[WIIU] Cemu 1.11.2

[1] @ Piątek, 15 Grudnia 2017 23:48CET

[WIIU] Cemu 1.11.2

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P (jak widać po newsach kompletnie jestem pozbawiony jakiegokolwiek wolnego czasu).

Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Cemu detailed changelog for 1.11.2 Patreon release date: 2017-12-06 / Public release date:  2017-12-13

  • general: Added file menu shortcuts to recently launched games
  • general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
  • general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)
  • PPC/JIT: Fixed a crash caused by recompiling very large functions
  • PPC/JIT: Implemented CRAND and SYNC instructions
  • coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
  • coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null
  • rpl: Improved handling of sdata2
  • GX2: Added support for QUAD_STRIPS primitive type
  • GX2: Added support for GPU special state 5 (convert depth to color)
  • GX2: Added support for GPU special state 8 (clear color as depth buffer)
  • GX2: Added support for A2_B10_G10_R10_UNORM texture format
  • GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
  • GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
  • GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
  • GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
  • GX2: Added API GX2SetDRCConnectCallback
  • nn_boss: Implemented additional API
  • nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)
  • nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()
  • nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
  • nlibcurl: Added API curl_multi_timeout
  • nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD
  • nn_act: Independent token cache can store multiple tokens now
  • nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)
  • vpad: Fixed missing deadzone when translating axis to analog direction buttons
  • vpad: Fixed incorrect axis normalization after the deadzone has been already applied
  • input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input
  • sndcore2: Increased sound volume to be on the same level as sndcore1
→ NOWSZY [WIIU] Cemu 1.15.4b

Cemu detailed changelog for 1.15.4b Patreon release date: 2019-03-30 | # Public release date:  2019-04-06

New in 1.15.4b:

  • general: Fixed memory searcher tool not displaying some values
  • general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
  • H264: Stability improvements
  • GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
  • GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
  • nlibcurl: Fixed crash bug in free() wrapper
  • nlibcurl: Implemented curl_multi_fdset()
  • nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
  • nn_boss: Fixed crash when running unregistered task
  • nsysnet: Stability improvements

New in 1.15.4:

  • general: GamePad view now works with OSScreen API (used by some homebrew)
  • debugger: Various stability improvements and bug fixes
  • H264: Added full h264.rpl module implementation (#25)
  • CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
  • GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
  • GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
  • GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
  • GX2: Minor optimizations
  • nlibcurl: Several crash bugs fixed
  • input: Added support for hot plugging configured controllers while a game is running
  • nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
  • nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
  • nn_boss: Fixed incorrect http headers in web requests
  • nn_boss: Fixed a bug in task.StopScheduling()
  • nsysnet: Improved robustness
→ NOWSZY [WIIU] Cemu 1.15.3b

Cemu v1.15.3 | 2019-03-07 | Details

  • Reduced micro-stuttering
  • Shader screen now displays game boot image
  • Added debug tools: Frame profiler + WUD filesystem dumper
  • Crash and input fixes

Cemu detailed changelog for 1.15.3b # Patreon release date: 2019-02-28 | # Public release date: 2019-03-07

# New in 1.15.3b:

  • CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
  • debug: Fixed WUD filesystem dump feature
  • debug: Frame profiler now displays 9 different stats. From bottom to top:
    • gray -> Idle (waiting for more commands from CPU)
    • pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    • dark red -> Texture creation, texture upload, texture cache management, sampler settings
    • dark green -> Attribute/vertex buffer management, attribute data upload
    • blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    • purple -> Index cache management, index data upload
    • green -> Render target management, FBO creation, texture creation
    • yellow -> OpenGL glDraw calls
    • light gray -> Everything else

# New in Cemu 1.15.3:

  • general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
  • general: Reworked shader cache loading screen to scale better on higher resolutions
  • general: Changed settings.xml to be more portable (use relative paths where possible)
  • CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
  • debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
  • debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
  • GX2: Added frame profiler (can be toggeled via debug menu)
  • GX2: Optimized texture loader
  • GX2: Minor optimizations in various GX2 API functions
  • GX2: Fixed random crash due to out-of-bounds access in texture code
  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
  • GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
  • coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
  • padscore: WPADGetInfoAsync no longer crashes when no callback is provided
  • input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
→ NOWSZY [WIIU] Cemu 1.15.2c/d

