelog for 1.11.3 Patreon release date: 2017-12-25 | Public release date:  2018-01-01

  • general: NFC menu now has shortcuts to recently loaded NFC files
  • CPU/JIT:
    • Added support for multi-threaded CPU emulation (with recompiler)
    • Dual-core mode will allocate one thread for the main PPC core (1) and one thread for core 0 and 2
    • Triple-core mode allocates one thread for each PPC core
  • coreinit: Added API MCP_Get4SecondOffStatus, MCP_DeviceList, MCP_FullDeviceList, MCP_UpdateCheckContext, MCP_TitleListUpdateGetNext, MCP_GetOverlayAppInfo, IM_GetRuntimeParameter
  • GX2: Added new graphic pack texture rule options:
    • 'overwriteLodBias'          Replace the lod bias
    • 'overwriteRelativeLodBias'  Add value to game's lod bias rather than overwriting it
    • Typical valid values are in range -16.0 to 16.0
  • GX2: Cache drawcall index data across frames if GPU buffer cache accuracy is set to low
  • GX2: uf_windowSpaceToClipSpaceTransform is no longer affected by render target rescaling
  • GX2: Added API GX2QueryBeginConditionalRender, GX2QueryEndConditionalRender
  • GX2: Fixed order in which flip and vsync event callbacks are called
  • GX2: Various smaller optimizations
  • nn_boss: Added IOSU boss/nim module
  • nn_boss: If online mode is enabled, Cemu will now download and decrypt BOSS (SpotPass) files
  • nn_boss: Added task and task setting API
  • nn_acp: Added API ACPCheckTitleNotReferAccountLaunch, ACPGetLaunchMetaData, ACPGetLaunchMetaXml, ACPGetTitleMetaDirByDevice, ACPGetTitleMetaXmlByDevice
  • nlibcurl: Fixed calloc/malloc/free using wrong allocator (now correctly uses MEMAllocFromDefaultHeap/MEMFreeToDefaultHeap)
  • sysapp: Added API SYSGetUPIDFromTitleID
→ [WIIU] Cemu 1.11.2

Cemu detailed changelog for 1.11.2 Patreon release date: 2017-12-06 / Public release date:  2017-12-13

  • general: Added file menu shortcuts to recently launched games
  • general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
  • general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)
  • PPC/JIT: Fixed a crash caused by recompiling very large functions
  • PPC/JIT: Implemented CRAND and SYNC instructions
  • coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
  • coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null
  • rpl: Improved handling of sdata2
  • GX2: Added support for QUAD_STRIPS primitive type
  • GX2: Added support for GPU special state 5 (convert depth to color)
  • GX2: Added support for GPU special state 8 (clear color as depth buffer)
  • GX2: Added support for A2_B10_G10_R10_UNORM texture format
  • GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
  • GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
  • GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
  • GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
  • GX2: Added API GX2SetDRCConnectCallback
  • nn_boss: Implemented additional API
  • nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)
  • nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()
  • nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
  • nlibcurl: Added API curl_multi_timeout
  • nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD
  • nn_act: Independent token cache can store multiple tokens now
  • nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)
  • vpad: Fixed missing deadzone when translating axis to analog direction buttons
  • vpad: Fixed incorrect axis normalization after the deadzone has been already applied
  • input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input
  • sndcore2: Increased sound volume to be on the same level as sndcore1
→ [WIIU] Cemu 1.11.1