# Cemu detailed changelog for 1.15.2c | Patreon release date: 2019-01-28 | Public release date:  2019-02-04

New in 1.15.2d:

  • general: Updated translation files
  • nlibcurl: Fixed crash due to oversight in template

New in 1.15.2c:

  • CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
  • nlibcurl: Fixed a crash in curl_multi_remove_handle()

New in 1.15.2b:

  • GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
  • input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
  • input: Potential fix for input lag when using native Wiimotes

New in 1.15.2:

  • CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet. This change is mainly to prevent browser-based apps from crashing
  • CPU/JIT: Added support for PSQ load/store when GQR is not static
  • GX2: Overhauled up/downscaling output filter system
  • Upscaling and downscaling are now separate options
  • Two new filters: Hermite and Nearest Neighbor
  • Support for custom filters via graphic packs
  • GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
  • GX2: Fixed a bug in vsync option code
  • AX: Added support for GamePad audio output
  • AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
  • AX: Minor fixes for voice protection
  • input: Fixed a bug where controller settings reset when controller was not connected on launch
  • vpad: Set vpad volume according to gamepad volume from general settings
  • vpad: Fixed control sticks being too sensitive in some circumstances
→ NOWSZY [WIIU] Cemu 1.15.1e

Cemu detailed changelog for 1.15.1e # Patreon release date: 2018-12-30 # Public release date:  2019-01-06

  • Wiimote improvements
  • Audio improvements
  • Added button to download community graphic packs
  • 'No legacy' mode for Intel GPUs is now the default
  • Compatibility & miscellaneous improvements

New in 1.15.1e (public release):

  • overlay: Fixed more render state corruption caused by overlay

New in 1.15.1d:

  • AX: Fixed missing sound in some games

New in 1.15.1c:

  • gfxPack: Fixed connection issue in graphic pack downloader

New in 1.15.1b:

  • general: Fixed online mode
  • gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree view

New in 1.15.1:

  • debugger: Cemuhook code cave area can now be viewed in disassembly view
  • gfxPacks: Graphic pack window now has an option to automatically download latest community packs
  • gfxPacks: Cemu will now scan subfolders for graphic packs
  • input: Replaced existing Wiimote library with our own implementation This should bring the following improvements:
    • Slightly better performance when using wiimotes
    • Better support for wiimote extensions
    • Easier to maintain and fix bugs in the future
  • input: Wiimotes now include the connected extension type in the name in input settings
  • input: Fixed issues with controller profile saving/loading when using certain UI languages
  • input: Added support for native Wiimote classic controller extension
  • input: Fixed blow microphone button
  • padscore: Fixed acceleration values for wiimote in KPADRead()
  • AX: Fixed bug where playback cursor could run out of bounds for ADPCM streams
  • AX: Added snduser2.rpl HLE implementation
  • AX: Fixed incorrect volume and delta calculation in snd_user
  • AX: Added API AXSetVoiceSamplesAddr (snd_core and sndcore2)
  • AX: Merged Cemu's snd_core and sndcore2 driver code to simplify handling of sound internally
  • GX2: Intel -nolegacy is now the default mode. Support for older Intel GPUs can now be enabled with -legacy command line option
  • GX2: Nvidia GLcache will now be stored at <cemuroot>/shaderCache/driver/nvidia/ with size limit disabled (if supported by driver)
  • overlay: Fixed crash that could occur when the overlay was enabled but no stats were selected
  • overlay: Fixed render state corruption
  • nsysnet: Fixed rare crash in recvfrom_ex
→ NOWSZY [WIIU] Cemu 1.15.0e
The Legend of Zelda: Breath of the Wild (2017, Nintendo). Jeszcze jeden przytyk do kwestii piractwa i emulacji, jeżeli zabawa tytułami sprzed ćwierć wieku nie budzi moich wątpliwości, tak oferowanie gier współczesnych już tak. Inną sprawą jest to, że firmy konsolowe nigdy nie potrafiły poradzić sobie z twarzą w takich sytuacjach.

Cemu detailed changelog for 1.15.0 # Patreon release date: 2018-11-28 # Public release date:  2018-12-05

  • Added PowerPC Debugger
  • Added configurable graphical overlay
  • Added file replacement (mod) support via graphic packs
  • Compatibility & miscellaneous improvements

New in 1.15.0e

  • input: Fixed gamepad show screen and mic button
→ NOWSZY [WIIU] Cemu 1.15.0d
Xenoblade Chronicles X

Cemu detailed changelog for 1.15.0 # Patreon release date: 2018-11-28 # Public release date:  2018-12-05

New in 1.15.0d:

  • gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/)

New in 1.15.0c:

  • general: Added top center and bottom center alignment for overlay
  • gfxPacks: Fixed bug in expression parser

New in 1.15.0b:

  • gfxPacks: Fixed error in internal path for content folder

New in 1.15.0:

  • general: Added PowerPC debugger
    • Supported features so far:
      • Disassembly and memory view
      • Breakpoints and stepping
      • Memory breakpoints
      • Support for live patching of PPC instructions
      • Partial support for symbols (Cafe OS functions are named)
      • Expression support
  • general: Added configurable graphical overlay for displaying stats
    • Current available stats include:
      • FPS
      • Cemu CPU usage
      • Total CPU usage per core (global)
      • Memory usage
      • Drawcalls per frame
  • general: Minor changes to logging
  • general: Added debug option to dump Wii U RAM to files
  • PPC/JIT: Improved support for code invalidation
  • input: Added a low battery warning for XInput wireless controllers (Win8+ required)
  • input: Overhauled deadzone and axis range calculation
  • input: Added button threshold setting (applies if an axis is mapped to a button)
  • gfxPacks: Added support for file replacement via graphic packs
  • gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double
  • snd_core: Added API AIGetDSPSampleRate and AICheckInit
  • nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
  • nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize
  • GX2: Added support for texture format R32_G32_UINT
→ NOWSZY [WIIU] Cemu 1.14.0c

Cemu detailed changelog for 1.14.0c # Patreon release date: 2018-10-23 # Public release date: 2018-10-30

  • New texture system & graphic fixes
  • Small audio improvements
  • Bug fixes & miscellaneous improvements

New in 1.14.0c:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0b:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0:

  • GX2: A full reimplementation of the texture system from scratch
    • Main improvements:
      • Better tracking and synchronization of textures which have overlapping data
      • Better performance when a large number of textures are loaded
      • Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
      • Lower chance of corrupted textures due to improved detection of texture invalidation
      • Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)
  • GX2: Fixed shader cache being ignored on Windows AMD drivers
  • GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
  • GX2: Primitive RECT are now rendered as triangles
  • GX2: Added support for shader CALL instruction
  • GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
  • GX2: Added support for streamout in geometry shaders
  • GX2: Emulate color buffer GPU7 registers correctly
  • GX2: Fixed separate alpha blending
  • GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
  • GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
  • GX2: Added support for texture formats R16_SNORM and BC4_SNORM
  • GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
  • GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
  • GX2: Fixed random crash that could occur shortly after shader cache finished loading
  • PPC/JIT: Small tweaks and improvements
  • gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated
  • coreinit: Context LR is now stored as big endian
  • coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
  • coreinit: Small tweaks to OSExitThread
  • input: Fixed touch input in separate pad window
  • input: Improved deadzone handling
  • vpad: Fixed directions of axis values in certain situations
  • snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)

 

→ NOWSZY [WIIU] Cemu 1.13.2d

Cemu detailed changelog for 1.13.2 Patreon release date: 2018-09-26 | Public release date:  2018-10-03

  • Usability improvements and new UI options
  • Slightly improved performance
  • Bug fixes & miscellaneous improvements

New in 1.13.2d:

  • general: Fixed a bug which could freeze the Cemu UI

New in 1.13.2c:

  • input: Fixed keyboard input

New in 1.13.2b:

  • general: Fixed UI custom mlc path not being applied correctly
  • swkbd: Fixed software keyboard not accepting any input

New in 1.13.2:

  • general: Added option to customize MLC path to general settings
  • general: Added option to show menu bar in fullscreen (when moving the mouse to the top of the screen)
  • audio: Added support for XAudio 2.8 (Win8+)
  • audio: Added a latency option to ensure a minimum amount of buffered audio data
  • audio: Fixed leaking XAudio 2.7 resources
  • input: Improved support for windows touch input
  • input: Fixed an issue where calibration did not work correctly
  • input: Fixed controller not being selected after swapping the emulated controller type in input settings
  • gfx-packs: Added support for unary operators (+,-) in expressions
  • gfx-packs: Fixed expression parsing for lists
  • coreinit: Improved accuracy of core timing (OSGetTick)
  • AX: Optimized the core audio timing logic to be less CPU intensive
  • nn_boss: Fixed an error where already existing SpotPass files were not updated
  •  

 

→ NOWSZY [WIIU] Cemu 1.13.1d

Cemu v1.13.1 | 2018-09-04

  • Improved audio emulation
  • Added XAudio2 support
  • Bug fixes & miscellaneous improvements

Cemu detailed changelog for 1.13.1 Patreon release date: 2018-08-28 # Public release date:  2018-09-04

New in 1.13.1d:

  • general: fullscreen can only be toggled while a game is loaded
  • general: updated translation files
  • input: fixed wiimote nunchuck acceleration values

New in 1.13.1c:

  • AX: Fixed the timeout handling in the audio update loop
  • AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded

New in 1.13.1b:

  • AX: Improved handling of a high delay between two update calls
  • AX: Improved DirectSound output with the new audio timing
  • input: fixed wiimote acceleration change (swing movement)
  • input: fixed wiimote rumble support

New in 1.13.1:

  • general: Fixed some text not being looked up in the translation files
  • general: Fixed bugs in graphic pack window
  • audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
  • AX: Improved accuracy of audio timing
  • AX: Fixed wrong buffer offsets in AX FinalMix callback
  • input: Improved deadzone and axis range handling
  • input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
  • input: Decreased default deadzone to 10%
  • coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
  • coreinit: Fixed a rare softlock that could occur in ioctl API
  • padscore: Fixed handling of acceleration values for the wiimotes
  • vpad: Improved handling of stick to virtual directional button translation
  • nex: Fixed a crash that could occur when losing the connection to the friend server
  • debug: Improved the PPC thread viewer window
    • added an option to automatically refresh the view
    • suspended threads can now be resumed again
→ NOWSZY [WIIU] Cemu 1.13.0f

Cemu detailed changelog for 1.13.0e Patreon release date: 2018-07-29 | Public release date:  2018-08-05

New in 1.13.0f:

  • general: Graphic packs fixes:
    • fixed an issue where custom shaders were always loaded as pixel shaders
    • fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore

New in 1.13.0e:

  • general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
  • general: Graphic packs improvements
    • load/unload packs, which only contain shaders and no texture rules, while a game is active
    • added int/double type support for preset variables $var:type, which is used in shader replacement

Cemu detailed changelog for 1.13.0d # Patreon release date: 2018-07-29 # Public release date: 2018-08-05

New in 1.13.0d:

  • general: Fixed language selection in general settings
  • general: Added support for arithmetic expressions in presets and texture rules
  • Fixed multiple graphic pack errors with the new version

New in 1.13.0c:

  • general: Fixed recompiler bug that could cause random softlocks

New in 1.13.0b:

  • general: Fixed hex constants in new graphic packs
  • padscore: Fixed trigger and release values for emulated wiimote controllers

New in 1.13.0:

  • general: Added support for launching .elf executables (homebrew)
  • general: Overhauled graphic packs system and interface
    • Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
    • The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
    • Replaced the graphic pack list with a tree view to allow hierachical structuring
    • Added description and path field
    • Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
    • Existing graphic packs for Cemu 1.12.2 and earlier remain compatible
  • general: Added a new general settings window and moved most options there
  • general: Added discord rich presence support
  • input: Cemu should no longer detect some keyboard special keys as permanently pressed
  • audio: The audio output device can now be selected and changed in the audio settings
  • padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
  • padscore: Fixed default values for WPADGetDataFormat to match the configured controller

 

wstecz15/12/2017 23:48
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