 Cemu  1.11.1 Patreon release: 2017-11-20 | Public release:  2017-11-27

  • general: Improved online support, as a consequence Cemu now requires all ccert and scert files to be dumped
  • general: Input window should open faster
  • general: Improved error description when file copy operations fail (save migration and update/DLC installer)
  • general: Cemu will generate meta folder for saves if not already present (necessary to identify saves)
  • general: Updated application and window icon
  • general: Updated game profiles
  • PPC/JIT: New global linear-scan register allocator
    • Previous register allocator would only look at blocks of uninterrupted instructions, while the new RA can allocate registers across branches and loops, resulting in code with far less memory read/writes. If you know x64/ppc asm and want to see an example, check this link: http://cemu.info/changelog/cemu1.11.1_ra.txt
  • PPC/JIT: Use BMI2 SHRX/SHLX for PPC SRW/SLW (if supported)
  • PPC/JIT: Detect and replace common ADDIC+SUBFE pattern with x64 optimized code
  • coreinit: Added missing MEMCreateUnitHeapEx, MEMDestroyUnitHeap exports
  • coreinit: Fixed bugs in memory heap implementations
  • coreinit: Added API MEMGetNthListObject, MEMGetPrevListObject, MEMPrependList, MCP_GetSystemVersion, MCP_TitleListByDevice
  • ax: Small tweaks and optimizations to audio handling
  • nn_ac: Added API GetConnectResult, GetLastErrorCode, GetStatus
  • nn_ac: Fixed the return values of IsApplicationConnected, GetConnectStatus, GetAssignedAddress, GetAssignedSubnet
  • nn_act: Implemented API AcquireIndependentServiceToken
  • nn_acp: Implemented API ACPGetSaveDataTitleIdList, ACPGetTitleSaveMetaXml, ACPGetTitleSaveDirEx
  • nn_erreula: Implemented preliminary support for nn_erreula library
  • nlibcurl: Implemented a large chunk of Cafe OS nlibcurl functions
  • GX2: Fixed a bug that caused a mismatch between geometry and pixel shader attribute location
  • GX2: Fixed a rare bug that caused textures to be dropped from the texture cache after a period of time despite being still in use
  • nsysnet: Added API NSSLCreateContext, NSSLSetClientPKI, NSSLAddServerPKI, NSSLAddServerPKIGroups, NSSLDestroyContext

 

→ [WIIU] Cemu 1.11.0c

# Cemu 1.11.0c Patreon release date: 2017-10-24 / Public release date: 2017-10-31

  • coreinit: Fixed a rare memory corruption bug that caused FSOpenFileAsync() to fail on valid files

# New in 1.11.0b:

  • general: Fixed a bug that made it impossible to enable online mode
  • coreinit: Fixed a problem where save files would sometimes not be detected by a game

# New in 1.11.0:

  • general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)
  • general: Updated game profiles
  • general: Added "streamoutBufferCacheSize" game profile option
  • general: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)
  • general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slice
  • general: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the update
  • general: Added logging option for socket API
  • PPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bit
  • PPC/Interpreter: Minor optimizations in PSQ_L* instructions
  • PPC/Interpreter: Added instruction PS_CMPU0
  • PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)
  • coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock code
  • coreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structures
  • coreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire, OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout, IM_GetParameter, IMGetAPDPeriod
  • input: Deadzone is normalized correctly now and should be the same for xinput and directinput devices
  • input: Fixed calibrating for certain directinput devices
  • input: Fixed a bug that caused controllers not to appear in the device list after click the refresh button
  • nn_save: New save library implementation Using the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..) Cemu will automatically migrate old saves to the new location (if user confirms a message box) Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml) The new implementation also covers more nn_save API
  • nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetEx
  • nn_boss: Added support for reading BOSS storage (mlc/usr/boss/)
  • nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multi
  • Iosu: Implemented crypto and account modules
  • zLib: Added API deflateInit2_, deflateBound, deflate, deflateEnd
  • GX2: Added support for data-merging of BC3 and BC4 textures with matching integer formats
  • GX2: If supported, use AVX2 to decode 16bit indices
  • GX2: Optimized tiling aperature
  • GX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stage
  • GX2: Various smaller optimizations
  • AX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very low
  • AX: Fixed a crash bug in biquad filter
  • AX: Added API AXGetAuxCallback
→ [WIIU] Cemu 1.8.2b

Cemu detailed changelog for 1.8.2b Patreon release date: 2017-07-18 | Public release date: 2017-07-25

New in 1.8.2b:

  • CPU/JIT: Fixed crash that could occur during instruction analysis
  • misc: Added some exports for Cemuhook

New in 1.8.2:

  • general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
  • general: Cemu window can now be resized
  • CPU/JIT: Fixed a bug in recompiler SRWI instruction
  • CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function
  • CPU/JIT: Added STBUX instruction to recompiler
  • CPU/JIT: Several other optimizations for the recompiler:    
  • Use AVX non-destructive 3-operand instructions to optimize some copy operations away
  • Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
  • Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
  • Replace branches with conditional moves (CMOVcc) if possible
  • Avoid redundant FPR loads and stores
  • Better detection for situations where x64 flags can be used instead of testing CR bits
  • Avoid extra work of thread scheduling checks in tight non-infinite loops
  • coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
  • coreinit: More accurate emulation of foreground bucket memory and it's subregions
  • coreinit: FSOpenDir() no longer ignores the current working directory
  • coreinit: Fixed integer overflow in OSTicksToCalendarTime()
  • AX: Added AX voice debugger
  • AX: Fixed biquad filter
  • AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()
  • GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
  • GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
  • GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
  • GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
  • GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
  • GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
  • GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size
  •  
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